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Temple of Lomarith, DOOM: The Dark Ages Map

An interactive map for Chapter 17 of Doom: The Dark Ages, focusing on the Temple of Lomarith level. There are 9 Secret Areas, 194 Gold, 2 Rubies, 1 Wraithstone, 2 Demonic Essences - Ammo, and 3 Collectibles - 1 Codex Entry, 1 Collectible Toy, and 1 Skin - hidden on this map.

The Slayer's journey continues towards Thira's life signal.

Challenges

Temple of Lomarith

Temple of Lomarith - Map Markers Summary

Starting Point x1, Secret Areas x9, Codex Entry x1, Collectible Toy x1, Weapon Skins x2, Life Sigils x2, Soul Spheres x2, Sentinel Shrines x2, Demonic Essences x2, Wraithstone x1, Rubies x2, Gold x194, Key x1, Switches x4, Locked Passage x1, Metal Lock x1, Shield Recall Jumps x2, Demonic Leaders x2, Encounters (Small) x4, Points of No Return x2

Legend / Points of interest

The following legend of Temple of Lomarith interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point Starting Point (Chapter 17) The place where you start the game at the beginning of Chapter 17.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area Secret Area (Temple of Lomarith #1)
Icon of Secret Area Secret Area (Temple of Lomarith #2)
Icon of Secret Area Secret Area (Temple of Lomarith #3) Underwater tunnel.
Icon of Secret Area Secret Area (Temple of Lomarith #4)
Icon of Secret Area Secret Area (Temple of Lomarith #5)
Icon of Secret Area Secret Area (Temple of Lomarith #6)
Icon of Secret Area Secret Area (Temple of Lomarith #7)
Icon of Secret Area Secret Area (Temple of Lomarith #8)
Icon of Secret Area Secret Area (Temple of Lomarith #9)

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Codex Entry Temple of Lomarith Temple of Lomarith Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Collectible Toy Cacodemon Hybrid Temple of Lomarith Collectible.

Weapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Skin Chainshot: Reverent It's a reward for completing the "Water Logged" mission challenge.
Icon of Skin Rocket Launcher: Nightmare Temple of Lomarith Collectible.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil Life Sigil (Temple of Lomarith #1)
Icon of Life Sigil Life Sigil (Temple of Lomarith #2) You will come across this Life Sigil as you traverse the secret area maze.

Soul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere Soul Sphere (Temple of Lomarith #1)
Icon of Soul Sphere Soul Sphere (Temple of Lomarith #2)

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine Sentinel Shrine (Temple of Lomarith #1)
Icon of Sentinel Shrine Sentinel Shrine (Temple of Lomarith #2)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence Demonic Essence - Ammo #8 (Spike) Maximum Spike Ammo increased.
Icon of Demonic Essence Demonic Essence - Ammo #9 (Cell) Maximum Cell Ammo increased.

Wraithstones

Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.

Icon of Wraithstone Wraithstone (Temple of Lomarith) In the Secret Area (Temple of Lomarith #8).

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby Ruby (Temple of Lomarith #1)
Icon of Ruby Ruby (Temple of Lomarith #2)

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (5)
Icon of Gold Gold Bars (6)
Icon of Gold Gold Bars (6)
Icon of Gold Gold Bars (6)
Icon of Gold Gold Bars (8)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stacks (16)
Icon of Gold Gold Stacks (16)

Keys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Key Secret Key (Temple of Lomarith)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch Cosmic Eye (Temple of Lomarith #1)
Icon of Switch Cosmic Eye (Temple of Lomarith #2) Available once you move the box with the Cacodemon Hybrid toy.
Icon of Switch Cosmic Eye (Temple of Lomarith #3)
Icon of Switch Energy Node (Temple of Lomarith #1)

Locked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Locked Passage Locked Gate (Secret Key) Key required: Secret Key (Temple of Lomarith).

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock Metal Lock (Temple of Lomarith #1)

Shield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump Shield Recall Jump (Temple of Lomarith #1)
Icon of Shield Recall Jump Shield Recall Jump (Temple of Lomarith #2)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Encounter Leader (Temple of Lomarith #1) Break morale to disable its shield.
Icon of Encounter Leader (Temple of Lomarith #2) In the Secret Area (Temple of Lomarith #5). To start this event destroy the gore nest.

Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Small Encounter (Temple of Lomarith #1)
Icon of Encounter Small Encounter (Temple of Lomarith #1)
Icon of Encounter Small Encounter (Temple of Lomarith #2)
Icon of Encounter Small Encounter (Temple of Lomarith #3)

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of Point of No Return End of Chapter 17
Icon of Point of No Return Point of No Return