Divinity: Original Sin 2 Game Guide

Update #2: Maps of all important locations have been added, most of the quests already have their more or less detailed descriptions. This does not mean that this guide has been completed, it will be constantly updated and improved only slightly slower ;)

Update #1: I started completing this guide with data from the full version of the game. The game is very big and complicated and I do it in my spare time so it will take a while.

The current version of this guide is based on the Early Access version of the game, and includes the initial locations available in the game. As soon as the full version of the game is released, this guide will be updated and expanded to include information on upcoming locations, quests, etc.

Divinity: Original Sin 2

Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. It is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

Official website: http://www.divinity.game/

The world needs a new Divinity. Choose your origin. Gather your party. Master deep, tactical combat. Up to four players with drop-in/drop-out co-op. Only one becomes a God.


The Hold - The Hold is the name of the first, tutorial location available in the game, that the players start on their adventure. It's a smal three-deck prison ship that transports sourcerers to Fort Joy and where the Troubled Waters quest takes place.

3 x Locked Passage; 2 x Key; 7 x Future Party Member; 5 x NPC; 5 x Chest; 1 x Fight; 6 x Transition; 2 x Others

Fort Joy - Map of the Reaper's Eye island, and Fort Joy, an ancient fortress located on this remote island where Magisters of the Divine Order have established an internment camp. After completing the game tutorial, players continue their adventure on this island. The main quest to be completed on this island is called The Escape.

6 x Soul Jar; 9 x Unique Item; 5 x Common Gear; 3 x Scroll / Letter; 6 x Key Location; 6 x Crumbling Skull; 8 x Book; 6 x Party Member; 3 x Yarrow Flower; 19 x Locked Passage; 3 x Key; 7 x Lever; 64 x NPC; 7 x Animal; 7 x Source; 22 x Ornate Chest; 31 x Ordinary Chest; 26 x Fight; 8 x Waypoint Shrine; 44 x Transition; 14 x Up or Down; 18 x Others

Lady Vengeance - This is a map of Lady Vengeance, the ship you use after getting out of Fort Joy island to cross the sea and get to Reaper's Coast. During this journey you will complete two relatively short main quests: Lady o' War and To the Hall of Echoes.

2 x Book; 3 x Special Chest; 1 x Unique Item; 3 x Lever or Switch; 1 x Key; 3 x Locked Passage; 6 x Party Member; 7 x NPC; 1 x Animal; 1 x Fight; 1 x Ornate Chest; 5 x Chest; 6 x Transition; 7 x Others

Reaper's Coast - Map of the Reaper's Coast and its sub-zones. This is the largest of the maps available in the game. The main quest to be completed here is called Powerful Awakening.

12 x Unique Item; 15 x Location; 13 x Scroll / Letter; 3 x Blackroot Plant; 14 x Book; 29 x Locked Passage; 17 x Key; 20 x Lever / Switch; 3 x Altar; 17 x Source; 30 x Spirit; 104 x NPC; 16 x Animal; 15 x Special Chest; 18 x Ornate Chest; 39 x Chest; 6 x Buried Treasure; 36 x Fight; 14 x Waypoint; 83 x Transition; 14 x Up or Down; 42 x Others

The Nameless Isle - Map of The Nameless Isle and its sub-zones such as The Council Academy, Arena of the Ages, The Impish Pocket Realm, Temple of Amadia, Vrogir's Enclave, Murky Cave, Duna's Sanctum, Heart of the Mother Tree, Black Ring Encampment, etc. The main quests to be completed on this island are called The Nameless Isle and The Academy.

8 x Altar; 2 x Location; 4 x Book; 6 x Spirit; 23 x NPC; 2 x Animal; 2 x Key; 20 x Lever or Switch; 14 x Locked / Hidden Passage; 4 x Fight; 6 x Ornate Chest; 34 x Chest; 8 x Waypoint; 27 x Transition; 18 x Source; 6 x Up or Down; 28 x Others

Arx - This is the map of Arx and its subzones such as Lord Kemm's Mansion and Vault, Sewers beneath the Prison, The Consulate, Demon's Home Realm, Magister Barracks Vault, The Crypt of Lucian, The Death Room, Micheil Ros' House, Doctor Daeva's House, The Loremaster's House, etc. The main quest to be completed here is called Hammerfall.

4 x Animal; 7 x Location; 5 x Scroll / Letter; 6 x Unique Item; 3 x Special Chest; 9 x Book; 32 x Locked / Hidden Passage; 16 x Key; 17 x Lever or Switch; 10 x Source; 5 x Spirit; 51 x NPC; 28 x Ordinary Chest; 20 x Ornate Chest; 7 x Waypoint; 10 x Fight; 58 x Transition; 4 x Up / Down; 24 x Others


Points of Interest - The most important points of interest grouped by the maps on which they are located.

Recently added or updated quests

Here is a list of recently added or modified quests. To see the full list of quests, follow this link - List of Divinity: Original Sin 2 Quests.

Name / Title Type Starting Map Description
The Escape Main Quest Fort Joy You will receive this quest automatically after escaping the prison ship. Your main goal in this quest will be to find a way to leave the island. This quest also consists of many smaller, optional tasks.
The Secrets of the Dwarves The Nameless Isle You can start this quest on The Nameless Isle as long as you find and read the Isbeil's Missive, or in a few other ways when already in Arx.
The Last Stand of the Magisters Arx The easiest way to start this quests is to talk to Lord Linder Kemm about the Paladins and Magisters and learn about their fate in he Magister Barracks.
Sebille Fort Joy Quest will be added to your journal after Sebille joins the team.
Lohse Fort Joy Quest will be added to your journal after Lohse joins the team.
Fane Fort Joy Quest will be added to your journal after Fane joins the team.
A Rare Prey Fort Joy This quest will be added to your journal when you somehow find out that Godwoken are being hunted down.
The Aeteran Reaper's Coast To start this quest you should visit Blackpits Caverns on Reaper's Coast.
Past Mistakes Arx This quest will be added to your journal after you enter the room in the sewers where Karon is locked in a cage.
Mercy is Power The Nameless Isle You can start this task while still on the Nameless Island, just find and read the Letter from Windigo. Otherwise, you must talk to Fretful Rat or Paladin Sauer.

To see the full list of quests, follow this link - List of Divinity: Original Sin 2 Quests.