Quests Divinity: Original Sin 2 Quests

This is a list of Divinity: Original Sin 2 quests.Click on the title of the quest to get more information about it.

Chapter 1 - The Merryweather

- Name / Title Type Starting Map Description
1Troubled Waters Main Quest The Hold This is the first quest available in Divinity:Original Sin 2, and you will receive it automatically when you start a new game.
2The Collar The Hold You will get this quest automatically when you start a new game. You need to find a way to get rid of the collar.

Chapter 2 - Escape from Reaper's Eye

- Name / Title Type Starting Map Description
1The Escape Main Quest Fort Joy You will receive this quest automatically after escaping the prison ship. Your main goal in this quest will be to find a way to leave the island. This quest also consists of many smaller, optional tasks.
2The Shakedown Fort Joy To start this quest you need to talk to Elodi. If you are late then she will be dead and you won't be able to start this quest. Ifan ben-Mezd will help her when she is attacked.
3The Imprisoned Elf Fort Joy This quest can be started in two ways, such as talking with Saheila or talking with Amyro, an elf locked in the cage.
4Finding Emmie Fort Joy To be able to get this quest you need a least one character with Pet Pal talent. It will allow you to talk to a dog named Buddy.
5The Murderous Gheist Fort Joy To start this quest you should talk to Magister Yarrow. You can also go directly to Migo.
6Withermoore's Soul Jar Fort Joy To be able to acquire this quest you have to visit Forgotten Cell and talk to Lord Withermoore. The entrance (To: Forgotten Cell) is hidden and buried in the Caverns. You can first play hide and seek with Mody, this way you will uncover this secret passage.
7The Teleporter Fort Joy To start this quest you should talk to Gawin in Fort Joy Ghetto.
8Every Mother's Nightmare Fort Joy To start this quest you should talk to Fara or Jeth (Fara and Jeth) and offer your help. It does not matter who you talk to first.
9The Vault of Braccus Rex Fort Joy You can start this quest by reading Magilla's Journal you will find in Corpse of Magilla or by finding the entrance to the vault - To Dark Cavern.
10The Cursed Ring Fort Joy To start this quest you should go to Dark Cavern, kill Real Trompdoy (lvl 5) and loot Band of Braccus from his corpse.
11The Gargoyle's Maze Fort Joy This quest can be started in several ways, depending on how you try to enter the maze and whether you already have Band of Braccus. Check the description of the The Vault of Braccus Rex quest to find out how to get the ring.
12Most Dangerous When Cornered Fort Joy This quest can be started in several ways, such as talking to one of the characters in the Sanctuary of Amadia or visiting the Old Ruins in which Gareth fights against the Magisters.
13Call to Arms Fort Joy To add this quest to your journal you should save Gareth and then talk to him in Sanctuary of Amadia. If he died then you should talk to Exter.
14The Eternal Worshipper Fort Joy To start this quest you should talk to Gratiana in Sanctuary of Amadia.
15A Fate Worse than Death Fort Joy To start this quest you should find Necromancers (lvl 7) locked in the tower at the end of the Gargoyle's Maze.
16Healing Touch Fort Joy To start this quest you should find Injured Seekers in Sanctuary of Amadia and talk to Simone or heal one of the wounded Seekers in Sanctuary of Amadia.
17The Voices Fort Joy This quest will be automatically added to your journal after you leave the prison ship. The first thing you have to do in this quest is to visit four places located in The Hollow Marshes and kill the enemies you will encounter there.
18Signs of Resistance Fort Joy This quest usually will be added to your journal after you witness the meeting of Magister Atusa with Dallis, the Hammer and Bishop Alexandar, which will end with the death of the first of them. Don't forget to loot Atusa's Leg from the corpse.
19Champion of the Gods Fort Joy This quest will be added to your journal when you talk to Your God in the Hall of Echoes.
20A Rare Prey Fort Joy This quest will be added to your journal when you somehow find out that Godwoken are being hunted down.
21The Tribe of Saheila Fort Joy You will receive this task from Amyro after releasing him.
22The Arena of Fort Joy Fort Joy To start this quest you should talk to Noosey or just enter the arena (To: Arena of the One).
23The Shriekers Fort Joy This quest will be added to your journal after you will find out about the existence of the Shiekers in any way.
24The Purged Dragon Fort Joy To start this quest you should try to talk to Slane the Winter Dragon.
25The Armoury Fort Joy To receive this quest you should go to the Decrepit Ruins and talk to Magister Sang.
26Artefacts of the Tyrant Fort Joy This quest will be added to your journal when you find the first part of the set.
27The Burning Pigs Fort Joy This quest will be added to your journal when you approach Flaming Pigs.

Chapter 3 - I, the Godwoken

- Name / Title Type Starting Map Description
1Lady o' War Main Quest Lady Vengeance This quest will be added to your journal when you board the ship Lady Vengeance (after talking to Malady and leaving Fort Joy island).
2To the Hall of Echoes Main Quest Lady Vengeance This quest will start after you being moved to the alternative version of Hall of Echoes. It will happen when, when fighting Dallis during the attack on Lady Vengeance, Malady will finish casting her spell.

Chapter 4 - Mastering the Source

- Name / Title Type Starting Map Description
1Powerful Awakening Main Quest Reaper's Coast This quest will be added to your journal when you come to the Reaper's Coast. The main task of this quest will be finding a minimum of two teachers and convincing them to teach you how to use the Source in a more efficient way.
2They Shall Not Pass Reaper's Coast To start this quest you should find a boy named Barin Pruitt and talk to him. You will find him near the drawbridge leading to the Stonegarden Cemetery.
3The Wrecked Caravan Reaper's Coast To start this quest you have to approach The Wrecked Caravan.
4Counting your Chickens Reaper's Coast To be able to start this quest you must have Pet Pal talent then you should talk to one of the little chickens or directly to Big Marge.
5A Man and His Dog Reaper's Coast To start this quest you should talk to The Idle Beggar and Rusty.
6A Taste of Freedom Reaper's Coast The quickest way to start this quest is to go to the basement of the Mordus house and find Ornate Skull embedded in the wall.
7Aggressive Takeover Reaper's Coast To start this quest you should find A Trail of Blood.
8Red Ink in the Ledger Reaper's Coast To start this quest you should talk to Garvan in The Black Bull tavern.
9Lost and Found Reaper's Coast To start this quest you should talk to Lagan at the waterfront in Driftwood.
10The Snoozing Adventurer Reaper's Coast To start this quest you should try to open Well-Worn Chest (lvl 10) located in the Captain's Cabin on the second floor of The Black Bull tavern.
11A Web of Desire Reaper's Coast To start this quest you should talk to Dorotya, The Decadent One in Effie's Emporium.
12Drowning her Sorrows Reaper's Coast To start this quest you should talk to Cap'n Ablewether. You will find her inside the room located on the second floor of The Black Bull tavern.
13The Driftwood Arena Reaper's Coast The easiest way to start this quest will be to find the arena located beneath the Black Bull tavern in Driftwood.
14Love Has a Price Reaper's Coast To start this quest you should talk to Lovrik in The Black Bull tavern. Tell him:
15The Missing Magisters Reaper's Coast You can start this quest in several ways, for example by talking to Magister Carver or Stewart.
16Hide & Seek Reaper's Coast To start this quest you should talk to Harriet and Ben Buttons.
17Strange Cargo Reaper's Coast To start this quest you should find and talk to Higba The Tinkerer. He is hiding in a barrel.
18Grebb the Scholar Reaper's Coast To start this quest you should talk to Grebb and agree to eat one of the fishes - yellow, red or brown.
19Shadow over Driftwood Reaper's Coast You should start this quest by talking to Lohar in Effie's Emporium.
20The Law of the Order Reaper's Coast To start this quest you should talk to Magisters Aldus and Fedor.
21The Burning Prophet Reaper's Coast To start this quest you need to come close to the Statue of Burning Prophet.
22Wishful Thinking Reaper's Coast To start this quest you should find Ancient Lamp on the beach WE of Driftwood.
23Treated like Cattle Reaper's Coast To start this quest you should talk to Mabel and Geraldine (Pet Pal talent required).
24Business Rivals Reaper's Coast To start this quest you should talk to Grog The Troll.
25Dark Dealings in the Blackpits Reaper's Coast To start this quest you should talk to Paladin Thom Hardwin and accept his job. He will give you War-Owl Whistle.
26The Three Altars Reaper's Coast To begin this quest you should pray at one of the three altars. Order does not matter.
27Burial Rites Reaper's Coast To start this quest you should find Elven Camp.
28Vengeance for the Fallen Reaper's Coast This quest can only be obtained if you killed Saheila in Fort Joy. If not, then you will get the The Elven Seer quest. To start it you should talk to Tovah in the Elven Camp.
29The Elven Seer Reaper's Coast To start this quest you should talk to Tovah. This task will only be available if Saheila did not die on the Fort Joy island.
30A Trial for All Seasons Reaper's Coast To start this quest you have to find and use The Tongue of Flame.
31The Bark's Bite Reaper's Coast To start this quest you should go to Cullwoods Mill, cast Spirit Vision and place your hand on the Log.
32An Eye for an Eye Reaper's Coast To start this quest you need to talk to Spirit of an Elderly Mage.
33The Stoic Spirit Reaper's Coast To start this quest you need to talk to Spirit of Syrus Oates. When, during a conversation, you have to choose between "Release the spirit's hand." and "Scream." you have to decide to release his hand.
34Bitter Tonic Reaper's Coast To start this quest you need to talk to Spirit of the Black Widowmaker.
35Old Flames Reaper's Coast To start this quest you should talk to Spirit of Edie Engrym.
36No Laughing Matter Reaper's Coast To start this quest you should talk to Spirit of Mudbarrow.
37Press-ganged Reaper's Coast To start this quest you should talk to Fletcher Corbin Day.
38Finder's Fee Reaper's Coast To start this quest you should talk to Spirit of Paladin Everhart.
39A Generous Offer Reaper's Coast To start this quest you should talk to Ryker.
40An Existential Crisis Reaper's Coast This quest will be added to your journal when you approach near the Grassy Pile located in the eastern part of the Stonegarden cemetery.
41Speaking in Forked Tongues Reaper's Coast To start this quest you should find a salamander named Xiuh. You will find it in the Ryker's Rest.
42Popularity Contest Reaper's Coast You will find Cottontail and Dot in Ryker's home, in a locked room on the second floor of the property.
43Opposites Attract Reaper's Coast To start this quest you should talk to Betty.
44Stranger in a Strange Land Reaper's Coast To start this quest you should find The Spirit of Vilnx Creeva in Stonegarden and talk to him.
45Heroes' Rest Reaper's Coast The easiest way to start this quest is to visit Memorial of Heroes in the Stonegarden cemetery.
46The Ugly Little Bird Reaper's Coast To start this quest you should talk to Ferno.
47A Prize Kill Reaper's Coast You have to cast Spirit Vision and click on Deer Trophy. It's an animal so you need Pet Pal talent to be able to talk to it.
48A Danger to Herself and Others Reaper's Coast To start this quest you should talk to a healer named Gregorius Swann. You will find him next to his house located northeast of the Stonegarden Cemetery.
49The Reluctant Servants Reaper's Coast To start this quest you should talk to Gravekeeper Farimah. She walks in the Stonegarden Cemetery.
50The Weaver Reaper's Coast To be able to start this quest you should enter the room where The Weaver is. Talk to it, so you need Pet Pal talent, and persuade it so it won't attack you.
51All in the Family Reaper's Coast To start this quest you should find Tarquin, talk to him, and offer him your help. You will find him northeast of the Stonegarden cemetery.
52Eithne the Trader Reaper's Coast To start this quest you should talk to Eithne.
53Window of Opportunity Reaper's Coast To start this quest you should find and approach to Magisters (lvl 13) or Hannag. You must decide who you want to help.
54A Hunter of Wicked Things Reaper's Coast To start this quest you must approach the camp where Jahan is located.
55The Midnight Oil Reaper's Coast To start this quest you should talk to Ryker and offer him your help. You will find him in the Ryker's Rest.
56On the Ropes Reaper's Coast To start this quest you should find Hannag and kill Magisters (lvl 13) who are trying to capture her. Then you should offer your help.
57No Way Out Reaper's Coast This quest will be added to your journal when you approach and talk to Magisters (lvl 13) standing in front of the burning house.
58Infestation Reaper's Coast To start this quest you should talk to Conway and Lyn Pryce standing near their house.
59Burying the Past Reaper's Coast This quest can be started in several ways, such as talking to Gareth (Graves) or Gareth and White Magister Jonathan or visiting Gareth's parents house in Paradise Downs.
60Unlikely Lovers Reaper's Coast To start this quest you should talk to Spirit of a Farmer. You will find him in Paradise Downs.
61Almira's Request Reaper's Coast You will receive this quest from Almira after you escort her and Mihaly to safety - Unlikely Lovers quest.
62The Advocate Reaper's Coast Travel to the Bloodmoon Island throught Bloodmoon Island Bridge, and talk to The Corrupted Pilgrim.
63The Secrets of Bloodmoon Island Reaper's Coast This quest can be started in several ways. Generally, the idea is to visit Bloodmoon Island and come across some trace of its mystery, for example, by talking to one of the spirits that inhabit it.
64The Druid Reaper's Coast To start this quest you need to talk to Spirit of an Elven Pilgrim.
65The Forgotten and the Damned Reaper's Coast You can start this quest in several ways, for example by finding the Map of the Bloodmoon Island or one of the Blazing Sculptures located on the Bloodmoon Island.
66Delusions of Grandeur Reaper's Coast This quest will be added to your journal after you uncover the entrance To Bloodmoon Vault #3 located under the Blazing Sculpture.
67The Silent One Reaper's Coast This quest will be added to your journal after you uncover the entrance To Bloodmoon Vault #2 located under the Blazing Sculpture.
68Bound by Pain Reaper's Coast This quest will be added to your journal after you uncover the entrance To Bloodmoon Vault #1 located under the Blazing Sculpture.
69The Merchant Reaper's Coast To start this quest you should talk to Spirit of Baran Levere.

Chapter 5 - The Nameless Isle

- Name / Title Type Starting Map Description
1The Nameless Isle Main Quest The Nameless Isle This quest will be added to your log after leaving the Reaper's Coast and reaching The Nameless Isle.
2Running like Clockwork The Nameless Isle To start this quest you should talk to the spirit of Knight of Xantezza.
3The Key to Freedom The Nameless Isle To start this quest you have to talk to Almira after you reach The Nameless Isle.
4The Drowned Temple The Nameless Isle This quest will be added to your journal when you come close to the Temple of Vrogir.
5Seeking Revenge The Nameless Isle At present, in order for the quest to appear in your journal, you must go to the Elven Temple, where the Bishop Alexandar is. When you get there, you'll also find Gareth there, they both argue with each other.
6The Watcher's Mercy The Nameless Isle To start this quest you should talk to The Watcher.
7The Sallow Man The Nameless Isle This quest can be started in several ways. The easiest way to start it is by talking to Almira as soon as you arrive on The Nameless Isle.
8Thinning the Herd The Nameless Isle This quest is available if you sided with Black Ring and wish to enter the Academy with its help.
9An Unlikely Patron The Nameless Isle When you approach the Altar to Rhalic, Scawl of the Black Ring will appear. Stand on Magister's side and kill Black Ring members. After the figth talk to Magisters.
10The Mother Tree The Nameless Isle This quest can be started in different ways, such as talking to The Shadow Prince or talking to Elven High Priestess. You have to choose who you want to help.
11A Familiar Face The Nameless Isle Talk to Delorus. He will be here if you saved him in Fort Joy prison.
12The Academy Main Quest The Nameless Isle This quest will be added to your journal after you enter The Council Academy.
13Unscholarly Pursuits The Nameless Isle To start this quest you should talk to Spirit of Taryan Graye in the Council Academy library.
14Proving Ground The Nameless Isle To start this quest you should talk to the spirit of Ghechswol the Arena Master.
15The Arena of the One Main Quest The Nameless Isle This quest will be added to your journal when you enter The Arena of the One. To enter the arena you have to complete The Academy quest.
16Up in the Clouds The Nameless Isle To start this quest you have to enter the Temple of Amadia - To Temple of Amadia.
17Invaders The Nameless Isle This quest can be started in several ways, for example by talking with Almira after you reach The Nameless Isle or by using one of the Black Mirrors that allows you to contact The Sallow Man.

Chapter 6 - The Hunt for Dallis

- Name / Title Type Starting Map Description
1Hammerfall Main Quest Arx This quest will be added to your journal once you leave The Nameless Isle and reach Arx.
2A King Reborn Arx To start this quest you should find and read the Journal with Note.
3Crippling a Demon Arx
4Battle at the Gates Arx This quest will appear in your journal as you approach the place where the Vampiric Voidwokens (lvl 18) are fighting with the paladins.
5The Execution Arx Find Marie. She will ask you for help.
6The Last Stand of the Magisters Arx The easiest way to start this quests is to talk to Lord Linder Kemm about the Paladins and Magisters and learn about their fate in he Magister Barracks.
7The Missing Prisoners Arx To start this quest you should talk to Paladin Warden.
8Mercy is Power The Nameless Isle You can start this task while still on the Nameless Island, just find and read the Letter from Windigo. Otherwise, you must talk to Fretful Rat or Paladin Sauer.
9Past Mistakes Arx This quest will be added to your journal after you enter the room in the sewers where Karon is locked in a cage.
10Blood Dowry Arx You should start this quest by talking to Dorian Gall. You will find him at the balcony of Micheil Ross house. You can also read his Diary / Groom's Diary which you can find in his laboratory.
11The Secrets of the Dwarves The Nameless Isle You can start this quest on The Nameless Isle as long as you find and read the Isbeil's Missive, or in a few other ways when already in Arx.
12A Craftsman of Dreams and Nightmares Arx The easiest way to start this quest is to talk to Toyseller Sanders. You will find him in his house in Arx.
13A Most Urgent Matter Arx To start this qust you should talk to Charlie. It's Lord Arhu's dog.
14Finding Lord Arhu Arx
15Old means Gold Arx You can start this quest by talking to Trader Adam. He is standing near Linder Kemm's Mansion. You can also talk directly with Cat the Appraiser.
16The Vault of Linder Kemm Arx The easiest and the fastest way to add this quest to your journal is to talk to Ramn Oak. You will find him at the city square in Arx
17Doctor's Orders Reaper's Coast To start this quest you should talk to The Ancestor Tree. See The Secrets of Bloodmoon Island quest description for more information how to do this.
18What a Fuss to have Wrought Arx To start this quest you should talk to Sanguinia Tell. You will find her in her house in Arx.
19School's Out Arx The best way to start this quest is to visit Arx Schoolhouse, talk to Beryl Griff and offer her help in reclaiming the schoolhouse from the squatters.
20The Consulate Arx To start this quest you should find the corpse of a Dead Voidwoken lying in front of the entrance to the Lizard Consulate in Arx.

Chapter 7 - To be Divine

- Name / Title Type Starting Map Description
1End Times Main Quest Arx This is the final main quest and it will be added to your journal when you enter the Tomb of Lucian - To Tomb of Lucian.

My Companions

- Name / Title Type Starting Map Description
1The Red Prince Fort Joy This quest will be added to your journal after The Red Prince joins your team.
2Lohse Fort Joy Quest will be added to your journal after Lohse joins the team.
3Ifan ben-Mezd Fort Joy Quest will be added to your journal after Ifan ben-Mezd joins the team.
4Sebille Fort Joy Quest will be added to your journal after Sebille joins the team.
5Beast Fort Joy Quest will be added to your journal after Beast joins the team.
6Fane Fort Joy Quest will be added to your journal after Fane joins the team.

My Story So Far ...

- Name / Title Type Starting Map Description
1Chapter 1 - The Merryweather Main Quest The Hold This meta quest will be added to your journal after starting a new game. This quest describes your overall progress in the first chapter / tutorial of the game.
2Chapter 2 - Escape from Reaper's Eye Main Quest Fort Joy This meta quest will automatically be added to your journal upon arrival at Fort Joy island. This quest describes your overall progress in the second chapter of the game.
3Chapter 3 - I, the Godwoken Main Quest Lady Vengeance This meta quest will automatically be added to your journal after you have escaped from the Fort Joy island and boarded the Lady Vengeance ship for the first time. This quest describes your overall progress in the third chapter of the game.
4Chapter 4 - Mastering the Source Main Quest Reaper's Coast This meta quest will automatically be added to your journal upon arrival at the Reaper's Coast. This quest describes your overall progress in the fourth chapter of the game.
5Chapter 5 - The Nameless Isle Main Quest The Nameless Isle This meta quest will automatically be added to your journal upon arrival at The Nameless Isle. This quest describes your overall progress in the fifth chapter of the game.
6Chapter 6 - The Hunt for Dallis Main Quest Arx This meta quest will automatically be added to your journal upon arrival to Arx. This quest describes your overall progress in the sixth chapter of the game.
7Chapter 7 - To be Divine Main Quest Arx This meta quest will automatically be added to your journal upon entering the Tomb of Lucian. This quest describes your choices made in the final chapter of the game.
8Epilogue Main Quest This quest is a summary of your final choices. Below is a list of all the possible endings.
9The Magisters The Hold You will get this quest automatically when you start a new game.
10The Covenant Fort Joy This quest will be added to your journal after you talk to Zaleskar or Skeletal Undeads (lvl 4).
11The Aeteran Reaper's Coast To start this quest you should visit Blackpits Caverns on Reaper's Coast.
12Redemption The Hold This quest will automatically be added to your journal after starting a new game if your main character is The Red Prince.
13A Wolf Alone The Hold This quest will automatically be added to your journal after starting a new game if your main character is Ifan ben-Mezd.
14Hunt for the Master The Hold This quest will automatically be added to your journal after starting a new game if your main character is Sebille.
15The Thing Inside The Hold This quest will automatically be added to your journal upon arrival at Fort Joy island if your main character is Lohse.
16The Beast o' the Sea The Hold This quest will automatically be added to your journal after starting a new game if your main character is Beast.
17A Scholar from Times Past The Hold This quest will automatically be added to your journal after starting a new game if your main character is Fane.