Walkthrough for the quest Past Mistakes in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 6 - The Hunt for Dallis
Starting Map: Arx
This quest will be added to your journal after you enter the room in the sewers where Karon is locked in a cage.
We read about 'The Mistake' - a Godwoken who turned on the Divine Order after the Seekers trained him. The Magisters still have him in captivity somewhere.
Find Karon and get close to his cage.
We came across a caged little boy called Karon, who was wearing a Source collar. Nearby was an arrangement of braziers. What was going on here...?
If you left the sewers ...
We didn't do anything about Karon. Something about this just didn't feel right.
... and then returned to the room where Karon was being held.
Notice: You still can lit braziers and summon Karon. Fight will be easier, just Karon, no minions.
It seems that the Magisters opened the cage - its occupant has vanished.
Cast Spirit Vision and talk to spirits.
We saw the spirits of the Seekers we met while escaping from Reaper's Eye. They are trying to ensure that Karon does not break free.
We encountered some spirits, who were trying to ensure that Karon could not escape.
We spoke with the spirits of some Seekers. They told us that we must not free Karon, for he is the Mistake - the Godwoken who disgraced them.
We consumed the Source of the Seekers guarding the cage, ignoring their warnings.
You have to lit all braziers. To be able to do it you need to consume spirits (they blow out the fire) or you can use the Fireball spell.
We released Karon... who transformed into the Mistake - a crazed Godwoken who was imprisoned by the Divine Order.
After the short conversation the fight will start - Karon (lvl 19) + four minions. You should focus on Karon.
Kill Karon.
Karon, the Mistake, is dead.
We tried to consume the Source of Karon - he seemed to weaken a little.
We fled from combat.
We fled from combat against Karon. When we returned, he had vanished.
It seems that the Paladins were fooled into opening the cage, and let the Mistake escape.
We encountered Karon, the Mistake, on a rampage, killing indiscriminately. We must stop him.
We have ventured onwards, without looking any further into this matter.
We have ventured onwards, leaving the Mistake to cause havoc wherever he wishes.