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The Hold Divinity: Original Sin 2 Map

The Hold is the name of the first, tutorial location available in the game, that the players start on their adventure. It's a smal three-deck prison ship that transports sourcerers to Fort Joy and where the Troubled Waters quest takes place.

In the Definitive Edition of the game, an additional tutorial deck has been added (not included on the map below) that allows new players to familiarize themselves with the basic controls, etc. You can learn here how to move objects, unlock doors with a key, a lever, the lockpicks or the pressure plates, learn about surfaces and their effects, learn about scrolls, use beds, fight the first fight or get some items and gold.

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Quests that begin on The Hold map

An alphabetical list of quests that begin on this map.

Points of interest

Below you will find some information about the points of interest located on "The Hold" map.

Icon of Cooking Recipes Cooking Recipes Read it to learn six cooking food recipes (potatoes).

Icon of Starting point Starting point You start your DOS2 adventure here. Related quests: A Scholar from Times Past, A Wolf Alone, Hunt for the Master, Redemption, The Beast o' the Sea, The Collar, The Magisters, The Thing Inside, Troubled Waters.

Locked PassagesLocked Passages

Closed door, gates, etc. Mostly they will need a key or high lockpicking skill to open them, but some, these with low HP, can be opened by force.

Icon of Door Door Locked. No key around, but you can use your weapon and easily destroy the door. Related quests: Troubled Waters.

Icon of Greasy Door Greasy Door Locked (lock lvl 1). Can be opened with the Greasy Key.

Icon of Skull-Marked Door Skull-Marked Door Locked. You need Skull-Marked Key to open it. Related quests: Troubled Waters.

KeysKeys

Icon of Greasy Key Greasy Key The key lies on the ground in the corner, hard to spot. You should press the ALT key to find it :-)

Icon of Skull-Marked Key Skull-Marked Key You will find it in the corpse of Magister Priest Medwyn. Related quests: Troubled Waters.

Future Party MembersFuture Party Members

They can't join your party yet, but this will be possible at the later stages of the game, in Fort Joy, etc. It does not matter if you come back to save them at the end of the Troubled Waters quest. In both cases they will survive.

Icon of Beast Beast Future member of your team. You can not invite him yet.

Icon of Fane Fane Future member of your team. You can not invite him yet.

Icon of Fane (Skeleton) Fane (Skeleton) Future member of your team. You can not invite him yet. He will be here after the explosion.

Icon of Ifan ben-Mezd Ifan ben-Mezd Future member of your team. You can not invite him yet.

Icon of Lohse Lohse Future member of your team. You can not invite her yet.

Icon of Sebille Sebille Future member of your team. You can not invite her yet.

Icon of The Red Prince The Red Prince Future member of your team. You can not invite him yet.

NPCsNPCs

Icon of Magister Payde Magister Payde Related quests: Troubled Waters.

Icon of Magister Siwan Magister Siwan Related quests: Troubled Waters.

Icon of Magister Waters Magister Waters Related quests: Troubled Waters.

Icon of Magister William and Windego Magister William and Windego When you come here you will witness how Windego casts a powerful spell, kills the Magisters and disappears. Related quests: Troubled Waters.

Icon of Magisters Murtof and Ricks Magisters Murtof and Ricks Try to persuade them (req. Persuasion 1+) or kill them. You need to use your weapon to destroy the door and get into the room. Related quests: Troubled Waters.

ChestsChests

Icon of Chest (lvl 1) Chest (lvl 1)

Icon of Chest (lvl 5) Chest (lvl 5)

Icon of Chest (lvl 5) Chest (lvl 5)

Icon of Chest with Confiscated Goods Chest with Confiscated Goods Inside you should find some weapons.

Icon of Worn-Out Chest (lvl 5) Worn-Out Chest (lvl 5)

FightsFights

Places where you will surely have to fight against the opponent(s).

Icon of Voidlings (lvl 1) Voidlings (lvl 1) 2 x Viscous Voidling.

TransitionsTransitions

Transitions between map levels, locations, etc.

Icon of Lifeboat Lifeboat Here you can leave the ship. You can also decide to return to the lower deck and try to save the rest of the crew. Related quests: Troubled Waters.

Icon of To the Lower Deck To the Lower Deck Related quests: Troubled Waters.

Icon of To the Lower Deck To the Lower Deck

Icon of To the Main Deck To the Main Deck Related quests: Troubled Waters.

Icon of To the Middle Deck To the Middle Deck

Icon of To the Middle Deck To the Middle Deck Related quests: Troubled Waters.

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