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A Hunter of Wicked Things, Divinity: Original Sin 2 Quest

Walkthrough for the quest A Hunter of Wicked Things in the game Divinity: Original Sin 2. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Chapter 4 - Mastering the Source

Starting Map: Reaper's Coast

To start this quest you must approach the camp where Jahan is located.

We encountered a demon hunter, encamped on the shore across from Bloodmoon Island. He appears to have captured a couple of demons.

A Hunter of Wicked Things

Related points of interest

Icon of NPC Jahan Reaper's Coast
Icon of NPC The Advocate Reaper's Coast
Icon of NPC The Advocate (Ancient Tree) Reaper's Coast

Quest stages of A Hunter of Wicked Things

1. Got Task Kill Lizard Demon

The mage introduced himself as Jahan, and asked us to kill a demonic lizard known as the Advocate, that lurks somewhere on Bloodmoon Island.

2. Found The Lizard

Find The Advocate.

We found the Avocate on Bloodmoon Island, in a camp surrounded by minions.

Found The Lizard

3. Let Lizard Live

We decided to let the Advocate live.

4. Killed Lizard Demon

Kill The Advocate or The Advocate (Ancient Tree).

The Advocate is dead. Jahan will want to hear of our success.

5. Reported Killed Lizard Demon

Inform Jahan that you have killed The Advocate.

We have informed Jahan of the Advocate's demise.

6. Accepted SP

Jahan offered to improve our mastery of Source powers, by drawing Source from demons. We accepted.

7. Declined SP

Jahan offered to improve our mastery of Source powers, by drawing Source from demons. We refused - demons or not, it did not seem like the right thing to do.

8. Got Task Get Demons Name

Jahan has asked that we help to uncover the name of an arch-demon that he has been trying to kill.

9. Found Out Demons Name

We have discovered the name of the arch-demon - Adramahlikh. Jahan will want to know.

10. Withhold Demons Name

We decided against disclosing the arch-demon's name to Jahan.

11. Told Demons Name

We told Jahan the name of the arch-demon - Adramahlikh. We also told him that we believe that it currently possesses a certain Doctor Daeva. Jahan said that Adramahlikh, or Daeva, must be confronted in Arx.

11.1. Quest Reward

Quest Reward

12. Demon Hunter Dead

Jahan is dead.

13. Close Left RC No Jahan Task

We departed from Reaper's Coast without helping Jahan.

14. Close Left RC Secret Island

We left Reaper's Coast without uncovering the secrets at the heart of this matter.