Walkthrough for the quest A Hunter of Wicked Things in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 4 - Mastering the Source
Starting Map: Reaper's Coast
To start this quest you must approach the camp where Jahan is located.
We encountered a demon hunter, encamped on the shore across from Bloodmoon Island. He appears to have captured a couple of demons.
The mage introduced himself as Jahan, and asked us to kill a demonic lizard known as the Advocate, that lurks somewhere on Bloodmoon Island.
Find The Advocate.
We found the Avocate on Bloodmoon Island, in a camp surrounded by minions.
We decided to let the Advocate live.
Kill The Advocate or The Advocate (Ancient Tree).
The Advocate is dead. Jahan will want to hear of our success.
Inform Jahan that you have killed The Advocate.
We have informed Jahan of the Advocate's demise.
Jahan offered to improve our mastery of Source powers, by drawing Source from demons. We accepted.
Jahan offered to improve our mastery of Source powers, by drawing Source from demons. We refused - demons or not, it did not seem like the right thing to do.
Jahan has asked that we help to uncover the name of an arch-demon that he has been trying to kill.
We have discovered the name of the arch-demon - Adramahlikh. Jahan will want to know.
We decided against disclosing the arch-demon's name to Jahan.
We told Jahan the name of the arch-demon - Adramahlikh. We also told him that we believe that it currently possesses a certain Doctor Daeva. Jahan said that Adramahlikh, or Daeva, must be confronted in Arx.
Jahan is dead.
We departed from Reaper's Coast without helping Jahan.
We left Reaper's Coast without uncovering the secrets at the heart of this matter.