This page provides a detailed list of all quests available in the game Assassin's Creed Valhalla. It encompasses main story quests that guide you through the core narrative, side quests that offer additional stories and challenges, and various other objectives you may encounter while exploring the expansive game world. The purpose of this list is to assist you in tracking your progress, offering in-depth information about each task to help you plan your adventures effectively and fully immerse yourself in the rich gameplay experience.
The quests are organized into several groups. The index below enables quick navigation to the relevant group.
A mysterious visitor arrives in Ravensthorpe only to drag Eivor into an unprecedented adventure filled with nightmares, madness, and a not-so-chance meeting on the Isle of Skye.
This is the first quest of the Assassin's Creed Crossover Stories DLC and you should receive it automatically as soon as you make some progress in the main storyline of the game (Valka must live in your settlement).
This quest begins when you arrive on the Isle of Skye for the first time. Edyt gives you tips on what you should start your investigation with and then you part ways.
This quest will start after you and Kassandra destroy the cursed symbol and leave the crypt located under the cursed church.
This quest begins when, after the events that took place at the end of the "Night and Day" quest, Eivor decides to find the artifact without Kassandra's assistance.
This quest will begin after you find the last of the five shards needed to open the door in the Cave of Gold.
This is the last in a series of quests you take part in on the Isle of Skye. You and Kassandra want to celebrate the positive ending of the events on the island.
The troubled kingdom of Francia is ruled over by Charlemagne’s feckless great-grandson, Charles the Fat. Reunited for the first time in a century, the Franks nevertheless struggle against political uncertainty within and a determined Norse invasion from without.
This is the first of The Siege of Paris DLC quests and you will receive it automatically as long as you are in England or as soon as you return to England.
This quest begins the following day after the feast at which you decided to help Toka and travel with her to Francia, that is, after completing quest "Strangers Bearing Gifts".
This is the first quest in Francia that you will play when you finish the quest "To Francia". You will arrive in Frankish land at night and your boat will be sailing down a river in the southern land called Melunois.
At the end of the "Warlord of Melun" quest, Toka will tell you where you should go to find Sigfred and Bishop Engelwin.
This quest will appear in your journal automatically after completing the quest "Warlord of Melun". With it you will be able to play Rebel Missions and get access to some interesting rewards, such as a new set of armor - Reaper's Armor Set.
You can start this quest in two ways. This will happen when you read the Guard Letter lying on the floor in Lutetia Bureau near the door with the three locks or when you find one of the three keys needed to open this door.
This quest starts right after you kill Bishop Engelwin during the quest "The Rot in the Slums" and try to leave the undergrounds of the church.
You will receive this quest after completing the quest "Majesty in the Dark", at the end of which Pierre will tell you where the queen was last seen.
You will receive this quest after completing quest "The Missing Queen". It looks like Queen Richardis is being held captive by the Little Mother in the village of Aquila and that is where you should go.
This quest begins after completing the quest "Sister of Sorrow", which means after killing Little Mother and freeing Richardis.
After being tricked by Charles, you decide that you should rejoin Sigfred and help him conquer Paris.
This is one of three quests you will receive after completing the "Honor and Enemies" quest. Its objective will be to find weak points in the defense of the city. For this purpose you should talk to a certain female smuggler.
This is one of three quests you will receive after completing the "Honor and Enemies" quest. Its goal will be to find and prepare a suitable place for the siege machines.
This is one of three quests you will receive after completing the "Honor and Enemies" quest. Toka wants you to try again to talk to Charles the Fat and make a deal with him.
You will receive this quest after completing three other quests "A Hidden Weakness", "Fire From Heaven" and "Royal Fox Hunt".
This quest begins when the gate leading to the central island area of Paris is destroyed, which happens at the end of the quest "Dark Before Dawn".
After defeating Gozlin, which takes place at the end of the quest "The Siege of Paris", Sigfred is filled with a desire for revenge. To prevent a massacre, Eivor decides to contact Count Odo and convince him to surrender the city.
After the successful siege of Paris and reaching an agreement with Charles, you and your companions will return to Melun to celebrate.
You will receive this quest after completing the quest "Skal!", at the end of which Pierre informs you of Count Odo's request to meet with you.
This quest is a continuation of the events from the quest "Fire and Faith". Eivor enters Charles' mansion to finally deal with the mad king.
This quest is a sort of summary and conclusion of what you have done in France to remove the danger of the Franks attacking your settlement in England.
This is the last main quest of "The Siege of Paris" DLC and its only purpose is to return Eivor to his settlement in England. Of course, you can later return to France to collect missing items, etc.
You will receive this side quest when you complete the event "Stealing From Thieves", which is when you pick up the Smuggled Cargo that can be found in the bandit camp located n northwest Melunois.
A mysterious stranger arrives in Ravensthorpe and gifts Eivor with her teachings.
With the 1.2.2 update, Mastery Challenges have been added to the game. This is a quest that will allow you to participate in them. It will appear in your journal automatically when you are in England, and you will match the appropriate power level (221) and main story progress.
The Cryptic Tutelage of Hildiran
This quest is a follow up to the quest "A Challenge from the Gods" and your task will be to earn more medals.
Eivor discovers an unexpected connection to Ireland, a place of gentle glades, Gaelic songs, fractious kings, and ancient pagan rituals.
Irish Trade is the first quest in Assassin's Creed Valhalla's Wrath of the Druids DLC. This quest will appear in your journal automatically when you log in to the game, provided that you meet the necessary criteria, for example, that you have already arrived in England and built your settlement.
This quest starts automatically after Eivor reads the letter from King of Dublin and thus you complete the quest "Irish Trade".
This quest begins when you and Azar arrive at the port of Dublin, Ireland, where you will be welcomed by your long-lost cousin Bárid.
This quest begins after completing the quest "Blood Bond". Eivor decides to help his cousin with his problem, which is Thostein.
This quest starts automatically when you complete "Snaring Thorstein". Your task is to get a proper gift for the coronation. In this quest you will start your first trade post at Rathdown and unlock the possibility to activate other ones.
You will receive this quest after completing the quest "Rathdown Build Up". This quest is the equivalent of the settlement development you were doing while in England.
This is one of two quests you will receive after completing the quest "Rathdown Build Up".
You will receive this mission after Flann's coronation, which takes place at the end of the quest "Flann over Ireland".
You will receive this quest once you complete the quest "Rathdown Build Up" and then reach Lisdurrow.
This quest will begin after you complete the quest "A Show of Character", which is after you recover the stolen book and return it to Flann. The king will then assign you another task.
This quest will start automatically after you have done three royal demands for kings of Meath and thus completed the quest "War Efforts".
This quest starts when you complete the quest "Gathering Strength", which is when you arrive at Knockfree and talk to Flann.
This quest starts when you wake up the next morning after conquering the Cashelore fortress, which is after finishing the "Foothold in Connacht" quest.
This is one of two quests you will receive after completing the quest "Potion of Blood". Your task is to find the second member of the cult - The Cursed.
This is one of two quests you will receive after completing the quest "Potion of Blood". Deirdre will ask you to find and eliminate all members of the Children of Danu and return to her with their amber shards.
This quest starts automatically after completing the "Into the Fog" quest.
This quest starts automatically after completing the quest "The Northern Reach" at the end of which Flann informs you that Bárid has not returned from his mission.
This quest starts after completing the quest "Courting the Kings", which means after conquering Aileach.
This quest begins after the funeral that takes place at the end of quest "The Mask of Diplomacy".
You will receive this quest once you complete the quest "Rathdown Build Up" and then reach Ardmel.
This quest will begin when you complete the quest "The Wages of War", which is when you kill The Seed and learn the identity of the leader of the Children of Danu.
This quest will begin when after defeating the leader of the Children of Danu, which will happen at the end of the quest "A Scourging of Snakes", you will return to Dublin.
You will receive this quest once you complete the quest "Rathdown Build Up" and then reach Port Auley.
You will receive this quest after defeating either of the two Lost Drengr you can find in Ireland.
You will receive this quest when you raise Dublin Renown to level 5 and thus complete the quest "Dublin's Reach".
You will receive this quest right after you kill the last of the Children of Danu members. You now have all the shards Deirdre asked you for so you can return them to her.
You will receive this quest once you complete the quest "Rathdown Build Up" and then reach Drumlish.
You will receive this quest once you complete the quest "Rathdown Build Up" and then reach Dysert.
You will receive this quest once you complete the quest "Rathdown Build Up" and then reach Athlone.
Raven battles Wolf in a clan war whose outcome will be felt well beyond Norway's shores.
The main story of the game begins seventeen years after the events presented in the prologue, when already an adult Eivor is captured by Kjotve the Cruel and his people. Fortunately, he manages to free himself and avoid the fate of the slave.
You will receive this quest when you return to your village and talk to Randvi. Eivor decides to meet the local seer to discuss the visions he had.
You will receive this quest when you return to your village and talk to Randvi. When you show her your father's axe that you managed to get back, she will suggest that you take it to the local blacksmith.
This quest starts automatically after completing the "Family Matters" quest, when Randvi informs you that Sigurd has returned.
This quest begins when the next morning after "The Prodigal Prince" quest is over, you notice a spy from the Kjotve clan in your village.
This quest will start automatically after talking to King Harald at the end of the "Rude Awakening" quest. You will automatically move to a place called Florli.
This quest will begin after completing "A Cruel Destiny" quest and capturing the Kjotve's Fortress.
This quest starts automatically after completing the "Birthrights" quest.
This is the first mission that you will play after leaving Norway and reaching England.
When you get to the Halfdan's settlement, you will not find there the people you expected, but only a group of unfriendly bandits.
Built from the ruins of an abandoned wintering camp once occupied by the Great Heathen Army, Ravensthorpe is now the permanent home of the Raven Clan.
This quest begins when you take control of the old settlement of Sons of Ragnar clan and decide to renown it. Sigurd will assign you to help Gunnar build his forge.
You will receive this quest after finishing the conversation with Sigurd at the end of the quest "Settling Down". Your task will be to expand your settlement over time.
This is one of the quests you will receive after completing the "Settling Down" quest. Thanks to it you will learn how to form alliances with the people of England.
Person: Hytham. You will receive this quest after completing "The Alliance Map" quest.
Person: Hytham. This is one of two quests you will receive from Hytham after completing the quest "To Serve the Light…".
A Brief History of the Hidden Ones
Person: Hytham. This is one of two quests you will receive from Hytham after completing the quest "To Serve the Light…".
Person: Reda. You will receive this quest after completing your first pledge in England. Randvi will mention that a mysterious merchant has appeared in your settlement.
Person: Reda. You unlock this quest after meeting Reda, the Thousand Eyes merchant, that is, after completing the "The Thousand Eyes" quest.
This quest starts automatically after completing the quest "Storming the Walls", that is after killing Fulke and liberating Sigurd.
This short quest will begin when you return to Randvi to report on what you have achieved in East Anglia - Reporting on East Anglia. Randvi will ask you to settle the dispute.
Person: Valka. This quest will be unlocked when your settlement reaches level three.
Person: Valka. This quest starts after completing the "A Wise Friend" quest. Valka wants to help you understand your visions but first she needs the right conditions to work.
Person: Valka. This quest starts after completing the "In Dreams…" quest. By completing this quest you will be able to visit Jotunheim.
Person: Tarben. To get this quest, you need to build Bakery in your settlement. This will be possible once your settlement reaches level 2. To build this building you need 600 Supplies and 45 Raw Materials.
Person: Tarben. This quest will appear in your journal when you visit the longhouse in your settlement some time after completing the quest "The Baker's Plaint". You will meet Tekla there.
This quest will start automatically when you have completed two pledges. During the feast, your settlement will be unexpectedly attacked.
This quest will appear in your journal after completing the "Reporting on Cent" quest.
This quest will begin when you return to the longhouse in Ravensthorpe to report to Randvi the completion of any story arc after you successfully free Sigurd from Fulke's hands. Randvi will ask you to settle another dispute in place of Sigurd, who does not want to leave his chambers.
A familiar face has arrived at the Settlement. Deal with this visitor.
Person: Petra. To get this quest, you need to build Hunter's Hut in your settlement. This will be possible once your settlement reaches level 2. To build this building you need 600 Supplies and 45 Raw Materials.
Person: Petra. This quest will appear in your journal when you pass by the hunter's hut in your settlement some time after completing "The Huntress" quest. Petra will try to get your attention.
This quest becomes available after you've completed quest "Reporting on East Anglia" or "Reporting on Oxenefordscire" (upon completion one of these?). Randvi will inform you that Svend has died in his sleep, and Tove has taken the loss hard.
This quest starts in Ravensthorpe after talking to the kid named Knud whom you will meet in the longhouse at some point in the game.
This quest becomes available after completing the first few story arcs in England. During the conversation with Randvi you should notice a yellow option "Are you all right?". Select it and the quest will appear in your journal.
Person: Valka. You will receive this short quest when you return from Jotunheim, tell Valka what happened there and inform her that you should return to Asgard.
This quest will only be available after completing the game story and upgrading your settlement to a minimum of level five. When you pass by the blacksmith forge you will be hooked by Gunnar and the quest will appear in your journal.
Person: Hytham. This quest unlocks after completing the Hamtunscire quest arc and defeating all the Order members except the last one. When you return to Ravensthorpe, Hytham will be waiting for you in front of the longhouse.
This quest starts right after Hytham informs you about a letter sent by a mysterious friend, which happens in the quest "The Letter".
To start this quest you must build a museum in your settlement. You will be able to build a museum when your settlement reaches level 2. You will then be able to talk to Octavian, who will ask you for a favor.
The Lost Drengir of Ragnar Lothbrok
This quest will appear in your journal after you defeat all Lost Drengr.
The Mercian throne is under siege at the hands of the Ragnarsson army. Eivor must help the brothers Ubba and Ivarr depose the Mercian King and crown a replacement.
You will receive this quest at the end of "The Alliance Map" quest after you have decided to form an alliance with the people of Ledecestrescire.
This quest begins at the end of "The Sons of Ragnar" quest when you decide to talk to Tonna to find out from her where King Burgred is hiding.
This is one of the two quests you will receive after you get information about where King Burgred may be staying.
This is one of the two quests you will receive after you get information about where King Burgred may be staying.
You will receive this quest when you complete the "Rumors of Ledecestre" and "The Walls of Templebrough" quests.
This quest begins when the captured Burgred is delivered to the Tamworth Fortress, that is, when the "Tilting the Balance" quest is completed. Ivarr wants to spend some time with you.
You will only receive this quest if you choose to spare Leofrith's life in the "Heavy Is the Head" quest.
You will receive this quest when you complete the Ledecestrescire arc - "The Kingmaker's Saga".
Soma, leader of Grantebridgescire, leads a close-knit group of fighters. When a crisis falls upon her and her people, she will need Eivor's help to determine who is truly worthy of trust.
You will receive this quest at the end of "The Alliance Map" quest after you have decided to form an alliance with the people of Grantebridgescire.
Soma's closest advisors are scattered in the fenlands. Eivor must search the fog and reunite the three members of her inner circle.
This quest starts the next day after you managed to save three of Soma's advisors, that is after completing the "Orphans of the Fens" quest.
This is one of three quests you will receive after Soma asks you to find out which of her advisors is a traitor. This will happen at the end of the "Glory Regained" quest.
This is one of three quests you will receive after Soma asks you to find out which of her advisors is a traitor. This will happen at the end of the "Glory Regained" quest.
This is one of three quests you will receive after Soma asks you to find out which of her advisors is a traitor. This will happen at the end of the "Glory Regained" quest.
You will receive this quest automatically when you have completed all three Soma's advisers quests.
Eivor must face off against Wigmund and free Grantebridgescire.
Reporting on Grantebridgescire
Grantebridge is back in Danish hands and an alliance has been forged with the Summer Army's leader, Soma. Return to Randvi with the news.
Eivor travels to Lunden to aid Hytham's quest to eliminate the Order of the Ancients. Doing so will increase Eivor's chances of securing allies throughout England.
You will be able to start this quest by using the alliance map and selecting Lunden after completing the Grantebridgescire pledge.
You will receive this quest after completing the "Walls and Shadows" quest. Your task will be to track down and kill The Arrow, one of Tryggr's murders.
You will receive this quest after completing the "Walls and Shadows" quest. Your task will be to track down and kill The Leech, one of Tryggr's murders.
You will receive this quest after completing the quests "Firing The Arrow" and "Bleeding The Leech".
You will receive this quest when you complete the Lunden arc - "The City of War".
Danish raiders from East Anglia have attacked the settlement. Eivor travels to this war-torn kingdom to demand answers from its leaders to prevent any future aggressions.
You will be able to start this quest by using the alliance map and selecting East Anglia after completing the "Uninvited Guests" quest.
This quest starts the day after the feast that took place at the end of the "Kingmaker" quest.
This quest starts automatically after completing "The Measure of a Norseman" quest.
This quest starts automatically after the events that took place in "A Triumphant Return" quest.
This quest will appear in your journal when you manage to gain allies to attack Rued's fortress, that is after completing the "Raising Iron" quest.
This quest begins after capturing Burgh Castle and completing "A Fury from the Sea" quest.
After an eventful nuptial ceremony, Oswald now reigns over East Anglia. With a new alliance formed, return to Randvi with the good news.
Eivor helps foment a rebellion in the shire, but Sigurd has other concerns.
You will be able to start this quest by using the alliance map and selecting Oxenefordscire when it will be possible - you definitely need to complete the quests in Ledecestrescire first.
This is one of the two quests you will receive after completing the "Brewing Rebellion" quest.
This is one of the two quests you will receive after completing the "Brewing Rebellion" quest. Completing this quest is not necessary, but if you do, it will make it easier for you to complete "The Saga Stone" quest.
You will receive this quest after you release Fulke, that is after you complete the "Pilgrimage to St. Albanes" quest.
You'll receive this quest after completing the "Blood from a Stone" quest.
You will receive this quest after completing the "Fiery Ambush" quest.
This quest will start automatically when the "Ringing Cyne Belle" quest is completed.
You will receive this quest when you complete the Oxenefordscire arc - "The Paladin's Stone", that is, after completing "The Saga Stone" quest.
Eivor seeks wisdom through a mystical journey along Odin's Path.
This is the quest you will receive when you drink the potion prepared by Valka during the "In Dreams…" quest and thus transfer to Asgard. In Asgard Eivor will play the role of one of the gods - Havi.
This quest starts automatically when you agree to fulfill the builder's request at the end of the "View Above All" quest.
This quest starts when you manage to collect the sacred water and leave the Well of Urdr, that is after completing the "Well-Traveled" quest.
This quest starts right after the "Defensive Measures" quest is completed. Eivor decides to present the Builder's request to other gods.
The quest starts right after completing the "Extended Family" quest. Havi decides to go to the blacksmith and ask him to prepare a chain which will effectively bind the wolf.
This is one of the quests you have to complete to get the materials needed to complete the "Forging a Bond" quest.
This is one of the quests you have to complete to get the materials needed to complete the "Forging a Bond" quest.
This quest begins as soon as the "Forging a Bond" quest is completed, when Freyja informs you that the Builder has completed the tower.
This quest will be given to you once you have completed all the quests in Jotunheim, talked to Valka ("Bound to Fate"), and then drank the potion that will allow you to travel to Asgard again. Ivaldi will give you a cord, Gleipnir, which you can use to bind Fenrir.
This quest will be given to you after you defeat Fenrir in the "Binding Fate" quest, and is sort of the conclusion of Havi's saga.
How Eivor of the Ravens traveled to a new land to hunt down an old foe.
You will receive this quest automatically when you have collected all the clues about Gorm Kjotvesson. To do this, you must kill the following six members of the Order: Kjotve the Cruel / The Axe (A Cruel Destiny quest), Leofgifu (The Scabbard), Hunta, son of Hunta (The Baldric), Sister Frideswid / The Leech (Bleeding The Leech quest), Avgos Spearhead / The Arrow (Firing The Arrow quest), and Vicelin / The Compass (Smashing the Compass quest).
This quest starts automatically when you arrive to Vinland, that is when you finish the "In a Strange Land" quest.
This quest starts automatically after completing "The Hunting Grounds" quest.
This quest starts automatically after you kill Gorm, that is after completing the "Hunter of Beasts" quest.
You will receive this quest when you complete the Vinland arc - "Vinland Saga", that is, after completing the "Hunter's Repast" quest.
Eivor joins Ivarr the Boneless and the aetheling Ceolbert to recover Sciropescire from the Britons.
You will be able to start this quest by using the alliance map and selecting Sciropescire when it will be possible.
This is one of the two quests you will receive after completing the "War Weary" quest.
This is one of the two quests you will receive after completing the "War Weary" quest.
You will receive this quest when you weaken the Britons, that is, when you finish the "Ransacking Wenlocan" and "The Supply Line" quests.
This quest starts right after completing the "Bloody Path to Peace" quest. You decide to attack the fortress of King Rhodri and take revenge for Ceolbert's death.
After completing the "King Killer" quest you should return to your settlement and inform Randvi about what happened in Sciropescire.
Basim has tracked Fulke and Sigurd to Cent, but Cent is a big place. In order to catch her, they will need the help of a local abbot. However, the abbot has ambitions of his own…
You will be able to start this quest by using the alliance map and selecting Cent. This will be possible after all main quests in Oxenefordscire are completed.
This quest will start automatically when you get the document from which you will find out who will be the next ealdorman of Cent, that is after completing "The Abbot's Gambit" quest.
This quest will start after you set the Danes free at the end of the "Puppets and Prisoners" quest.
This quest starts right after completing "The Man Behind the Man" quest.
You will receive this quest after completing "The Instrument of the Ancients" quest line in Cent, that is after completing "A Bloody Welcome" quest.
Eivor has heard of magic that might protect the Aesir from the doom of Ragnarok. But in the land of the Jotnar, nothing is what it seems…
This is the quest you will receive when you drink the second potion prepared for you by Valka. This will happen during the "Going Deeper…" quest and you will then travel to Jotunheim.
This is one of two quests you will receive after talking to Hyrrokin, which takes place at the end of the quest "Mistress of the Iron Wood".
This is one of two quests you will receive after talking to Hyrrokin, which takes place at the end of the quest "Mistress of the Iron Wood". Completing this quest will unlock an additional dialogue option when talking to Gunlodr in the quest "A Feast to Remember".
You will receive this quest after recovering the Suttungr's cauldron, which is after completing the quest "The Lost Cauldron". If you also complete the quest "A Gift from the Past" and get a gift for Gunlodr, this will unlock one dialogue option during one of your conversations with her.
This quest is a continuation of the events that took place in the quest "A Feast to Remember". You should take mead to Hyrrokin, who is waiting for you in the Well of Mimir.
Eivor travels to Essexe, where she becomes embroiled in a family affair of heartbreak, drama, and deception.
You will be able to start this quest by using the alliance map and selecting Essexe when it will be possible.
This is one of two quests you will receive after talking to Birstan and Estrid at the end of "An Uncommon Proposition" quest.
This is one of two quests you will receive after talking to Birstan and Estrid at the end of "An Uncommon Proposition" quest.
This quest starts automatically after you complete the "Old Wounds" and "Childhood Sweetheart" quests. Everything is ready to put the plan to kidnap Estrid into action.
This quest will begin immediately after completing the "Taken" quest. Estrid will inform you that you should talk to her ex-husband. She will tell you where you should go to do this.
Birstan has his new sweetheart, and the alliance with the ealdorman is secure. Return to Randvi and let her know.
A Saxon Lord comes to Eivor with an exciting proposition.
You will be able to start this quest by using the alliance map and selecting Lincolnscire when it will be possible.
This quest starts right after completing the quest "A Noble Escort". Eivor's task will be to escort Hunwald to his home in Lincoln.
In the Absence of an Ealdorman
This quest starts right after completing the quest "Homecoming". Eivor decides to search for clues that will allow him to determine the whereabouts of Hunwald's father.
This is one of two quests given to you upon completing the "In the Absence of an Ealdorman" quest.
This is one of two quests given to you upon completing the "In the Absence of an Ealdorman" quest.
This quest will start when you have completed the quests "Salve for a Fresh Wound" and "The Thegn of Lincoln".
This quest can be obtained in two ways. If you selected Aelfgar or Hunwald in the quest "Where the Stone Falls" when voting for the new ealdorman of Lincolnscire, then you will receive it right after completing the above quest.
Depending on who you have chosen as the new ealdorman of Lincolnscire, you will receive this quest after completing the "Where the Stone Falls" quest or after completing "A Sword-Shower in Anecastre" quest.
Eivor has learned that Fulke is holding Sigurd at Portcestre, and calls on old alliances to assist in the rescue. But the mighty Saxon fort will be a tough nut to crack.
This is the first of the quests in Suthsexe that you will be able to get when you use the alliance map after completing the quest line in Cent.
This quest begins as soon as you complete the "Reaver of the South" quest, when you decide that you should get one of the Saxon camps, and create your new base there.
This is one of the three quests you will receive after completing the "Arrive Unexpected" quest.
This is one of the three quests you will receive after completing the "Arrive Unexpected" quest.
This is one of the three quests you will receive after completing the "Arrive Unexpected" quest.
You will receive this quest after completing the quests "Let Them Eat Ashes", "Scorched Earth", and "Severing the Lines".
You will receive this quest after completing the "Of All That Has Passed…" quest.
A mysterious letter arrives at the settlement that draws Eivor to Jorvik, a city rife with corruption, politics, and the Order.
This quest will be given to you upon beginning a pledge with Jorvik. To do so, you must approach the alliance map in your settlement and select Jorvik when it is available.
This is one of the quests you will receive after completing the "The Welcoming Party" quest.
This is one of the quests you will receive after completing the "The Welcoming Party" quest.
You will receive this quest after completing the quests "Pricking the Needle" and "Burning the Firebrand".
With help from Ljufvina and Hjorr, the Order of the Ancients has been chased from Jorvik. Report this good news to Randvi.
Eivor of the Ravens ventures north to seek alliance with the greatest Norse warlord in all England, the mighty Halfdan Ragnarsson.
You will be able to receive this quest after you complete the quests in Jorvik. You can then approach the alliance table in your settlement and choose Eurvicscire.
This quest is a continuation of the quest "War in the North". Eivor sets out to see if Faravid is indeed plotting against Halfdan.
This quest starts after completing the "War in the North" quest. Eivor makes his way back to Donecaestre to report to Halfdan.
This quest begins after completing the "Road to Hamartia" quest. Eivor returns to Faravid to carry on his plan to attack the Picts.
This quest begins after completing the "This Son of Jorvik" quest. After convincing Ricsige to help you, you are ready to carry out Faravid's plan.
This quest will begin after Halfdan informs you at the end of the quest "Honor's Hubris", that he intends to take the throne in Jorvik.
After completing the quest "Of Blood and Bonds" you will have to return to Randvi and report to her the result of your actions in Eurvicscire.
You will receive this quest, which is a kind of epilogue to the events that took place in Jorvik and Eurvicscire, after completing the quest "Reporting on Eurvicscire".
Vili, Eivor's childhood friend and the next jarl of Snotingham has requested for her presence. Eager to meet up with Vili and his family, Eivor heads North to Snotinghamscire.
You will be able to start this quest by using the alliance map and selecting Snotinghamscire. In my case, this became possible when I completed all the quests in East Anglia.
You will receive this quest as soon as you complete the "Old Friends" quest.
This is one of three quests you will receive after completing the quest "On Borrowed Time". Your clan has prepared a special farewell gift for the jarl's funeral.
This is one of three quests you will receive after completing the quest "On Borrowed Time".
This is one of three quests you will receive after completing the quest "On Borrowed Time". Sunniva will inform you that a local seer needs help. You decide that you will be the one to go to her.
This quest will appear in your journal when you complete quests "Adorning the Adorned", "Rowdy Raiders", and "Of Blood and Gods".
This quest begins when you complete quest "Under the Skin".
After Hemming Jarl's death, his successor now watches over Snotinghamscire. Return to Randvi with the news.
Gunnar leads Eivor to Glowecestrescire, home of his betrothed, to celebrate their harvest ceremony. With growing tensions between Christians and Pagans, Eivor hopes to make peace with the shire's new ealdorman.
You will receive this quest after you pledge to Glowecestrescire at the Alliance Map in your settlement.
This quest is a continuation of what happened in quest "The First Night of Samhain". Still drunk, you wake up in Tewdwr's house and notice that something bad has happened here.
This quest starts automatically after a conversation with a druid at the end of the "Clues and Riddles" quest.
This quest starts automatically after a conversation with Modron at the end of "The Stolen King" quest.
This quest starts after you complete the quest "A Love Betrayed", which is after you find out from Cynon where you should go to rescue Tewdwr.
You will receive this quest after rescuing Tewdwr, that is, after completing the quest "The Gutted Lamb".
Eivor's name has been cleared, and an allied Ealdorman sits on the throne of Glowecestrescire. Report this to Randvi.
Eivor follows a lead to Wincestre, where the Order of the Ancients are tightening their grip on the city. There, an unlikely ally awaits.
You will get this quest when you use the alliance map and select Wincestre. It will be possible after you have completed all quests in Jorvik and then talked about what happened there with Hytham.
You will receive this quest rigth after completing "The Reeve of Wincestre" quest. After analyzing the evidence Goodwin will tell you who The Gallows is - it's reeve Selwyn.
You will receive this quest rigth after completing "Choking the Gallows" quest.
Make sure the Seax is really dead.
The agents of the Order have been eliminated in Wincestre. Return to Randvi with the news.
Sigurd is determined to finish his Saga with a return to Norway. His lips are quiet, but his eyes speak with the fire of a thousand hearths.
This quest will be available after completing all story arcs in England. When you complete them Randvi will inform you that Sigurd wants to speak with you.
This quest is a continuation of the quest "The Road to Valhalla". It begins when you and Sigurd arrive in Norway again.
This quest is a continuation of the quest "Where Legends Are Born". It begins when you and Sigurd reach the northernmost fjord.
Eivor joins Guthrum in Hantescire, where the stage is set for a final confrontation with Aelfred.
To start this quest you must use the alliance map and select Hamtunscire. This will only be possible after you have completed the quest "A Brother's Keeper", which is at the final stage of the game's main story.
This quest starts after completing the quest "Kingdom's End". Guthrum and your allies will be waiting for you near Chepeham which you are going to attack.
Aelfred's forces have been put to rout, and Guthrum is victorious in Hamtunscire. Return to Randvi.
River raids are more challenging than regular raids, but offer the chance to find new Gear, Weapons and foreign supplies to upgrade your Jomsviking Hall, River Raid Longship, or trade with Vagn for cosmetic schemes. Be careful though. If you die during a river raid you will lose all of the progress you made and rewards you gained during the raid.
You will automatically receive this quest when you log into the game, provided you have already settled in Ravensthorpe and your character is in England. The game should be version 1.1.2 or higher.
This quest will appear in your journal when you return to the settlement after completing your first river raid during the quest "A River to Raid".
This is one of three quests you will receive after completing the quest "The Legend of Saint George". Your task will be to find two pieces of Saint George's gear set.
This is one of three quests you will receive after completing the quest "The Legend of Saint George". Your task will be to find two pieces of Saint George's gear set.
This is one of three quests you will receive from Vagn after completing the quest "The Legend of Saint George". Completing it will give you access to the next river raid zone - River Dee.
This is one of the two quests you will receive when you complete the quest "The Legacy of Saint George" and thus gain access to River Dee.
This is one of the two quests you will receive when you complete the quest "The Legacy of Saint George" and thus gain access to River Dee.
Join Bjorn on his quest for revenge.
The quest begins after reading Norvid's note from the letter box inside your room in Ravensthorpe. In order to receive this letter you will have to reach England, build your settlement and push the game's storyline forward a bit. This quest is available for free to players who have pre-ordered the game.
This quest is a continuation of quest "The Mysterious Berserker". Bjorn will ask you to get the nightshade he needs to avenge his wife's death.
The Vengeance of the Berserker
This quest will start automatically after the conversation with Bjorn, which will take place at the end of the quest "The Ritual of the Berserker".
Eivor ventures into the wilds of East Anglia to hunt a monster from the edge of the world.
The quest begins after reading Sunniva's Note from the letter box inside your room in Ravensthorpe. This quest is available to season pass owners of Assassin's Creed Valhalla.
This quest starts automatically after Wulfhilda tells you about another place where dead livestock were found, which happens at the end of the quest "A Fiend out of Hell".
After killing Grendel, which happened in the quest "Prey in the High Hall", Eivor decides to follow the trail of the strange mold.
The snow is falling on the settlement and it's time to celebrate Yuletide! For a limited time you'll be able to enjoy traditional Yule games for unique rewards.
In order to participate in Yule Festival you need to have completed either of the story arcs Grantebridgescire or Ledecestrescire which you gather pretty early on. You will receive this time-limited (17th December to 7th January) quest automatically shortly after you log in to the game.
This is one of the repeatable quests that allows you to earn Yule Tokens during the Yule Festival.
This is one of the repeatable quests that allows you to earn Yule Tokens during the Yule Festival.
This is one of the repeatable quests that allows you to earn Yule Tokens during the Yule Festival.
You will only receive this quest if there is no brewery in your settlement yet. Otherwise you will receive "The Case of the Missing Ale" quest.
This is one of the additional quests you can do during Yule Festival if you have a Brewery building in your settlement.
You will only receive this quest if there is no cattle farm in your settlement yet. Otherwise you will receive the "Cow Catcher" quest.
This is one of the additional quests you can do during Yule Festival if you have a Cattle Farm building in your settlement.
Ostara is here and the settlement is awash in color and the delicate fragrance of cut flowers. Enjoy new activities, as well as some returning favorites, and unique rewards.
You will receive this time-limited (18th March to 8th April) quest automatically shortly after you log in to the game.
This is one of the repeatable quests that allows you to earn Festival Tokens during the Ostara Festival.
This is one of the quests in Assassin's Creed Valhalla that you can complete during the event called Ostara Festival. You will receive it after arriving to your English settlement - Ravensthorpe.
This is one of the quests in Assassin's Creed Valhalla that you can complete during the event called Ostara Festival. You will receive it from Alwin after arriving to your English settlement - Ravensthorpe.
This is one of the quests in Assassin's Creed Valhalla that you can complete during the event called Ostara Festival. You will receive it after arriving to your English settlement - Ravensthorpe.
This is one of the quests in Assassin's Creed Valhalla that you can complete during the event called Ostara Festival. You will receive it from Alvis after arriving to your English settlement - Ravensthorpe.
Twirling Targets (Ostara Festival)
This is one of the repeatable quests that allows you to earn Festival Tokens during the Ostara Festival.
Braun's Folly (Ostara Festival)
This is one of the repeatable quests that allows you to earn Festival Tokens during the Ostara Festival.
Ravensthorpe is alive with activity. The long days bring with them the start of raiding season. All successful raids begin with proper planning, practice, and prayer to the gods so they may favor you when the time comes.
You will receive this time-limited (from 29th July to 19th August) quest automatically shortly after you log in to the game. You must also be in England, of course have a settlement in England, that is Ravensthorpe, and gain at least one alliance in England.
This quest can be called the main quest of Sigrblot Festival. You will receive it shortly after arriving to your settlement in England during the festival.
To start this quest, talk to Thyra who you will find at the festival grounds, near the bonfire. As you can guess, she will ask you to do something for her.
This replayable quest will allow you to earn tokens, which you will need to make purchases from Norvid during the Sigrblot Festival.
This replayable quest will allow you to earn tokens, which you will need to make purchases from Norvid during the Sigrblot Festival.
To start this quest, talk to Braun who you will find at the festival grounds. He will tell you about his problem and ask you for help.
To start this quest, talk to Ake who you will find at the festival grounds. He will want to enter a battle of wits (flyting) with you.
You will receive this quest after you complete all the objectives of "The War Effort" quest.