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Time Segments :3

Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

Ambrus's Dungeons: Judge and Executioner

Related points of interest

Quest stages of Ambrus's Dungeons: Judge and Executioner

1. Investigate the outpost

I likely won't get an invitation - but I can still see what I'm dealing with here. I'd better be ready for a fight.

Investigate the outpost

Investigate the outpost

2. Free the prisoners

I can release the captured people from their cells.

Free the prisoners

2.1. Find the jailer and take his key

I need the key - it should be somewhere on the jailer's body.

Find the jailer and take his key

3. Open the cells and free the prisoners

I have the key to the cells - I can free the prisoners.

Open the cells and free the prisoners

4. Decide the man's fate (3 Time Segments)

It's up to me to decide the fate of the man accused of being a traitor.

Decide the man's fate (3 Time Segments)

4.1. (Optional) Investigate the camp

I should search the camp for clues to figure out which version of the story is correct.

(Optional) Investigate the camp

(Optional) Investigate the camp

Decide the man's fate (3 Time Segments)

5. Wait a day

I should give things a little time to settle down.

6. Visit the woodcutters's camp

The freed woodcutters marked the location of their camp on my map. I should give them a visit.

Visit the woodcutters's camp

7. Find out what happened

Something happened at the woodcutters's camp. I should investigate the site.

Find out what happened

Find out what happened

8. Endings

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I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.

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I decided to free all of Ambrus's prisoners - perhaps it was a mistake and some of them deserved this fate, but it was not for me to judge.