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Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

Related points of interest

Quest stages of Ambrus's Dungeons: Twists and Turns

1. Investigate the outpost

I likely won't get an invitation - but I can still see what I'm dealing with here. I'd better be ready for a fight.

2. Take the key from the chief jailer

The prison key should be somewhere on the chief jailer's body.

3. Open the cells

I can use the key to free the prisoners now.

4. Investigate the cellar

This camp was bizzarely empty. Where is everyone? In that cellar?

5. Endings

I've freed the deserters from their captivity in Ambrus's dungeon. A second chance - I hope they use it well.

I've freed the deserters from their captivity in Ambrus's dungeon. Once they worked for Brencis's regime, now they go against it. I hope there will be many more like them in Vale Sangora.

The soldiers imprisoned by Ambrus will remain in their cells. I didn't have a good enough reason to free them.

I never got around to fully investigating that place. It's time to face Brencis.