Welcome to guides4gamers.com

The Missing Prisoners, Divinity: Original Sin 2 Quest

Walkthrough for the quest The Missing Prisoners in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Chapter 6 - The Hunt for Dallis

Starting Map: Arx

To start this quest you should talk to Paladin Warden.

We discovered that some prisoners had vanished from the cells beneath the Magister Barracks in Arx.

The Missing Prisoners

Related points of interest

Icon of NPC Paladin Warden Arx
Icon of Other Isbeil's Laboratory Arx
Icon of Book or Document Isbeil's Notes Arx

Quest stages of The Missing Prisoners

1. Prisoner Were Used For Source

Find and read Isbeil's Notes.

We learned that Isbeil had seized the prisoners in order to carry out experiments on them.

Prisoner Were Used For Source

2. Found Dead Prisoners

Enter the Isbeil's Laboratory.

We found some dead prisoners in Isbeil's laboratory.

Found Dead Prisoners

3. Quest Reward

Report back to Paladin Warden.

Quest Reward

4. Knows Magisters Were Investigating

We learned that the Magisters had been investigating the disappearances of several prisoners from their cells beneath the Magister Barracks, prior to the Paladin uprising.

5. Close Left ARX

We have ventured onwards without discovering what happened to the prisoners.