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The Armoury, Divinity: Original Sin 2 Quest

Walkthrough for the quest The Armoury in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Chapter 2 - Escape from Reaper's Eye

Starting Map: Fort Joy

To receive this quest you should go to the Decrepit Ruins and talk to Magister Sang.

We found an ancient armoury being looted by Magisters. However, when they tried to breach an inner door, they found it to cursed, causing several of them to die. If we can figure out a way past the door, then we might find something powerful hidden past it.

The Armoury

Related points of interest

Icon of NPC Magister Sang Fort Joy
Icon of Locked Passage Guardian Lever Fort Joy
Icon of Unique Item Corrupted Tyrant's Helm Fort Joy

Quest stages of The Armoury

1. Found Magister Orders

We learned that the Magisters have been taking Purging Wands dating from the time of Braccus Rex from the armouries and caches scattered around the island. Perhaps they overlooked some.

2. Open Door Armory

Cast Bless on Guardian Lever then use it.

We managed to open the door leading to the second room.

Open Door Armory

3. See Raanaar Armory

Come near Corrupted Tyrant's Helm.

We found a strange monolith in the second room.

See Raanaar Armory

4. Open Raanaar Armory

Open the shrine. You need a Source Point to do it. Inside you will find Corrupted Tyrant's Helm.

Using Source power, we activated the monolith.

Open Raanaar Armory

5. Close Left Fort Joy

We left the island behind, without having discovered the secrets of this strange armoury.