Unfamiliar Lands
Chapter: Prologue. Dead of Night, Sub-Chapter: Ambush. This is the first main mission in Crimson Desert, which begins the moment you start a new game. You play as Kliff, a member of a group known as the Greymanes.
Read more »This page provides a detailed list of all quests available in the game Crimson Desert, to help you track your progress and find details about specific tasks.
Chapter: Prologue. Dead of Night, Sub-Chapter: Ambush. This is the first main mission in Crimson Desert, which begins the moment you start a new game. You play as Kliff, a member of a group known as the Greymanes.
Read more »Chapter: Prologue. Dead of Night, Sub-Chapter: Ambush. This is the second quest of the game's prologue, which begins immediately after completing "Unfamiliar Lands." During this mission, the Greymanes come under attack by the Black Bears. This quest serves as a tutorial, allowing you to familiarize yourself with the basics of combat.
Read more »Chapter: Prologue. Dead of Night, Sub-Chapter: Unknown Space. This is the third quest of the Crimson Desert prologue. After your scripted defeat against Myurdin, you awaken in a strange new land. This quest serves as a tutorial, familiarizing you with the character controls.
Read more »Chapter: Prologue. Dead of Night, Sub-Chapter: Unknown Space. This is the fourth and final mission of the Crimson Desert prologue. It begins as you return to the real world upon completing the "Realm of Uncertainty" quest.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Trials of Kindness. This is the first main quest of Chapter I in Crimson Desert. Kliff must explore the town of Hernand to gather information regarding his former allies.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Trials of Kindness. This is the next mission of the game's first chapter. You receive it immediately after winning the arm-wrestling duel that takes place during the "Where Rumors Gather" quest.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Trials of Kindness. This is one of three main quests that will appear in your journal after helping the mysterious beggar, which means completing the "Mysterious Man" main quest.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Trials of Kindness. This is one of three main quests that will appear in your journal after helping the mysterious beggar, which means completing the "Mysterious Man" main quest.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Trials of Kindness. This is one of three main quests that will appear in your journal after helping the mysterious beggar, which means completing the "Mysterious Man" main quest.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Traces. This quest will be added to your journal once you complete the following three quests: True Wisdom in Kindness, Heart Beyond Borders, and Actions Speak Louder than Words. You can now examine the key given to you by the mysterious beggar you aided with a copper coin.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Traces. This quest begins the moment you pass through the magical gate at the end of the "Mystical Key" quest and enter the Abyss for the first time - a series of floating islands high above Pywel.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Traces. This quest begins shortly after you finish your conversation with Alustin during the "Polar Opposites" quest, once you are teleported outside the Axiom Archive.
Read more »Chapter: I. The First Encounter, Sub-Chapter: Traces. This quest begins after you collect the Abyss artifact at the end of the "Abyss without Balance" quest, when a white crow appears nearby and transforms into a mysterious woman dressed in white.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Unexpected Gift. This is the first quest of the second chapter of the Crimson Desert main storyline. It begins immediately after you return to Pywel following your initial visit to the Abyss.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Unexpected Gift. This mission starts automatically once you get to the top of the Lioncrest Tower in the "Where the Light Leads" quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Unexpected Gift. This quest begins at the Lioncrest Watchtower, immediately after you experience the first memory playback using the Visione Helmet.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. Complete all objectives in "Reunion" quest and finish the concluding dialogue with Bilwise to automatically start this mission.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. This quest will appear in your journal after you finish the duel with Matthias, which takes place during the "For Honor" main quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. This quest will be assigned to you by Barden Middler, the Marshal of Hernand, during the conversation that takes place in the "Awestruck" quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. True to the Marshal's word, the mood in the village is tense. A string of suspicious incidents seems to be at the root of it all. Check the notice board to get the full picture.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. This quest will appear in your journal when you check the "Missing Cows" poster on the notice board during the "Where Misery Gathers" quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. This quest will appear in your journal when you check the "Horn Thief" poster on the notice board during the "Where Misery Gathers" quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. This quest will appear in your journal when you check the "Missing Wooly" poster on the notice board during the "Where Misery Gathers" quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: Hernand in Chaos. This quest will appear in your journal when you check the "Strange Noises from the Cave" poster on the notice board during the "Where Misery Gathers" quest.
Read more »Chapter: II. Golden Greed, Sub-Chapter: The End of Greed. This quest will appear in your journal once you have completed all four quests received from the notice board posters: Trial After Trial, The Man Trapped in the Mire, Missing Companion, and Secrets Hidden in the Dark.
Read more »Chapter: II. Golden Greed, Sub-Chapter: The End of Greed. This quest begins immediately after you speak with Shakatu during the quest "The Dark Veil."
Read more »Chapter: II. Golden Greed, Sub-Chapter: The End of Greed. This quest begins automatically after you rescue Marten from the burning building during the quest "The Flames of Greed." The villagers will ask you to rescue their healer, who has been kidnapped by bandits.
Read more »Chapter: II. Golden Greed, Sub-Chapter: The End of Greed. This quest begins once you free Hubert during the quest "Kidnapped Healer" and obtain some information from him.
Read more »Chapter: II. Golden Greed, Sub-Chapter: The End of Greed. This quest is a follow-up to "Rebellion or Revolution" and it is the final quest of the second chapter of the main storyline. Shakatu wants you to eliminate Hornsplitter, who is the source of all the turmoil.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Homestead. This is the first quest of the third chapter of the game. It begins with you receiving information regarding a rumored member of the Greymanes who has appeared in Hernand.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Homestead. Rebuilding the Greymanes will require a reliable and powerful ally. Go meet with Marquis Serkis.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Homestead. Complete the camp that will be the Greymane hub. Lend the workers a hand to finalize the construction.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Homestead. You'll receive this quest once you've completed all the tasks required to establish the new Greymanes camp.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Homestead. Once the Greymanes camp is established, you can get back to searching for your companions and bringing them to the new camp.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Homestead. This quest begins once you've established the new Greymanes camp and brought Marius there.
Read more »Chapter: III. Howling Hill, Sub-Chapter: The Face Behind the Mask. This quest triggers immediately after you part ways with Yann, following your successful effort to help him escape St. Halssius's House of Healing. This escape takes place during the main quest, "Familiar Curses."
Read more »Chapter: III. Howling Hill, Sub-Chapter: The Face Behind the Mask. Your next destination is Glenbright Manor. According to Marius, this is where two members of your crew, Nairna and Andrew, have headed.
Read more »Chapter: III. Howling Hill, Sub-Chapter: The Face Behind the Mask. This quest is the follow-up to "Traces in the Manor." Your objective is to locate the destination where the Count and your two companions, Andrew and Naira, have gone.
Read more »Chapter: III. Howling Hill, Sub-Chapter: The Face Behind the Mask. In this quest, your task is to track down the Red Devil's hiding place. You'll have to go it alone, as Naira will be busy transporting the wounded Andrew back to your camp.
Read more »Chapter: III. Howling Hill, Sub-Chapter: The Face Behind the Mask. A chilling wind carrying the scent of blood blows through the reed field. He is close. Defeat the devil that threatens the Greymanes.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Pioneering. This quest will appear in your journal after you finish the fight with the Reed Devil, which takes place during the "Dance with the Devil" main quest.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Pioneering. This quest is the follow-up to "Hope After the Draught." Marius has new information regarding the other members of the Greymanes.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Pioneering. This quest is a follow-up to the "Scattered Comrades" main quest. Your objective is to investigate rumors regarding the Greymanes staying at the sawmill.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Pioneering. This quest begins after you reach the sawmill and speak with Luke and Ronald - which means completing the "Rumors from the Sawmill" quest.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Pioneering. Securing more space is a top priority to accommodate the growing number of comrades. To house more personnel and expand our forces, the camp must undergo a major expansion.
Read more »Chapter: III. Howling Hill, Sub-Chapter: Pioneering. This quest will appear in your journal once the first mission aimed at expanding your camp is completed.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Mysterious Pot. This is the first quest of the game's fourth chapter. In the morning, you will be woken up by a massive explosion that was visible from your camp.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Mysterious Pot. Fixing the kiln may grant a closer look at their craftsmanship. Help with the repairs and examine the pots in the workshop.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Mysterious Pot. In return for fixing the generator and the kiln, Grimnir promised a pot. Wait for the pot to be crafted.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Daily Life. An artisan's guidance is required to properly handle the kuku pot. Learn how to use the pot from him at the Kilnden Workshop.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Daily Life. This is the next quest in Chapter 4 - following the series of quests where you obtain your first Kuku Pot - starting immediately after the quest "The Pot's Use".
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Daily Life. It is time to head to the meeting place Yann so forcefully delegated. Seek out Naira, who is likely waiting unaware of the situation.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. The camp's financial situation is strained. Head to Hernand to find some work.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. Locate the fence mentioned in the letter to collect the items left by Alustin. Once preparations are complete, set out for Scholastone Institute.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. This quest begins when you reach the institute grounds at the end of the "Scholastone" quest. Your next objective will be to find and speak with the dean.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. This quest will begin when Dean Grundir introduces you to a scholar named Octavius - this means it is a follow-up to the events of the "On the Right Path" main quest.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. This quest is a follow-up of the "Gate to the Otherworld" quest. Dean Grundir asks you to investigate what happened in the Spire of the Stars. To do this, you must find a way to the spire and then reach its summit.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. This place appears to be connected to the rift that swallowed Octavius. He may still be alive. Search the area for any sign of him.
Read more »Chapter: IV. The Price of Knowledge, Sub-Chapter: Forbidden Knowledge. This quest begins when a mysterious man knocks you off from the Abyss to Pywel - which takes place at the end of the "Obsession and Madness" quest.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Uninvited Guest. This is the first quest of the game's fifth chapter. This entire quest is a cutscene - you don't have to do anything - it will start and end automatically right after your return to your camp from the Scholastone Institute.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Uninvited Guest. The excitement of the harvest festival has swept Hernand. With word of a Demenissian delegation attending, Damiane must be located and alerted immediately.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Uninvited Guest. The harvest festival banquet is about to begin. Go to the banquet hall in Hernand Castle.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Uninvited Guest. The monster sent by the Demenissian grand general, Bastier, left the banquet in shambles. Ask Damiane for more information about this man.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Black and White. This quest begins immediately after your conversation with Damiane at the end of the "Exposed Plot" quest. You can now read the letter that was previously sealed.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Black and White. The witch's warning of looming dark forces leaves you with an ominous sense of foreboding. Quickly return to Hernand to gather information and prepare.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Black and White. The attack on the Axiom Archive seems recent. The culprits must be caught before the trail grows cold. Scour every corner of Hernand.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Black and White. This quest is the next main quest after "The Crow's Warning" - your objective will be to reach the Crowcaller's location in Demeniss and defeat him in your first battle against him.
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Black and White. This quest begins right after Crowcaller decides to flee following your first fight - making it the follow-up quest to "Bloodwind".
Read more »Chapter: V. Guest Unbidden, Sub-Chapter: Black and White. This quest is the next main quest following "Secret at the Church," in which you managed to activate the Spire of Soaring using the Dagger of Radiance you found.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Blazing Beacon. This is the first quest of the game's sixth chapter. After defeating the Crowcaller - which takes place during the "Toward the Nest" quest - Kliff will return to Pywel, near the camp on Howling Hill.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Blazing Beacon. This quest begins after a conversation with the Duke of Hernand - which takes place at the end of the "News" quest. The Duke offered to help you get to Calphade in order to find the next member of the Greymanes.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Blazing Beacon. This is the follow-up to the "To the Battlefield" quest. It begins after arriving in Calphade and speaking with Barden Middler.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Below the Banners. This is one of the three quests that will be added to your journal after completing "The Counterattack" quest.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Below the Banners. This is one of the three quests that will be added to your journal after completing "The Counterattack" quest.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Below the Banners. This is one of the three quests that will be added to your journal after completing "The Counterattack" quest.
Read more »Chapter: VI. Cracks in the Shield, Sub-Chapter: Turning Tides. Fierce enemy resistance is stalling your advance. Find a way to call in fire support from your ally.
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