Walkthrough for the quest Mercy is Power in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 6 - The Hunt for Dallis
Starting Map: The Nameless Isle
You can start this task while still on the Nameless Island, just find and read the Letter from Windigo. Otherwise, you must talk to Fretful Rat or Paladin Sauer.
Find and read Letter from Windigo.
We learned that Windego, the witch who first attacked us on the Merryweather, is still alive. She has lost the favour of her masters however - if we cross paths with her again, perhaps we can finally deal with her.
Talk to Fretful Rat in the Barracks.
We spoke to a rat, that begged us to help its mistress, who is imprisoned in the cells beneath the Magister Barracks.
Talk to Paladin Sauer.
We met some Paladins guarding a door in the cells. They claimed that a witch is being held prisoner beyond.
Enter the cells and come close to the cage with Windego inside.
We gained access to the inner chamber, where the Paladins are keeping the prisoner in a strange magical cage.
Talk to Loremaster Olyvie.
We spoke with Paladin Loremaster Olyvie. She doesn't know what to do with the prisoner, who has been here since the Magisters were still in control.
Persuade Loremaster Olyvie to leave the area.
The Paladins will no longer be an issue.
Paladin Loremaster Olyvie is dead.
Use the device located next to the cage.
We learned how to free Windego.
We spoke to the prisoner - it's Windego. She has lost faith in the God King, and wants to be freed.
If you let Windego go, then she will give you Charm Voidwoken Skillbook.
Windego is free from her cage. She still needs to free herself of the God King's Covenant however, and intends to break into the vault of Linder Kemm - she believes that a Swornbreaker can be found there, which will free her at last.
We decided to fight Windego.
We gave Windego a Swornbreaker. Finally free, she departed for the Hall of Echoes.
We ventured onwards, without exploring this matter any further.
We have ventured onwards, without investigating the matter of the prisoner.
We have ventured onwards, without freeing Windego.
Quest Reward