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Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
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Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
I likely won't get an invitation - but I can still see what I'm dealing with here. I'd better be ready for a fight.
I should question the chief jailer. Maybe he'll tell me why the soldiers were preparing to burn the camp.
This coward deserves just one fate.
I should search the camp for clues as to what happened here. For some reason, the soldiers packed up the carts with the blood cargo and prepared the camp itself to be burned.
A fallen tree should demark the location of potential hidden stash. Let's find it.
I found some mysterious footprints. I should check where they lead to.
I found the key - I can open the door now.
I acquired a brass key, but I've no idea what it's for. I should look around, it might be worthwhile.
I've let the jailer go free. There's been enough bloodshed here.
The jailer offered me a map pointing to a hidden stash in exchange for his freedom. I decided to let him go.
I gave the cowardly jailer a chance to win his freedom by beating me in a duel. He failed. Whoops.
I drained the cowardly jailer dry. There is a sense of poetic justice here.
I left the outpost be - there are more importants things to do.