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The Weaver, Divinity: Original Sin 2 Quest

Walkthrough for the quest The Weaver in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Chapter 4 - Mastering the Source

Starting Map: Reaper's Coast

To be able to start this quest you should enter the room where The Weaver is. Talk to it, so you need Pet Pal talent, and persuade it so it won't attack you.

We agreed to bring the Weaver three limbs.

The Weaver

Related points of interest

Icon of Animal NPC The Weaver Reaper's Coast

Quest stages of The Weaver

1. Fooled Spider

If you don't have enough human body parts.

We attempted to trick the Weaver, and it attacked us.

2. Knows Ryker Secret

Give The Weaver three human body parts.

We fed a spider named the Weaver, that Ryker held in captivity. In return, it told us that Ryker is beholden to some sort of 'promise' - something that he now wishes to free himself of.

Knows Ryker Secret

Knows Ryker Secret

3. More Limbs

The Weaver promised that if we brought it three limbs, it would reward us.

3.1. Recieved Gift

The Weaver rewarded us with a pair of silk gloves.

3.2. No Gift

We've been had by the Weaver - we did as it asked, but it no longer had a reward for us in return.

4. Spider Dead

If the spider attacks you then you will have to kill him.

The Weaver is dead.

5. Close Left RC

We have left Reaper's Coast without dealing with the Weaver any further.