Main Quests

Edward Kenway

This is the opening main mission in Assassin's Creed IV: Black Flag Resynced, starting automatically with a new game. Set in 1715, it throws you straight into a chaotic naval battle aboard the ship Edward Kenway is serving on. Besides introducing the story, this mission also acts as a tutorial, teaching you the game's core mechanics, including movement, combat, and other essential gameplay features.

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Lively Havana

This is the second main story quest in Assassin's Creed Black Flag Resynced. It starts automatically right after completing the "Edward Kenway" quest - that is, as soon as you and Stede reach Havana.

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...And My Sugar?

This quest will unlock after completing the "Lively Havana" quest. To start it, you must return to the harbor and speak with Stede. He will then inform you of the losses you suffered - your maps and his sugar were confiscated by the soldiers.

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Mister Walpole, I Presume?

This quest will unlock after completing the "...And My Sugar?" quest. To start it, you must head to the Governor's mansion and speak with the guards guarding the entrance gate.

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A Man They Call the Sage

This quest will unlock after completing the "Mister Walpole, I Presume?" quest. To start it, you must head to the docks and speak with Rogers, who is waiting for you there. This will trigger a cutscene where you will learn that the so-called Sage has been captured by the Templars and they intend to transport him to the governor's estate. Your task will be to escort them.

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Claiming What's Due

This quest unlocks after completing "A Man They Call the Sage". To start it, head to the southern part of Havana, where you'll find Stede Bonnet sitting at a table and sipping a drink. Sit down next to him - as you talk, time will pass and evening will fall.

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The Treasure Fleet

This quest is a follow-up to the quest "Claiming What's Due." It begins below the deck of the ship on which Edward and other pirates are being transported to Seville. Edward and his fellow sufferer manage to break free from their shackles.

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This Tyro Captain

This quest begins automatically after you manage to escape the enemy fleet and storm - which takes place at the end of "The Treasure Fleet" main quest. You've acquired your first ship, and now you must take care of it and its crew.

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Now Hiring

This quest unlocks once you complete the "This Tyro Captain" main quest. To start it, sail to Nassau and dock at the port there.

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Prizes and Plunder

This quest unlocks once you complete the "Now Hiring" quest. To start it, head to the beach in Nassau and sit down to light a campfire. When morning comes, one of your old friends will offer to teach you the basics of proper ship hunting.

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Raise the Black Flag

This quest will unlock once you complete the "Prizes and Plunder" quest. To start it, talk to Benjamin Hornigold, who is standing nearby on the pier at Salt Key Bank.

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Sugarcane and Its Yields

This quest will be unlocked after completing the "Raise the Black Flag" quest. To start it, you need to head to the small Andreas Island and talk to James Kidd, whom you'll meet on the beach there.

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Proper Defenses

This quest will be unlocked after completing the quest "Sugarcane and Its Yields". To start it, sail to a small island - Salt Lagoon - and talk to your friends who are camping on the beach there to figure out what your next move should be.

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A Single Madman

To unlock this quest, you must complete the quest "Proper Defenses". To start it, head to the south side of the island where Great Inagua is located and dock your ship in the designated area.

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This Old Cove

This main quest starts automatically after you kill the first Templar - Julien du Casse - that is, after completing the "A Single Madman" quest.

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Nothing is True...

This quest will be unlocked after completing the quest "This Old Cove". To start it, you must sail to the western edge of the map, where the ruins of Tulum are located, and drop anchor at the designated spot.

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The Sage's Buried Secret

This quest starts automatically when you and James Kidd enter the Maya temple - which happens after completing the quest "Nothing is True...".

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Overrun And Outnumbered

This quest begins automatically after completing "The Sage's Buried Secret" quest, when Ah Tabai informs you that some of the Templars as well as your crew have been captured by hostile soldiers.

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The Forts

This quest is unlocked after completing the "Overrun And Outnumbered" quest. To start it, return to Nassau and sit at a table in the local tavern.

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Traveling Salesman

To start this quest, you must first complete "The Forts" quest, and then sail to Kingston to begin it.

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Unmanned

This quest will be unlocked after completing the "Traveling Salesman" quest. To start it, you must speak with James Kidd, who can be found on the roof of the windmill standing near Prins' estate.

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Diving for Medicines

This quest will be unlocked after completing the "Unmanned" quest. To start it, you must return to Nassau by any means - most easily using fast travel.

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Devil's Advocate

This quest is unlocked upon completing the "Diving for Medicines" quest. To start it, sail to the location marked on the map in Gibara and dock alongside the pirate ship you find there. You will learn about Blackbeard's troubles and decide to come to his rescue.

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The Siege of Charles-Towne

This quest unlocks after completing the "Devil's Advocate" quest. To start it, sail to the north of the map where you will find Stede Bonnet's ship. After talking to him, you will automatically fast-travel to Charles-Towne where Blackbeard will already be waiting for you.

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We Demand A Parley

You can start this quest immediately after completing "The Siege of Charles-Towne" - simply sit on the bench in the tavern in Nassau. Captain Woodes Rogers and Commodore Chamberlaine will arrive in Nassau wanting to parley.

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The Gunpowder Plot

This quest unlocks after completing the "We Demand A Parley" quest. To start it, return to the tavern in Nassau and talk to Vane.

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Commodore Eighty-Sixed

This quest unlocks after completing the quest "The Gunpowder Plot". To start it, head to the beach located in the north of the island and talk to Vane.

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The Fireship

This quest is unlocked and automatically begins right after completing the "Commodore Eighty-Sixed" quest. The time has come to destroy the British blockade of the island.

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Do Not Go Gently...

This quest is unlocked after completing "The Fireship" quest. To start it, you must travel to North Carolina by sailing to the location marked on the eastern side of the map. Two enemy ships will be waiting for you there, which you must destroy first.

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Vainglorious Bastards

This quest will unlock after completing the Do Not Go Gently... main quest. To start it, sail to the location marked on the map, located west of Great Inagua. You will find Vane's ship there.

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Marooned

This quest begins immediately after completing the Vainglorious Bastards quest. As a result of treachery, Edward and Vane end up marooned on a deserted island. This situation takes a heavy toll on Vane, who slips deeper and deeper into madness.

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Imagine My Surprise

This quest unlocks after completing the "Marooned" quest. To start it, head to Kingston and speak with the local representative of the Royal African Company, who knows something about the Princess. You'll learn that you're not the only one looking for that ship.

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Trust Is Earned

This quest is unlocked after completing the Imagine My Surprise quest. To start it, you must sail to Africa. You will find a marker on the eastern edge of the map that allows you to do this - sail up to it and interact with it.

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Black Bart's Gambit

This quest is unlocked after completing the "Trust Is Earned" quest. To start it, head to the coordinates provided by Roberts, where he'll be waiting for you aboard his ship. Sail to the Princess and dock alongside her.

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Murder and Mayhem

This quest is unlocked after completing "Black Bart's Gambit." To start it, simply sail up to Roberts, who is waiting for you on his new ship in the southern waters of Chinchorro.

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The Observatory

To start this quest, you must first complete "Murder and Mayhem" and then head to the location known as Long Bay, situated on the northwestern coast of Jamaica. Roberts will already be waiting for you on his ship near the shore.

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To Suffer Without Dying

This quest starts automatically upon completing "The Observatory" main quest. Edward is rotting in prison. Anne and Mary were also captured and sentenced, and are currently awaiting execution in the same prison as Edward.

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Delirium

This mission begins automatically after the conclusion of the previous one - To Suffer Without Dying. After Mary's death, Edward goes on a drinking binge and experiences various visions.

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...Everything is Permitted

To start this quest, you must revisit the Assassin headquarters in Tulum and talk to Adé. This will become available after you complete the Delirium quest.

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A Governor No Longer

This is one of the final main quests, where your objective is to eliminate the key member of the Templar Order. You can start it after completing the "...Everything is Permitted" quest. To do so, head to the Assassin Bureau in Kingston. Assassin Antó will tell you where to find your target and how to get close to him.

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