Walkthrough for the quest Running like Clockwork in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 5 - The Nameless Isle
Starting Map: The Nameless Isle
To start this quest you should talk to the spirit of Knight of Xantezza.
We learned that the Imp Gem was taken by the Black Ring. Without the Gem, we cannot enter the Imp Temple.
Kill Dagger and Snout (lvl 17).
The Black Ring Wargs won't be an issue for us any longer.
Pickup and use the Large Ruby.
We found an unusual talking gem.
The gem transported us into a Pocket Realm hidden inside it.
All your characters are slowed (-50% movement speed). To remove this effect you need to reach and activate the Hyperdrive Protocol valve.
It seems that this Pocket Realm is the Imp Temple. It appears to be abandoned, and time passes more slowly inside it.
Take Impish Handbook from the Imp corpse and read it.
Apparently we ought to deactivate the core of the Pocket Realm in the event of an emergency. The core is supposed to be very dangerous, and we should 'follow the pipes' in order to remain safe.
Something happened to the core of the Imp Temple - it went out of control and killed all who were inside it.
Note: You only have ONE combat turn to get to the core after it spots you, before it unleashes a deathfog that immediately kills the whole party, including undeads.
The easiest way to deactivate the core is to use the pipes to get as near to the core as possible without being spotted.
We deactivated the core.
The core seems to be stable once more.
We have ventured onwards. It seems that we will never uncover the mysteries of the Imp Temple.