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Switches, DOOM: The Dark Ages Points of interest

This collection includes every marker from the Switches category of points of interest in DOOM: The Dark Ages, all placed on interactive maps created specifically for the game.

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - Hebeth

SwitchSwitch (Hebeth #1)

On the upper level. Unlocks the door it is located next to.

Switch (Hebeth #1)

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SwitchSwitch (Hebeth #2)

Unlocks the gate it is located next to, and another gate behind which there is a way to the higher level.

Switch (Hebeth #2)

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SwitchValve (Hebeth)

Turn it to get access to the Secret Area (Hebeth #6).

Valve (Hebeth)

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All known locations on the map - Sentinel Barracks

SwitchPressure Plate (Sentinel Barracks #1)

On the upper floor. Stand on it, then throw the shield saw to shatter the Metal Lock (Sentinel Barracks).

Pressure Plate (Sentinel Barracks #1)

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SwitchPressure Plate (Sentinel Barracks #2)

Use the Shield Recall Jump (Sentinel Barracks #3) and then push the crate which will stop on the plate, pressing it permanently.

Pressure Plate (Sentinel Barracks #2)

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SwitchSwitch (Sentinel Barracks)

Unlocks the door it is located next to.

Switch (Sentinel Barracks)

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All known locations on the map - The Holy City of Aratum

SwitchPressure Plate (The Holy City of Aratum #1)

Pressure Plate (The Holy City of Aratum #1)

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SwitchPressure Plate (The Holy City of Aratum #2)

When you press this platform, the Metal Lock (The Holy City of Aratum #2) will be revealed.

Pressure Plate (The Holy City of Aratum #2)

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SwitchValve (The Holy City of Aratum)

Dive into the water tank and turn this valve to drain the water.

Valve (The Holy City of Aratum)

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All known locations on the map - Siege - Part 1

SwitchEnergy Node (Siege - Part 1 #1)

Energy Node (Siege - Part 1 #1)

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SwitchEnergy Node (Siege - Part 1 #2)

Energy Node (Siege - Part 1 #2)

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SwitchEnergy Node (Siege - Part 1 #3)

Energy Node (Siege - Part 1 #3)

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SwitchEnergy Node (Siege - Part 1 #4)

Energy Node (Siege - Part 1 #4)

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SwitchEnergy Node (Siege - Part 1 #5)

Energy Node (Siege - Part 1 #5)

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SwitchLever (Siege - Part 1 #1)

Lever (Siege - Part 1 #1)

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SwitchLever (Siege - Part 1 #2)

Lever (Siege - Part 1 #2)

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SwitchPressure Plate (Siege - Part 1 #1)

Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.

Pressure Plate (Siege - Part 1 #1)

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SwitchPressure Plate (Siege - Part 1 #2)

Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.

Pressure Plate (Siege - Part 1 #2)

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SwitchPressure Plate (Siege - Part 1 #3)

Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.

Pressure Plate (Siege - Part 1 #3)

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SwitchSwitch (Siege - Part 1 #1)

This switch will lower the cage containing the Ruby (Siege - Part 1 #2).

Switch (Siege - Part 1 #1)

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SwitchSwitch (Siege - Part 1 #2)

Opens the gate through which you can leave the underground.

Switch (Siege - Part 1 #2)

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SwitchSwitch (Siege - Part 1 #3)

Switch (Siege - Part 1 #3)

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SwitchSwitch (Siege - Part 1 #4)

It activates the launch pad that will take you to the upper level.

Switch (Siege - Part 1 #4)

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All known locations on the map - Siege - Part 2

SwitchSwitch (Siege - Part 2)

Switch (Siege - Part 2)

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All known locations on the map - Abyssal Forest

SwitchEnergy Node (Abyssal Forest)

Energy Node (Abyssal Forest)

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All known locations on the map - Ancestral Forge

SwitchCrane Switch (Ancestral Forge)

Use it to drop Life Sigil (Ancestral Forge #2) to the ground.

Crane Switch (Ancestral Forge)

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SwitchEnergy Node (Ancestral Forge #1)

Energy Node (Ancestral Forge #1)

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SwitchEnergy Node (Ancestral Forge #2)

Energy Node (Ancestral Forge #2)

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SwitchPower Core Switch #1

One of the three switches that activate the Ancestral Heart.

Power Core Switch #1

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SwitchPower Core Switch #2

One of the three switches that activate the Ancestral Heart.

Power Core Switch #2

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SwitchPower Core Switch #3

One of the three switches that activate the Ancestral Heart.

Power Core Switch #3

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All known locations on the map - Sentinel Command Station

SwitchSwitch (Sentinel Command Station #1)

Switch (Sentinel Command Station #1)

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SwitchSwitch (Sentinel Command Station #2)

Switch (Sentinel Command Station #2)

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SwitchSwitch (Sentinel Command Station #3)

It opens the gate through which you can proceed.

Switch (Sentinel Command Station #3)

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SwitchSwitch (Sentinel Command Station #4)

Opens the entrance to the ventilation duct through which you can proceed further.

Switch (Sentinel Command Station #4)

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SwitchSwitch (Sentinel Command Station #5)

Switch (Sentinel Command Station #5)

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All known locations on the map - Spire of Nerathul

SwitchLever (Spire of Nerathul)

Pull this lever to lower the water level and access the Stasis Emitter #2.

Lever (Spire of Nerathul)

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SwitchPressure Plate (Spire of Nerathul)

Drop the crate hanging above it onto this plate. This will grant you an access to the Launch Pad and Secret Area (Spire of Nerathul #7).

Pressure Plate (Spire of Nerathul)

Pressure Plate (Spire of Nerathul)

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SwitchSwitch (Spire of Nerathul)

Use the switch to lower the water level.

Switch (Spire of Nerathul)

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All known locations on the map - City of Ry'uul

SwitchCosmic Eye (City of Ry'uul #1)

Cosmic Eye (City of Ry'uul #1)

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SwitchCosmic Eye (City of Ry'uul #2)

Cosmic Eye (City of Ry'uul #2)

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SwitchCosmic Eye (City of Ry'uul #3)

Cosmic Eye (City of Ry'uul #3)

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SwitchEnergy Node (City of Ry'uul #1)

Energy Node (City of Ry'uul #1)

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SwitchEnergy Node (City of Ry'uul #2)

Energy Node (City of Ry'uul #2)

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SwitchEnergy Node (City of Ry'uul #3)

Activates the launch pad that will allow you to reach the higher level.

Energy Node (City of Ry'uul #3)

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SwitchSwitch (City of Ry'uul #1)

Activates the launch pad that will allow you to get to the Secret Area (City of Ry'uul #2).

Switch (City of Ry'uul #1)

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All known locations on the map - The Kar'Thul Marshes

SwitchEnergy Node (The Kar'Thul Marshes #1)

Energy Node (The Kar'Thul Marshes #1)

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SwitchEnergy Node (The Kar'Thul Marshes #2)

Energy Node (The Kar'Thul Marshes #2)

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SwitchPressure Plate (The Kar'Thul Marshes #1)

Pressure Plate (The Kar'Thul Marshes #1)

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All known locations on the map - Temple of Lomarith

SwitchCosmic Eye (Temple of Lomarith #1)

Cosmic Eye (Temple of Lomarith #1)

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SwitchCosmic Eye (Temple of Lomarith #2)

Available once you move the box with the Cacodemon Hybrid toy.

Cosmic Eye (Temple of Lomarith #2)

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SwitchCosmic Eye (Temple of Lomarith #3)

Cosmic Eye (Temple of Lomarith #3)

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SwitchEnergy Node (Temple of Lomarith #1)

Energy Node (Temple of Lomarith #1)

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All known locations on the map - Belly of the Beast

SwitchEnergy Node (Belly of the Beast #1)

Energy Node (Belly of the Beast #1)

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SwitchEnergy Node (Belly of the Beast #2)

Energy Node (Belly of the Beast #2)

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SwitchEnergy Node (Belly of the Beast #3)

Energy Node (Belly of the Beast #3)

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SwitchEnergy Node (Belly of the Beast #4)

Energy Node (Belly of the Beast #4)

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All known locations on the map - Harbor of Souls

SwitchEnergy Node (Harbor of Souls #1)

Energy Node (Harbor of Souls #1)

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SwitchEnergy Node (Harbor of Souls #2)

Energy Node (Harbor of Souls #2)

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SwitchPressure Plate (Harbor of Souls #1)

Pressure Plate (Harbor of Souls #1)

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SwitchSwitch (Harbor of Souls #1)

Switch (Harbor of Souls #1)

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SwitchSwitch (Harbor of Souls #2)

Switch (Harbor of Souls #2)

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All known locations on the map - Resurrection

SwitchEnergy Node (Resurrection #1)

Use it to open the grate. To be able to do this, you must first interact with the Switch (Resurrection #1).

Energy Node (Resurrection #1)

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SwitchEnergy Node (Resurrection #2)

Energy Node (Resurrection #2)

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SwitchEnergy Node (Resurrection #3)

This will become available when you interact with the Switch (Resurrection #3).

Energy Node (Resurrection #3)

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SwitchSwitch (Resurrection #1)

Switch (Resurrection #1)

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SwitchSwitch (Resurrection #2)

Interact with it to open the hatch of the Secret Area (Resurrection #6).

Switch (Resurrection #2)

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SwitchSwitch (Resurrection #3)

Switch (Resurrection #3)

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SwitchSwitch (Resurrection #4)

Switch (Resurrection #4)

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SwitchValve (Resurrection #1)

Turn it to fill the room with water, which will open the way forward.

Valve (Resurrection #1)

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SwitchValve (Resurrection)

Valve (Resurrection)

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All known locations on the map - Reckoning

SwitchEnergy Node (Reckoning #1)

Energy Node (Reckoning #1)

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SwitchEnergy Node (Reckoning #2)

Energy Node (Reckoning #2)

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SwitchEnergy Node (Reckoning #3)

Energy Node (Reckoning #3)

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SwitchEnergy Node (Reckoning #4)

Energy Node (Reckoning #4)

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SwitchLever (Reckoning #1)

Lever (Reckoning #1)

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SwitchPressure Plate (Reckoning #1)

Pressure Plate (Reckoning #1)

Pressure Plate (Reckoning #1)

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SwitchPressure Plate (Reckoning #2)

Pressure Plate (Reckoning #2)

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SwitchSwitch (Reckoning #1)

Use it to unlock the Locked Gate (Story).

Switch (Reckoning #1)

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