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Harbor of Souls, DOOM: The Dark Ages Map

An interactive map of the Harbor of Souls, the nineteenth location traversed when playing Doom: The Dark Ages. There are 10 Secret Areas, 294 Gold, 1 Ruby, 1 Wraithstone, 2 Demonic Essences - Health & Ammo, and 3 Collectibles - 2 Codex Entries, and 1 Collectible Toy - hidden on this map.

Ahzrak, after besting the Slayer, transforms himself using Thira's power.

Challenges

Harbor of Souls

Harbor of Souls - Map Markers Summary

Starting Point x1, Secret Areas x10, Codex Entries x2, Collectible Toy x1, Life Sigils x3, Soul Spheres x3, Sentinel Shrines x3, Demonic Essences x2, Wraithstone x1, Rubies x2, Gold x294, Keys x2, Switches x5, Locked Passages x4, Metal Lock x1, Shield Recall Jumps x7, Demonic Leaders x2, Encounters (Large) x2, Mission Objectives x3, Points of No Return x3

Legend / Points of interest

The following legend of Harbor of Souls interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point Starting Point (Chapter 19) The place where you start the game at the beginning of Chapter 19.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area Secret Area (Harbor of Souls #1)
Icon of Secret Area Secret Area (Harbor of Souls #2)
Icon of Secret Area Secret Area (Harbor of Souls #3)
Icon of Secret Area Secret Area (Harbor of Souls #4)
Icon of Secret Area Secret Area (Harbor of Souls #5)
Icon of Secret Area Secret Area (Harbor of Souls #6)
Icon of Secret Area Secret Area (Harbor of Souls #7)
Icon of Secret Area Secret Area (Harbor of Souls #8)
Icon of Secret Area Secret Area (Harbor of Souls #9)
Icon of Secret Area Secret Area (Harbor of Souls #10)

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Codex Entry Harbor of Souls Harbor of Souls Collectible.
Icon of Codex Entry Hell Priests Harbor of Souls Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Collectible Toy Acolyte Harbor of Souls Collectible. To reach this area, collect the Blue Skull (Harbor of Souls) to unlock the Locked Gate (Blue Skull) and enter the secret area.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil Life Sigil (Harbor of Souls #1)
Icon of Life Sigil Life Sigil (Harbor of Souls #2)
Icon of Life Sigil Life Sigil (Harbor of Souls #3)

Soul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere Soul Sphere (Harbor of Souls #1)
Icon of Soul Sphere Soul Sphere (Harbor of Souls #2)
Icon of Soul Sphere Soul Sphere (Harbor of Souls #3)

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine Sentinel Shrine (Harbor of Souls #1)
Icon of Sentinel Shrine Sentinel Shrine (Harbor of Souls #2)
Icon of Sentinel Shrine Sentinel Shrine (Harbor of Souls #3)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence Demonic Essence - Ammo #10 (Skull) Maximum Skull Ammo increased.
Icon of Demonic Essence Demonic Essence - Health #9 Maximum Health +10.

Wraithstones

Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.

Icon of Wraithstone Wraithstone (Harbor of Souls)

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby Ruby (Harbor of Souls #2) (Challenge) It's a reward for completing the "Berserker" mission challenge.
Icon of Ruby Ruby (Harbor of Souls)

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Gold Bars (10)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (8)
Icon of Gold Gold Bars (9)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)

Keys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Key Blue Skull (Harbor of Souls)
Icon of Key Red Skull (Harbor of Souls)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch Energy Node (Harbor of Souls #1)
Icon of Switch Energy Node (Harbor of Souls #2)
Icon of Switch Pressure Plate (Harbor of Souls #1)
Icon of Switch Switch (Harbor of Souls #1)
Icon of Switch Switch (Harbor of Souls #2)

Locked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Locked Passage Elevator (Blue Skull) Key required: Blue Skull (Harbor of Souls).
Icon of Locked Passage Locked Gate (Blue Skull) Key required: Blue Skull (Harbor of Souls).
Icon of Locked Passage Locked Gate (Red Skull) Key required: Red Skull (Harbor of Souls).
Icon of Locked Passage Locked Gate (Red Skull) Key required: Red Skull (Harbor of Souls).

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock Metal Lock (Harbor of Souls #1)

Shield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #1)
Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #2)
Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #3)
Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #4)
Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #5)
Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #6)
Icon of Shield Recall Jump Shield Recall Jump (Harbor of Souls #7)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Encounter Leader Break morale to disable its shield.
Icon of Encounter Leader (Harbor of Souls #1) Once you get the blue skull and try to move on.

Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Large Encounter (Harbor of Souls #1)
Icon of Encounter Large Encounter (Harbor of Souls #2)

Mission Objectives

Places related to the main story in a particular chapter, etc.

Icon of Other Berserk Rune (Harbor of Souls #1)
Icon of Other Berserk Rune (Harbor of Souls #2)
Icon of Other Berserk Rune (Harbor of Souls #3)

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of Point of No Return End of Chapter 19
Icon of Point of No Return Point of No Return
Icon of Point of No Return Point of No Return