Walkthrough for the quest Doctor's Orders in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 6 - The Hunt for Dallis
Starting Map: Reaper's Coast
To start this quest you should talk to The Ancestor Tree. See The Secrets of Bloodmoon Island quest description for more information how to do this.
Eleanessa, in her current form as an Ancestor Tree's spirit, told me the demon that once possessed her now controls the doctor that tried to help her, and has left the island. She also told me the demon's true name: Adramahlikh. The doctor is probably far away by now, but if I ever get a chance to confront him, I ought to vanquish him and grant Eleanessa peace at last.
Tell Jahan the name of the demon.
We learned that the arch-demon, Doctor Daeva, is in Arx.
When The Wedding Cake explodes, there's the Handwritten Note on the ground. Read it.
We discovered a note from Doctor Daeva inside a wedding cake.
We learned from some flowers that Doctor Daeva is aware of the death of the Advocate. There may be consequences to this...
Nemesis Devourer + Nemesis Stargazer + Nemesis Soulhunter + Nemesis Hearpiercer (lvl 20).
We were ambushed by some demons masquarading as ordinary citizens of Arx. They seemed to be minions of Doctor Daeva.
We encountered some demons masquarading as people. They told us that they were serving the Doctor Daeva, and thanked us for serving him on the Bloodmoon Island.
Find and examine The Wedding Cake. Kill the toys. Royal Protector will come, talk to him.
A guard at the estate of Micheil Ros told us that the cake was a gift from Doctor Daeva.
It seems that the cake was a gift from a powerful figure known as the Doctor, who lives in Arx. We should pay him a visit.
Kill Isbeil and go back to Arx city.
After we killed Isbeil, a strange messenger appeared and bid us to go visit Doctor Daeva at his house.
After we killed Kemm, a strange messenger appeared and bid us to go visit Doctor Daeva at his house.
Examine The Door to Doctor Daeva's House.
It seems that the door to Doctor Daeva's house will only accept Lohse.
The door to Doctor Daeva's house will not let us enter.
The door to Doctor Daeva's house has opened for us.
Doctor Daeva has demanded an audience with Lohse.
Doctor Daeva offered a pact - he will help to defeat Dallis, and in return will share the powers of Divinity.
We declined Daeva's pact.
One of us accepted Daeva's pact.
Doctor Daeva banished us from his house.
We found Barstan Tungs, the bard from Driftwood, imprisoned beneath Doctor Daeva's house.
We found Jahan, imprisoned beneath Doctor Daeva's house.
We found the Advocate, imprisoned beneath Doctor Daeva's house.
Doctor Daeva has revealed his true form - that of Adramahlikh, the arch-demon.
Doctor Daeva began to chant his possession spell.
Doctor Daeva has possessed Lohse.
Doctor Daeva is dead.
We have ventured onwards, without coming into contact with the doctor.
We have ventured onwards. None of us agreed to Doctor Daeva's pact, and now it is too late.
We have ventured onwards. Time will tell if Doctor Daeva will uphold his part of the pact...
Doctor Daeva appeared, as he promised. He demanded that we uphold our part of the pact - we refused, resulting in dire consequences...
Doctor Daeva appeared, as he promised. He demanded that we uphold our part of the pact - we agreed.
Quest Reward