An interactive map of Pywel, the vast realm you traverse in Crimson Desert. This map allows players to pinpoint key locations such as settlements, dungeons, quest givers, hidden secrets, valuable resources, and other points of interest. Whether you're focusing on the main story, completing side quests, or hunting for treasure, this map streamlines exploration, making your journey through Pywel run more smoothly.

Markers on the map

Points of interest

A Rumor at Hills of No ReturnGreymanes > Ground of the Sunrise How to start: Complete the "Rumors of the Greymanes" faction quest. Description: Rumor has it that a group of Greymanes have gathered at Hills of No Return. Objectives: Look into the rumor Rewards: 800 Camp Oats, Abyss Artifact x1, Beer x5, Wine x2
Abyss Cell: No. 0
Abyss Cell: No. 0
Azure Moon Labyrinth
Bounty Notice - JeffreyHernand > House Celeste How to start: Talk to Pedro. Description: A guard is sighing with a stack of bounty notices in his hands. It looks like he's running out of space to post them due to the overwhelming numbers. Objectives: Talk to Pedro Take the bounty notice Read the bounty notice Find Jeffrey, the pickpocket Turn in Jeffrey, the pickpocket Reward: 1.00 Silver, Mask x1 Finished: The outlaw Jeffrey has been handed over to the guards. The guard acknowledged the skill and requested that any more such individuals be brought to the guards.
Bruna's RequestHernand > Hernand Commissions How to start: Talk to Bruna. Description: Bruna from the Saddlery seems restless. Objectives: Talk to the person Examine Bruna's note Visit the stable - Find the Saddler's Note lying on a barrel behind the stable. Visit the royal trading post Examine the note found at the delivery post - examine the Royal Trading Post Note. Get feedback on the new tack Rewards: Medium Bag x1, Iron Ore x3.
Charged ShotSkill
Cloth Armors of the World, Vol. I
ContradictionComplete the Investigation. Description:The villagers' stories have been heard. Return and organize the leads gathered so far. Objectives: Talk to the institute steward Question 1: Heard there was a meeting with a noble from out of town that day.Question 2: They were at the lab with Tarho all day, and reckon the guard's the one acting suspicious.Question 3: While working on their research with Grunil, they stopped by the library and got scolded by the librarian.Question 4: It seems the library has records of everyone's visits, except Raphael's.Question 5: They insist they couldn't have stolen it - since they didn't know about the forbidden books or the ancient language. Bring in the culprit - Javier Reward: Kinetic Dolphin Family x1
DuoOut of people's sight, another Duo game unfolds. A single pair decides the outcome. The highest score wins the match.
First Trial of TrustHernand > House Roberts How to start: Talk to House Roberts's Servant. Description: A despondent figure stands near Bluemont Manor. Listen to their story and offer assistance. Objectives: Speak with the man near Bluemont Manor Speak with House Roberts's caretaker Defeat the enemies around the cask house
Focused Force Palm
Forest of TrickeryHernand > Hernand Requests How to start: Tak to the Isolated Patient standing near the path. Description: A woman is urgently calling for help on the roadside. Objectives: Follow the woman asking for help - Follow the woman to the marked area and eliminate the bandits who attack you. Finished: Only herb gathering tools remained where the woman led, and no traces of wild animals. When the bandits appeared, it became clear that it was a trap.
Furniture ShopErik, a carpenter of Beighen, runs this shop. His furniture, crafted from natural materials, is popular for its cozy atmosphere and nature-friendliness.
Furniture ShopVincent is a carpenter of Hernand. With his refined taste and meticulous skill, he crafts furniture that could turn any home into an elegant manor.
Grimnir's Kuku ShopA kuku pot shop run by Grimnir. Kuku pots can be purchased and enhanced here.
InvestigationHernand > Hernand Commissions How to start: Complete The Missing Forbidden Book quest. Description: Talk to the suspicious people. Objectives: Talk to Raphael Bartro Talk to Grunil Talk to Anselmo Talk to Tarho Talk to Javier Finished: The movements of the people on the day of the incident were investigated.
Minigamespear
New Journey (Starting Point)Related quests: New Journey.
Notice Board
Notice Board
Plate Armors of the World, Vol. I
Ranged Weapons of the World - Bows, Vol. IInside the locked hut. It lies on a stack of books. It must be stolen.
Recipe: Braised Meat
Recipe: Braised Ribs
Recipe: Clear SoupYou will find it after setting up your camp, during the "Reward for Their Sweat" main quest. Related quests: Reward for Their Sweat.
Recipe: Fish PorridgeGiven by Renee during the "Renee's Request" faction quest.
Recipe: Fishball SoupA recipe to make delicious fishball soup. Effect: Restores Health Required Tool: Cooking Tool Ingredients: Grain x2 + Vegetable x1 + Fish Fillet x2 + Salt x1 + Water x3 ※ Grains: lentils, peas, beans, etc. ※ Vegetables: onion, garlic, carrot, etc. A soup made by simmering crushed fish meat into tender balls. Its clean, subtly sweet flavor makes it a light and pleasant meal.
Recipe: Honey Tea
Recipe: Meat and Vegetable PorridgeThe recipe is lying on the table in the castle kitchen.
Recipe: Meat Skewers
Recipe: Mild Herbal Tea
Renee's RequestHernand > Hernand Commissions How to start: Talk to Renee. Description: Renee, the butcher, has requested fish porridge. Objectives: Talk to the person Check the fish porridge recipe Cook fish porridge x3 Hand over 3 bowls of fish porridge Rewards: Recipe: Fish Porridge x1, Medium Bag x1, Barley x2 Finished: The fish porridge was made and delivered to Renee.
Rhett's RequestHernand > Hernand Commissions How to start: Talk to Rhett. Description: It seems like something is going on with Rhett, the blacksmith in Hernand. Objectives: Talk to the person Mine iron ores x2 Hand over 2 iron ores - Give them to Rhett's Assistant at Equinsher Saddlery. Rewards: Pickaxe x1, Mediium Bag x1, Stone x1 Finished: Materials have been gathered for Rhett, who was struggling with his work.
Rumors of the GreymanesGreymanes > Grounds of the Sunrise How to start: Will appear in your journal when Chapter IV of the game begins. Description: Marius has important word about your comrades. Objectives: Listen to the rumor about the Greymanes Finished: Marius shared rumors of potential Greymanes being spotted.
Shooting ContestDamiane Only. Who is the best gunslinger? This shooting contest honors "Silver Trigger,” the finest hunter Pywel has ever seen. Through quick judgment and unshaking aim a victor is decided, as contestants aim to be the first to land ten shots on the target. When the final bullet finds its mark, a true champion is born.
ShorthandedHow to start: Talk to Gerard. Description: A noble plans to renovate Bremer's house in an attempt to impress Duke Celeste. He is seeking manpower for the project. Objectives: Speak with the noble Dispatch to construct Bremer's house Reward: Full Copper Pouch x3 Finished:
Stolen QuarryHernand > House Roberts How to start: Complete Troubled Count Description: The Bleed Bandits are occupying Karin Quarry. Drive them out and reclaim the site. Objectives: Defeat the Excavatron Rewards: Gold Vein Map x1, Mining Knuckledrill x1
The Missing Forbidden BookHernand > Hernand Commissions Description: There appears to be a commotion at the institute. Find out what is happening. Objectives: Talk to the institute steward Talk to Amaris Reward: Investigative Log: The Weight of Knowledge Finished: It's said that a forbidden book of the institute has gone missing.
The Witch of WisdomHow to start: Read the Unsealed Letter you receive during the main quest "The Missing Seal". Description: They say witches live in hidden locations throughout Pywel. Objectives: Examine the house - Meshley Trapsmith. Meet Elowen the Witch - Witch's House Cleanse the sanctum x4 Rewards: Blue Lavender x20, Peony x20, Small Bone x20, Empty Bottle x20, Alchemy Formula: Freya's Lesser Elixir, Witch's Token x1.
Troubled CountHernand > House Roberts How to start: Complete the "First Trial of Trust" faction quest. Description: The cask house has been reclaimed. Meet Count Roberts to discuss the situation. Objectives: Speak with Erich at Bluemont Manor Speak with Count Roberts Finished: The Bleed Bandits continue to occupy other parts of the Roberts estate. The Count requested your help in reclaiming Karin Quarry.
Turnali's RequestHernand > Hernand Commissions How to start: Talk to Blacksmith Turnali. Description: Blacksmith Turnali has requested for wood, saying he needs them for his tools. Objectives: Talk to the person Get fine timber x3 Hand over 3 pieces of fine timber Read Turnali's flyer Refine the Bekker Shield Rewards: Logging Axe x1, Medium Bag x1, Turnali's Smithy Flyer x1, Bekker Shield x1, Timber x10, Hernand Refinement Token x1 Finished: High-quality wood was delivered to Turnali.
Unarmed DuelA special duel where no weapons are allowed. In this fight with no retreat, fists are the only weapon wielded to defeat opponents. Whoever is left standing at the end claims true victory.
Village of the SickHernand > Hernand Commissions How to start: Talk to Freidis, a healer in Sunset Valley. Description: The healer in Sunset Valley needs herbs, as the patients' conditions are very serious. Objectives: Talk to the healer Get a satintail root x1 Hand over the satintail root Rewards: Rattan Shield x1, Medium Bag x1
Wolf Protecting HernandHernand > Hernand Requests How to start: Talk to the Noble. Description: Build a wolf statue at the Hernand south entrance. Objectives: Speak with the noble Dispatch to build a wolf statue in the vacant lot Reward: Modest Silver Pouch x1
Wrestling MatchA special duel where weapons and striking are forbidden. Only grappling is allowed here, and whoever comes out on top with their strength and balance becomes the victor.
Young Monk's RequestDemeniss > Demeniss Commissions How to start: Talk to Shai Looking for a Mystical Mushroom. Description: The young monk is desperately looking for something. Hear what he has to say. Objectives: Talk to the young monk Obtain the mystical pine mushroom x1 Reward: Pine Mushroom x5

Bells / Bell Towers

Bell Towers. Ringing a bell removes the fog of war for a large portion of the surrounding region, uncovering landmarks, shops, points of interest, and the terrain layout.

Calphade Bell
Delesyia Bell
Demeniss Bell
Hernand BellThe bell is located on the tower of a small building standing near the town's main square.
Pailune BellAvailable after completing Chapter 7.
Scholastone BellThe bell is located in a round gazebo in the upper garden of the institute.
Tommaso Bell
Varnia Bell

Abyss Nexuses

Abyss Nexuses serve as the primary fast travel points across the world. These special locations are scattered throughout Pywel and are usually recognizable as circular stone platforms embedded in the ground.

While exploring, you will first see them on your map as unidentified or mysterious energy spots marked with question marks. Activating most of them is straightforward - you simply need to step on them.

Abyss Cressets

Abyss Cresset
Abyss Cresset
Abyss Cresset
Abyss Cresset
Abyss Cresset
Abyss Cresset
Abyss CressetAt the peak of the mountain overlooking the village.
Meandering Hills Ruins Abyss CressetTo activate it, you must complete the wall button puzzle located within the Ancient Ruins (Meandering Hills). Related Challenge: Exploration > The Thread in the Forest > Ancient Ruins > Meandering Hills Ruins. Reward: Abyss Artifact x1.

Memory Fragments

Blocked Supply Route
Crow's Ambush
Demeniss OrphanageIn a locked house.
Glenbright ManorHernand > Clues Related quests: Traces in the Manor.
Halssius ApothecaryMemory Fragments of Hernand > Clues
Hernand Banquet Hall
Hernand Gallows
Hernand OfficeIn the room you visit in the sixth chapter of the game during the "News" main quest.
Hornless GoatsMemory Fragments of Hernand > Incidents Playing this memory takes place during the "The Man Trapped in the Mire" main quest. Related quests: The Man Trapped in the Mire.
Lair of Animal ThievesMemory Fragments of Hernand > Incidents Playing this memory takes place during the "Secrets Hidden in the Dark" main quest. Related quests: Secrets Hidden in the Dark.
Oakenshield Manor Reception RoomA memory fragment of the reception room in Oakenshield Manor. Related quests: First Step to Rebuilding.
Report on RootholdIn the locked middle room off the main hallway. You will need a key - or you can wait for the moment a noble passes through the door to slip inside.
Scholastone Celestial Telescope
The Alchemist's ChamberIn the same room that you visited during the "Mystical Key" main quest.
The Missing CowMemory Fragments of Hernand > Incidents Playing this memory takes place during the "Trial After Trial" main quest. Related quests: Trial After Trial.
VisioneMemory Fragments of Delesyia > Recollections Playing this memory takes place during the "Memory Fragment" main quest. Related quests: Memory Fragment.

Sealed Abyss Artifacts

Artisan's TouchLife > White Crow's Gaze Challenge: Craft a one-handed sword at the smithy x1 + Craft a bow at the smithy x1 Reward: Abyss Artifact x1
Bow Aimed at Fate IChallenge: Defeat 5 enemies with a bow within 60 seconds Reward: Abyss Artifact x1
Harmonious Hooves IVChallenge: Go from Sunset Valley to Varnia on horseback in 40 minutes. Rewards: Abyss Artifact x1, Faded Abyss Artifact x1
Keeping Balance on the WindChallenge: Walk 10 meters highlining. Rewards: Abyss Artifact x1, Faded Abyss Artifact x1
Night of the Silent Banner PikeChallenge: Destroy 10 banner pikes at night without being detected. Reward: Abyss Artifact x1, Faded Abyss Artifact x1
On a Storm of BeastsChallenge: Hang onto a bear for more than 10 seconds Rewards: Abyss Artifact x1, Vigor I
Other
Other
Sliding down the SlopeChallenge: Slide down 50 meters. Reward: Abyss Artifact x1
Special Weapon: Vessel of Dark PursuitChallenge: Defeat 100 enemies with Vessel of Dark Pursuit. Rewards: Abyss Artifact x1, Energy Drain III
Sword of Trials IIIChallenge: Defeat 3 enemies with a one-handed sword without taking damage. Reward: Abyss Artifact x1
Sword of Trials IVChallenge: Defeat 3 enemies at once using a one-handed sword using Turning Slash Rewards: Abyss Artifact x1

Story Bosses

CrowcallerBloodwind Related quests: Bloodwind.
Kailok, the HornsplitterThe battle with this boss takes place in the second chapter of the game, during the "Cheers Echoing From the Edge" quest. Related quests: Cheers Echoing From the Edge.
Kearush the SlayerRelated quests: Demenissian Delegation.
MatthiasThe battle with this boss takes place in the second chapter of the game, during the "For Honor" quest. Related quests: For Honor.
Reed DevilThe battle with this boss takes place in the third chapter of the game, during the "Dance with the Devil" main quest. Related quests: Dance with the Devil.
TenebrumThe battle with this boss takes place in the fourth chapter of the game, during the "Gate to the Otherworld" quest. Related quests: Gate to the Otherworld.

Palmar Pills

Palmar PillIn the crypt you enter during the "Secret at the Church" quest.
Palmar PillOn the railing of the tower, the same one where the bell is located.
Palmar PillOn the crates leaning against the wall of the building where you must clean the chimney during the quest Actions Speak Louder than Words.
Palmar PillOn the crates located in the Anvil Riverside Bandit Camp, which you visit during the quest Trial After Trial.
Palmar PillOn the crates, in the area you visit during the quest The Man Trapped in the Mire.
Palmar PillOn the table in the bandit camp that stole the sheep you must recover during the quest Missing Companion.
Palmar PillOn the table in the bandit camp where Hubert is being held captive, whom you must rescue during the quest Kidnapped Healer.

Trading Centers

Trading CenterA trading center operated by the Varnian Merchant Guild. New information from across the sea and exotic goods come and go at the trading post every day. Not only goods but also the flow of the world itself is traded.
Trading CenterA Tommasoan trading center operated by the Goldleaf Merchant Guild. Nix, the manager, amid constantly shifting prices like the sands of the desert, stands at the very heart of the sandstorm.
Trading CenterA trading center operated by the Goldleaf Merchant Guild. Ordinary on the outside, those who know the true value of the goods agree that the most intense battle over prices takes place here.

Royal Trading Posts

Royal Trading PostVarnia's royal trading post is a trading outpost amid the sandy winds of an endless desert. With its wooden structures and weathered tents, the post serves as a stop where caravans crossing the dunes bring together precious offerings for the royal court.
Royal Trading PostHernand's royal trading post is adorned with towering castle walls and the emblem of an eagle, serving as the heart of eastern trade. Here, nobles and merchant guilds gather to select the finest goods to be offered to the royal court. Every delivered item is sent directly to the royal storage.
Royal Trading PostDelesyia's royal trading post is a massive storage complex connected to the harbor, where rare goods from the sea flood in. Royal officials personally inspect the shipments at the docks, while merchants from all over compete to offer the finest goods to the royal court. It's a lively hub of commerce, where the scent of the sea mingles with the bustling noise of the harbor.

Taverns

TavernA tavern run by Fatima of Varnia. She welcomes guests with fresh meals, served in seats next to windows seeping the sea's breeze.
TavernA tavern owned by Ava of Pailune. Offering warm meals and cozy lodging in the cold weather, it serves as a haven where travelers and locals share information.
TavernA tavern run by Gwendolyn in Tommaso. It is known for its refreshing beverages and spacious accommodations that provide refuge from the harsh desert winds.
TavernA tavern run by Mathilde of Calphade. Located near the bustling market, it offers hearty meals and rest to relieve the fatigue of the day.
TavernA tavern run by Linda of Demeniss. It is a popular spot for freeswords, ideal for gathering information or taking a rest.
TavernA tavern run by Dahlia of Hernand. It is a popular spot for freeswords, ideal for gathering information or taking a rest.
TavernA tavern run by Anne of Delesyia. This cozy place, located in a corner of the city of inventions and machines, offers meals that reminds you of home and a soft bed to sleep in.
TavernA tavern run by Grania of Scholastone. Equipped with cozy rooms for a comfortable stay, it is a place where scholars and travelers share knowledge.

Contribution Shops

Contribution ShopVarnia's Contribution shop, run by Rickmore. Special equipment and items reserved only for those devoted to Varnia can be found here.
Contribution ShopPailune's Contribution shop, run by Brenner. Special equipment and items reserved only for those devoted to Pailune can be found here.
Contribution ShopTommaso's Contribution shop, run by Alvaris. Special equipment and items reserved only for those devoted to Tommaso can be found here.
Contribution ShopDemeniss's Contribution shop, run by Cobrin. Barding found only in Demeniss is available here.
Contribution ShopDemeniss's Contribution shop, run by Lowell. Goods for the deeply faithful can be found here.
Contribution ShopDemeniss's Contribution shop, run by Valentine. Special equipment and items reserved only for those devoted to Demeniss can be found here.
Contribution ShopHernand's Contribution shop, run by Haldwin. Special equipment and items reserved only for those devoted to Hernand can be found here.
Contribution ShopScholastone's Contribution shop, run by Brenton. The Institute's uniform, the symbol of Scholastone Institute, is available here.

Confessional

ConfessionalThe church in Pailune. You can wash away past sins with sincere atonement and begin a new life.
ConfessionalA church located in the heart of Calphade. It is a sanctuary where souls are cleansed through repentance and prayer.
ConfessionalThe church in Demeniss. A sincere visit in repentance can wash away your past mistakes and open the door to a new path.
ConfessionalThe church in Demeniss. It helps you wash away your sins through true repentance and devotion, allowing you to regain hope.
ConfessionalThe cathedral located in Demeniss. You can atone for your sins if you're willing to pay the price.
ConfessionalThe church at Hernand Farmhouse is a place where you can cleanse your wrongdoings and regain peace of mind through repentance and donations. Related quests: Familiar Curses.
ConfessionalThe church in Delesyia. True repentance will lift the darkness from your heart and wash away your sins.
ConfessionalA church in Kharonso. It is a place where sins are cleansed through atonement and forgiveness under merciful teachings.

Banks

BankA bank in the town of Pailune, run by a reliable banker Keolvah. A variety of items can be deposited.
BankA bank in Tommaso, run by a friendly banker, Grommash. A variety of items can be deposited.
BankA bank in Calphade, run by a friendly banker, Gabrok. A variety of items can be deposited.
BankA bank in the town of Demeniss, run by a passionate banker, Cleva. A variety of items can be deposited.
BankA bank in the town of Hernand, run by a friendly banker, Grover. A variety of items can be deposited.
BankA bank in the town of Delesyia, run by an experienced banker, Raova. A variety of items can be deposited.

Tannery

TanneryLeonard, the owner of this tannery, is a skilled craftsman in Pailune, known for selling high-quality leather that stays supple even in cold weather. Adventurers and hunters alike hold him in high regard.
TanneryAt the tannery, Galen selects only durable, long-lasting leather from Calphade. His shop is a favorite among those seeking leather for crafting combat wings or armor.
TanneryEldon is a merchant at the Demeniss Farmhouse who skillfully selects and sells rare leather. He judges the quality by the subtle differences in the leather's grain.
TanneryBran's leather shop in Hernand. Here, you can buy and sell every kind of hide, from the most common to the rarest and hardest to find.
TanneryA shop run by Marin, a meticulous artisan in Delesyia. It sells high-quality leather crafted with refined finishes and unique colors.

Pets - Tailor's Shops

Pets - Tailor's ShopA pet shop owned by a warm-hearted merchant who sells a variety of outfits and accessories for cats and dogs that will help your pet be more lovely.
Pets - Tailor's ShopThe pet shop owner sells a variety of outfits and accessories to elevate the elegance of cats and dogs. Here, your can make your companion look even more magnificent.

Smithy

SmithySamir's smithy in Varnia. He possesses special alloys and repair skills that can withstand the sea's moisture. His equipment, made from materials brought across the sea, is beloved by both local fishermen and adventurers.
SmithyHarry of the Pailune Smithy is an expert in working with metals from the snowy peaks, crafting equipment that maintains its strength even in extreme cold. Weapons crafted by him are both durable and practical.
SmithyTibo's smithy in Tommaso. He crafts equipment capable of withstanding the harsh desert environment. His weapons and armor, resistant to both sandwinds and the scorching sun, have earned great trust from travelers.
SmithyJofroy's forge in Demeniss, renowned for precise craftsmanship in working solid steel. It offers restoration of worn gear and bespoke items suited to any combat style.
SmithyTurnali is a master of fire and metal at the Hernand Smithy. He can repair all kinds of weapons and armor, and if you bring the right ingredients, he'll craft equipment for you as well.
SmithyRenier of the Delesyia Smithy excels at creating innovative equipment by combining mechanical devices with metalcraft. He blends modern ideas into traditional forging techniques.

Equipment Shops

Equipment ShopOmar, a vendor who has experienced both trading and combat in the desert of Varnia. He deals only in equipment proven in the field and crafts his wares from rare materials brought across the sea.
Equipment ShopBargul, an equipment merchant in Odeck, improves his gear with new materials and designs. He offers everything from the latest trends to classic styles.
Equipment ShopA shop run by Gunter in Pailune. He selects gear capable of withstanding the harsh conditions of snowy peaks, and is popular among those seeking equipment that combines practicality with durability.
Equipment ShopA shop run by Brookner in Tommaso. He selects and sells sturdy gear suited for the desert, combining both durability and practicality.
Equipment ShopTemir, an equipment merchant in Calphade, is renowned for crafting lightweight yet powerful gear, which is especially popular among warriors who travel frequently.
Equipment ShopA shop run by Kathor in Demeniss. He is a battle-hardened expert who only sells weapons and armor he personally selects. His shop offers top-quality equipment that will satisfy both warriors and adventurers.
Equipment ShopAn equipment shop in Hernand, run by the experienced vendor Rhett. You can buy a variety of weapons and sturdy armor.
Equipment ShopLeore, an equipment merchant in Delesyia, combines complex machinery with crafting to present unique and efficient weapons and armor.
Equipment ShopAn equipment shop at Fort Warspike, run by Galdor, a vendor loyal to House Alfonso. A wide variety of weapons can be purchased here.
Equipment ShopNork, an equipment merchant in Scholastone, adds academic knowledge to traditional crafting methods. He produces sturdy yet refined equipment.

Provisioner's Shops

Provisioner's ShopProvisioner's shop in Varnia. Hadiza is a calm and reliable merchant, this is a place where you can surely find the items you need even in the midst of sandstorms.
Provisioner's ShopProvisioner's shop in Pailune. Ronnard is famous for his meticulous and kind services. It is a place where various necessities are available and a bit of friendly chatter is shared.
Provisioner's ShopProvisioner's shop in Tommaso. Caden is a discerning merchant with a keen eye for useful desert tools and rare souvenirs.
Provisioner's ShopProvisioner's shop in Calphade. Peregrine collects rare and unique goods to sell, making it the perfect place for people who enjoy new discoveries.
Provisioner's ShopProvisioner's shop in Demeniss. Kiki, a provisioner who has run his shop in for a long time, always greets customers with a bright smile. His shop is filled with new goods and a sense of warm hospitality.
Provisioner's ShopProvisioner's shop in Hernand. It is run by lazy Alden. You can purchase a variety of goods here.
Provisioner's ShopProvisioner's shop in Delesyia. Maidon greets customers with trust and sincerity, offering safe and trustworthy trades at his shop as well as a variety of goods.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA merchant from a small village in the northern area.
Street ShopA merchant from a small village in the northern area.
Street ShopA merchant from a small village in the northern area.
Street ShopA merchant from a small village in the northern area.
Street ShopA merchant from a small village in the northern area.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA vendor at a small town in Hernand. You can purchase provisions here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA merchant from a small village in Hernand.
Street ShopA small shop in the town. You can purchase goods here.
Street ShopA vendor at a small town in Hernand. You can purchase provisions here.

Groceries

Grocer's ShopA shop in Varnia, run by Khalid. It sells fresh produce infused with the desert sun, attracting both travelers and locals. Even ordinary dishes spread a special aroma when prepared with those unique ingredients.
Grocer's ShopA shop run by a grocer named Varis. It sells ingredients cultivated by the clear water and fresh air of Pailune's snowy peaks, delivering the deep flavors created by this environment.
Grocer's ShopGrocer Rowan's shop. He welcomes customers with carefully selected ingredients and recommends dishes that uses the day's fresh harvest.
Grocer's ShopSolham, the shop's owner, sources grains and vegetables from the verdant fields of Calphade. He is the go-to merchant for customers who seek meals made with care.
Grocer's ShopA grocery store run by Palgar, famous for sweet and fragrant vegetables and fruits grown under the abundant sunshine of Demeniss. Many customers travel from afar to visit.
Grocer's ShopFresh groceries produced in Hernand are sold here. You can cook a variety of meals using the ingredients from this place.
Grocer's ShopA shop that sells a variety of fresh ingredients from around the world and exotic food, displaying the creative cooking culture of Delesyia.
Produce ShopA merchant who sells fresh products from cultivators and ranchers.
Produce ShopA merchant who sells fresh products from cultivators and ranchers.
Produce ShopA merchant who sells fresh products from cultivators and ranchers.
Wholesale Grocer's ShopThe generous wholesale grocer, who supplies the town's food, offers a much wider and richer selection of ingredients than any ordinary grocer.

Tailor's Shops

Tailor's ShopNora's shop in Varnia, known for its rare fabrics and unique designs. A single outfit from this shop can make a strong impression.
Tailor's ShopLola's tailor's shop in Pailune, offering outfits with exotic patterns and unique tailoring. It's a beloved spot for adventurers and artists alike.
Tailor's ShopBea's tailor's shop in Tommaso, beloved for many years, offers clothing where vintage beauty and sophistication coexist. Only high-quality fabrics are used.
Tailor's ShopA clothing shop run by Adrina in the heart of Calphade, famous for luxurious fabrics and exquisite tailoring. Her garments lend an air of nobility and enhance the wearer's elegance.
Tailor's ShopOlanelle's tailor's shop in Demeniss. She uses her keen eyes for trends and suggests outfits of her delicate touch that suit her customers. You can buy sophisticated clothing from her.
Tailor's ShopA long-established tailor shop in Hernand, run by Tina. Here you can buy high-quality outfits.
Tailor's ShopMartina's tailor's shop in Delesyia. It is renowned for its flawless finishing and great quality. If you're looking for clothing that combines sophistication with durability, you've come to the right place.

Constabularies

ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.
ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.
ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.
ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.
ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.
ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.
ConstabularyThe town guard's headquarters for maintaining order. Outlaws are swiftly processed here and brought to justice.

Butchery

ButcheryA butchery in Pailune selling high-quality meat and poultry.
ButcheryA butchery in Demeniss selling high-quality meat and poultry.
ButcheryA butchery in the southern region of Hernand selling high-quality meat and poultry.
ButcheryA butchery in Delesyia selling high-quality meat and poultry.

Saddlery

SaddleryZara of Varnia crafts harnesses that combine elegance and practicality, loved by both nobles and adventurers.
SaddleryA saddlery run by Eldred, who crafts sturdy tack in Pailune and insists on using materials and skills that ensure horses' safety even in harsh environments.
SaddleryA saddlery in Tommaso run by Alina. She crafts special tack that can withstand even the fiercest sandblast, supporting travelers on their journeys.
SaddleryA shop run by Driana in Calphade, who is a trusted merchant among knights preparing for combat and specializes in sturdy horse gear that protects mounts on the battlefield.
SaddleryAnnabella, a saddler of Hernand offers meticulously crafted tack that ensures both your horse's comfort and your satisfaction.
SaddleryBruna is a renowned artisan in Equinsher, known for crafting stable gear that highlights the quality of leather, combining durability with sophisticated design.

Stables

StableA stable in Varnia, run by Faisal. It boasts Varnia's unique horse training methods, infused with the scent of the sea.
StableA stable in Pailune, run by Bronton. It is famous for safely raising and caring for horses even in the snowy mountains.
StableA stable in Tommaso, run by Sora. Skilled at raising horses adapted to strong sunlight and desert environments.
StableA stable in Calphade, run by Oswin. He values trust and raises strong horses for adventurers.
StableA stable in Hernand, run by Merton. Well-trained horses and special mounted training are offered here.

Fishing Shops

Fishing ShopHaverford, a tackle vendor in Crimson Desert, keeps his shop stocked with fresh fish even under the relentless desert heat.
Fishing ShopAlric, a tackle vendor in Pailune, keeps a stock of fish and equipment sourced directly from the nearby waters.
Fishing ShopAlfric, a tackle vendor in Pailune, stocks his shop daily with fresh fish raised at a nearby fish farm.
Fishing ShopHailard, a tackle vendor in Hernand, has earned the trust of his customers through kindness and consideration.
Fishing ShopPerrin, a tackle vendor in Delesyia, offers customers special and freshly caught fish.
Fishing ShopFinley, a tackle vendor in Hernand, has been selling quality fishing rods and fish for many years.
Fishing ShopBartolo, a tackle vendor in Hernand, sells gear perfectly suited for the nearby fishing spots, guaranteeing both quality and performance.

Witch's Lairs

Witch's LairThe home of Sylvia, the novice witch, hidden deep within a cave in Hernand. Rumors suggest that one can enhance equipment or obtain rare items in front of a deep-rooted tree in the cave.
Witch's LairElowen the Witch's home, nestled deep within a forest in Hernand. Rumors say that it's possible to enhance gear and acquire rare items inside her flower-filled cabin.
Witch's LairLyselia the Witch's home, located near Jijeong Temple in southern Demeniss. Rumors say that it's possible to enhance gear and acquire rare items inside the hidden cave.

Dyehouses

DyehouseA dyehouse in Varnia, run by Alton. You can dye all manner of equipment in beautiful colors.
DyehouseA dyehouse run by Laurick. You can dye your weapons and armor in beautiful colors.
DyehouseA dyehouse in Tommaso, run by Cormac. You can dye all manner of equipment in beautiful colors.
DyehouseA dyehouse run by Lauendell. You can dye your weapons and armor in beautiful colors.
DyehouseA dyehouse run by Linus. You can dye your weapons and armor in beautiful colors.
DyehouseA dyehouse in Delesyia Town, run by Castiel. You can dye all manner of equipment in beautiful colors.
DyehouseA dyehouse run by Devin. He uses special dyes and secret techniques to beautifully color armors, making the wearer stand out wherever they go.

Research Institutes

Research InstituteGrandige, the Research director who leads the Delesyian Institute. He is known for harmoniously blending tradition with academic research.
Research InstituteStonefell, the research director of the Gorthak Ironworks. He explores the properties of iron and fire to discover new possibilities.
Research InstituteGrunvar, the Research director at the Scholastone Institute in Hernand. With extensive knowledge and sharp insight, he leads academic pursuits.
Research InstituteLumiel, the Research director of Pororin who loves experiments and discoveries. She is always full of ideas and passion.

Back Alley Shops

Back Alley ShopSkeint, a smuggler who operates secretly out of the port of Varnia, always carries goods that fetch a good price.
Back Alley ShopCraig, a smuggler lurking in the shadows of Odeck, dealing in goods whose origins are always questionable.
Back Alley ShopRandolph, a smuggler who brings goods into Pailune through secret routes. His bag is always filled with rare items.
Back Alley ShopVex, a smuggler who vanishes and reappears in Tommaso like a shadow, delivering needed items at unexpected moments.
Back Alley ShopThrak, a smuggler who continues his trade in the back alleys of Calphade, with fearless deals that are popular among adventurers.
Back Alley ShopGrimrak, a smuggler with a hideout in Hernand, known for his persistence in closing deals even under unfavorable conditions.
Back Alley ShopSlynk, a smuggler who swiftly slips in and out of Delesyia Castle, providing rare goods in times of crisis.
Back Alley ShopGrisle, a smuggler who moves like a shadow near St. Halssius's House of Healing. He appears when least expected, offering valuable goods.

Trade Goods Black Markets

Trade Goods Black MarketA black market for trade goods run by Serge of the Goldleaf Merchant Guild. From priceless treasures to goods that are hard to get rid of, everything is up for trade.
Trade Goods Black MarketA black market for trade goods secretly run by the Goldleaf Merchant Guild. It is a popular spot for secret trades among adventurers.
Trade Goods Black MarketA black market for trade goods run by Burke of the Goldleaf Merchant Guild. He offers a variety of unique goods that are very rare to find.
Trade Goods Black MarketA black market for trade goods run by Darroch of the Goldleaf Merchant Guild. From priceless treasures to goods that are hard to get rid of, everything is up for trade.
Trade Goods Black MarketA black market for trade goods secretly operated by the Goldleaf Merchants. Rare items that are difficult to reveal to the world can be discreetly traded here.

Wagon Black Markets

Wagon Black MarketRumor has it that near Muiquun, someone takes wagons of questionable origin off your hands.
Wagon Black MarketRumor has it that Berna near Hayscent Farm takes wagons of questionable origin off your hands.
Wagon Black MarketRumor has it that Milford at Timberturner Wainwright takes care of wagons of unknown origin.

Livestock Black Markets

Livestock Black MarketThere are rumors that if you visit Baldwin in Pailune, he'll take care of livestock of unknown origin for you.
Livestock Black MarketRumor has it that Philip in Tommaso takes livestock of questionable origin off people's hands.
Livestock Black MarketRumor has it that Edmond in Hernand takes livestock of questionable origin off your hands.

Arm Wrestling

Arm Wrestling
Arm Wrestling
Arm WrestlingArm wrestling, where victory hinges on a sudden surge of strength. There is only one goal - Pin down your opponent's hand completely. Related quests: Where Rumors Gather.

Rock, Paper, Scissors

Rock, Paper, Scissors
Rock, Paper, ScissorsIn a corner of the village, a child searches for a Rock, Paper, Scissors opponent. Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. Win two out of three rounds to claim victory.
Rock, Paper, Scissors

All-Out Duel

All-Out Duel

Horse Racing

Horse RacingA race that cuts through the wind. The only goal is to be the first to reach the finish line. Dashing on horseback, wind and dust swirl together, and a single moment's judgment decides the outcome.
Horse Racing

Archery Contest

Archery ContestWho is the greatest archer? This archery contest honors Windfeather, also known as Hawkeye, the finest archer Pywel has ever seen. A test of keen sight and swift hands, contestants shoot arrows at the target, aiming to be the first to land ten hits. When the final arrow strikes the mark, a true champion is born. Related quests: Skilled in Archery.

Spires

Gate to AdvancementA spire located atop Mount Benus. Standing atop the peak, where all neighboring nations are visible, is a unique spire built by Marni. Constructed to showcase his genius to the world, the spire is a physical manifestation of Marni's own confidence. Unlike other spires, he chose to name it as a "Gate," a decision that offers a glimpse into Marni's distinctive personality.
Jijeong Temple PagodaA spire located atop the Morning Mist Peaks. While the structure itself is not particularly tall compared to others, it possesses a presence that remains unrivaled. Its mysterious and alien construction evokes a sense of stability and comfort, yet commands a profound feeling of reverence.
Spire of ClockworkA spire located atop Breezeblown Knoll. From its summit, one can gaze upon the Elemore Estate, the Musket Military Base, the Crimson Desert, and the Republic of Delesyia. In ancient times, someone built this spire to take in the beauty of the land at a single glance.
Spire of FrostA spire located within the Eye of Ice. While the Eye of Ice itself is profoundly alien, this tower-radiating a piercing, frigid aura-only heightens the sense of displacement. It is said that no soul ever treads upon the spiral stairs that wind toward the summit, both inside and out.
Spire of InsightA spire located in the Steel Mountains. It holds not gold or jewels you can grasp, but a trove of knowledge whose value never fades with time. Its creator intended for this wisdom to be shared by many, yet it is said that, sadly, few truly understand the importance of intellect.
Spire of Ringing TruthA spire located in Skoghorn. From its summit, one can gaze upon Skoghorn, the Argent Peaks, Calphade, and Five-Finger Mountain. Built atop snowy peaks and battered by icy winds, the spire still stands proud and unbroken.
Spire of SoaringA spire located in the Byron Estate. From its summit, one can gaze upon the Byron Estate, northern Demeniss, the Musket Military Base, and the Crimson Desert. It is said that in ages past, someone sought enlightenment by climbing and descending this spire. Related quests: Toward the Nest.
Spire of the StarsA spire located within the Scholastone Institute. From the summit, one can gaze upon the Scholastone Institute, Kharonso, Calphade, and Hernand. Legend claims it was built long ago by the ancestors of trolls. Related quests: Spire of the Stars.
Spire of the SunA spire located in the Crimson Desert. From its summit, one can gaze upon the Crimson Desert, Demeniss, the Musket Military Base, and Urdavah. Once it shone in splendor, but now the sandstorms have worn away its glory, leaving only faded memories of the past.

Greymane Shrines

Beardtree ShrineA shrine where the Greymanes exchange information. Located in the Beardtree Hills of northern Delesyia. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Crimson Wall ShrineA shrine where the Greymanes exchange information. Located at the Crimson Wall in the southern Crimson Desert. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Deepfog Basin ShrineA shrine where the Greymanes exchange information. Located in the Deepfog Basin of Calphade. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Kingshield Mountains Northern ShrineA shrine where the Greymanes exchange information. Located north of the Kingshield Mountains in northern Demeniss. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Kingshield Mountains Southern ShrineA shrine where the Greymanes exchange information. Located south of the Kingshield Mountains on the northwestern outskirts of Demeniss. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Lake Mistveil ShrineA shrine where the Greymanes exchange information. Located at the lake near Odeck in northern Pailune. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Nas River ShrineA shrine where the Greymanes exchange information. Located along the Nas River in central Hernand. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Rainforest ShrineA shrine where the Greymanes exchange information. Located in the rainforest of the southern Crimson Desert. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Riverbed Terrace ShrineA shrine where the Greymanes exchange information. Located at the Riverbed Terrace on the outskirts of centrel Demeniss. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Shadow's Slope ShrineA shrine where the Greymanes exchange information. Located in the Shadow's Slope of eastern Demeniss. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Silver Wolf Mountain ShrineA shrine where the Greymanes exchange information. Located at Silver Wolf Mountain in northern Hernand. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.
Sunrise Plains ShrineA shrine where the Greymanes exchange information. Located at Sunrise Plains in southern Hernand. This ordinary-looking shrine, easily overlooked by passersby, was apparently once used by the Greymanes to relay information, but its purpose is now unclear.

Sanctums

Sanctum of ExpiationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The First Edict declares: "Let those who deny that liberation is attained through suffering expiate for the weakness of their faith."
Sanctum of AbsolutionA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Second Edict declares: "Believe that only by accepting death within the embrace of a deacon may irreverence be absolved."
Sanctum of TemperanceA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Third Edict declares: "Restrain all things to reach the Void through eternal silence. Yield not to even the strongest temptation."
Sanctum of BenedictionA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Fourth Edict declares: "Let only those who embrace suffering and seek to draw nearer to liberation be granted benediction."
Sanctum of AtonementA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Fifth Edict declares: "Let those who seek true atonement endure the punishment befitting their sins."
Sanctum of DeliveranceA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Sixth Edict declares: "Place no faith in the promises of false deliverance uttered by those who treat Darkness lightly."
Sanctum of PenitenceA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Seventh Edict declares: "Should the thought of abandoning your faith arise, repent at once and purify your heart."
Sanctum of SolaceA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Eighth Edict declares: "Seek solace within absolute Darkness, and you shall taste the sweet agony it bestows."
Sanctum of ExaltationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Ninth Edict declares: “Exalt the Darkness with all your strength each night."
Sanctum of RenunciationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Tenth Edict declares: "Let the one who renounce what is most cherished receive the grace of Darkness."
Sanctum of RevelationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Eleventh Edict declares: "Become one with the Darkness, and the One shall reveal themselves."
Sanctum of DevotionA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Twelfth Edict declares: "Lessen the hours of sleep, and let every waking moment be devoted deeply to Antumbra."
Sanctum of MortificationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Thirteenth Edict declares: "Only through flesh-searing pain and physical mortification may the soul be reborn."
Sanctum of VenerationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Fourteenth Edict declares: “Venerate the Darkness. Within its silent and profound shadow lies the essence of all creation."
Sanctum of FaithA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Fifteenth Edict declares: "Embrace the Darkness with unwavering faith. For true faith is born within the shadows."
Sanctum of OblationA place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Sixteenth Edict declares: "Place no trust in fleeting salvation. Yearn for deliverance as an oblation to the eternal Darkness."

Caves

Anvil Hill CaveA cave on the cliffs of Anvil Hill. Inside, accessible only by breaking rocks, lies an ancient gold mining site beside a mural of human figures. The painting and the ore vein suggest this was once a place of ritual as well as mining.
Anvil Hill Stoneback Crab CaveA cave that pierces the heart of Anvil Hill. Descending to the floor of this vertical shaft reveals a mystical space bearing the unmistakable traces of ages past.
Arehaza CaveA cave nestled among the rocks near the Red River. Though the entrance is narrow and the interior cramped, it once served as a secret sanctuary where explorers could catch their breath away from the local wildlife. If you are lucky, you might still find objects left behind by those who sought refuge here.
Blade CaveA cave hidden behind the waterfall of Fort Warspike. While the interior is shallow, the gentle sound of the water and the cool air make it a pleasant enough spot to catch your breath.
Border's EndA canyon located near the border of the Demenissian and Hernandian Territories. It is notorious for its steep and rugged terrain, where a single misstep can prove fatal. Yet, on the meadows just above the cliffs, cattle can often be seen grazing peacefully, seemingly indifferent to the precarious drop behind them.
Cliffside Gold MineA gold mine nestled within the valley of the Crimson Mountains. Following the traces of gold embedded at the valley entrance will lead you to the discovery of the main vein.
Cloudmist CaveA cave hidden behind the waterfall in Duskwood. Tiny drips fall from the ceiling, dampening the walls. The cool sound of the waterfall softly fills the space, creating a pleasant sense of life even within the darkness.
Dawn CaveA cave hidden behind a waterfall on the Mountain of Frozen Souls. At daybreak, the morning sun pierces through the heavy torrents, shattering into brilliant glints against the gentle spray. This interplay of water and light carries the essence of dawnrise to the deepest reaches of the cave.
Desert Lake Gold MineA gold mine situated on the shore of a desert lake. Sunlight reflecting on the water makes the gold gleam with a dazzling brilliance.
Echoing TunnelA cave hidden behind the Precipice of Echoes. Upon entering, the sound of dripping water and footsteps strike the walls and ceiling, rebounding from every direction. As the echoes layer upon one another, a strange energy lingers, making it feel as though the entire cave reacts to even the slightest movement.
Frostclaw CaveA small cave hidden behind the waterfall of Everfrost. Tucked away between claw-like cliffs, it is known as a place only the strong can reach.
FrostholdThe administrative office of a labor camp where criminals were once sent. Once a facility for monitoring and controlling prisoners, it now lies in utter destruction.
Gale of Judgment CaveA cave hidden behind the waterfall of the Denn River. Fierce gusts of wind whistling through narrow fissures echo like the voice of judgment itself. The sound of the wind, heavy as it flows along the undulating walls, weighs down the heart of any invader.
Guardian's CaveA cave hidden behind the Benus River Waterfall. A massive rock stands guard at the entrance, as if determined to shield the interior from prying eyes.
Heart of the SaintA cave hidden behind the Three Saints' Falls. Although blocked by a solid, silvery rock, a faint, cool wind seeping from the edges of the boulder suggests that a vast hidden space lies beyond.
Hernand Highlands CaveA natural cave nestled beneath the cliffs of Hernand Highlands. Because the cliffs are so deep and steep, few suspect a cave exists below. Travelers should be especially wary, as bandits are always lying in wait to ambush those who come to look around the area.
Hidden CaveA mysterious cave hidden between the cliffs. A door that remains shut to the unworthy blocks the path inside. Speculation is rife that a legendary master may be hiding behind its sealed entrance.
Jijeong GrottoFaction: Jijeong School A small grotto behind Jijeong Temple. An exquisite statue is enshrined deep within, where a subtle scent of incense and a mystical aura instill a sense of reverence in all who visit.
Lunar Spirit GrottoA cave hidden behind the waterfall of the Denn River. Long-standing rumors claim spirits dwell here, though no one has ever actually seen them. However, the crisp air and peculiar silence felt when moonlight seeps in create a mystical illusion, as if some unseen presence is lingering.
Mistshard CaveA cave hidden behind the waterfall in the Smoking Lands. A massive rock blocks the cave entrance. Through the hazy air, occasional glints of gold spark curiosity about what lies beyond.
Morning Mist CaveA natural cave located within the Morning Mist Peaks. It is also known as the Cave of Enlightenment, named after the local monks who were said to have achieved enlightenment while meditating there.
Nightstorm CaveA cave hidden behind the waterfall of Haunted Hill. At night, the roar of the water and the wind combine to create a storm-like resonance. These violent sounds spreading through the darkness reach deep into the cave, echoing like the very heartbeat of the earth.
Sacred Beast's CaveA cave hidden behind the Red River Waterfall. The deep resonance of the crashing torrent echoes like the cries of a legendary sacred beast. These grand vibrations ripple along the inner walls, creating an air of intimidation that warns all who dare to enter.
Sandpeak Gold MineA gold mine located in Sandpeak. Gold glimmers from within the shadows of the rock.
Second-Finger CaveThe second cave of Five-Finger Mountain. Veins of shimmering gold are hidden within its deep shadows, drawing many to search for them. However, as if concealed from prying eyes, finding its entrance is close to impossible.
Shadow's Whisper CaveA cave found within a crevice beneath the Three Saints' Falls. <br/>Some say it is merely the sound of wind, others claim it is the cry of wild beasts, but most believe it is the voice of a dark presence calling out from within. Because of the eerie, whispering echoes, rumors persist that a witch dwells there.
Shadowheart GrottoA cave hidden behind the waterfall in Duskwood. In its shallow depths, the sound of water gently echoes, as if the shadow's heart is beating amidst the stillness.
Silver Wolf CaveA natural cave located within Silver Wolf Mountain. Along the cliffs at the foot of the mountain lies a spot that hints at the presence of a gold mine. Upon finding and entering the cave, swarms of bats take flight from every direction. Venturing deeper, a captivating golden glint envelops the entire cavern.
Snowwind CaveA cave hidden behind the waterfall near Vannstein Lake. A frigid wind carries heavy snow through the cave, filling the air as if winter itself was breathing deep within the stone.
Specter's HideoutA large cave south of Hernand that shows traces of past human habitation. Its vast interior is frequently occupied and used by bandits. All around are signs of animals taken from villagers, confined and butchered, with marks of the grisly work left scattered throughout. Related quests: Secrets Hidden in the Dark.
Starlight Storm CaveA cave hidden behind the waterfall of Everfrost. The falling droplets reflect light, creating a scene reminiscent of a cascading starry sky. Within the quiet darkness, these flickering glimmers fill the cave with a sense of calm mystery.
Venomblade GrottoA cave hidden behind the Red River Waterfall. The crashing waves catch the light, flashing like sharp silver shards. A chilling aura seeps through the brilliance, creating a palpable tension as if an invisible poison is slowly consuming the air.
Warrior's Soul CaveA cave hidden behind the waterfall of the Denn River. Long ago, it served as a sanctuary where warriors would catch their breath between battles. Now, only the sound of dripping water remains in the silence, as if their lingering breaths have seeped into the rocks and the ripples.
Well of Tragedy GrottoA cave hidden behind the waterfall of the Denn River. Legend has it that this place once bore witness to someone's final moments. Perhaps that is why the constant sound of rushing water feels so mournful, like a whispered elegy for a departed soul.
Whispering GrottoA cave hidden behind the waterfall across from Senia. The sound of the wind whistling through narrow crevices mingles with the steady rush of the water, creating a strange sense of serenity. This tranquil atmosphere, reminiscent of a soft whisper, makes one wish to linger here forever rather than leave.

Bonfires

Bonfire
Bonfire