Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:Dragon's Dogma 2 | Banishers: Ghosts of New Eden | Like a Dragon: Infinite Wealth | Prince of Persia: The Lost Crown | Avatar: Frontiers of Pandora

The Abbot's Gambit Assassin's Creed Valhalla Quest

Group: Cent / The Instrument of the Ancients

You will be able to start this quest by using the alliance map and selecting Cent. This will be possible after all main quests in Oxenefordscire are completed.

Find out where Fulke and Sigurd are.

Related points of interest

Icon of Saint Hadrian's Priory Saint Hadrian's Priory England

Icon of Dover Fortress Dover Fortress England

Quest stages of The Abbot's Gambit

1. Find and speak to Basim

Go to the Saint Hadrian's Priory. There you will find Basim talking to one of the monks.

Find and speak to Basim

He will tell you that the person you need to talk to about Fulke is Abbot Cynebert.

Find and speak to Basim

2. Follow Basim

Go with Basim and he will introduce you to the Abbot Cynebert. He will agree to help you locate Fulke but of course he will want something in exchange. He wants you to intercept a messenger who has information on who will be the next ealdorman.

Follow Basim

3. Reach the Tonbridge Inn

The tavern is located on the southwestern side of Tonbridge Monastery.

Reach the Tonbridge Inn

4. Ask about the emissary

You need to talk to two men to get the information you need. You will get the information no matter which dialog options you choose. You will find the first guy at the back of the tavern.

Ask about the emissary

The other one has barricaded himself in one of the rooms in a nearby house. To get inside you have to destroy the door lock by shooting it through the window.

Ask about the emissary

Ask about the emissary

5. Find and speak to the bard

Go to the river and find a bard lying under the bridge on the other side of the river. He is completely drunk.

Find and speak to the bard

Find and speak to the bard

6. Sober up the bard

Pick him up, carry him to the river and get in the water with him. This should be enough to sober him up.

Sober up the bard

7. Speak to the bard

When the bard sober up, talk to him. He will want something in return for the information but you don't have to pay him, you can choose any dialogue option and he will tell you where the emissary went.

Speak to the bard

8. Find and get the message

You will now have a relatively long journey to the east coast, to Dover Fortress. The fortress is well guarded. If you feel strong enough, you can of course attack openly the soldiers in the fortress, but the game itself suggests to choose a more subtle solution. The emissary does not stay in one place, he moves around the fortress area, but stays for a relatively long time near the square where the soldiers practise in the central, lower part of the fortress. You can easily sneak up to him there using the lush vegetation on the south side and simply steal from him.

Find and get the message

You can also wait for the emissary to move near the southern walls of the fortress and steal or simply kill him there. In this case, you should first eliminate the two soldiers present nearby and hide their bodies so that they do not interfere.

Find and get the message

Anyway, once you get the king's orders, this quest will end and you will get another one - Puppets and Prisoners.

After completing The Abbot's Gambit you will get or will be able to get Puppets and Prisoners.

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own