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The Secrets of the Dwarves Divinity: Original Sin 2 Quest

Group: Chapter 6 - The Hunt for Dallis

Starting Map: The Nameless Isle

You can start this quest on The Nameless Isle as long as you find and read the Isbeil's Missive, or in a few other ways when already in Arx.

Related points of interest

Icon of Isla Gall Isla Gall Arx

Icon of Isbeil's Missive Isbeil's Missive The Nameless Isle

Icon of Letter Letter Arx

Icon of Deathfog Crates Deathfog Crates Arx

Icon of The Spirit of a Dwarven Thief The Spirit of a Dwarven Thief Arx

Icon of Statue of a Trumpet-Playing Dwarf Statue of a Trumpet-Playing Dwarf Arx

Icon of Sewers Key and Letter Sewers Key and Letter Arx

Icon of Royal Protector Royal Protector Arx

Icon of Queen Justinia Queen Justinia Arx

Icon of Isbeil (lvl 20) Isbeil (lvl 20) Arx

Icon of Laboratory (Entrance/Exit) Laboratory (Entrance/Exit) Arx

Quest stages of The Secrets of the Dwarves

1. Know Deathfog Arx

Find and read Isbeil's Missive.

As we learned before, there is a cache of Deathfog hidden somewhere in Arx. If it was unleashed upon the city, it would cause utter devastation.

Know Deathfog Arx

2. Know Wedding Crash

Talk to Royal Protector standing in front of the Trader Glas' Shop or to Isla Gall.

We've heard that Voidwoken attacked the wedding of a noble dwarven family. It might be worth checking if they need some help.

Know Wedding Crash

Know Wedding Crash

3. Dwarven Wedding Found

Enter the gardens of the Ros Estate. There is The Wedding Cake in the middle.

The gardens of the Ros Estate have been ruined by Voidwoken. The wedding cake somehow survived untouched..

Dwarven Wedding Found

3.1. Dwarven Wedding Cake

Click on The Wedding Cake. You will be attacked by several toys.

The cake turned out to be a trap - we were attacked by strange constructs.

Dwarven Wedding Cake

4. Dwarven Wedding Letter

It seems the toys were sent to someone named Isbeil, from a certain Doctor...

5. Merchant Estate Examined Statue

Examine the Statue of a Trumpet-Playing Dwarf.

We detected a trace scent of Deathfog near a statue in the garden of Micheil Ros.

Merchant Estate Examined Statue

6. Merchant Estate Read Garden Notes

Take the Sewers Key and Letter from the corpse of a Dead Dwarf. Read the letter.

We found a note from someone called 'I' - it seems that there is something hidden beneath the estate of Micheil Ros. We can find out just what this is for ourselves, by entering the cellars using a key given to one of the dead wedding guests, then selecting a wine named after Micheil's pet pig.

Merchant Estate Read Garden Notes

7. Sewers Entered Sewers

If you used the entrance located in Micheil Ross house - To Sewers Beneath the Prison - Lower Level.

We have entered a network of tunnels and sewers beneath the home of Micheil Ros, noted dwarven merchant.

Sewers Entered Sewers

8. Know Deathfog Arx Pre Strike

Find and read the Letter.

We learned that tensions are running high between the dwarves and the Divine Order. The Magisters fear that the dwarves may be planning a pre-emptive strike.

Know Deathfog Arx Pre Strike

9. Sewers Peacemakers Crates

Find Deathfog Crates.

There is a large cache of Deathfog in the sewers of Arx.

Sewers Peacemakers Crates

10. Sewers Thief Ghost

Talk to The Spirit of a Dwarven Thief.

We spoke to a spirit who has seen the dwarven royal guard patrolling the Arx sewers. We should investigate further.

Sewers Thief Ghost

11. Sewers Met The Queen With Q

We discovered that the dwarf Queen, Justinia, has a secret court below the home of Micheil Ros. Upon the urging of her advisor, Isbeil, she is preparing to unleash Deathfog upon all of Arx...

12. Sewers Entered Qs Laboratory

We found a laboratory hidden in the sewers beneath Arx.

13. Sewers Arrested

Isbeil betrayed Queen Justinia, imprisoning us alongside her in her Laboratory.

14. Sewers Q Is Dead

Isbeil is dead. We should find and confront Queen Justinia.

14.1. Sewers Q Read Research Notes

Kill Isbeil (lvl 20), loot Isbeil's Research Journal and read it.

We learned that Isbeil is researching Deathfog. She received a large shipment of it, smuggled in from dwarves at Reaper's Coast.

14.2. Sewers Queen Confront

We confronted Queen Justinia in the sewers. She tried to justify her actions by saying that she had her people's best interests at heart - if she hadn't struck a blow against the Divine Order, they would have attacked the dwarves sooner or later.

14.2.1. Quest Reward

Find Queen Justinia and let her go.

Quest Reward

14.2.2. Queen Assassinate

We killed Queen Justinia.

15. Garden Queen Confront

We confronted Queen Justinia in the gardens. She tried to justify her actions by saying that she had her peoples' best interests at heart - if she hadn't struck a blow against the Divine Order, they would have attacked the dwarves sooner or later.

16. Close Left ARX (Sewer Secret)

We have continued on our journey without investigating what lay beneath the estate of Micheil Ros.

17. Close Left ARX (Deathfog)

We continued on my journey without dealing with the Deathfog - it was unleashed in Arx, wiping out most of the city.

18. Close Left ARX (Queen Find)

We have ventured onwards, without finding Queen Justinia.

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