Reckoning, DOOM: The Dark Ages Map

The interactive map for Reckoning, the twenty-second and final chapter of Doom: The Dark Ages, details the climactic battle where the Doom Slayer confronts Prince Ahzrak to end his demonic invasion. This chapter contains 11 Secret Areas, 335 Gold, 3 Rubies, 1 Wraithstone, 1 Demonic Essence (Health), and 3 Collectibles (1 Codex Entry and 2 Collectible Toys). This map guides players through the expansive battlefield, highlighting resource locations and hidden collectibles to achieve 100% completion in this intense finale.

Wounded and defeated, Ahzrak has retreated back to Hell. Seizing on the opportunity, the Slayer joins the Sentinels to put an end to this reign.

Challenges

  • Death Clock - Kill 2 Cosmic Baron demons within 5 seconds of each other. Reward: Ravager: Reverent - Weapon Skin. Related: Large Encounter (Reckoning #2).
  • Thy Flesh Consumed - Kill a large number of demons within 10 seconds x 25. Reward: 100 Gold.

Markers on the map

Points of interest

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Starting Point (Chapter 22)The place where you start the game at the beginning of Chapter 22.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Secret Area (Reckoning #1)
Secret Area (Reckoning #2)At the highest level. Use the Launch Pad to get here.
Secret Area (Reckoning #3)At the highest level. Use the Launch Pad to get here.
Secret Area (Reckoning #4)
Secret Area (Reckoning #5)
Secret Area (Reckoning #6)
Secret Area (Reckoning #7)
Secret Area (Reckoning #8)
Secret Area (Reckoning #9)
Secret Area (Reckoning #10)
Secret Area (Reckoning #11)

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

MarokReckoning Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Prince AhzrakReckoning Collectible. You can find it in the Secret Area (Reckoning #8).
The Old OneReckoning Collectible.

Weapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Ravager: ReverentIt's a reward for completing the "Death Clock" mission challenge.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Life Sigil (Reckoning #1)In the Secret Area (Reckoning #1).
Life Sigil (Reckoning #2)
Life Sigil (Reckoning #3)In the Secret Area (Reckoning #8).

Soul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Soul Sphere (Reckoning #1)
Soul Sphere (Reckoning #2)
Soul Sphere (Reckoning #3)
Soul Sphere (Reckoning #4)

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Sentinel Shrine (Reckoning #1)
Sentinel Shrine (Reckoning #2)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Demonic Essence - Ammo #12 (Launcher)Maximum Launcher Ammo increased.

Wraithstones

Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.

Wraithstone (Reckoning)In the Secret Area (Reckoning #10). To get here, you first need to collect a Secret Key (Reckoning).

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Ruby (Reckoning #1)Secret Area (Reckoning #3)
Ruby (Reckoning #2)Secret Area (Reckoning #6)
Ruby (Reckoning #3)Secret Area (Reckoning #7)

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Gold Bars (4)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (6)
Gold Bars (6)
Gold Bars (6)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stacks (16)
Gold Stacks (16)
Gold Stacks (24)

Keys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Blue Skull (Reckoning)
Secret Key (Reckoning)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Energy Node (Reckoning #1)
Energy Node (Reckoning #2)
Energy Node (Reckoning #3)
Energy Node (Reckoning #4)
Lever (Reckoning #1)
Pressure Plate (Reckoning #1)
Pressure Plate (Reckoning #2)
Switch (Reckoning #1)Use it to unlock the Locked Gate (Story).

Locked Passages

Closed passages, such as gates that require a key or specific actions to open.

Locked Gate (Blue Skull)
Locked Gate (Blue Skull)Key required: Blue Skull (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)Key required: Secret Key (Reckoning).
Locked Gate (Secret Key)On the lower level, you will reach this place after defeating the Large Encounter (Reckoning #1). Key required: Secret Key (Reckoning).
Locked Gate (Story)
Locked Gate (Story)

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Metal Lock (Reckoning #1)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Leader (Reckoning)Break morale to disable its shield.
Vagary Champion

Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Ahzrak
Ahzrak and Witch
Large Encounter (Reckoning #1)
Large Encounter (Reckoning #2)Cosmic Baron x2 - "Death Clock"
Large Encounter (Reckoning #3)

Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Small Encounter (Reckoning #1)

Mission Objectives

Places related to the main story in a particular chapter, etc.

Berserk Rune
Elevator
Launch Pad

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Point of No Return
Point of No Return