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Siege - Part 2, DOOM: The Dark Ages Map

The interactive map guide for Siege - Part 2, the seventh chapter of Doom: The Dark Ages, details key locations and collectibles in a demon-infested stronghold to aid players in achieving 100% completion, featuring 9 Secret Areas, 2 Collectibles (1 Codex Entry and 1 Collectible Toy), 1 Demonic Essence (Health), 183 Gold, 2 Rubies, 3 Life Sigils for revival and health restoration, 1 Sentinel Shrine offering upgrades, 1 Secret Key with 2 Locked Passages, 1 Demonic Leader, 4 Small Encounters, and Points of No Return, all marked to streamline navigation and exploration in this chapter as the Doom Slayer progresses toward the hangar.

Ahzrak's forces begin to breach the walls of the castle as the Sentinel evacuation continues.

Challenges

Siege - Part 2

Siege - Part 2 - Map Markers Summary

Starting Point x1, Secret Areas x9, Codex Entry x1, Collectible Toy x1, Weapon Skin x1, Life Sigils x3, Soul Spheres x3, Sentinel Shrine x1, Demonic Essence x1, Rubies x2, Gold x183, Key x1, Switch x1, Locked Passages x2, Metal Locks x5, Shield Recall Jump x1, Demonic Leader x1, Encounters (Small) x4, Mission Objective x1, Points of No Return x4

Legend / Points of interest

The following legend of Siege - Part 2 interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Starting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point Starting Point (Chapter 7) The place where you start the game at the beginning of Chapter 7.

Secret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area Secret Area (Siege - Part 2 #1) First, move the crate and then use the shield charge to break through the wooden wall.
Icon of Secret Area Secret Area (Siege - Part 2 #2) First, move the crate and then climb to the top.
Icon of Secret Area Secret Area (Siege - Part 2 #3)
Icon of Secret Area Secret Area (Siege - Part 2 #4)
Icon of Secret Area Secret Area (Siege - Part 2 #5)
Icon of Secret Area Secret Area (Siege - Part 2 #6)
Icon of Secret Area Secret Area (Siege - Part 2 #7)
Icon of Secret Area Secret Area (Siege - Part 2 #8)
Icon of Secret Area Secret Area (Siege - Part 2 #9)

Codex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Codex Entry Siege - Part 2 Siege - Part 2 Collectible.

Collectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Collectible Toy Pinky Rider Siege - Part 2 Collectible.

Weapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Skin Shredder: Reverent It's a reward for completing the "Exterminator" mission challenge.

Life Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil Life Sigil (Siege - Part 2 #1)
Icon of Life Sigil Life Sigil (Siege - Part 2 #2)
Icon of Life Sigil Life Sigil (Siege - Part 2 #3)

Soul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere Soul Sphere (Siege - Part 2 #1)
Icon of Soul Sphere Soul Sphere (Siege - Part 2 #2)
Icon of Soul Sphere Soul Sphere (Siege - Part 2 #3)

Sentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine Sentinel Shrine (Siege - Part 2)

Demonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence Demonic Essence - Health #3 Maximum Health +10.

Rubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby Ruby (Siege - Part 2 #1)
Icon of Ruby Ruby (Siege - Part 2 #2)

Gold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (3)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (4)
Icon of Gold Gold Bars (7)
Icon of Gold Gold Bars (8)
Icon of Gold Gold Bars (8)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Chest (50)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stack (8)
Icon of Gold Gold Stacks (16)

Keys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Key Secret Key (Siege - Part 2)

Switches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch Switch (Siege - Part 2)

Locked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Locked Passage Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 2).
Icon of Locked Passage Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 2).

Metal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock Metal Lock (Siege - Part 2 #1)
Icon of Metal Lock Metal Lock (Siege - Part 2 #2)
Icon of Metal Lock Metal Lock (Siege - Part 2 #3)
Icon of Metal Lock Metal Lock (Siege - Part 2 #4)
Icon of Metal Lock Metal Lock (Siege - Part 2 #5)

Shield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump Shield Recall Jump (Siege - Part 2)

Demonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Encounter Leader (Siege - Part 2) Kill the demons until the leader appears. This leader drops: Demonic Essence - Health #3.

Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Encounter Small Encounter (Siege - Part 2 #1)
Icon of Encounter Small Encounter (Siege - Part 2 #2)
Icon of Encounter Small Encounter (Siege - Part 2 #3)
Icon of Encounter Small Encounter (Siege - Part 2 #4)

Mission Objectives

Places related to the main story in a particular chapter, etc.

Icon of Other Turret

Points of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of Point of No Return End of Chapter 7
Icon of Point of No Return Point of No Return (Siege - Part 2 #1)
Icon of Point of No Return Point of No Return (Siege - Part 2 #2)
Icon of Point of No Return Point of No Return (Siege - Part 2 #3)