Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:No Rest for the Wicked | Dragon's Dogma 2 | Banishers: Ghosts of New Eden | Like a Dragon: Infinite Wealth | Prince of Persia: The Lost Crown

Ever As Fate Must Assassin's Creed Valhalla Quest

Group: The Legend of Beowulf

After killing Grendel, which happened in the quest "Prey in the High Hall", Eivor decides to follow the trail of the strange mold.

Eivor follows the trail of suspicious mold, hoping it will lead to the killer's lair.

Related points of interest

Icon of Grime's Graves Grime's Graves England

Icon of Brisleah Farm Brisleah Farm England

Prior quests

To begin Ever As Fate Must you must first complete Prey in the High Hall.

Quest stages of Ever As Fate Must

1. Find Grendel's lair

Use the Odin's Sight and follow the moss tracks towards Grime's Graves.

Find Grendel's lair

Find Grendel's lair

2. Explore Grime's Graves

Enter Grime's Graves and head down to the cursed area. Because of the large amount of mold, you will hallucinate. When you reach the cursed area, brab the key and use it to open the locked door.

Explore Grime's Graves

Explore Grime's Graves

3. Defeat the monster

Kill the monster you encounter in the locked room.

Defeat the monster

When you do so, you will find that it was a woman from the village who was behind everything. She did it to protect her overgrown but weak-minded son.

Defeat the monster

4. Speak to Wulfhilda

Return to Wulfhilda, who will be waiting for you in the church in Brisleah Farm, and tell her what happened. This will complete this quest and the whole story.

Speak to Wulfhilda

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own