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That gargoyle... Someone must have created it for Brencis. We need to discover who.

What Moves the Dead

Quest stages of What Moves the Dead

1. Follow Crake and Mevasser

That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.

Follow Crake and Mevasser

  • At a bunch of knuckleheads asking for a beating.
  • Maybe we can sort this out? - 100 denari
  • We're just passing by.

Follow Crake and Mevasser

Follow Crake and Mevasser

2. Inspect the woodcut

Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?

Inspect the woodcut

3. Meet with Crake in Altenmarkt (1 Time Segment)

Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.

Meet with Crake in Altenmarkt (1 Time Segment)

4. Search for Silas's notes (4 Time Segments)

Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.

4.1. Ask the townsfolk about Silas

We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.

Ask the townsfolk about Silas

4.2. Find the house by the stone arch

An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.

Find the house by the stone arch

4.3. Search inside the house

We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.

Search inside the house

Search inside the house

4.4. Examine the floor next to the chimney

The floorboards next to the chimney seem different from the others. Perhaps they can be moved?

Examine the floor next to the chimney

Examine the floor next to the chimney

We found a hatch under the floorboards. I guess it hides the entrance to the basement.

4.5. Search the basement

There doesn't seem to be much in the basement, but still - maybe Silas hid something here?

Search the basement

We discovered a secret passage hidden behind a bookcase. It leads further underground.

4.6. Search the ruins

Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.

Search the ruins

4.7. Search the laboratory

There's no mistaking it. This was Silas's workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?

Search the laboratory

Search the laboratory

4.8. Search the deeper ruins

Those thieves dropped a page from Silas's book. Maybe we can still catch them, or at least find out where they took the rest.

Search the deeper ruins

Search the deeper ruins

Search the deeper ruins

Search the deeper ruins

4.9. Inspect the body

Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.

Inspect the body

Inspect the body

4.10. Rescue Crake

Some monster has dragged Crake deeper into the ruins. I must rescue him!

Rescue Crake

Rescue Crake

4.11. Lead Crake out of the ruins

I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.

Lead Crake out of the ruins

Lead Crake out of the ruins

  • First, I’ll walk you back to the hideout. (1 Time Segment) - Distant Shadows
  • What about you, Crake? Can you walk to the headquarters by yourself?

5. Ending

The legend is true! Silas did write about gargoyle creation. Now that book is in the hands of the infamous mage, Aurelius. I must recover it at all costs.