...

Crake wishes to work with me to uncover what sort of monsters Brencis is creating.

What Hunts the Night

Quest stages of What Hunts the Night

1. Report back to Crake

I found out what happened to the missing scouts, but Crake won't be too happy about it.

Report back to Crake

Report back to Crake

2. Speak with Crake

The missing manumit scouts are all dead, killed by some sort of a terrifying monster. And apparently Brencis is building an army of these creatures. Crake must hear about this at once.

Speak with Crake

Speak with Crake

3. Help Crake investigate the scouts's deaths

Crake wants to know what monster - possibly Brencis's creation - slaughtered his men. He needs my help to find out the truth... and stay alive.

3.1. Meet Crake and Sara in front of St. Teotim's Church at night

Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.

Meet Crake and Sara in front of St. Teotim's Church at night

3.2. Follow Crake and Sara

No signs of the guards. We can move forward to investigate the church.

Follow Crake and Sara

3.3. Investigate the churchyard

We need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.

Investigate the churchyard

3.4. Check the belltower doors

That black trail leads to the belltower doors. I wonder what hides behind them...

Check the belltower doors

Check the belltower doors

3.5. Defeat the monster

While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.

Defeat the monster

3.6. Inspect the monster's remains

Boyan's ramblings were no fever dream - the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.

Inspect the monster's remains

Inspect the monster's remains

3.7. Help Crake escape the ambush

Everything's gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!