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Abyssal Forest, DOOM: The Dark Ages Map

The interactive map guide for Abyssal Forest, the eighth chapter of Doom: The Dark Ages, provides a comprehensive overview of collectibles and secrets in a misty, demon-infested woodland as the Doom Slayer journeys to a forge. The guide details 11 Secret Areas with hidden items, 2 Collectibles (1 Codex Entry and 1 Collectible Toy), 1 Demonic Essence (Armor) from defeating the Leader, 250 Gold, 2 Rubies, 3 Life Sigils, Soul Spheres, 1 Sentinel Shrine for weapon upgrades, 1 Yellow Key with 1 Locked Passage, Large & Small Encounters, or Points of No Return. Notable features include a new weapon - mighty grenade launcher - and puzzles, such as using the shield to access the Witch Toy in a cage, with markers to aid navigation for 100% completion.

As King Novik lies wounded after his battle with Ahzrak, his daughter Thira looks for help.

Challenges

Abyssal Forest

Abyssal Forest - Map Markers Summary

Starting Point x1, Secret Areas x11, Codex Entry x1, Collectible Toy x1, Arsenal x1, Life Sigils x3, Soul Spheres x3, Sentinel Shrine x1, Demonic Essence x1, Rubies x3, Gold x250, Key x1, Switch x1, Locked Passage x1, Metal Locks x7, Shield Recall Jumps x3, Demonic Leader x1, Encounters (Large) x2, Encounter (Small) x1, Mission Objective x1, Points of No Return x4

Legend / Points of interest

The following legend of Abyssal Forest interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point Starting Point (Chapter 8) The place where you start the game at the beginning of Chapter 8.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area Secret Area (Abyssal Forest #1)
Icon of Secret Area Secret Area (Abyssal Forest #2) Enter the tunnel on the lower level.
Icon of Secret Area Secret Area (Abyssal Forest #3)
Icon of Secret Area Secret Area (Abyssal Forest #4)
Icon of Secret Area Secret Area (Abyssal Forest #5)
Icon of Secret Area Secret Area (Abyssal Forest #6)
Icon of Secret Area Secret Area (Abyssal Forest #7) Climb the nearby cliff and throw the shield at the seal. The falling statue will create a hole in the ground.
Icon of Secret Area Secret Area (Abyssal Forest #8) To open the gate, throw the shield at the seal.
Icon of Secret Area Secret Area (Abyssal Forest #9)
Icon of Secret Area Secret Area (Abyssal Forest #10)
Icon of Secret Area Secret Area (Abyssal Forest #11)

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Codex Entry Abyssal Forest Abyssal Forest Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Collectible Toy Witch Abyssal Forest Collectible. The toy is inside a cage. To access it, you must use the shield to destroy the seal located in the same room. This will reveal the mechanism. When you strike the mechanism with the shield, the cage will lift, allowing you to take the toy.

Arsenal

The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.

Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.

Icon of Arsenal Grenade Launcher Class: Launcher. The Grenade Launcher fires an arcing projectile that can be deal high direct hit and explosive damage. Grenades can bounce multiple times before detonating but will detonate immediately when they hit an enemy.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil Life Sigil (Abyssal Forest #1)
Icon of Life Sigil Life Sigil (Abyssal Forest #2)
Icon of Life Sigil Life Sigil (Abyssal Forest #3)

Soul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere Soul Sphere (Abyssal Forest #1)
Icon of Soul Sphere Soul Sphere (Abyssal Forest #2)
Icon of Soul Sphere Soul Sphere (Abyssal Forest #3)

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine Sentinel Shrine (Abyssal Forest)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence Demonic Essence - Armor #3 Maximum Armor +10.

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby Ruby (Abyssal Forest #1)
Icon of Ruby Ruby (Abyssal Forest #2)
Icon of Ruby Ruby (Abyssal Forest #3) (Challenge) It's a reward for completing the "Ghost Buster" mission challenge.

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Gold Bars (10)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Chest (50) In the Secret Area (Abyssal Forest #7).
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50) In the Secret Area (Abyssal Forest #11).
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)

Keys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Key Yellow Key (Abyssal Forest)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch Energy Node (Abyssal Forest)

Locked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Locked Passage Locked Door (Yellow Key) Key required: Yellow Key (Abyssal Forest).

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock Metal Lock (Abyssal Forest #1)
Icon of Metal Lock Metal Lock (Abyssal Forest #2)
Icon of Metal Lock Metal Lock (Abyssal Forest #3)
Icon of Metal Lock Metal Lock (Abyssal Forest #4)
Icon of Metal Lock Metal Lock (Abyssal Forest #5)
Icon of Metal Lock Metal Lock (Abyssal Forest #6)
Icon of Metal Lock Metal Lock (Abyssal Forest #7)

Shield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump Shield Recall Jump (Abyssal Forest #1)
Icon of Shield Recall Jump Shield Recall Jump (Abyssal Forest #2)
Icon of Shield Recall Jump Shield Recall Jump (Abyssal Forest #3)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Encounter Leader (Abyssal Forest) A large group of opponents and the leader.

Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Agaddon Champion (Abyssal Forest)
Icon of Encounter Large Encounter (Abyssal Forest) Enemies will appear and attack you when you pick up the Yellow Key (Abyssal Forest).

Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Small Encounter (Abyssal Forest)

Mission Objectives

Places related to the main story in a particular chapter, etc.

Icon of Other Cannon

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of Point of No Return End of Chapter 8 Approach the gate to complete Chapter 8.
Icon of Point of No Return Point of No Return (Abyssal Forest #1)
Icon of Point of No Return Point of No Return (Abyssal Forest #2)
Icon of Point of No Return Point of No Return (Abyssal Forest #3)