Welcome to guides4gamers.com

Most Dangerous When Cornered, Divinity: Original Sin 2 Quest

Walkthrough for the quest Most Dangerous When Cornered in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Chapter 2 - Escape from Reaper's Eye

Starting Map: Fort Joy

This quest can be started in several ways, such as talking to one of the characters in the Sanctuary of Amadia or visiting the Old Ruins in which Gareth fights against the Magisters.

Related points of interest

Icon of Other Old Ruins Fort Joy
Icon of NPC Samadel Fort Joy
Icon of NPC Gratiana Fort Joy
Icon of NPC Exter Fort Joy
Icon of NPC Kerban Fort Joy
Icon of NPC Gareth Fort Joy

Quest stages of Most Dangerous When Cornered

1. Start #1: Know Of Gareth

Talk to Samadel, Kerban, Gratiana or Exter in the Sanctuary of Amadia.

We learned that the leader of the Seeker expedition, Gareth, is missing. We ought to try and find him.

1.1. Gareth After Weapons

Talk to Kerban, Gratiana or Exter. They will provide you with some extra information about Gareth.

We learned that Gareth had left to find powerful weapons to aid the Seekers' escape. He hasn't returned.

2. Start #2: Found Area

Go to Old Ruins.

We've found some old ruins, filled with fire and smoke. Someone seems to be fighting inside. We ought to investigate - carefully.

3. Convinced To Leave

It's optional. In old ruins you will come across some Magisters (lvl 5). You can kill them or avoid bloodshed by convincing them that they are needed somewhere else.

We convinced the Magisters to leave.

4. Gareth

You will find Gareth in Old Ruins.

4.1. Freed Cornered Paladin

Kill Magisters (lvl 5) fighting with Gareth.

We rescued Gareth from attacking Magisters.

Freed Cornered Paladin

4.1.1. Quest Reward

Quest Reward

4.2. Murdered Paladin

If you killed Gareth.

We killed Gareth.

4.3. Paladin Dead

If Gareth died during the fight with Magisters.

Gareth is dead.

5. Close Left Fort Joy

We left Reaper's Eye without helping Gareth.

After completing this quest, you will be able to play the quest Call to Arms.