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The Hold, Divinity: Original Sin 2 Map

The Hold is the name of the first, tutorial location available in the game, that the players start on their adventure. It's a smal three-deck prison ship that transports sourcerers to Fort Joy and where the Troubled Waters quest takes place.

In the Definitive Edition of the game, an additional tutorial deck has been added (not included on the map below) that allows new players to familiarize themselves with the basic controls, etc. You can learn here how to move objects, unlock doors with a key, a lever, the lockpicks or the pressure plates, learn about surfaces and their effects, learn about scrolls, use beds, fight the first fight or get some items and gold.

The Hold

The Hold - Map Markers Summary

Locked Passages x3, Keys x2, Future Party Members x7, NPCs x5, Chests x5, Fight x1, Transitions x6, Other x2

Quests that begin on this map

An alphabetical list of quests that begin on this map.

Legend / Points of interest

The following legend of The Hold interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Icon of Other Cooking Recipes Read it to learn six cooking food recipes (potatoes).
Icon of Other Starting point You start your DOS2 adventure here. Related quests: A Scholar from Times Past, A Wolf Alone, Hunt for the Master, Redemption, The Beast o' the Sea, The Collar, The Magisters, The Thing Inside, Troubled Waters.

Locked Passages

Closed door, gates, etc. Mostly they will need a key or high lockpicking skill to open them, but some, these with low HP, can be opened by force.

Icon of Locked Passage Door Locked. No key around, but you can use your weapon and easily destroy the door. Related quests: Troubled Waters.
Icon of Locked Passage Greasy Door Locked (lock lvl 1). Can be opened with the Greasy Key.
Icon of Locked Passage Skull-Marked Door Locked. You need Skull-Marked Key to open it. Related quests: Troubled Waters.

Keys

Icon of Locked Passage Greasy Key The key lies on the ground in the corner, hard to spot. You should press the ALT key to find it :-)
Icon of Locked Passage Skull-Marked Key You will find it in the corpse of Magister Priest Medwyn. Related quests: Troubled Waters.

Future Party Members

They can't join your party yet, but this will be possible at the later stages of the game, in Fort Joy, etc. It does not matter if you come back to save them at the end of the Troubled Waters quest. In both cases they will survive.

Icon of NPC Beast Future member of your team. You can not invite him yet.
Icon of NPC Fane Future member of your team. You can not invite him yet.
Icon of NPC Fane (Skeleton) Future member of your team. You can not invite him yet. He will be here after the explosion.
Icon of NPC Ifan ben-Mezd Future member of your team. You can not invite him yet.
Icon of NPC Lohse Future member of your team. You can not invite her yet.
Icon of NPC Sebille Future member of your team. You can not invite her yet.
Icon of NPC The Red Prince Future member of your team. You can not invite him yet.

NPCs

Icon of NPC Magister Payde Related quests: Troubled Waters.
Icon of NPC Magister Siwan Related quests: Troubled Waters.
Icon of NPC Magister Waters Related quests: Troubled Waters.
Icon of NPC Magister William and Windego When you come here you will witness how Windego casts a powerful spell, kills the Magisters and disappears. Related quests: Troubled Waters.
Icon of NPC Magisters Murtof and Ricks Try to persuade them (req. Persuasion 1+) or kill them. You need to use your weapon to destroy the door and get into the room. Related quests: Troubled Waters.

Chests

Icon of Chest Chest (lvl 1)
Icon of Chest Chest (lvl 5)
Icon of Chest Chest (lvl 5)
Icon of Chest Chest with Confiscated Goods Inside you should find some weapons.
Icon of Chest Worn-Out Chest (lvl 5)

Fights

Places where you will surely have to fight against the opponent(s).

Icon of Fight Voidlings (lvl 1) 2 x Viscous Voidling.

Transitions

Transitions between map levels, locations, etc.

Icon of Transition Lifeboat Here you can leave the ship. You can also decide to return to the lower deck and try to save the rest of the crew. Related quests: Troubled Waters.
Icon of Transition To the Lower Deck Related quests: Troubled Waters.
Icon of Transition To the Lower Deck
Icon of Transition To the Main Deck Related quests: Troubled Waters.
Icon of Transition To the Middle Deck
Icon of Transition To the Middle Deck Related quests: Troubled Waters.