This quest starts automatically after completing the "What the Devil!" quest, provided you have already recruited Lucy and Padre to your crew, or after completing the "Master Gunner, Shipwright, and Master-at-Arms" quest.

With officers procured, Edward and his crew regroup at Inagua to make plans against Maynard.

Quest stages of It's a Start

1. Discuss the Maynard threat at Great Inagua

Head to the terrace near your manor and stand by the railing to wait for the right time - a cutscene will trigger in which Edward and Anne have slightly different views on what should be done. Edward will decide to seek advice from his officers.

Discuss the Maynard threat at Great Inagua

2. Mingle with the crew

Hint:

  • Speak to the officers around the villa

You can find Padre near the zipline that can be used to slide down to the village. He will ask you for help delivering a crate of rum to the crew.

Mingle with the crew

Pick up the crate lying on the ground and follow your Master at Arms until you reach the hill where part of your crew is waiting for you. After a short conversation with the crew members, Padre will offer a duel between you and them. You will have to defeat three crew members in a fistfight.

Mingle with the crew

You can find Lucy near the large water wheel located in the garden behind the manor.

Mingle with the crew

Talk to her, then follow her to the platform near the manor where she has prepared a small shooting test for you. Lucy will shout out "center", "left", or "right", and you must shoot the three straw dummies located on the indicated side.

Mingle with the crew

Hint:

  • Deadman is by the beach

You can find Deadman on the beach, where he is digging a grave - as he claims, for himself. When you approach him, a cutscene will trigger in which Edward manages to convince Tobias - for that is Deadman's real name - that it is too early and that he should join his crew.

Mingle with the crew

3. Address the crew

Simply return to the manor and a new cutscene will trigger. Edward will give a fiery speech, outline the main objectives, assign tasks, and welcome a new officer to the crew - the Master Gunner.

Address the crew

Master Gunner

Broadside cannons now fire an extra salvo, dramatically increasing firepower.

Address the crew

This quest will end, and markers for the next two quests in this series will appear on the map - I Just Want to Talk and Not Our Natural Alies.