Welcome to guides4gamers.com

Sentinel Barracks, DOOM: The Dark Ages Map

An interactive map for the Sentinel Barracks in Doom: The Dark Ages. It details the locations of various collectibles and secrets in this level, which is the fourth chapter of the game. The map highlights 6 Secret Areas, 212 Gold, 2 Rubies, 1 Demonic Essence - Armor, and 3 Collectibles (1 Codex Entry, 1 Collectible Toy, and 1 Weapon Skin). Additional elements include Weapons, Life Sigils, Sentinel Shrines, Leader, Large & Small Encounters, Points of No Return, and other. The map serves as a guide for players aiming for 100% completion by tracking these items and providing a visual reference for navigation through the Sentinel Barracks, a stronghold filled with enemies and challenges.

With the transdimensional barrier destroyed, King Novik awaits Prince Ahzrak's next move.

Challenges

Sentinel Barracks

Sentinel Barracks - Map Markers Summary

Starting Point x1, Secret Areas x6, Codex Entry x1, Collectible Toy x1, Weapon Skin x1, Arsenal x2, Life Sigils x2, Sentinel Shrines x2, Demonic Essence x1, Rubies x2, Gold x212, Switches x3, Metal Lock x1, Shield Recall Jumps x4, Cultist Circle x1, Demonic Leader x1, Encounters (Large) x2, Encounters (Small) x4, Mission Objective x1, Points of No Return x4

Legend / Points of interest

The following legend of Sentinel Barracks interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point Starting Point (Chapter 4) The place where you start the game at the beginning of Chapter 4.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area Secret Area (Sentinel Barracks #1) Use the shield charge to break through the wooden barrier.
Icon of Secret Area Secret Area (Sentinel Barracks #2) To get here start at Shield Recall Jump (Sentinel Barracks #2).
Icon of Secret Area Secret Area (Sentinel Barracks #3) Use the Switch (Sentinel Barracks) to unlock the door, then find your way to the upper level.
Icon of Secret Area Secret Area (Sentinel Barracks #4) To reach this hidden place, jump from the cliff over the abyss onto the rock ledge below.
Icon of Secret Area Secret Area (Sentinel Barracks #5) Jump over the gap in the bridge, then turn around and jump onto the platform below.
Icon of Secret Area Secret Area (Sentinel Barracks #6) Climb the stairs to the plaza above.

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Codex Entry Sentinel Barracks Sentinel Barracks Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Collectible Toy Hell Knight Sentinel Barracks Collectible. In the Secret Area (Sentinel Barracks #1).

Weapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Skin Accelerator: Nightmare Sentinel Barracks Collectible. It's in the Secret Area (Sentinel Barracks #6).

Arsenal

The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.

Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.

Icon of Arsenal Impaler Class: Rail Spike. The Impaler is a precision weapon that delivers high damage with a slow rate of fire. Headshots will deal significant bonus damage.
Icon of Arsenal Pulverizer Class: Skullcrusher. The Pulverizer throws shards of bone in a wide arc. It can damage several demons at once, making it effective agains groups.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil Life Sigil (Sentinel Barracks #1) In the Secret Area (Sentinel Barracks #3).
Icon of Life Sigil Life Sigil (Sentinel Barracks #2) In the Secret Area (Sentinel Barracks #4).

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine Sentinel Shrine (Sentinel Barracks #1)
Icon of Sentinel Shrine Sentinel Shrine (Sentinel Barracks #2)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence Demonic Essence - Armor #1 Maximum Armor +10. It drops from the Leader (Sentinel Barracks).

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby Ruby (Sentinel Barracks #1) At the lowest level.
Icon of Ruby Ruby (Sentinel Barracks #2) In the Secret Area (Sentinel Barracks #5).

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4) At the top level.
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (9)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50) In the Secret Area (Sentinel Barracks #2).
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch Pressure Plate (Sentinel Barracks #1) On the upper floor. Stand on it, then throw the shield saw to shatter the Metal Lock (Sentinel Barracks).
Icon of Switch Pressure Plate (Sentinel Barracks #2) Use the Shield Recall Jump (Sentinel Barracks #3) and then push the crate which will stop on the plate, pressing it permanently.
Icon of Switch Switch (Sentinel Barracks) Unlocks the door it is located next to.

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock Metal Lock (Sentinel Barracks) On the upper floor. Stand on the Pressure Plate (Sentinel Barracks #1) to reveal it.

Shield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump Shield Recall Jump (Sentinel Barracks #1)
Icon of Shield Recall Jump Shield Recall Jump (Sentinel Barracks #2)
Icon of Shield Recall Jump Shield Recall Jump (Sentinel Barracks #3)
Icon of Shield Recall Jump Shield Recall Jump (Sentinel Barracks #4)

Cultist Circles

Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.

Icon of Cultist Circle Cultist Circle (Sentinel Barracks)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Encounter Leader (Sentinel Barracks) Kill the demons until their leader shows up. This leader drops: Demonic Essence - Armor #1.

Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Large Encounter (Sentinel Barracks) The fight will begin when you pick up the Impaler.
Icon of Encounter Vagary Champion (Sentinel Barracks) Champions have Gold Armor which takes reduced damage from your weapons. Parrying Hell Surge attacks will build up Stun. Once the Stun Meter is full, attack the Vagary's exposed flesh to deal heavy damage.

Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Small Encounter (Sentinel Barracks #1) At the lower level. The event will start when you pick up the Pulverizer.
Icon of Encounter Small Encounter (Sentinel Barracks #2) At the top level. The event will start when you enter the platform.
Icon of Encounter Small Encounter (Sentinel Barracks #3)
Icon of Encounter Small Encounter (Sentinel Barracks #4) At the lowest level. You'll get here when you pass the Point of No Return (Sentinel Barracks #1).

Mission Objectives

Places related to the main story in a particular chapter, etc.

Icon of Other Mission Challenges When you reach this point, which will happen shortly after the start of Chapter 4, the mission challenges will be unlocked.

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of Point of No Return End of Chapter 4 Chapter 4 ends automatically when the Vagary Champion (Sentinel Barracks) is defeated.
Icon of Point of No Return Point of No Return (Sentinel Barracks #1)
Icon of Point of No Return Point of No Return (Sentinel Barracks #2)
Icon of Point of No Return Point of No Return (Sentinel Barracks #3)