Main quests in The Blood of Dawnwalker focus on Coen's central goal: rescuing his family from the vampire lord Brencis. After the introductory prologue, the main story opens up and gives you considerable freedom in deciding what to do and when. A major part of the campaign involves confronting three vampire vassals - Ambrus, Bakir, and Xanthe. You need to carry out activities against their courts and eventually face each of them before progressing toward the final confrontation with Brencis.
All Good Things is the first main quest in The Blood of the Dawnwalker, which begins right after starting a new game. The quest begins with a cutscene where Lunka - the main character's sister - unexpectedly wanders off into the forest, and Coen decides to follow her.
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Withering Away is the second prologue quest in The Blood of Dawnwalker. It starts automatically after finishing All Good Things. Your main goal is to get medicine for your sick mother before evening mass.
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This main quest starts automatically when dusk falls on the first day, or when you complete the "Like Father, Like Son" quest. When night falls, you will automatically head to the church, and a cutscene will trigger. Depending on whether and how you completed the "Blasphemy" quest, either a banner made by Gremla will hang above the altar while she sits in a pew - or her corpse will be hanging there instead.
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This quest begins automatically after completing the "Sacred Covenant" quest. Your father decides to join the rebellion, and together you head to the silver mine. Unfortunately, things do not go as planned - you are attacked and lose consciousness.
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Smoke and Ashes begins automatically after completing the "Bad Blood" quest. Coen wakes up in the house of Anca, who took care of him after Brencis left him to be killed by the sun - which ultimately did not happen.
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To start this quest, approach Vlad's hut in the village center during the "Smoke and Ashes" quest. If you miss this step, you will still get it at the end of the "Smoke and Ashes" quest after speaking with Anca.
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Echoes of Silenced Bells will be added to your journal after you complete the "Smoke and Ashes" quest - that is, after you leave Laslea Glen following the first day of the time you have to save your family.
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This quest begins when, during "The Firebrand" quest, you manage to obtain information from Mert or his corpse about where you can find Sara.
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Side quests are optional stories that expand the world and introduce additional characters, factions, and situations. They can involve helping people, investigating events, fighting enemies, making choices, or dealing with personal conflicts. Some side quests form longer chains and can have different outcomes depending on your decisions. Because time is limited in the game, choosing to pursue a side quest can also mean giving up time that could have been spent elsewhere.
To start this quest, speak to your siblings during the prologue and agree to help them. You'll find them near your house right after you step outside during the "Withering Away" quest.
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To start this quest, inspect the corpse of the man crushed by a tree, which can be found near the shrine in Northern Foothills.
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Enter Not is one of the quests available during the prologue of The Blood of Dawnwalker. To start it, you must head to the ruined house located northwest of the settlement and approach its door.
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Dead Drop is one of the quests available during the prologue of The Blood of Dawnwalker. To start it, you must head to the graveyard located east of the settlement and inspect the old, forgotten grave you find there.
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Page Turner is an optional quest that can be completed during the prologue of The Blood of Dawnwalker. To start it, during your visit with Anca - which takes place during the Withering Away quest - you must agree to study Latin when Anca offers it.
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This quest will start automatically if you have at least one time segment left before dusk after completing the "Withering Away" main quest.
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To start this quest, talk to Gremla, who is crying outside her hut because someone stole the banner she was preparing at Brencis's request. Whether you complete this quest and how you complete it will determine if Gremla survives the evening Mass.
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To start this quest, which is only available during the prologue, speak with Iorgu, who is fixing the fence next to his house. He'll ask you to help him find a pig that escaped.
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To start this quest, which is only available during the prologue, talk to Crina sobbing over an open grave of her grandson and offer to help find the person who desecrated the grave.
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"Someone Needs a Lesson" is one of the side quests available in the game's prologue. In this quest, Coen must confront Vasil, who dislikes him for some reason and picks on him. To start this quest, simply approach Vasyl and he will start running away.
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This is one of the quests available in the prologue. It is a time-sensitive quest, so it's best to complete it fairly quickly - but due to a tough fight, you'll need to prepare for it a bit. You can start it by talking to Gavril, whom you'll meet on your way to Anca's hut.
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This quest can be started in two ways. You can ask the innkeeper in Svatrau about any recent rumors - he will then tell you about the treasure. Alternatively, you can simply head straight to the broken bridge.
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Loot the Treasure Map: Silver Cache
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To start this quest, you must head southwest of Laslea Glen, where on the west side of the stream flowing in this area, you should spot a new quest marker.
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This is a meta quest that you will receive after completing any of the quests from the "A Pilgrimage for Power" series.
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To start this quest, you must go to Maragir - a settlement located in Maragir Wealds - and speak with the local armorer. He will ask for your help in finding his daughter named Lujeta.
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This is a side quest you can receive while completing the main quest "Echoes of Silenced Bells." To unlock it, talk to the soldiers inside the Infirmary through the window located at the back of the building.
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To start this quest, head into the side alley located in the northern part of Svartrau city. You should run into a soldier harassing an elderly woman there.
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Activities are smaller objectives and encounters found while exploring the open world. Activities are more focused on exploration, combat, and discovering things around the world rather than advancing the central storyline.
This quest will appear in your journal shortly after you complete the "Smoke and Ashes" quest and step outside the walls of Laslea Glen - you will see one of the scouting towers right in front of you.
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To start this activity, kill the bandits in the camp and then take the map - Treasure Map: Laslea Glen - lying on the table inside their hut.
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This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Small Bridge" shrine.
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This quest is a follow-up to the "Ambrus's Prisoners: Fate's Mercy" side quest. You will receive it from one of the freed prisoners.
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To start this quest, head to the location where the Will-o-the-Wisps ( Watermill Hills) are found. As soon as you approach them, they will start moving.
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This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Maragir Wealds" shrine.
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To start this quest, you must clear the bandit camp - Bandit Camp (Maragir Wealds) - and take the treasure map from the chest in the camp.
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This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Prince's Crossing" shrine.
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This activity will start automatically when you enter one of the curious houses located in Svartrau - specifically the Tailor's Workshop.
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Court Quests involve disrupting the vampire courts of Ambrus, Bakir, and Xanthe. Completing these activities increases the pressure on the corresponding vampire and eventually helps trigger their major confrontation.