Puppets and Prisoners Assassin's Creed Valhalla Quest
Group: Cent / The Instrument of the Ancients
This quest will start automatically when you get the document from which you will find out who will be the next ealdorman of Cent, that is after completing "The Abbot's Gambit" quest.
Deal with the new ealdorman.
Related points of interest
Folcanstan England
Beamasfield England
Dane Camp England
Prior quests
To begin Puppets and Prisoners you must first complete The Abbot's Gambit.
Quest stages of Puppets and Prisoners
1. Report to Cynebert
Go to Folcanstan and talk to Cynebert and Basim, whom you will find at the docks. To convince the future ealdorman to cooperate with the abbot, you will decide to implement a plan in which you and Basim will kidnap him so that the abbot can then set him free.
2. Follow Basim
Follow Basim to the village of Beamasfield because according to his information, this is where Tedmund should be present.
3. Find and kidnap Tedmund
Try to locate Tedmund. You will probably find him near the center of the lumbermill, accompanied by two guards.
Then he should walk further north. When you get close to him and Tedmund finds out you are nearby, he will start running away.
Chase him and try to hit him, then you will be able to tie him up.
4. Carry Tedmund
Transport Tedmund to the place north of the sawmill.
After a while, as you arranged, Cynebert will appear to free him.
However, it will turn out that he is only a double of Tedmund. Luckily, he will be eager to cooperate and give you some information. You will learn from him about the Danes who have a camp nearby. You will decide to help them and thus gain allies needed during the attack on Rouecistre, because this is the only option you have left. You will be able to decide what to do with the fake Tedmund, who was once a monk.
- We will take him with us. - You and Shergar will go to the Dane's camp. If you don't start a fight, Shergar will force the soldiers to leave the camp and you will not have to fight them..
- Do what you want with him. - The abbot will take fake Tedmind with him and force him to take the vows of silence. In this case you will have to kill the soldiers attacking the Danes' camp.
5. Follow Shergar / (Optional) Reach the Dane camp / Clear the camp
Depending on what you decided to do with the Shergar, this task will bit different, but its aim will be the same - to get rid of the soldiers from the Danes' camp. Even when Shergar goes with you, you will still be able, if you want to, kill the soldiers.
After completing Puppets and Prisoners you will get or will be able to get The Man Behind the Man.