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Spire of Nerathul, DOOM: The Dark Ages Map

An interactive map for Chapter 14, "Spire of Nerathul," in Doom: The Dark Ages. This chapter features 11 Secret Areas, 359 Gold pieces, 3 Rubies, 2 Wraithstones, 2 Demonic Essences (Health & Ammo), and 5 Collectibles (2 Codex Entries, 2 Toys, and 1 Weapon Skin). The map details locations of these items, along with Demonic Leaders, Life Sigils, Sentinel Shrines, Soul Spheres, Encounters, Points of No Return, and other points of interest. It serves as a comprehensive guide for players aiming for 100% completion, navigating the complex environment of the Spire of Nerathul, which involves dragon-riding segments and intense combat arenas.

Thira and the Kreed were pulled into an unknown dimension - the Maykrs discover a way inside.

Challenges

Spire of Nerathul

Spire of Nerathul - Map Markers Summary

Starting Points x7, Secret Areas x11, Codex Entries x2, Collectible Toys x2, Weapon Skin x1, Arsenal x2, Life Sigils x3, Soul Spheres x3, Sentinel Shrines x2, Demonic Essences x2, Wraithstones x2, Rubies x3, Gold x359, Switches x3, Metal Locks x5, Shield Recall Jumps x2, Demonic Leaders x2, Encounters (Large) x4, Encounters (Small) x5, Mission Objectives x4, Points of No Return x14

Legend / Points of interest

The following legend of Spire of Nerathul interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point Starting Point (Chapter 14) The place where you start the game at the beginning of Chapter 14.
Icon of Starting Point Starting Point (Chapter 14, #2)
Icon of Starting Point Starting Point (Chapter 14, #3)
Icon of Starting Point Starting Point (Chapter 14, #4)
Icon of Starting Point Starting Point (Chapter 14, #5) Before you land here, visit the "bonus" locations because you won't be able to return.
Icon of Starting Point Starting Point (Chapter 14, Bonus A) How to get here: After mounting your dragon fly toward the big mountain on the map's edge. A Titan awaits there for you to defeat, revealing a hidden landing zone upon its death.
Icon of Starting Point Starting Point (Chapter 14, Bonus B) How to get here: The entrance to the tunnel that will take you here is located at the very bottom, next to the starting point of subsection #4.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area Secret Area (Spire of Nerathul #1)
Icon of Secret Area Secret Area (Spire of Nerathul #2)
Icon of Secret Area Secret Area (Spire of Nerathul #3)
Icon of Secret Area Secret Area (Spire of Nerathul #4)
Icon of Secret Area Secret Area (Spire of Nerathul #5)
Icon of Secret Area Secret Area (Spire of Nerathul #6) Shoot through the gap to hit the red barrels of explosives. This will cause an explosion that will destroy the boards blocking the passage.
Icon of Secret Area Secret Area (Spire of Nerathul #7)
Icon of Secret Area Secret Area (Spire of Nerathul #8)
Icon of Secret Area Secret Area (Spire of Nerathul #9)
Icon of Secret Area Secret Area (Spire of Nerathul #10)
Icon of Secret Area Secret Area (Spire of Nerathul #11)

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Codex Entry Serrat Spire of Nerathul Collectible.
Icon of Codex Entry Spire of Nerathul Spire of Nerathul Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Collectible Toy Arachnotron Spire of Nerathul Collectible.
Icon of Collectible Toy Revenant Spire of Nerathul Collectible.

Weapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Skin Grenade Launcher: Nightmare Spire of Nerathul Collectible.

Arsenal

The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.

Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.

Icon of Arsenal Ballistic Force Crossbow Class: Crossbow. Press [V] to equip the BFC and deliver massive damage to demons in your vicinity. The BFC has very limited ammo, which can be found in the world to replenish your stock. Your Shield is unavailable while you have the BFC equipped.
Icon of Arsenal Shield Rune: Heaven Splitter Class: Shield Rune. Paried Hell Surge projectiles are now converted into bolts of Lightning. When the Lightning Bolt impacts a target, it will trigger a lightning strike that stuns nearby enemies.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil Life Sigil (Spire of Nerathul #1)
Icon of Life Sigil Life Sigil (Spire of Nerathul #2)
Icon of Life Sigil Life Sigil (Spire of Nerathul #3)

Soul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere Soul Sphere (Spire of Nerathul #1)
Icon of Soul Sphere Soul Sphere (Spire of Nerathul #2)
Icon of Soul Sphere Soul Sphere (Spire of Nerathul #3)

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine Sentinel Shrine (Spire of Nerathul #1)
Icon of Sentinel Shrine Sentinel Shrine (Spire of Nerathul #2)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence Demonic Essence - Ammo #6 (Launcher) Maximum Launcher Ammo increased.
Icon of Demonic Essence Demonic Essence - Health #7 Maximum Health +10.

Wraithstones

Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.

Icon of Wraithstone Wraithstone (Spire of Nerathul #1) The energy barrier around the crystal will disappear when you defeat the demons guarding it.
Icon of Wraithstone Wraithstone (Spire of Nerathul #2) The statue with the wraithstone stands by the road you must follow to reach the exit from the bonus / secret location.

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby Ruby (Spire of Nerathul #1)
Icon of Ruby Ruby (Spire of Nerathul #2)
Icon of Ruby Ruby (Spire of Nerathul #3)

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Gold Bars (12)
Icon of Gold Gold Bars (13)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (7)
Icon of Gold Gold Bars (7)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch Lever (Spire of Nerathul) Pull this lever to lower the water level and access the Stasis Emitter #2.
Icon of Switch Pressure Plate (Spire of Nerathul) Drop the crate hanging above it onto this plate. This will grant you an access to the Launch Pad and Secret Area (Spire of Nerathul #7).
Icon of Switch Switch (Spire of Nerathul) Use the switch to lower the water level.

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock Metal Lock (Spire of Nerathul #1)
Icon of Metal Lock Metal Lock (Spire of Nerathul #2)
Icon of Metal Lock Metal Lock (Spire of Nerathul #3)
Icon of Metal Lock Metal Lock (Spire of Nerathul #4)
Icon of Metal Lock Metal Lock (Spire of Nerathul #5)

Shield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump Shield Recall Jump (Spire of Nerathul #1)
Icon of Shield Recall Jump Shield Recall Jump (Spire of Nerathul #2)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Encounter Leader (Spire of Nerathul #1) To start this encounter, destroy the gore nest. Break morale to disable its shield. You must kill this leader to complete the "Heart Harvester" mission challenge. This leader drops: Demonic Essence - Health #7.
Icon of Encounter Leader (Spire of Nerathul #2) You must kill this leader to complete the "Heart Harvester" mission challenge. This leader drops: Demonic Essence - Ammo #6 (Launcher).

Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Komodo Champion (Spire of Nerathul) Kill demons until the champion shows up.
Icon of Encounter Large Encounter (Spire of Nerathul #1)
Icon of Encounter Large Encounter (Spire of Nerathul #2)
Icon of Encounter Large Encounter (Spire of Nerathul #3)

Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Small Encounter (Spire of Nerathul #1)
Icon of Encounter Small Encounter (Spire of Nerathul #2)
Icon of Encounter Small Encounter (Spire of Nerathul #3)
Icon of Encounter Small Encounter (Spire of Nerathul #4)
Icon of Encounter Small Encounter (Spire of Nerathul #5)

Mission Objectives

Places related to the main story in a particular chapter, etc.

Icon of Other Launch Pad
Icon of Other Stasis Emitter #1 Kill the demons in the area, then approach the emitter and interact with it to destroy it.
Icon of Other Stasis Emitter #2 Kill the demons in the area, then approach the emitter and interact with it to destroy it.
Icon of Other Stasis Emitter #3 Kill the demons in the area, then approach the emitter and interact with it to destroy it.

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of Point of No Return Drop Down
Icon of Point of No Return Drop Down
Icon of Point of No Return Drop Down
Icon of Point of No Return Elevator
Icon of Point of No Return Elevator
Icon of Point of No Return Elevator Up
Icon of Point of No Return End of Chapter 14
Icon of Point of No Return Portal
Icon of Point of No Return Serrat Serrat will land here when you destroy the nearby stasis emitter.
Icon of Point of No Return Serrat Serrat will land here when you destroy the nearby stasis emitter.
Icon of Point of No Return Serrat The dragon will land after the water level drops.
Icon of Point of No Return Serrat Serrat will land when you grab the wraithstone.
Icon of Point of No Return Serrat Serrat will land here when you destroy the nearby stasis emitter.
Icon of Point of No Return Serrat Serrat will land here when you reach this place.