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Main Quests

Main quests in The Blood of Dawnwalker focus on Coen's central goal: rescuing his family from the vampire lord Brencis. After the introductory prologue, the main story opens up and gives you considerable freedom in deciding what to do and when. A major part of the campaign involves confronting three vampire vassals - Ambrus, Bakir, and Xanthe. You need to carry out activities against their courts and eventually face each of them before progressing toward the final confrontation with Brencis.

All Good Things

All Good Things is the first main quest in The Blood of the Dawnwalker, which begins right after starting a new game. The quest begins with a cutscene where Lunka - the main character's sister - unexpectedly wanders off into the forest, and Coen decides to follow her.

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Withering Away

Withering Away is the second prologue quest in The Blood of Dawnwalker. It starts automatically after finishing All Good Things. Your main goal is to get medicine for your sick mother before evening mass.

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Sacred Covenant

This main quest starts automatically when dusk falls on the first day, or when you complete the "Like Father, Like Son" quest. When night falls, you will automatically head to the church, and a cutscene will trigger. Depending on whether and how you completed the "Blasphemy" quest, either a banner made by Gremla will hang above the altar while she sits in a pew - or her corpse will be hanging there instead.

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Bad Blood

This quest begins automatically after completing the "Sacred Covenant" quest. Your father decides to join the rebellion, and together you head to the silver mine. Unfortunately, things do not go as planned - you are attacked and lose consciousness.

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Smoke and Ashes

Smoke and Ashes begins automatically after completing the "Bad Blood" quest. Coen wakes up in the house of Anca, who took care of him after Brencis left him to be killed by the sun - which ultimately did not happen.

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The Firebrand

Series: Manumits. To start this quest, approach Vlad's hut in the village center during the "Smoke and Ashes" quest. If you miss this step, you will still get it at the end of the "Smoke and Ashes" quest after speaking with Anca.

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Echoes of Silenced Bells

Series: Anca. Echoes of Silenced Bells will be added to your journal after you complete the "Smoke and Ashes" quest - that is, after you leave Laslea Glen following the first day of the time you have to save your family.

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Shadows in the Woods

Series: Manumits. This quest begins when, during "The Firebrand" quest, you manage to obtain information from Mert or his corpse about where you can find Sara.

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A Monk and a Saint

Series: Anca. You will receive this quest after speaking with Anca at the end of the "Between the Words" quest. She will tell you about a monk who might be able to help you in the fight that awaits you.

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Bulwark Against Darkness

To start this quest you must first reach Infamy level four and become Notorious. Afterward, walk around the Altenmarkt district of Svartrau and a messenger will approach you with a letter.

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Side Quests

Side quests are optional stories that expand the world and introduce additional characters, factions, and situations. They can involve helping people, investigating events, fighting enemies, making choices, or dealing with personal conflicts. Some side quests form longer chains and can have different outcomes depending on your decisions. Because time is limited in the game, choosing to pursue a side quest can also mean giving up time that could have been spent elsewhere.

Live Bait

To start this quest, speak to your siblings during the prologue and agree to help them. You'll find them near your house right after you step outside during the "Withering Away" quest.

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If a Tree Falls in a Forest...

To start this quest, inspect the corpse of the man crushed by a tree, which can be found near the shrine in Northern Foothills.

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Enter Not

Enter Not is one of the quests available during the prologue of The Blood of Dawnwalker. To start it, you must head to the ruined house located northwest of the settlement and approach its door.

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Dead Drop

Dead Drop is one of the quests available during the prologue of The Blood of Dawnwalker. To start it, you must head to the graveyard located east of the settlement and inspect the old, forgotten grave you find there.

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Page-Turner

Page Turner is an optional quest that can be completed during the prologue of The Blood of Dawnwalker. To start it, during your visit with Anca - which takes place during the Withering Away quest - you must agree to study Latin when Anca offers it.

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Like Father, Like Son

This quest will start automatically if you have at least one time segment left before dusk after completing the "Withering Away" main quest.

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Blasphemy

To start this quest, talk to Gremla, who is crying outside her hut because someone stole the banner she was preparing at Brencis's request. Whether you complete this quest and how you complete it will determine if Gremla survives the evening Mass.

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On the Run

To start this quest, which is only available during the prologue, speak with Iorgu, who is fixing the fence next to his house. He'll ask you to help him find a pig that escaped.

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Disturbed

To start this quest, which is only available during the prologue, talk to Crina sobbing over an open grave of her grandson and offer to help find the person who desecrated the grave.

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Someone Needs a Lesson

"Someone Needs a Lesson" is one of the side quests available in the game's prologue. In this quest, Coen must confront Vasil, who dislikes him for some reason and picks on him. To start this quest, simply approach Vasyl and he will start running away.

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Deep Down

This is one of the quests available in the prologue. It is a time-sensitive quest, so it's best to complete it fairly quickly - but due to a tough fight, you'll need to prepare for it a bit. You can start it by talking to Gavril, whom you'll meet on your way to Anca's hut.

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The Cursed Chasm

This quest can be started in two ways. You can ask the innkeeper in Svatrau about any recent rumors - he will then tell you about the treasure. Alternatively, you can simply head straight to the broken bridge.

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A Pilgrimage for Power: Bear Trouble

To start this quest, you must head southwest of Laslea Glen, where on the west side of the stream flowing in this area, you should spot a new quest marker.

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A Pilgrimage for Power

This is a meta quest that you will receive after completing any of the quests from the "A Pilgrimage for Power" series.

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Star-Crossed Lovers

To start this quest, you must go to Maragir - a settlement located in Maragir Wealds - and speak with the local armorer. He will ask for your help in finding his daughter named Lujeta.

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Most Precious Thing

Series: Anca. This is a side quest you can receive while completing the main quest "Echoes of Silenced Bells." To unlock it, talk to the soldiers inside the Infirmary through the window located at the back of the building.

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Trouble with Silver

To start this quest, head into the side alley located in the northern part of Svartrau city. You should run into a soldier harassing an elderly woman there.

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Activities

Activities are smaller objectives and encounters found while exploring the open world. Activities are more focused on exploration, combat, and discovering things around the world rather than advancing the central storyline.

From Above

This quest will appear in your journal shortly after you complete the "Smoke and Ashes" quest and step outside the walls of Laslea Glen - you will see one of the scouting towers right in front of you.

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Bandits's Treasure Map: Laslea Glen

To start this activity, kill the bandits in the camp and then take the map - Treasure Map: Laslea Glen - lying on the table inside their hut.

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Destroyed Shrines: Small Bridge

This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Small Bridge" shrine.

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A Good Deed Is Its Own Reward

This quest is a follow-up to the "Ambrus's Prisoners: Fate's Mercy" side quest. You will receive it from one of the freed prisoners.

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Destroyed Shrines: Maragir Wealds

This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Maragir Wealds" shrine.

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Bandits's Treasure Map: Briar Sloughs

To start this quest, you must clear the bandit camp - Bandit Camp (Maragir Wealds) - and take the treasure map from the chest in the camp.

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Destroyed Shrines: Prince's Crossing

This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Prince's Crossing" shrine.

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Weaves of Rebellion

This activity will start automatically when you enter one of the curious houses located in Svartrau - specifically the Tailor's Workshop.

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Banner of Oppression: The North-East Gate

This is one of five quests where your goal is to cut down Brencis's banner hanging from one of the city gates - in this specific case, the North East Gate. This quest will appear in your journal when you approach the city gate. Completing all of these quests unlocks the "Capture the Flag" achievement.

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Banner of Oppression: The North West Gate

This is one of five quests where your goal is to cut down Brencis's banner hanging from one of the city gates - in this specific case, the North West Gate. This quest will appear in your journal when you approach the city gate. Completing all of these quests unlocks the "Capture the Flag" achievement.

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Banner of Oppression: The West Gate

This is one of five quests where your goal is to cut down Brencis's banner hanging from one of the city gates - in this specific case, the West Gate. This quest will appear in your journal when you approach the city gate. Completing all of these quests unlocks the "Capture the Flag" achievement.

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Banner of Oppression: Dragosti Gate

This is one of five quests where your goal is to cut down Brencis's banner hanging from one of the city gates - in this specific case, the Dragosti Gate. This quest will appear in your journal when you approach the city gate. Completing all of these quests unlocks the "Capture the Flag" achievement.

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Banner of Oppression: The South Gate

This is one of five quests where your goal is to cut down Brencis's banner hanging from one of the city gates - in this specific case, the South Gate. This quest will appear in your journal when you approach the city gate. Completing all of these quests unlocks the "Capture the Flag" achievement.

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Wisp Treasure Hunt: Watermill Hills

To start this quest, head to the location where the Will-o-the-Wisps ( Watermill Hills) are found. As soon as you approach them, they will start moving.

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Wisp Treasure Hunt: Drawing Place

To start this quest, head to the location where the Will-o-the-Wisps (Drawing Place) are found. As soon as you approach them, they will start moving.

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Wisp Treasure Hunt: East Road

To start this quest, head to the location where the Will-o-the-Wisps (East Road) are found. As soon as you approach them, they will start moving.

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Destroyed Shrines: Vedera Marsh

This is one of the quests where your task will be to find a way to restore the destroyed shrine. To start this specific quest, you must approach the "Vedera Marsh" shrine.

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Court Quests

Court Quests involve disrupting the vampire courts of Ambrus, Bakir, and Xanthe. Completing these activities increases the pressure on the corresponding vampire and eventually helps trigger their major confrontation.

Ambrus's Transports: Roadside Surprise

Series: Ambrus. This is one of the court quests you should complete to lure Ambrus out. This quest can be started by approaching the soldiers guarding a few barrels.

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Ambrus's Dungeons

Series: Ambrus. This quest appears in your journal when you get close to one of the locations of Ambrus's dungeons - the places where you complete the following quests: Ambrus's Dungeons: Evil and Convenience, Ambrus's Dungeons: Judge and Executioner, or Ambrus's Dungeons: Twists and Turns.

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Ambrus's Dungeons: Evil and Convenience

Series: Ambrus. This is a court quest aimed at enraging Ambrus and increasing your infamy level. It is one of three quests in the Draining Dungeons / Ambrus's Dungeons questline. To begin this quest, approach the outpost located in the southeastern part of Briar Sloughs.

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The Gilded Gauntlet

This quest will unlock once you complete enough Ambrus's Court quests to anger Ambrus. You can check your progress in the menu under the Court tab. To start it, head to the village of Maragir.

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Xanthe's Recruiters: Come Home

This is one of the court quests that will allow you to make Xanthe even angrier, bringing you closer to drawing her out of hiding and fighting her. It is one of three quests in the Blood Guard Recruiters group. To begin this quest, approach the recruiter outpost located near the Tantari settlement.

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Other

A Friend Like This

This quest can be started in a few ways. One way to start it is by killing Ambrus during "The Gilded Gauntlet" quest and reading the Note for Ambrus found on his body after the fight.

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The Hedgehog Herb

To start this quest, head to the village of Oghasti in The Silts and take a closer look at one of the huts. For example, pick up one of the items you find nearby, or approach the corpse lying on the bunk inside the hut.

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