An interactive map of the Sentinel Command Station, the twelfth location traversed when playing Doom: The Dark Ages. There are 9 Secret Areas, 177 Gold, 1 Ruby, 1 Wraithstone, 1 Demonic Essence - Health, 1 Shield Rune, and 3 Collectibles - 1 Codex Entry, 1 Collectible Toy, and 1 Skin - hidden on this map.
The Sentinels prepare for the Kreed's arrival at Thira's command station.

Starting Point x1, Secret Areas x9, Codex Entry x1, Collectible Toy x1, Weapon Skin x1, Arsenal x2, Life Sigils x2, Soul Spheres x2, Sentinel Shrine x1, Demonic Essence x1, Wraithstone x1, Rubies x2, Gold x177, Keys x2, Switches x5, Locked Passages x5, Shield Recall Jump x1, Cultist Circles x2, Demonic Leader x1, Encounter (Large) x1, Encounter (Small) x1, Points of No Return x4
The following legend of Sentinel Command Station interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Closed passages, such as gates that require a key or specific actions to open.
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.