Ever As Fate Must Assassin's Creed Valhalla Quest
Group: The Legend of Beowulf
After killing Grendel, which happened in the quest "Prey in the High Hall", Eivor decides to follow the trail of the strange mold.
Eivor follows the trail of suspicious mold, hoping it will lead to the killer's lair.
Related points of interest
Grime's Graves England
Brisleah Farm England
Prior quests
To begin Ever As Fate Must you must first complete Prey in the High Hall.
Quest stages of Ever As Fate Must
2. Explore Grime's Graves
Enter Grime's Graves and head down to the cursed area. Because of the large amount of mold, you will hallucinate. When you reach the cursed area, brab the key and use it to open the locked door.
3. Defeat the monster
Kill the monster you encounter in the locked room.
When you do so, you will find that it was a woman from the village who was behind everything. She did it to protect her overgrown but weak-minded son.
4. Speak to Wulfhilda
Return to Wulfhilda, who will be waiting for you in the church in Brisleah Farm, and tell her what happened. This will complete this quest and the whole story.