Rebuilding the Greymanes will require a reliable and powerful ally. Go meet with Marquis Serkis.
Rewards: Camp Resources, Camp unlocked, Character: Damiane, Mount: Brianto, Formal Alliance with House Serkis, and Formal Alliance with House Celeste
Rebuilding the Greymanes will require a reliable and powerful ally. Go meet with Marquis Serkis.
Rewards: Camp Resources, Camp unlocked, Character: Damiane, Mount: Brianto, Formal Alliance with House Serkis, and Formal Alliance with House Celeste
Head to the objective marker - Oakenshield Manor - and approach the giant standing outside.
Once you get close, a cutscene will trigger; you will enter the building with the servant and speak with the Marquis, who will propose a location for your new camp.
This isn't part of this quest, but once you regain control of your character, you can use your lantern to learn another memory fragment - Oakenshield Manor Reception Room.
Next, exit through the same door you entered, and you will meet a soldier waiting for you. Follow him; once he mounts his horse, do the same and ride with him until you reach Howling Hill.
Dismount your horse and head toward the campsite. Approach the people in the middle of the camp, and a cutscene will start. One of the rewards for completing this quest will be a new character - Damiane.
In exchange for settling the affair with the Goldleaves, the Greymanes have secured a new home. Is this a genuine gesture of goodwill, or merely gilded fetters? Whatever their motives, it's time to focus entirely on rebuilding the Greymanes.