Walkthrough for the quest Most Dangerous When Cornered in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 2 - Escape from Reaper's Eye
Starting Map: Fort Joy
This quest can be started in several ways, such as talking to one of the characters in the Sanctuary of Amadia or visiting the Old Ruins in which Gareth fights against the Magisters.
Talk to Samadel, Kerban, Gratiana or Exter in the Sanctuary of Amadia.
We learned that the leader of the Seeker expedition, Gareth, is missing. We ought to try and find him.
Talk to Kerban, Gratiana or Exter. They will provide you with some extra information about Gareth.
We learned that Gareth had left to find powerful weapons to aid the Seekers' escape. He hasn't returned.
Go to Old Ruins.
We've found some old ruins, filled with fire and smoke. Someone seems to be fighting inside. We ought to investigate - carefully.
It's optional. In old ruins you will come across some Magisters (lvl 5). You can kill them or avoid bloodshed by convincing them that they are needed somewhere else.
We convinced the Magisters to leave.
You will find Gareth in Old Ruins.
Kill Magisters (lvl 5) fighting with Gareth.
We rescued Gareth from attacking Magisters.
If you killed Gareth.
We killed Gareth.
If Gareth died during the fight with Magisters.
Gareth is dead.
We left Reaper's Eye without helping Gareth.
After completing this quest, you will be able to play the quest Call to Arms.