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The First Night of Samhain Assassin's Creed Valhalla Quest

Group: Glowecestrescire / A Tale of Wicker-Fire

You will receive this quest after you pledge to Glowecestrescire at the Alliance Map in your settlement.

Eivor arrives in Glowecestrescire to bless Gunnar's engagement and join in the Samhain festivities.

Related points of interest

Icon of Glowecestre Glowecestre England

Icon of St. Kenhelm's Falls St. Kenhelm's Falls England

Quest stages of The First Night of Samhain

1. Find and Speak to Gunnar in Western Glowecestre

Hints:

  • It is located where the Afon and Thames Rivers meet
  • At the west side of the town

If the search area is not marked on your map then travel to the location marked in the following screen shot.

Find and Speak to Gunnar in Western Glowecestre

You will find Gunnar and his fiancée - Brigid, next to one of the houses there.

Find and Speak to Gunnar in Western Glowecestre

Gunnar will suggest that you go to the center of the town to meet the local ealdorman named Cynon.

Find and Speak to Gunnar in Western Glowecestre

2. Follow Gunnar

Mount a horse and ride with Gunnar. On the way you will talk a bit about local traditions.

Follow Gunnar

When you reach the town you''ll meet Cynon as well as his successor Tewdwr. Cynon will be very friendly to you and Tewdwr the opposite. At the end of the conversation Cynon will suggest that you escort Tewdwr to the shrine where he wants to pray.

Follow Gunnar

3. Follow Tewdwr

Ride with Tewdwr to St. Kenhelm's Falls. Tewdwr will get off his horse and start praying.

Follow Tewdwr

4. Speak to Tewdwr

Approach Tewdwr and talk to him. He will be a little annoyed that you are disturbing his prayers.

Speak to Tewdwr

5. Protect Tewdwr from the boars

Suddenly three boars will appear and attack you. You simply have to kill them.

Protect Tewdwr from the boars

6. Speak to Tewdwr

Then talk to Tewdwr again. He will remain at the shrine to continue praying and you will be able to leave.

Speak to Tewdwr

7. Speak to Gunnar

Return to Gunnar's house, go inside and talk to him. When the evening comes you will dress up in folk gear to take part in local activities.

Speak to Gunnar

Speak to Gunnar

8. Knock on doors as the Mari Lwyd

3 x Trick or treat! Approach the doors of three nearby houses and knock on them.

Knock on doors as the Mari Lwyd

Then select any of the dialogue options. If you choose one that rhymes with what the homeowner said then he will be happy.

Knock on doors as the Mari Lwyd

9. Find Gunnar's whereabouts

Find Gunnar. You will find him at a nearby dock.

Find Gunnar's whereabouts

There he argues with a certain burly Briton. When you approach them to calm the situation down, Briton will punch you and a fist fight will begin.

Find Gunnar's whereabouts

10. Brawl with the Briton

You and Gunnar will fight together against the Brit. At some point Gunnar will be injured in the leg and you will have to finish the fight alone.

Brawl with the Briton

When his lifebar drops to zero then a woman, a local healer named Modron will appear and stop the fight.

Brawl with the Briton

The woman will then take care of Gunnar's injured leg and you will be able to go to meet Tewdwr.

Brawl with the Briton

11. Speak to Tewdwr

Go to the central part of the city and there you will find Tewdwr standing next to the barrels of liquor. He will introduce you to a man named Gwilim and you will start a drinking party.

Speak to Tewdwr

Whether you win the duel or lose is irrelevant.

Speak to Tewdwr

At some point, Cynon will join you for a moment and you will learn about the sacrifice he is about to make.

Speak to Tewdwr

12. Follow Tewdwr

At some point you will have to follow Tewdwr.

Follow Tewdwr

When you reach his house, the drunken party will continue until you lose consciousness and after some time, still heavily drunk, you will wake up in a bed in Tewdwr's house. This quest will end and the next one will begin - "Clues and Riddles".

Follow Tewdwr

After completing The First Night of Samhain you will get or will be able to get Clues and Riddles.

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