Locations on Pywel

1Abandoned Cliffside Cabin

Abandoned Cliffside Cabin.

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2Abandoned Rocky Cliff Cabin

Abandoned Rocky Cliff Cabin.

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3Abyss Impact Site

Faction: Marni

Ruins discovered in Delesyia. An ancient site abandoned after Marni's research concluded. Only traces of excavation remain where the genius once passed through.

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4Aeronautical Research Base

Faction: Delesyian Aerial Force

A manufacturing facility for aerial mechanical weaponry. Gravity-defying flight systems and aerial armaments are currently under development here.

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5Aeronautical Research Base Shipwreck

A shipwreck located at the Aeronautical Research Base.

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6Alabaster Bridge

Faction: Varnia

A white bridge connecting Varnia and the Crimson Desert. It is the only way to enter Varnia, and legend has it that the bridge does not allow those with ill intent across. Coincidentally, no invader has actually managed to cross this bridge, turning away in despair.

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7Ancient Ruins

A remnant of ancient construction.

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8Ancient Ruins

A remnant of ancient construction.

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9Ancient Ruins

A remnant of ancient construction.

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10Ancient Ruins

A remnant of ancient construction.

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11Ancient Ruins

A remnant of ancient construction.

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12Ancient Ruins (Meandering Hills)

Related quests: Reunion

A remnant of ancient construction.

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13Anvil Hill Bandit Camp

A bandit stronghold located near Anvil Hill.

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14Anvil Hill Southern Watchtower Hearth

Anvil Hill Southern Watchtower Hearth.

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15Anvil Riverside Bandit Camp

Related quests: Trial After Trial

A bandit stronghold located on the Anvil Riverside.

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16Arboria

Faction: House Celeste

An abandoned village alongside Arboria Castle. As the castle fell into decline, the villagers began to leave one by one. Nowadays, only thieves prowl these ruins.

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17Arboria Castle

Faction: House Celeste

An abandoned castle located in the Arboria Forest. Once operated as a fertilizer plant to bolster agricultural production, the facility failed to yield significant results and was gradually abandoned over time.

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18Arboria Craftshop

Faction: House Celeste

A craftshop for weaving spider web silk. It may seem strange to the uninitiated, but the skilled artisans here expertly harvest and process spider webs into fine silk.

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19Argent Peaks Outpost

Argent Peaks Outpost.

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20Arima-jahr Camp

A Dusksong outpost situated at the World's Navel.

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21Arroweye Posthouse

Faction: House Celeste

A rest stop frequented by wagons and cavalries traveling along the riverside trade route.

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22Arrowhead Rock

Faction: Aeserion, the Great Serpent

One of the sharp monoliths likened to a serpent's fang. Rising from the edge of the ancient temple, it overlooks the vast ocean.

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23Asaha-ram Camp

A Goldenscale Bandit outpost located at Forebearer's Barrens.

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24Ashen Rift

A rift carved like a scar into the heart of the desert. Within the grotesquely formed pit of the cracked and parched earth, it is said that a flame burns eternally.

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25Ashergold Dyehouse

Faction: House Marshell

A dyehouse owned by House Marshell. This key facility is the cornerstone of the family's vast wealth. The sight of colorful fabrics fluttering in the wind is a stunning spectacle, while the non-stop production process stands as a symbol of the territory's economic prosperity.

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26Azerian Manor

Faction: House Azerian

The manor of House Azerian. It features a magnificent and sprawling garden that overwhelms every visitor. However, rumors abound that the head of the house never leaves the premises, fearing the tyranny of Duke Caliburn and Grand General Bastier.

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27Bamboo Forest Seonangdang

Faction: Witches

A mysterious altar hidden deep within the forest. It is surrounded by bamboo, even though bamboo does not naturally grow in this region. As for who placed it there, remains a mystery.

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28Beardtree Flag Stop

Faction: Marnirail

An ironcrawler station near Beardtree Gorge.

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29Beast Hunter's Camp

A camp used by hunters near Odeck while hunting wildlife. It was built with sturdy fencing to keep wild animals out, providing a safe place to stay.

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30Beggar's End

Faction: Beggars' Alliance

Lodgings for the poor. A place where those sharing the same plight live together.

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31Beighen

Faction: Beighen Tribe

A village located on the border between Pailune and Hernand. The Blue Fangs, led by Torstein, are responsible for maintaining order. Leveraging its location on the border, most residents earn their living by producing export goods.

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32Beighen Weavery

Faction: Beighen Tribe

A workshop that crafts baskets using logging byproducts and various other materials. These baskets are made by repurposing leftovers like tree bark. What began as a simple side project has since become the village's primary source of income, showcasing the residents' creativity.

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33Bellanor Hunting Grounds

Faction: House Celeste

An area where nobles once enjoyed hunting. Records indicate that it served as a place to flaunt power and wealth through the hunt, while also providing meat and pelts for the castle's banquets.

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34Benus Bandit Camp

A bandit stronghold located at Mount Benus.

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35Benus River Bandit Camp

A bandit outpost located near the Benus River.

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36Benus Riverside Cabin

Benus Riverside Cabin.

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37Blighted Forest

A forest that appears to have been struck by a strange blight. Though the trunks remain intact, all the leaves have fallen, and it is recorded that nothing could grow in the barren soil.

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38Bloodhum House

Bloodhum House.

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39Bloodsteel Camp

Faction: House Wells

A base installed by the Blinding Arrows. It is the stronghold for those who blindly follow Bradie Gu. Boasting a scale far too massive for a mere band of bandits, it has raised suspicions that a faction seeking to keep Duke Wells in check is backing them from the shadows.

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40Bloodsteel South Gate

Faction: House Wells

The gate leading to the base of the Blinding Arrows.

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41Bloomwood Ranch

Related quests: Missing Companion

Faction: House Roberts

A ranch where the Goldleaf Merchant Guild's livestock are managed. It is a popular hub for livestock trading. Thanks to its excellent security, some even pay a fee to board their animals here.

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42Bluebell Farm

Faction: House Marshell

A farm owned by House Marshell. Fertile soil and abundant sunlight ensure a bountiful harvest every year, but the workers struggle under the relentless intensity of the labor.

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43Bluemont Manor

Faction: House Roberts

The manor where Count Leon Roberts resides. He frequently hosts lavish banquets and sponsors artists within his estate.

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44Borderside Hearth

Borderside Hearth.

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45Bordig Ruins

Faction: Lords of Unclaimed Lands

The starting point of the rainforest. Bordering the Crimson Desert, this location holds mysterious ruins believed to have once been inhabited by trolls. Wandering through this desolate place, one occasionally gets an eerie feeling.

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46Bravgork Shipyard

Faction: Ironflame Orcs

A shipyard operated by Gorthak. It builds sturdy wooden vessels for navigating the river.

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47Breesman Pasture

Faction: House Byron

A ranch owned by House Byron. It breeds prize horses for racecourses and horse markets.

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48Brimstone Lake Watchtower

Faction: Tariv Sorcerers

Brimstone Lake Watchtower.

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49Brimstone Springs

Faction: Tariv Sorcerers

A brimstone hot spring known for its healing and restorative properties. Once a beloved local landmark, it has been seized by Hexe Marie. Rumors of ceramic creatures lurking beneath the waters to attack visitors have transformed this healing sanctuary into a mire of terror.

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50Brookfield Marketplace

Faction: House Elemore

A market famous for the scent of freshly baked bread and smoked meat rolls. It provides a place to rest in addition to selling food, and thanks to the custom of sharing cooking secrets, it is a beloved hub for travelers.

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51Burhum

Faction: Sage of the Desert

A town where the disciples of Master Du reside, it features a unique architectural design with towers that resemble a labyrinth. These towers provide shade to escape the scorching desert heat and serve as watchpoints from which enemies can be spotted.

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52Burnhand Quarry

Faction: House Byron

A quarry owned by House Byron. This is a grueling site where brimstone is mined without a single piece of safety equipment. Driven by greed that prioritizes production yield over the well-being of the workers, the site is filled with nothing but the suffering of the laborers.

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53Cabin in the Forest

A cabin located in the forest. Its purpose is unclear due to a lack of detailed information.

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54Cacao Farm

Faction: Gearmelt Confectionery

The Gearmelt Confectionery Association's cacao farm. It is home to rare cacao trees seldom found elsewhere on the continent. High-quality cacao is harvested here under the Association's strict supervision.

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55Cairn House

The cabin of a decorative stone merchant.

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56Caledora

Faction: Tommaso

A village near Tommaso. This place reveals the people's deep yearning for beauty despite their harsh environment. The vibrant dyed fabrics showcase the residents' passion for elevating their barren lives into works of art.

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57Calphade Beacon

Faction: House Lanford

A beacon built to swiftly signal emergencies. Situated in a strategic location overlooking Calphade, it provides a panoramic view of the territory and plays a vital role in communicating situational updates.

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58Calphade Castle

Faction: House Lanford

The fortress commanded by Stefan Lanford, the Marquis of Hernand. It is considered impregnable, guarded by Calphadean soldiers known as the "Unyielding Shields."

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59Calphade Farmhouse

Faction: House Lanford

A farm in Calphade. Given Calphade's frequent wars, its policy is to stockpile harvested crops in generous reserves.

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60Calphade Gate

Related quests: To the Battlefield

Faction: House Lanford

A gate connecting Calphade and Hernand. It serves as a vital corridor for trade between the two regions, and any disruption in traffic has a direct impact on commerce. Strict inspections are uncommon, and locals are said to pass through relatively freely for family visits or work.

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61Calphade Gunpowder Mill

Faction: House Lanford

A military-grade gunpowder manufacturing facility. It produces the Calphadean army's gunpowder, specializing in the rapid, efficient mass production of explosives while maintaining consistent quality standards.

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62Calphade Logging Camp

Faction: House Lanford

A logging base providing a steady supply of military timber. Logging operations are constant to meet the high demand for arrows, spears, and siege weapon components.

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63Calphade North Gate

Faction: House Lanford

A mountain gate leading north from Calphade. Traffic is light due to the rugged terrain and harsh weather. Fewer travelers mean a quieter route, but it is also a stretch where reinforcements and supplies may be delayed in an emergency.

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64Calphade Northern Depot

Faction: House Lanford

A supply depot for essential wartime provisions. It has more tents to accommodate personnel than the Southern Depot, and has several watchtowers that can monitor across the river, making it a hub that strengthens both supply and defense.

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65Calphade Outpost

Faction: House Lanford

An outpost built in the southeast of Calphade. It serves as a forward base responsible for monitoring the surrounding area and providing an initial response to threats at gates and major thoroughfares.

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66Calphade Siege Armory

Faction: House Lanford

A crafting facility used to produce weapons for the military. All weapons for the Calphadean army are manufactured here. Though not of the highest quality, it is known for fast, efficient mass production, which ensures that the army can be kept consistently well supplied.

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67Calphade South Gate

Related quests: The Counterattack

Faction: House Lanford

A southeastern gate with access to the riverside. Used not only for military movement but also frequent local traffic, it serves as both an everyday thoroughfare and a border outpost. Because the riverside terrain often constrains travel routes, control can be tightened depending on the situation.

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68Calphade Southern Depot

Faction: House Lanford

A supply depot for essential wartime provisions. It is documented as a storage responsible for the stockpiling and distribution of military material, serving as a vital point for the supply chain during the war.

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69Calphade Training Field

Faction: House Lanford

A temporary training field established to prepare for the Black Bears' invasion. Basic training for new soldiers is conducted here.

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70Canalside Farm

Faction: House Azerian

A farm owned by House Azerian. They treat their workers with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields.

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71Capra Pasture

Related quests: Skilled in Archery, The Man Trapped in the Mire

Faction: House Serkis

A goat farm on the outskirts of Hernand. It produces high-quality cheese and operates year-round, frequently employing residents from the nearby hovels.

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72Cathedral of Demeniss

Faction: Church of Solumen

The cathedral of the Church of Solumen in Demeniss. When the solemn tolling of the bells echoes through the city, the faithful gather in this sacred place to offer their prayers.

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73Cattlefold Ranch

Faction: House Elemore

A ranch owned by House Elemore. This integrated production hub blends farming and ranching. The fertility of the Golden Plains provides an abundance of feed for the livestock.

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74Celestial Maze

A remnant of ancient construction.

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75Central Guard Post

Faction: House Lanford

A guard post responsible for monitoring the central boundary sector. It serves as a strategic hub for maintaining the perimeter and surveillance of suspicious activity.

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76Chattering Rocks

Faction: Tariv Sorcerers

Mysterious ancient ruins scattered across northwestern Demeniss. Located beside the Sanctum of Expiation, records note that the masonry techniques of the two sites are fundamentally different, despite their close proximity.

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77Chittering Forest Ironcrawler Station

Faction: Marnirail

An ironcrawler station near Chittering Forest.

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78Church of Calphade

Faction: Hernandian Parish of Solumen

The Solumen Order's church in Calphade. It is the city's only place of worship, though rumors suggest priests are reluctant to be assigned here due to the frequent wars.

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79Church of Delesyia

Faction: Church of Solumen

The Solumen Order church in Delesyia. Alongside the advancement of technology, the faith of the Delesyian people could not escape the tide of change. A newly reinterpreted doctrine has risen to prominence, merging the fervent worship of Marni with the traditional Solumena faith.

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80Church of East Demeniss

Faction: Church of Solumen

A church located in eastern Demeniss. Nestled in the heart of vast farmlands, it serves as a sanctuary for the local farmers. Every morning, they gather here to pray for a bountiful harvest.

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81Church of Hernand

Faction: Hernandian Parish of Solumen

A Solumena church in Hernand. It is a gathering place for priests dedicated to serving the region through charitable acts. The resident priests often share bread to the nearby hovels.

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82Church of West Demeniss

Faction: Church of Solumen

A church located in western Demeniss. It operates alongside an orphanage to care for the marginalized, providing comfort and hope to residents weary of the Righteous Inquisitor's persecution.

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83Clay Urn Necropolis

Faction: Tariv Sorcerers

A disposal site where failed ceramics and damaged goods were disposed. Since Hexe Marie took over, twisted creatures have begun to haunt the area. Rumors suggest she used brimstone to animate the discarded remains, forging them into a formidable clay army.

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84Cliffside Ruins

Remnants of a building found on the cliff. These are the remains of a strange structure left midway up the cliffside. It's impossible to tell who would build something in a place like this.

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85Cloister of Enlightenment

Faction: Sage of the Desert

A place rumored to hold all manner of priceless treasures. Some claim to have seen vast fortunes of gold and silver, while others say they found nothing but piles of rocks. Perhaps enlightenment lies in discerning true value between what is real and fake.

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86Coalvale Workshop

Faction: House Felix

A workshop producing high-quality charcoal. It produces charcoal in an ideal, low-humidity environment. Its exceptional quality has earned it a reputation that draws customers from across the continent.

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87Coast Windmill Shipwreck

A shipwreck located at Coast Windmill.

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88Coast Windmill Watchtower

Faction: Society of Progress

Coast Windmill Watchtower.

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89Coastal Cliff Bandit Camp

A bandit stronghold located near the coastal cliffs.

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90Communal Training Grounds

Faction: Beggars' Alliance

A swordhall in the hovels, run by a strict master of swords. He cares for the local residents while teaching them the way of the blade. His pupils either depart as swordsmen or stay to achieve mastery, dedicated to preserving their teacher's legacy.

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91Confectionery Storehouse

Faction: Gearmelt Confectionery

The storage of the Gearmelt Confectionery Association. A storehouse where products are stored before being shipped out.

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92Cornfield Farmhouse

Faction: Redfox Merchants

A farm owned by the Redfox Merchants. Much like Dewhaven and its aversion to rapid mechanization, it strictly adheres to traditional methods.

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93Cowbell Ranch

Faction: House Marshell

A ranch owned by House Marshell. It produces high-quality meat and dairy products thanks to an abundance of feed.

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94Crimson Desert Witch's Hideout

Faction: Witches

A house halfway up a cliff near Urdavah. It is said the Desert Witch lives there, but actually meeting her is a challenging endeavor for two reasons: Travelers blinded by the sun rarely look up, and the journey to her hiding place is virtually impossible without training beforehand.

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95Crimson Mountains Fortress

Faction: Lords of Unclaimed Lands

A fortress in the Crimson Mountains overlooking the surrounding area. Perched on high ground, it offers a panoramic view of the neighboring nations. Since enemies must scale the sheer cliffs to reach it, the fort is incredibly difficult to seize. However, this defensive advantage makes it hard for those inside to climb down, and they require the use of cranes to move objects.

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96Crimson Mountains Ironcrawler Station

Faction: Marnirail

An ironcrawler station near the Crimson Mountains.

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97Crimson Mountains Watchtower

Faction: Lords of Unclaimed Lands

Crimson Mountains Watchtower.

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98Daggerhead Monolith

Faction: Aeserion, the Great Serpent

One of the jagged monoliths likened to a serpent's fangs. Rising from the edge of the ancient temple, it overlooks the vast ocean.

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99Deepfog Cabin

A cabin at the Deepfog Basin. A thick blanket of moss covers the structure, suggesting it hasn't been touched by human hands for a long time.

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100Deepwoods

Faction: Hernandian Parish of Solumen

A forest within the Grace Estate. Secluded and rarely visited, it exudes a distinctly ominous aura.

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101Delesyia Beacon

Faction: Marni

A beacon that still upholds its traditional style. It is preserved as a cultural landmark rather than a functional defense. A small garrison maintains a symbolic presence, its antique exterior standing as the sole witness to the era when signal fires once blazed.

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102Delesyia Castle

Faction: Marni

A fortress in the capital of Delesyia. While rumored to be the home of the genius Marni, its true nature remains unconfirmed. The interior, filled with countless machines, is shrouded in mystery.

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103Delesyia Dyehouse

Faction: Marni's Tinkertons

A dyehouse in Delesyia. Traditional dyeing techniques have been integrated with mechanized processes.

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104Delesyia Estuary Mouth Shipwreck

A shipwreck located at the Delesyia Estuary Mouth.

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105Delesyia Rivermouth Shipwreck

A shipwreck located at the Delesyia's rivermouth.

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106Delesyia South Gate

Faction: Marni

The south gate leading to Delesyia.

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107Delesyia West Gate

Faction: Marni

The west gate leading to Delesyia.

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108Demeniss Armory

Faction: House Thorel

An armory stockpiling weapons in preparation for battles against Delesyia. It is a key facility that supplies and stockpiles military munitions even during peacetime.

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109Demeniss Castle

Faction: House Thorel

A castle located in the capital of Demeniss. The city is plunged into confusion by the king's absence and General Bastier's iron-fisted rule. Citizens hold their breath and tremble in fear as Righteous Inquisitors roam the streets.

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110Demeniss Horse Fair

Faction: House Byron

A horse fair owned by House Byron. This bustling exchange teems with merchants from across the land and nobles seeking legendary steeds. From sleek race horses to sturdy packhorses, a wide variety of mounts change hands amidst fierce haggling and a constant battle of wits.

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111Demeniss Orphanage

Faction: Church of Solumen

An orphanage run by the Solumen Order. It provides loving care for children orphaned by war and poverty. Under the Order's protection, this sanctuary of hope echoes with the constant, bright laughter of children.

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112Demeniss South Gate

Faction: House Thorel

A gate installed in southern Demenissian territory.

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113Demeniss Supply Camp

Faction: House Thorel

A guard post patrolling the area around the armory. It monitors all movement approaching the armory from a high vantage point and immediately alerts the main force.

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114Demeniss Tribunal

Faction: House Thorel

The tribunal located within Demeniss Castle. Rumor has it that many political prisoners are dragged here and subjected to suffering.

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115Demeniss West Gate

Faction: House Thorel

A gate installed in western Demenissian territory.

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116Demeniss Wildlife Park

Faction: House Thorel

A wildlife park located near Demeniss Castle. Originally established by the royal family to showcase rare animals, its once-innocent purpose has since been corrupted. It now serves as a social hub for the nobility.

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117Denn River Hillside Hearth

Denn River Hillside Hearth.

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118Desert Ruins

Ruins of the continent of Pywel.

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119Desert Ruins

Ruins of the continent of Pywel.

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120Desert Ruins

Faction: Muiquun Outlaws

Ruins of the continent of Pywel.

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121Desolate Wyvern Nest

Faction: Ironwheel of Dewhaven

The nest of Belmorak, a wyvern that had an odd penchant for heights. Heedless of the rider clinging to its back, it would seize any chance to leap from cliffs. The tamers who were tasked with taming Belmorak claim their lifespan shortened with each reckless plunge.

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122Dewhaven East Gate

Faction: Ironwheel of Dewhaven

The eastern gate leading to Dewhaven.

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123Dewhaven Keep

Faction: Ironwheel of Dewhaven

The center of Dewhaven, where concerns over rapid development run deep. This keep serves as a focal point for factions led by Victor Faust who oppose to radical technological advances. It feels like a bastion dedicated to the defense of humanity and tradition.

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124Dewhaven Logging Camp

Faction: Ironwheel of Dewhaven

A logging camp in Dewhaven. Due to the region's conservative nature, demand for timber remains high. It supplies the key resources that sustain construction and life in Dewhaven.

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125Dewhaven North Gate

Faction: Ironwheel of Dewhaven

The northern gate leading to Dewhaven.

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126Drakesfall Castle

Faction: House Celeste

An abandoned fort located on the border between Hernand and Pailune. A dragon crashed atop the fort, leaving it in ruins from the impact. Its bones still remain at the center of the castle.

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127Drakesfall Watchtower

Faction: House Celeste

A steep canyon area between Hernand and Pailune. Originally managed by the Lord of Drakesfall Castle, the area has fallen into disrepair after years of neglect.

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128Drywind Valley Ironcrawler Station

Faction: Marnirail

An ironcrawler station near Drywind Valley.

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129Duskway Camp Ironcrawler Station

Faction: Marnirail

An ironcrawler station near Duskway Camp.

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130Easelbury

Faction: House Azerian

A village of artists. Under the patronage of House Azerian, a family that prizes artistic expression, creators have made this place their home. The creative spark is palpable in every corner, fostering a free-spirited and romantic atmosphere where diverse works of art come to life.

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131Eastern Court

Faction: House Thorel

A court overseeing eastern Demeniss. This institution once managed the public safety and judicial affairs of the Eastern Region. However, since Bastier seized control, it has become completely corrupted and now reigns as a symbol of terror.

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132Eastern Delesyian Coast Shipwreck

A shipwreck located at the eastern coast of Delesyia.

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133Eastern Delesyian Coast Shipwreck

A small shipwreck located at the eastern coast of Delesyia.

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134Eastern Goblin Camp

A camp occupied by a group of Fundamentalist Goblins.

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135Eastern Hills Flag Stop

Faction: Marnirail

An ironcrawler station near Eastern Hills.

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136Eastern Outpost

Faction: Society of Progress

An outpost to protect Marni's Steel Armory. This security zone was established to defend the armory. Emotionless machines monitor and eliminate intruders with absolute precision.

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137Elderglen Plantation

Faction: Marni's Tinkertons

An agricultural complex in Delesyia. This facility enables large-scale food production through cutting-edge agricultural technology. Automated machinery tends the fields, ensuring bountiful harvests year-round under precise scientific management.

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138Embernest Beacon

Faction: House Celeste

A beacon built to swiftly signal emergencies. It is positioned to relay news from Demeniss to Hernand.

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139Emberwind Workshop

Faction: House Grace

A workshop that develops cloudcarts. Once a simple banner shop, it was converted into a workshop after the invention of the cloudcart. With Count Grace's support, the workshop is developing cloudcarts that can reach higher altitudes.

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140Equinsher Saddlery

Faction: House Alfonso

A saddlery that produces and sells saddles and various types of tack.

It bustles with travelers passing to and from the trading post.

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141Estuary Dock

Faction: Redfox Merchants

A small dock located at the river estuary. This quiet anchorage sits where the river meets the sea, with small fishing boats coming and going to sustain their humble fishing operations.

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142Experiment Facility

Faction: Society of Progress

A camp that confines human test subjects. It houses those destined to become victims of horrific human experimentation. They are loaded into large iron cages, struggling in terror until it is their time to be moved to the laboratorium.

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143Fallen Abyss

Faction: Lords of Unclaimed Lands

Ruins fallen from another world, dropped from the sky. The strange structures, etched with mysterious patterns on their surfaces, are clearly not of Pywel. They appear to be fragments of the Abyss that have crashed down, and perhaps something else fell alongside the ruins.

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144Finhold Netmakers

Faction: Marni's Tinkertons

A netmaker in Delesyia. It is an artisan's workshop that steadfastly clings to traditional handcrafting, even amidst the rising tide of mechanization.

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145Fisher's Haven

Faction: Redfox Merchants

A small, coastal fishing spot. It's a hidden gem known only to locals through word of mouth.

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146Florindale

Faction: Pororin Forest Guardians

A northern subsidiary village of Pororin. This settlement specializes in the cultivation of fruits and vegetables, thriving in harmony with nature thanks to the abundant water from a nearby stream.

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147Ford Cabin

A cabin at Hook Rapids. A constant cool breeze makes it a refreshing rest stop for travelers passing through.

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148Forebearer's Barrens Flag Stop

Faction: Marnirail

An ironcrawler station near Forebearer's Barrens.

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149Forebearer's Barrens Ironcrawler Station

Faction: Marnirail

An ironcrawler station near Forebearer's Barrens.

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150Forest Altar

A circle of stones stands in the forest near the Upper Denn River. It appears to have once been a site for some kind of ritual.

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151Forgotten Tomb

Faction: Tariv Sorcerers

The sacred tomb where the great alchemists and sorcerers lie in eternal rest. Once a holy sanctuary, it has been corrupted by Hexe Marie. She harnesses the magic-infused bones of the ancestors to amplify her power, steadily expanding her dark influence.

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152Forgotten Watchtower

Faction: House Thorel

A watchtower left abandoned and ruined after many years. This old lookout is crumbling, choked by overgrown weeds and moss. Though signal fires once rose here to warn of enemy intrusions, it now slowly weathers away, unable to withstand the weight of time.

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153Forgotten Wyvern Nest

Faction: Ironwheel of Dewhaven

The nest of Brakar, a wyvern that enjoyed hoarding shiny objects in its nest. The Wyvernflame tamers used Brakar's habit to find hidden treasures, which often led to the unexpected discovery of valuable items.

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154Forsaken Wyvern Nest

Faction: Ironwheel of Dewhaven

Bogrot's Nest. Known for its savage temperament, it was notorious for rarely allowing anyone to approach. After it even attacked the Wyvern trainers sent by the Wyvernflame, rumors suggest that opinions on Bogrot were once deeply divided even within the Wyvernflame itself.

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155Fort Anvil

Faction: House Serkis

A fort located within the Serkis Estate. Built on high ground overlooking Hernand, it is constantly garrisoned by troops to keep watch over the surrounding area.

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156Fort Anvil Gate Hearth

Fort Anvil Gate Hearth.

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157Fort Hellwood

Faction: House Celeste

A fort located south of Senia. Overlooking the town, it offers a panoramic view of the entire Grace domain. However, as it is neither on the border nor a strategic point, it has a lackluster defense.

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158Fort Ironclad

Faction: House Wells

A massive fortress in southern Demeniss. This fort made of iron guards the vast Wells Estate. Its solid walls and strict security stand as an insurmountable barrier to any enemies eyeing the territory.

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159Fort Ironclad Cliffside Hearth

Fort Ironclad Cliffside Hearth.

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160Fort Manub

Faction: Lords of Unclaimed Lands

An ancient fort located in the Crimson Mountains. Though the passage of time has heavily weathered its exterior, the number of visitors has never dwindled. It no longer serves its original purpose as a fortification; instead, it has become a marketplace for the locals and a sanctuary for travelers.

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161Fort Musket

Faction: House Thorel

A fortress built to expand their faction into the Crimson Desert. It was a forward base constructed for Demeniss's invasion, but it is now steeped in a shameful history of war. Faced with fierce resistance from barbarians, the forces here struggled even to defend the site, let alone launch an attack.

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162Fort Perwin

Faction: House Roberts

A fort owned by House Roberts. It serves to monitor the surge of bandits in Hernand.

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163Fort Warspike

Faction: House Alfonso

One of the key forts of western Hernand. Built with Everfrost at its back, it was constructed to secure the western border and prevent bandits from descending the mountain. Over the years, the building has undergone numerous repairs and reconstructions, yet the fortress's position has remained unchanged.

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164Fort Windridge

Faction: Ironwheel of Dewhaven

The base of the Wyvernflames, led by Balthazar. Wyvern-mounted soldiers patrol the skies above. With the vigilant watch spanning both air and ground, this formidable fortress is sealed against all outsiders.

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165Freesword Dwelling

Faction: Ironflame Orcs

A small settlement established near the Gate of Peace. It's a temporary refuge for wandering warriors passing through the gateway.

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166Freesword Encampment

Related quests: New Journey

Faction: Greymanes

Amenities: Private Storage

A campsite behind the Hernand royal trading post, once used by merchants making deliveries and the freeswords who escorted them as a place to rest.

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167Frostveiled Castle Ruins

Ruins of a castle deep within the Pailune mountains quietly resting under a blanket of frost. The surrounding mountain ranges have stood firm against the biting winds.

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168Frowde Camp

Faction: House Serkis

A camp established for inspection on the folks crossing the Nas River from Hernand.

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169Fullharvest Farm

Faction: Marni's Tinkertons

The largest farm in Delesyia. Most of its operations are automated, standing as a testament to the brilliance of Marni's technology. With their labor significantly lightened, the residents no longer view farming as a means of survival, but rather as a hobby.

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170Furlington Farm

Faction: House Azerian

A farm owned by House Azerian. They treat their workers with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields.

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171Gate of Peace

Faction: Ironflame Orcs

The gate built into the wall dividing Demeniss and Gorthak. Though grand in scale, the narrow width of the bridge was intentional. Its design is a strategic choice meant to bottleneck Delesyian invasions and provide a defensive advantage.

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172Gate of Peace: Northern Camp

Faction: Ironflame Orcs

A small camp established near the Gate of Peace. It serves as a temporary shelter for travelers and merchants passing through the gate to take a brief rest.

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173Gate of Peace: Western Camp

Faction: Ironflame Orcs

A small camp established near the Gate of Peace. It serves as a temporary shelter for travelers and merchants passing through the gate to take a brief rest.

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174Gearmelt Confectionery

Faction: Gearmelt Confectionery

A famous confectionery that makes chocolate. It owns the only cacao farm on the continent and is renowned for its chocolates and treats handcrafted from fresh cacao.

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175Gearmelt Trading Post

Faction: Gearmelt Confectionery

A trading post operated by the Gearmelt Confectionery Association.<br/>Sweet treats are distributed here directly from the association.

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176Ghadir-jahr Camp

A Dusksong outpost situated at the World's Navel.

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177Giant's Yard Outpost Camp

A base of the Giant's Yard Research Group. It is a base for examining the ecology of the rainforest region.

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178Giant's Yard Watchtower

Faction: Giant's Yard Research Group

Giant's Yard Research Group Watchtower.

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179Glenbright Farm

Faction: House Grace

The largest farm in Hernand. It serves as the primary supplier of food and ingredients for the entire estate and House Grace.

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180Glenbright Manor

Related quests: Traces in the Manor

Faction: House Grace

The heart of Count Grace's estate. This manor serves as the administrative hub for the surrounding towns and frequently hosts events showcasing unique local crafts. Rumors persist of an ancient secret space hidden beneath the manor.

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181Gloomy Forest

A vast forest in the rainforest region. Frequent rain and towering trees that blot out the sky often bring down a hazy mist even at midday. While the lush wilderness brimming with primal vitality is wondrous, travelers are warned to stay watchful.

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182Goldleaf Guildhouse

Related quests: Cheers Echoing From the Edge

Faction: Goldleaf Merchant Guild

The headquarters of the Goldleaf Merchants, who use Hernand as their base. They exert influence over the entirety of Hernand's economy and society. While their trade prices are generous, breaching a contract carries a brutal penalty.

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183Goldleaf Trading Post

The Goldleaf Merchant Guild Trading Post, located in eastern Hernand. It serves as a hub for the secret trade of goods that are difficult to handle through official channels, such as rare medicinal herbs and imported accessories.

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184Goldleaf Trading Post

The Goldleaf Merchant Guild Trading Post, located in northern Hernand. It serves as a hub for the secret trade of goods difficult to handle through official channels, such as rare medicinal herbs and imported accessories.

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185Goldleaf Trading Post

The Goldleaf Merchant Guild Trading Post, located in western Hernand. It serves as a hub for the secret trade of goods that are difficult to handle through official channels, such as rare medicinal herbs and imported accessories.

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186Goldleaf Trading Post

Related quests: The Dark Veil

Faction: Goldleaf Merchant Guild

The Goldleaf Merchant Guild trade hub where goods from across the land are exchanged.

Guild guards are stationed here to oversee the trade of various wares. Rumor has it that some offer bribes in hopes of securing lower prices.

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187Goldleaf Trading Post

The Goldleaf Merchant Guild Trading Post, located within the Wells Estate. It serves as a hub for the secret trade of goods that are difficult to handle through official channels, such as rare medicinal herbs and imported accessories.

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188Gorthak Gate

Faction: Cogknights

A destroyed gate. Once the gateway to Gorthak, it now lies in ruins. The scattered debris is a grim testament to the devastating combat that once swept through this place.

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189Gorthak Ironworks

Faction: Ironflame Orcs

An orc ironworks located at the center of Gorthak. It shows Ironflame Orcs' superior steelmaking skills and acts as a strategic cornerstone supporting the region's economy and trade.

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190Gorthak Warehouse

Faction: Ironflame Orcs

A storage facility for Gorthak's provisions and weapons. This warehouse stockpiles the supplies and armaments needed to endure grueling labor.

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191Great Gate of Urdavah

Faction: Urdavah

A colossal gateway that stands in the heart of the desert. Its sheer scale has allowed a community to take root both within and around the structure, transforming the gate itself into a unique vertical village. The area is a bustling hub, teeming with a constant flow of pilgrims and merchants.

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192Greenfield Farm

Faction: House Marshell

A farm owned by House Marshell. Fertile soil and abundant sunlight ensure a bountiful harvest every year, but the workers struggle under the relentless intensity of the labor.

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193Greenpond Farm

Faction: House Elemore

A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent's premier breadbasket.

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194Grey Forest Shipwreck

A shipwreck located at the Grey Forest coast.

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195Grunlore Outpost

Faction: Ironflame Orcs

An outpost for the western border of Gorthak. This defensive line safeguards Gorthak's security, standing guard day and night to vanquish any intrusion by outside factions.

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196Halssius Apothecary

Faction: St. Halssius's House of Healing

St. Halssius's medicine-making facility, where unique medicinal compounds are prepared. It is home to many skilled pharmacists and is renowned for producing highly potent remedies.

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197Halssius Trading Post

Faction: St. Halssius's House of Healing

A base for managing the medicinal herbs and materials of St. Halssius's House of Healing. Various types of herbs used in the House of Healing are traded here.

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198Hangman's Pass

A cliff at the border of the Crimson Mountains and rainforest. It earned its name from the gate hewn into the cliffside, evoking the grim image of an executioner's gallows. Legend has it that people were once forced to leap between the cliffs with a rope tied around their necks. Of course, no one survived.

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199Harpy Nest

The Harpy Nest located on Silver Wolf Mountain. Led by the Harpy Queen Karanda, a flock of harpies pillages the nearby villages.

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200Haunted Hill Camp

A bandit outpost located at the Haunted Hill.

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201Hawkstone Ruins

Faction: National Delesyian Institute

Ancient ruins made of massive rock. This ancient heritage site was defaced by the Delesyians, who were blinded by their pursuit of technological advancement. Ignoring its historical value, they committed the atrocity of installing a steel bird sculpture atop the ruins.

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202Hayroof Farm

Faction: House Elemore

A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent's premier breadbasket.

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203Hayscent Farm

Faction: House Azerian

A farm owned by House Azerian. They treat their workers with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields.

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204Headstone Workshop

Faction: House Wells

A stonemason's workshop specializing in high-quality marble. It primarily produces headstones from local marble, though skilled artisans also craft high-end, custom-made works of art.

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205Hellwood Inner Gate

Faction: House Celeste

The inner gate leading to Fort Hellwood. Outsiders rarely travel beyond this point without special occasion.

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206Helmara

Faction: Lords of Unclaimed Lands

The village serving as the base of operations for the Helms. Though often dismissed as mere ignorant bandits, this is the hub of their engineering prowess. They forge weapons of war using wealth and slaves plundered from travelers and neighboring nations.

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207Hernand Castle

Related quests: Mystical Key

Faction: House Celeste

The capital fortress of Hernand. Its deep canyons and Nas River provide natural defense and access to water, making it ideal to be the Duchy's capital.

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208Hernand East Gate

Faction: House Celeste

The eastern gate leading to Demeniss. Soldiers maintain a tight watch over the checkpoint, and any attempt to smuggle contraband is met with severe punishment. This gate serves as a vital transit point for merchants and travelers.

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209Hernand North Gate

Faction: House Celeste

A northern border gate set in the mountains. It serves as a strategic stronghold marking the border between Hernand and Pailune.

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210Hernand Wagon Fence

A place where stolen wagons are traded.<br/>Here, wagons from the Hernand-Demeniss border are laundered by removing national markings and modifying them before getting sold elsewhere. Corrupt officials use this channel to secure personal gains.

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211Hernandian Ruins

Ruins of the continent of Pywel.

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212Hexe Sanctuary

Faction: Tariv Sorcerers

A sanctuary that Hexe Marie, the witch, has made her home. The eerie cabin is shrouded in a malevolent aura, making it far too dangerous to even approach. The witch's wicked power is corrupting and desolating the surrounding lands and mountains.

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213Hilgard Outpost

Faction: House Celeste

An outpost established in the Arboria Forest. It appears to have once been managed by the lord of Arboria.

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214Hillside Manor

Faction: House Felix

A manor owned by Count Felix. As a confidant greatly trusted by Duke Celeste, his manor is also located near Hernand Castle.

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215Hoenmark Ruins

Ancient ruins of unknown origin. Legend says a once-prosperous kingdom was consumed by a deadly frost and fell. Rumors claim that those who approach are attacked by wraiths.

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216Hoenmark Ruins Hearth

Hoenmark Ruins Hearth.

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217Hollow Haven

Faction: Tariv Sorcerers

A sorcerer village of the past. Once a thriving settlement, the village was reduced to a hollow shell after Hexe Marie's attack. The sorcerers were sacrificed to her, and those who failed to escape met gruesome ends.

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218Honeywood Apiary

Faction: House Byron

A beekeeping apiary owned by House Byron. Due to the barren nature of the territory, the estate produces rare honey using flowers and bees to generate profit instead of traditional farming.

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219Hook Rapids Hearth

Hook Rapids Hearth.

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220Howling Hill

Related quests: A Fresh Start, First Step to Rebuilding, Hope After the Draught, Return, Return of the Comrade, Reward for Their Sweat, Scattered Comrades

Faction: House Serkis / Greymanes

A hill overlooking all of Hernand. Wolves are rare now, but legends say they once gathered here every night to howl, driving away nearby bandits. Since they rarely attacked livestock or residents, it's said the people felt as if the wolves were actually protecting Hernand.

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221Howlsands Camp

Faction: Redwind Merchant Guild

The Sandfang Marauders' stronghold. They plunder supplies while riding wolves, and stockpile them here. The wealth greedily amassed here serves as the foundation for their ambition to one day rule the entire desert.

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222Howlsands Camp Hearth

Howlsands Camp Hearth.

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223Hunter's Cabin

Faction: House Serkis

A small cabin deep in the Haunted Hill forest. It provides shelter for hunters. Wild animals looking for meat can also be found frequently near the cabin.

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224Hushwind Hill Shipwreck

A shipwreck located at Hushwind Hills.

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225Icemoor Castle Ruins

The ruins of a fallen kingdom's last castle. One who claims to be a descendant of the royal line has taken residence there. Located in a frozen snowfield, few dare approach.

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226Icewatch Altar

An altar with an unknown purpose. This ominous altar is dedicated to a mysterious entity. Anyone who approaches will face indiscriminate attacks from crazed cultists.

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227Iguana Hatchery

The base of the Goldenscale Bandits. This hatchery is where they raise the giant iguanas they use as mounts. Before joining the gang, recruits must enter the caves to perform a ritual of tending to the eggs. By guarding them day and night until they hatch, the bandits forge a deep bond with their iguanas.

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228Inksworth Bindery

Faction: House Felix

A bookbindery where various texts are transcribed and bound. While owned by House Felix, it also serves as a residence for writers under the patronage of Count Roberts.

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229Ironbarrel Armory

Faction: House Elemore

An armory owned by House Elemore. It houses the latest weapons crafted at the Volwork Armory.

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230Ironhammer Posthouse

Faction: House Celeste

A rest stop frequented by wagons and cavalries traveling along the riverside trade route.

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231Ironwood Farmhouse

Faction: House Wells

The farmhouse where the owner of Ironwood Farm resides. It is a modest yet sturdily built home, positioned to overlook the farm and keep a constant watch over the grounds.

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232Ironwood Forest Bandit Camp

A bandit outpost located at Ironwood Forest.

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233Ironwood Pottery

Faction: House Wells

A pottery workshop operated together with Ironwood Farm. It crafts the rustic yet practical bowls essential for farm life. This humble workshop provides for the farm's daily needs.

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234Ivynook

Faction: House Serkis

A village nestled within the vine-choked wilds. The residents make their living by cultivating and processing vines. Occasionally, the vines grow so excessively that they become difficult to manage.

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235Izvatu Fortress

Faction: Lords of Unclaimed Lands

The largest raider base in the Crimson Desert. Originally from Demeniss, these bandits are professionally trained in military strategy. Unlike other outlaws, they operate with systematic precision and employ sophisticated tactics. Their current target is known to be Urdavah to the north.

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236Jijeong Temple

Faction: Jijeong School

A temple with a mystical atmosphere located at the center of a rocky area. It is said that a mysterious figure from the Eastern Continent once renounced the secular world to focus solely on meditation and martial arts mastery. Inspired by their devotion, people began to gather one by one, and the site naturally became a holy sanctuary.

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237Karin Quarry

Faction: house Roberts

A quarry long owned by House Roberts. Following the recent discovery of relics, both quarrying and excavation are currently underway.

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238Khafi-jahr Camp

A Dusksong outpost situated at the World's Navel.

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239Kharonso

Faction: Kharonso Troll Alliance

A village hidden behind the mountain range of the Black Forest. Much like the Scholastone Institute, the majority of its residents are trolls. The village reportedly formed following the establishment of the Institute.

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240Kilnden Workshop

Related quests: Kiln Repair at the Kilnden Workshop, Kilnden Workshop, The Mysterious Pot, The Pot's Use

Faction: Scholastone Institute

A workshop operated by a skilled workforce of dwarves. They craft special cauldrons using kilns forged with ancient skills.

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241Krall Foundry

Faction: Ironflame Orcs

The most important facility in Gorthak. This foundry serves as the heart that sustains the city. It supplies high-quality iron across the Contient of Pywel, serving as a vital infrastructure that provides immense economic profit and diplomatic leverage.

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242Kuhte-ram Camp

A Goldenscale Bandit outpost located at Forebearer's Barrens.

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243Laboratorium Lookout

Faction: Society of Progress

A watchtower monitoring the laboratory's perimeter. This security tower is responsible for the facility's safety, strictly blocking any outside intrusion.

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244Lacus Farm

Faction: House Azerian

A farm owned by House Azerian. They treat their workers with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields.

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245Lake Kharonso

Faction: Kharonso Troll Alliance

A lake steeped in legends of a sealed monster. According to lore, "those who descended from the heavens" forged sealing stones to imprison the beast. Many residents of Kharonso live in fear that the monster will resurface if the stones ever shatter.

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246Lake Mistwood

Faction: Ironwheel of Dewhaven

A small lake near Dewhaven Keep. A local sanctuary where residents sit by the clear waters to escape the world's clamor and find a moment of peace.

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247Lavender Hearth

Lavender Hearth.

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248Lioncrest Manor

Related quests: Skilled in Archery

Faction: House Alfonso

A manor owned by Baron Adrian Alfonso. The Baron frequently hosts archery and swordsmanship tournaments here.

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249Lioncrest Watchtower

Related quests: Memory Fragment, Where the Light Leads

Faction: House Alfonso (Occupied)

A watchtower once used in the war. It is in poor condition after years of neglect.

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250Logging Camp Flag Stop

Faction: Marnirail

An ironcrawler station near the logging camp.

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251Longleaf

Faction: Longleaf Tribe

A unique village where people live in houses built high up in the trees. Homes are perched atop towering trees dozens of meters high, interconnected by bridges. This elevated lifestyle ensures safety from ground-level threats and showcases the wisdom of living in harmony with the forest.

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252Longroots

Faction: Longleaf Tribe

A unique village where people live in houses built high up in the trees. Homes are perched atop towering trees dozens of meters high, interconnected by bridges. This elevated lifestyle ensures safety from ground-level threats and showcases the wisdom of living in harmony with the forest.

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253Marni Park

Faction: National Delesyian Institute

A sprawling park dedicated to the people of Delesyia by Marni. It serves as a sanctuary for citizens weary of the bustling city life. Lush greenery and winding paths create a tranquil atmosphere, making this beloved landmark a symbol of Delesyia's prosperity.

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254Marni's Hideout

Faction: Marni

A secret base built into the coastal cliffs. This is Marni's hidden stronghold, covertly established deep within a rock. Designed for conducting dangerous experiments away from prying eyes or serving as an emergency hideout, the facility offers a glimpse into his meticulous nature.

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255Marni's Laboratorium

Faction: Society of Progress

Marni's state-of-the-art laboratorium. A secret research institute built within a repurposed abandoned fort. In contrast to its dilapidated exterior, the interior is filled with cutting-edge equipment far ahead of its time, serving as the space where Marni's genius ideas are brought to life.

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256Marni's Laboratorium Coastal Wreckage

A shipwreck located on the coast of Marni's Laboratorium.

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257Marni's Laboratorium Gate

Faction: Society of Progress

A large, mechanized gate. This gateway leads to Marni's Laboratorium. Operated by complex machinery, it completely blockades unauthorized access.

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258Marni's Masterium

Faction: Marni

Marni's state-of-the-art workshop. A secret research facility built within a repurposed fort. Mechanized Wyverns controlled by Visione circle the skies, providing ironclad security that makes the area virtually inaccessible.

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259Marni's Outpost

Faction: Cogknights

An outpost where Marni's mecha soldiers are deployed. These mecha soldiers are stationed in a remote location with no strategic value. Rumors abound that the site is actually a testing ground installed to field-test new weaponry rather than for defense.

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260Marni's Steel Armory

Faction: Society of Progress

Marni's mechanical weapon workshop. A state-of-the-art factory that serves as the culmination of Marni's genius, it produces weapons of immense destructive power.

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261Masterium East Gate

Faction: Marni

The east gate leading to Marni's Masterium.

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262Masterium Northeast Gate

Faction: Marni

The northeast gate leading to Marni's Masterium.

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263Meadowlark Ranch

Faction: House Thorel

A ranch famous for its excellent quality meat. The livestock raised on these fertile pastures are of exceptional quality.

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264Mechaloop Ironcrawler Station

Faction: Marnirail

An ironcrawler station near the capital. This vital transportation hub was the primary driver behind Delesyia's rapid growth, greatly helping the Republic's development by rapidly transporting the Crimson Desert's abundant resources.

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265Meshley Trapsmith

Faction: House Roberts

A small trap crafting workshop tucked away deep in the forest. It constructs various traps for small games and even bears.

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266Morvane Bridge

A bridge that was once used as the main route connecting central and northern Delesyia. Once a bustling thoroughfare, it now lies broken and abandoned. The river flows indifferently through the collapsed piers, marking the lonely end of this forgotten bridge.

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267Morvane Bridge Shipwreck

A shipwreck located at Morvane Bridge.

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268Morvane Railway Hearth

Morvane Railway Hearth.

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269Mountain of Frozen Souls Hearth

Mountain of Frozen Souls Hearth.

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270Muckroot Ranch

Faction: House Roberts

A ranch established by the goatherd Ibano. It was built by reclaiming barren land that was once difficult to cultivate. Today, it has become a ranch where goats roam freely.

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271Muiquun

Faction: Muiquun Outlaws

Muiquun is a village at the eastern edge of Tashkalp. Like any desert, it is scorched by high temperatures and stifling sand winds, yet the village owes its existence to a small nearby stream. However, this water is also a constant source of conflict.

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272Muiquun Wagon Fence

A place where stolen wagons are traded. Mainly buys wagons seized from the Crimson Desert Wasteland. Ruthless bandits form the main clientele. This channel is used to safely launder goods taken by force before smuggling them across the border.

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273Muiquun Watchtower Hearth

Muiquun Watchtower Hearth.

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274Museum of Marni

Faction: National Delesyian Institute

A museum commemorating Marni in Delesyia. This site honors the achievements of Marni, the genius who drove the Republic's progress. However, since closing for renovations, it has taken on a strangely neglected air. Rumors suggest it is being used for a more clandestine purpose.

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275Musket First Outpost

Faction: House Thorel

An outpost built in Demeniss before Fort Musket was occupied. It now serves as a gate restricting access to the Musket region.

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276Musket Second Outpost

Faction: House Thorel

An outpost built in Demeniss before Fort Musket was occupied. It now serves as a gate restricting access to the Musket region.

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277Musket Ultimate Weapon Stronghold I

Faction: House Thorel

A base of unknown identity. This facility is being built in secret under the orders of Duke Caliburn. Constructed under tight security, dark rumors suggest a massive weapon being installed within.

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278Musket Ultimate Weapon Stronghold II

Faction: House Thorel

A base of unknown identity. This facility is being built in secret under the orders of Duke Caliburn. Constructed under tight security, dark rumors suggest a massive weapon being installed within.

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279Musket Ultimate Weapon Stronghold III

Faction: House Thorel

A base of unknown identity. This facility is being built in secret under the orders of Duke Caliburn. Constructed under tight security, dark rumors suggest a massive weapon being installed within.

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280Nas River Angler's Hearth

Nas River Angler's Hearth.

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281Nas River Fishing Dock

Related quests: Familiar Curses

Faction: House Roberts

A small fishing spot along a tributary of the Nas River. It's a popular destination for fishermen thanks to the plentiful catch. Goblins from the Trading Post are frequent visitors, stopping by to buy fish or take a rest.

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282Nectarwood Apiary

Faction: Kharonso Troll Alliance

An apiary located not far from Kharonso. Demand is high thanks to the trolls' love for mead. It is so popular that honey is always in short supply.

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283North Demeniss Outpost

Faction: House Byron

The Wolf Trackers' stronghold. This base was established through the illegal occupation of abandoned land in the Byron Estate. A testament to the group's lawless savagery, it has become a persistent thorn in the side of the estate.

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284Northern Outpost

Faction: Society of Progress

An outpost established to protect Marni's Steel Armory. This security zone was built specifically for the armory's defense, where emotionless machines monitor and eliminate intruders with absolute precision.

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285Oakbarrel Winery

Faction: Silvermoon Trade Group

One of many principal investments on the Silvermoon Trade Group. Originally owned by Brollam himself, the deed was redrawn under the Silvermoon Trade Group as a sign of good faith in investment of his group. Now it has become standard practice for heads of the collective to sign assets over to the organization in kind.

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286Oakenshield Manor

Related quests: First Step to Rebuilding

Faction: House Serkis

The manor of Marquis Serkis, located in central Hernand. Home to the Marquis Serkis, Duke Celeste's right hand. It once served as the central facility of an oak farm but is now used as a residence.

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287Odeck

A village whose people live in honor of a general renowned for deeds in a past war. They worship the general as their guardian deity, upholding her legacy. With every resident possessing the spirit of a hardened warrior, an air of grim determination permeates the entire village.

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288Outcast's Hearth

Outcast's Hearth.

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289Pailune

Faction: Pailune Militia

The city that serves as the capital of the tribal state. Legends claim it was once the capital of an ancient kingdom, though the truth has been lost to time. A unique tradition of painting every building red gives the entire city a striking, intense atmosphere.

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290Pailune Beacon

Faction: Pailune Militia

A beacon that watches over Pailune and the nearby lake. The lake features a gravestone steeped in the legends of ancient heroes. Stationed soldiers honor these heroes here, praying for their own safety and the peace of the region.

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291Pailune East Gate

Faction: Pailune Militia

The gate leading to Pailune. A large number of soldiers from Beighen are stationed here. Its proximity to the village allows for frequent family visits, keeping soldier morale high.

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292Pailune Floodgate

Faction: Pailune Militia

A wooden floodgate installed on the lower Denn River. It was built to regulate the water flow and also serves as a border.

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293Pailune Floodgate Hearth

Pailune Floodgate Hearth.

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294Pecus Ranch

Faction: House Thorel

A ranch that produces meat for royal trade. It is a key production site supplying the capital with top-grade meat, boasting a reputation prestigious enough to grace the royal table.

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295Perwin Gate

Faction: House Roberts

A gate leading to Fort Perwin.

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296Perwin Prison Camp

Faction: House Roberts

A small camp near Fort Perwin. It serves as an overflow for prisoners and bandits when the fort becomes overcrowded, though it doesn't seem to be in active use.

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297Perwin Quarry

Faction: House Roberts

A quarry owned by House Roberts. Abundant in rare, sturdy stone, it is a site coveted by many nobles. House Roberts is said to take great pride in the creation of this quarry.

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298Perwin Trading Post

Faction: House Roberts

A military supply trading post. Located on the route from Hernand Town to Fort Perwin, it handles the import of supplies and weaponry. Although managed by the fort, the area sees little foot traffic outside of regular trading periods.

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299Perwin Watchtower

Faction: House Roberts

Perwin Watchtower.

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300Petalton Workshop

Faction: Pororin Forest Guardians

The central herb workshop of the village. Herbs and plants gathered from the forest are dried and processed here. As people close to nature, the shais boast exceptional skills.

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301Phoniel Ranch

Faction: House Alfonso

A ranch town left in ruins after being plundered by the Bleed Bandits. It was completely ransacked, leaving no livestock behind.

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302Pollengarth Apiary

Faction: House Grace

An apiary built between a flower-rich meadow and a dense forest. Situated in an ideal location for gathering diverse pollen, it blends different honeys to create a distinctive flavor.

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303Pororin

Faction: Pororin Forest Guardians

A village of shais and Fadus, secluded from the outside world. In this village, where flowers are always blooming, the residents live in deep connection with nature, finding immense joy in even the smallest of things.

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304Port Delesyia

Faction: Marni

A port that played a major role in the early development of the Republic of Delesyia. This historic harbor laid the foundation for the Republic's prosperity. Countless goods and technological knowledge flowed through here, sparking the flames of progress, and it still maintains its status as Delesyia's maritime gate today.

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305Qudim-jahr Camp

A Dusksong outpost situated at the World's Navel.

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306Reachwood Ruins

Faction: Pororin Forest Guardians

The ruins of the fort located near Pororin. These ruins bear the traces of war and now serve as a playground for the shais.

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307Redfox Trading Post

Faction: Redfox Merchants

The trading post of the Redfox Merchants. A strategic commercial hub where goods traveling through the Crimson Desert converge. Merchants from diverse cultures gather here, fostering a bustling trade.

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308Redtree Forest

A forest with massive redtrees. These massive redtree patches are found exclusively in rainforest regions. The striking red hues contrast sharply with the surrounding green jungle, creating an otherworldly and dreamlike landscape that feels like stepping into another dimension.

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309Reedfield Graves

Faction: House Grace

A graveyard in Grace's Domain. The reed fields to the southwest are shunned as an ominous site where patients were once buried. Graves are established nearby, not in the reed fields, to console the souls of the fallen.

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310Reedwind Valley

Endless golden reeds, swaying to the horizon.<br/>They say the sound of the wind whispering through the reeds resembles someone quietly sobbing.

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311Research Base Pipeline

Faction: Delesyian Aerial Force

Marni's power supply facility. Supplying massive amounts of power through a revolutionary transmission device designed by Marni, this facility is the unsung hero behind Delesyia's remarkable advancement.

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312Reventine Monastery

Faction: Church of Solumen

A monastery said to have been founded by the Reventine Saintess. It is a site of miracles where she once healed the sick. To this day, the monks uphold her noble legacy through service and prayer, offering healing and peace to all who visit.

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313Reventine Winery

Faction: Church of Solumen

A winery operated by the Reventine Monastery. Crafted in a solemn and pristine environment, the spirits produced here are revered as healing elixirs that purify both body and soul.

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314Ridgepath Post

An outpost built by the Black Bears to monitor the road between the Sage's Peak and Sequoia Forest.

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315Right Eye Watchtower

Faction: Tommaso

One of two watchtowers that guard the roads leading to Tommaso. Once a vigilant eye over the path, it has since been transformed into a sanctuary for travelers. Offering shade from the scorching desert sun, it has become a vibrant place of encounter where stories bloom among those passing through.

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316Riverward Outpost

Faction: House Celeste

A border outpost located on the western banks of the Nas River. It monitors all northern and eastern approaches. Housing both barracks and a posthouse, it serves as a vital hub for patrol units and merchants.

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317Rocca's Hill Slave Camp

Faction: House Serkis

A slave detention facility run by the Bleed Bandits. Escape is nearly impossible due to tight security and rugged terrain.

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318Rockshard Mountain Ironcrawler Station

Faction: Marnirail

An ironcrawler station near the Rockshard Mountain.

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319Rocky Creek Hearth

Rocky Creek Hearth.

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320Rodbel Fishing Dock

Faction: House Felix

A fishing spot located at the Anvil Riverside. Although it's only a small stream, it was established as a fishing spot because the fish bite so well.

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321Root's End Ruins

The highest peak of the mountainous area of Hernand. After trekking through rugged mountain trails to reach the summit, a sweeping panoramic view overlooking the surrounding peaks unfolds before you.

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322Roothold

Faction: House Celeste

A stronghold built around the Eldertree. What began as a small camp for those bound for the Sage's Peak has since evolved into a formidable mountain fort. Unique superstitions and customs revolving around the Eldertree still persist here.

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323Ruined Chapel

Faction: Hernandian Parish of Solumen

The ruins of the Church of Vellua. This chapel was forgotten once a church was established within the village. It has since become a resting spot for herb-gathering woodsmen and passing travelers, though there have been some voices suggesting its renovation and restoration.

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324Ruins Excavation

Faction: Lords of Unclaimed Lands

The ruins excavation site of the Twilight Messengers. No one knows what they hope to find in this desolate wasteland, but one thing is certain: they are indiscriminately kidnapping and abusing people to fuel their excavation.

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325Rustfield Scrapyard

Faction: Ironwheel of Dewhaven

A processing facility where scrap metal is collected for recycling. This site collects and reprocesses scrap metal generated during the weapon production process.

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326Rustleleaf Farm

Faction: House Azerian

A farm owned by House Azerian. They treat their workers with far more leniency than other estates. Thanks to a family tradition that values humane treatment over coercive control, worker loyalty is high, resulting in consistently stable yields.

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327Saddlewind Ranch

Faction: House Celeste

A renowned horse ranch in Hernand. Most of Hernand's famed steeds have come from here.

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328Salt Mine

Faction: Marni

A mine operated by Marni's Masterium. While most of the mining process is automated, kidnapped slaves are deployed for delicate tasks and other areas beyond the reach of machines.

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329Saltroad Trading Post

Faction: Redwind Merchant Guild

This trading post, located between Varnia and Urdavah, is one of the largest in the desert, serving as a commercial hub and a strategic point. On trading days, it is common to see merchants browsing the stalls in search of valuable goods. As such, the Saltroad Trading Post plays an important role in trade between the two regions.

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330Sandshift Village

A small community in Sandshift Basin. The village was originally larger and located near the Rockshard Valley Ruins, but its distance from major cities left it completely exposed to the threat of bandits. The survivors are now questioning whether staying here is truly safe.

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331Sandswept Ruins

Ruins near a lonely village. There are traces of buildings that collapsed during a sandstorm. The residents never returned, even after the storm passed and vegetation grew back. Only ownerless jars remain, guarding the past in silence.

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332Sandy Peaks Watchtower

Faction: Muiquun Outlaws

Sandy Peaks Watchtower.

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333Scholastone Archive

Faction: Scholastone Institute

A place where various Scholastone records are stored. It documents and preserves every detail, from the Institute's history and activities to the scholars' research papers and experimental records.

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334Scholastone Institute

Faction: Scholastone Institute

The premier institute on the continent of Pywel. Its ranks consist mostly of troll scholars, many of whom are dedicated to researching the Abyss.

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335Scorchrock Castle

Faction: House Thorel

A fort located in southern Demenissian territory. It was built for invasion back when the Wells Estate was not yet part of the kingdom.

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336Secluded Cabin

A small cabin nestled amidst endless snowfields and biting winds. It serves as a warm sanctuary for those exhausted by the cold to find refuge.

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337Secluded Private Property

Faction: House Byron

A location where House Byron carries out its behind-the-scenes dealings. This execution ground is used to discreetly eliminate those who resist the powerful. Only screams buried in the darkness and the scent of blood bear witness to the horrors of this place.

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338Secret Base Pipeline

Faction: Delesyian Aerial Force

Marni's fuel supply facility. A vital installation that supplies fuel to Marni's various facilities.

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339Seedrow Farm

Faction: House Elemore

A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent's premier breadbasket.

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340Senia

Faction: Hernandian Parish of Solumen

A village built around a church perched atop a cliff. Tales of Saint Senia's miracles drew a constant stream of devout Solumen worshippers on pilgrimages. Over time, as the clergy began to take up residence, the settlement grew into a small village.

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341Sequoia Forest

Faction: Pailune Militia

A once-lush forest. The Black Bear's indiscriminate logging has caused a large-scale loss of trees. The skeletal stumps hint at its former density, and the forest's ecosystem is now under threat.

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342Serpent Shrine

Faction: Aeserion, the Great Serpent

Ruins rumored to be inhabited by a giant serpent. Legends of a colossal serpent worshipped as an ancient god linger here. The massive figure circling the temple has given rise to countless unfounded tales, turning it into a place shunned by many.

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343Serpenthead Valley

Faction: Giant's Yard Research Group

A place where a winding stream flows through. The meandering waterway resembles the trail of a giant snake, earning it the name Serpenthead Valley.

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344Sheltering Rocks

Faction: Tariv Sorcerers

Mysterious ancient ruins scattered across the northwest of Demeniss. They are characterized by a unique structure where two megaliths appear to support a roof.

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345Shipwreck Shore Wreckage

A shipwreck located on the stretch of coast known as Shipwreck Shore.

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346Shiqar-jahr Camp

A Helm outpost situated at the World's Navel.

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347Silverbrook Ruins

Faction: Marni's Tinkertons

Ruins of an abandoned village. A long-abandoned, desolate ruin overgrown with weeds. While the exact details of its fate remain unknown, records indicate the residents were opposed to mechanization.

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348Skin Collector's Hideout

A spring in the middle of the desert, north of Muiquun. The criminals of Muiquun are ruthless and cold-blooded fiends, yet they cower before those who may pose a threat to them. An individual known as the "Skin Collector" has established his lair here. He not only flays animal hides but also the skins of passing travelers, using them as sacrifices for his grotesque art.

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349Skoghorn

Faction: Skoghorn Tribe

A village where life persists amidst the biting cold. This barren environment was pioneered through indomitable will. Even in the freezing temperatures, the inhabitants farm and maintain their daily lives, serving as a symbolic testament to the resilient vitality of the Northerners.

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350Skoghorn Farm

Faction: Skoghorn Tribe

A farm where crops can be harvested even in extreme cold. The frozen northern lands may seem barren, but centuries of effort have led to the development of crops resistant to the biting cold.

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351Skoghorn Hearth

Skoghorn Hearth.

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352Slopeseed Farm

Faction: House Elemore

A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent's premier breadbasket.

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353Snaketail Gate

A gateway set into the wall dividing Delesyia and Gortak. It is the sole passage through the massive barrier that separates the two factions.

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354Snowgrass Hearth

Green blades of grass peek through the snow-covered foothills. At the boundary of white and green, a small hearth breathes in the silence.

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355Snowy Plains Hearth

Snowy Plains Hearth.

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356Southcourt Wainwright

Faction: House Thorel

A workshop specializing in military wagons for the capital. They craft exceptionally durable models. Business remains stable thanks to a constant stream of orders from the Righteous Inquisitors.

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357Southern Court

Faction: House Thorel

A court overseeing southern Demeniss. This institution once managed the public safety and judicial affairs of the southern region. However, since Bastier seized control, it has become completely corrupted and now reigns as a symbol of terror.

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358Southern Guard Post

Faction: House Lanford

A guard post responsible for monitoring the southern boundary sector. It blocks hostile factions from invading Calphade Castle.

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359Southern Quarry

Faction: House Felix

A quarry renowned for its high-quality stone. Owned by House Felix, it is a primary source of their wealth. Its reputation has attracted many who seek to seize it for themselves.

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360Southern Sentry Post

Related quests: The Counterattack

Faction: House Lanford

A sentry post located in southern Calphade. It focuses on reconnaissance, while the Calphade Gate handles border security.

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361Spearhead Monolith

Faction: Aeserion, the Great Serpent

One of the sharp monoliths likened to a serpent's fang. It stands at the edge of the ancient temple, overlooking the vast ocean.

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362Spearhead Posthouse

Faction: House Celeste

A rest stop frequented by wagons and cavalries traveling along the riverside trade route.

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363Springdale Farm

Faction: House Byron

A farm owned by House Byron. Neglected by the Count's indifference, this small farm offers no protection for its peasants. They suffer under the tyranny of the Righteous Inquisitors, enduring each day in fear of pillaging and harassment instead of the joy of the harvest.

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364Springtide Mill

Related quests: Shadow Casted Over the River

Faction: House Serkis (Blockaded)

A watermill south of Hernand. It is the primary production site for grain flour in Hernand. Its high operational efficiency makes it a key distribution hub frequented by merchants from various regions.

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365St. Halssius's House of Healing

Related quests: Familiar Curses

A house of healing that treats various conditions, including mental illness. Rumors suggest that patients lose all contact with their families upon admission. There are also many reports that those who are discharged are no longer of sound mind.

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366Steelhoof Posthouse

Faction: House Celeste

A rest stop frequented by wagons and cavalries traveling along the riverside trade route.

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367Steelspike Armory

Faction: Ironwheel of Dewhaven

A weapons development and production base located in Dewhaven. Instead of producing the latest weapons, it focuses on dependable older weapons.

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368Steinnfell Fortress

A fortress built during the war between Hernand and Pailune. It was left neglected after the northern Hernand territories were abandoned and lost their strategic value. Seizing the opportunity, the Black Bears moved in unopposed and now use it as their base.

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369Steinnfell Fortress Gate

The gateway to Steinnfell Fortress.

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370Stellen Manor

A manor that stands out with an architectural style different from that of Pailune. It is believed to be the residence of a family that migrated from Demeniss and its exotic exterior creates a striking contrast with the surrounding landscape.

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371Stern of the Serpent Shrine Shipwreck

A shipwreck located on the coast of the Serpent Shrine.

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372Stoneback Crab Wetlands

Faction: Redfox Merchants

A wetland region rich in precious minerals and ores.<br/>While it is a treasure trove of rare resources, it is also home to stoneback crabs. It is a perilous place where provoking the Queen Stoneback Crab could mean facing a rage that makes the entire wetlands tremble.

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373Stonemire Ruins

Faction: National Delesyian Institute

Ancient ruins made of massive rock. These megalithic ruins hold the mysteries of antiquity. However, in Delesyia, where the populace is obsessed with cutting-edge technology, the ruins are dismissed as mere relics of a bygone era and left abandoned in the face of public indifference.

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374Stones of Time

Faction: Tariv Sorcerers

Mysterious ancient ruins scattered across the northwest of Demeniss. Though wrapped in thick vines as if nature has reclaimed them, accounts describe the cold stone monoliths as still shining through.

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375Stoneward Castle Ruins

Faction: Ironwheel of Dewhaven

The abandoned castle ruins in the Dewhaven region. Long neglected, these ancient remains are slowly crumbling away. Once a seat of power, the masterless ruins have now become a hideout for bandits.

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376Stoneward Harbor

Faction: Ironwheel of Dewhaven

A port located in Dewhaven. Seemingly untouched by the rapid changes of Delesyia, it retains its old-world charm while serving as the maritime gateway to Dewhaven.

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377Stonewell Farm

Faction: House Marshell

A farm owned by House Marshell. Fertile soil and abundant sunlight ensure a bountiful harvest every year, but the workers suffer under the relentless intensity of the labor.

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378Stormtalon Ridge Mine

Faction: House Lanford

A long mine that runs across the Stormtalon Ridge. Records indicate it also serves as a passage through the mountain.

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379Stronghelm Forge

Faction: House Elemore

A battle gear workshop owned by House Elemore. Skilled blacksmiths hammer iron relentlessly, crafting solid and sharp gear.

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380Stronghoof Saddlery

Faction: House Elemore

A horse tack workshop owned by House Elemore.<br/>It's frequently visited by nobles who look for something more sophisticated.

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381Sundell Farm

Faction: House Elemore

A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent's premier breadbasket.

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382Sungrove Manor

Faction: House Marshell

The manor of House Marshell. Its white stone exterior is striking, gleaming brilliantly all year round. The dazzling facade flaunts the Count's immense wealth and power, instilling visitors with a sense of overwhelming intimidation and wonder.

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383Sunset Valley

A village at the southernmost area of Hernand. Formed by the sick and the poor, it lives independently, isolated from the outside world.

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384Supply Tent

Faction: Scholastone Institute

A hearth for passersby. Visitors have dwindled recently due to the growing presence of the Bleed Bandits.

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385Swamp Ruins

Remnants of a building found in a swamp. The ruins of an old dwelling, half-buried in the soggy marsh. Moss-covered stone walls stand as proof that someone once lived here.

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386Sweetbloom Plantation

Faction: Marni's Tinkertons

An agricultural complex in Delesyia. This facility enables large-scale food production through cutting-edge agricultural technology. Automated machinery tends the fields, ensuring bountiful harvests year-round under precise scientific management.

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387Tariv

Faction: Tariv Sorcerers

A small village inhabited by sorcerers. It is a sanctuary for those who wield mysterious powers. Despite constant threats from outsiders coveting their magic, the Guardian Tree's powerful barrier protects the village.

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388Thalwynd

Faction: House Lanford

A small village in Calphade. Whenever Calphade is in danger, its residents form militia units and provide crucial aid.

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389The Delesyian Institute

Faction: National Delesyian Institute

Delesyia's finest educational institution.<br/>A hall of knowledge dedicated to nurturing the talent that will lead the Republic's future. Teaching cutting-edge academics and skills, its graduates go on to play vital roles across all levels of society.

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390The Gate of Truth

Faction: Tariv Sorcerers

A massive ruin located in northwestern Demeniss. Investigation of this unknown ruin has been hindered by a monster that attacks anyone who approaches. The secrets that lie within remain shrouded in mystery.

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391The Laughing Marionette

Faction: House Thorel

The Circus hosts a variety of acrobatic performances and bazaars. Renowned as the continent's premier entertainment destination, the blend of spectacular acrobatics and vibrant bazaars keeps the laughter of visitors echoing day and night.

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392The Scrapfold

Related quests: Return of the Comrade

Faction: Beggar's Alliance

Lodgings for the poor. A place where those sharing the same plight live together.

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393Thornbriar Central Food Storage

Faction: House Wells

A storage facility for keeping provisions to supply the Wells army. It houses the rations most valued by the Wells army, who remain in a state of constant combat readiness.

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394Thornbriar Food Storage

Faction: House Wells

A storage facility for keeping provisions to supply the Wells army. It houses the vital rations for the Wells army, which maintains a constant state of combat readiness.

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395Thornbriar Fortress

Faction: House Wells

The castle of Duke Wells. A natural fort surrounded by moats, walls, and coastal cliffs. It boasts overwhelming defense, exuding an untouchable majesty that no one dares to breach.

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396Thornbriar Fortress Hearth

Thornbriar Fortress Hearth.

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397Thornbriar Guard Post

Faction: house Wells

A guard post installed near Thornbriar Fortress.

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398Thornbriar North Gate

Faction: House Wells

The gate to reach Thornbriar Fortress.

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399Thornbriar Outpost

Faction: House Wells

An outpost installed near Thornbriar Fortress. It was established to fundamentally block any attacks against the naturally fortified stronghold.

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400Thornbriar South Gate

Faction: House Wells

The gate to reach Thornbriar Fortress.

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401Thoron Village Ruins

Faction: Cogknights

Ruins of a village. Marni's machine soldiers roam the remains of this desolate village. Their patrols through a wasteland with nothing left to guard evoke a strange sense of dread, fueling questions about their hidden purpose.

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402Three Brothers' Cliff Shipwreck

A shipwreck located at Three Brothers' Cliff.

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403Timberdale Bandit Camp

A bandit stronghold located near Timberdale.

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404Timberton

Faction: Marni's Tinkertons

A village greatly influenced by technological advancements. Its unique landscape captures a period of rapid transition, where classic architecture and cutting-edge machinery are strangely intertwined.

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405Timberturner Wainwright

Faction: House Alfonso

A workshop dedicated to the mass production of high-quality carriages, primarily serving merchants.

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406Timeworn Ruins

The ruins located in the Sandshift Basin. Once a magnificent castle, centuries of weathering have left it unrecognizable. As the nearby grazing lands attracted more travelers, a station was established for their convenience.

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407Timeworn Ruins Ironcrawler Station

Faction: Marnirail

An ironcrawler station near Timeworn Ruins.

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408Tinkerton

Faction: Marni's Tinkertons

A village greatly influenced by technological advancements. Thanks to Marni's innovations, the people here enjoy a life of prosperity. The residents revere him as their benefactor, holding a grand annual festival to honor his achievements and celebrate the fruits of their technological progress.

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409Tinkerton Dig Site

Faction: Marni's Tinkertons

Dig site of a giant dragon's remains. Excavations are currently underway for bones discovered in Tinkerton. Their staggering scale offers a glimpse into the dragon's former majesty, drawing intense focus from the academic community.

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410Tommaso Beacon

Faction: Tommaso

A beacon used to deliver the news to Tommaso. It functions by using cloth to manipulate the light and transmit signals.

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411Torchlight Beacon

Related quests: To the Battlefield

Faction: House Celeste

A beacon built to swiftly signal emergencies. Located in a place visible directly from Hernand Town, it provides quick updates on the events within Calphade.

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412Trembling Gorge

Faction: Pororin Forest Guardians

A forest region rumored to be haunted by forest ghosts. It draws many who seek to hunt them down. While the shais attempt to protect these spirits, their efforts appear to be in vain.

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413Trovak Camp

An outpost built by the Black Bears.

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414Twin Clover Cabins

Twin cabins shaped like clovers. Legend has it that good fortune follows those who stay here.

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415Twinpath Post

An outpost built by the Black Bears to monitor the road to Pailune and the streams of Denn River.

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416Twinpath Western Hearth

Twinpath Western Hearth.

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417Valvegard Garrison

Faction: Delesyian Aerial Force

A ground for testing machine performance. This facility, a repurposed ancient fortress, serves as a proving ground for new weaponry. Its antique walls are scarred by shelling and explosions, where the destructive power of new machines is tested amidst a constant barrage of noise and smoke.

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418Valvegard Garrison Shipwreck

A shipwreck located at Valvegard Garrison.

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419Varnia

Faction: Varnia

A religious state situated at the northernmost reaches of the Crimson Desert. An isolated nation accessible only by traversing the desert, it has fostered a unique and mystical culture within an environment secluded from the outside world. To any outsider, it is a city as alien as it is wondrous.

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420Varnia Saltroad Camp

Faction: Varnia

A shelter used by the first pilgrims in the distant past. It originated from the traces of early pilgrims who rested in the shade of the cliffs. Since then, it has evolved into an official rest stop for both merchants and pilgrims, centered around a refreshing oasis.

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421Varnia Trading Post

Faction: Varnia

A trade hub that serves as Varnia's gateway for commerce. Its primary source of income is the unique local specialties born from its isolated environment. Rare treasures brought by pilgrims are also traded here, drawing a steady stream of merchants in search of exotic goods.

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422Vat'nholl Hearth

A fort conquered by the Black Bears. Originally an outpost built by Hernand to expand their influence across the Nas River, it fell to a relentless Black Bear onslaught and now serves as a base for the faction.

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423Vellua

Faction: Vellua Fishermen's Guild

A coastal village south of Hernand. Famous for its abundant fish, the area is a well-known hotspot frequented by master anglers. However, frequent pirate attacks have left some residents living in fear.

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424Vilkom Outpost

Faction: House Serkis

An outpost located in the northern border of Hernand, serving as both a defensive post and a military training ground.

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425Vinewood Winery

Faction: House Elemore

A winery owned by House Elemore. The wine crafted from the finest grapes of the Golden Plains is a staple not only in Demeniss but at banquets across other nations as well.

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426Volwork Armory

Faction: House Elemore

An armory owned by House Elemore. This massive weapon production facility is equipped with state-of-the-art technology.

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427Warspike East Gate

Faction: House Alfonso

The eastern gate leading to Fort Warspike.

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428Warspike South Gate

Faction: House Alfonso

The southern gate leading to Fort Warspike.

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429Wasteland Cliff Watchtower

Faction: Muiquun Outlaws

Wasteland Cliff Watchtower.

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430Wayward Woods Witch's Hideout

Faction: Witches

A treehouse perched atop a cliff in the Wayward Woods west of Pailune. A witch's home within a dead tree, its top split by lightning. The dwellings of witches are difficult to find in general, but this place is especially a challenge since travelers must pass through the Wayward Woods and cross the cliffs.

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431Well of Patience

Faction: Sage of the Desert

The well located east of Burhum. As a vital water source for the village, it also provides refreshment to passing travelers. It embodies the teachings of Master Du: to take a single sip, practice patience, and look after others first.

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432Well of Reflection

Faction: Sage of the Desert

The well located southwest of Burhum. As a vital water source for the village, it also provides refreshment to passing travelers. It is said that those who drink from it should reflect on themselves and venture further along the path to enlightenment.

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433Western Court

Faction: House Thorel

A court overseeing western Demeniss. This institution once managed public safety and the judicial affairs for the western region. However, since Bastier seized control, it has been completely corrupted and now reigns as a symbol of terror.

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434Western Dig Site

Faction: House Byron

Ancient ruins discovered in the Kingshield Mountains. Located on the border between Marshell and the Byron Estate, both houses are locked in a fierce race to excavate the site. As the psychological warfare over ownership intensifies, a volatile tension hangs over the dig site, ready to explode at any moment.

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435Wheelsmith Wainwright

Faction: House Byron

A wainwright owned by House Byron. It produces strong and practical wagons.

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436Whispering Forest Dock

Along the shaded banks of the Upper Denn River, piles of wood sit untouched by human hands. Even in the silence, the presence of wildlife lingers.

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437Whisperleaf Fortress

Faction: Longleaf Tribe

A citadel perched on a cliff overlooking the Wayward Woods. It was built during an era when the Longleaf Tribe was far more open. However, as the tribespeople grew weary of poachers and those seeking to harm the woodland spirits, they gradually turned inward, and visitors to the fort eventually dwindled.

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438White Wastes Sanctuary

Ruins in the snowfield that withstood the crushing weight of time. Down the high mountain range, this frost-shrouded site was once the seat of power.

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439Whitehill Mill

Faction: House Byron

A small mill perched atop a hill. This mysterious mill stands alone on the deserted hillside. Why it was built in such a remote location remains a mystery.

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440Whitemill Farm

Faction: House Elemore

A farm owned by House Elemore. True to its name, the Golden Plains feature endless stretches of fertile land. Its bountiful harvests solidify its reputation as the continent's premier breadbasket.

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441Whitesand Retreat

Faction: Whitesand Retreat

A religious site dedicated to discussing and following the teachings of Atima. Varnia maintains a strict hierarchy between high-ranking and common devotees, with the elite engaging in philosophical discourse on law and theology. While the site is effectively the exclusive domain of high-ranking members, commoners may enter provided they obtain official permission.

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442Wild Raiders Camp

An outpost of factionless bandits. While there is no disciplined commander, it is still a dangerous place, crawling with vicious outlaws.

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443Wildbloom Springs

A spring located in the heart of the desert of the southeastern Crimson Desert. One of the few premium water sources where fresh drinking water can be obtained, it is like a jewel within the desert. Along the water's edge, bright flowers bloom, and rare sights of wildlife at play can be seen.

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444Windmere Manor

Faction: House Byron

The manor of House Byron. A secluded estate nestled in a quiet place within the outskirts. It reflects the family's long history of operating from the shadows.

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445Windrose Farm

Faction: Ironwheel of Dewhaven

Windrose Farm, located to the east of Dewhaven Keep. It serves as Dewhaven's food source, where crops cultivated through hard work grow in abundance according to the laws of nature.

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446Windsong Peaks

Faction: Stjar Clan

A mountain where a witch was said to have lived. It is now ruled by an ancient being known as the Titan. Wielding the power of lightning, it ruthlessly incinerates anyone who approaches, making it a figure of pure terror.

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447Winterwind Hearth

Winterwind Hearth.

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448Witch's Hideout

Faction: Witches

A cave hidden within the forests of Silver Wolf Mountain in Pailune. Known as the dwelling place of a witch. There are occasional accounts from those who claim to have met her, but not everyone is granted that chance. They say she appears only to those on the brink of despair, just before they make their worst choice. The cave itself remains unseen unless she wills it to appear.

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449Witch's House

Faction: Witches

A house within the Alfonso Estate of Hernand, featuring a garden adorned with flowers and a fountain. It is said that the legendary Witch of Hernand resides here. Though she has never been seen, food and a teapot are always set upon the table.

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450Wycliffe Mappery

Related quests: New Journey

Faction: House Felix

A cartography workshop in Hernand. It once produced precise maps, but the owner has since vanished.

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451Wyvern's Cradle

Faction: Ironwheel of Dewhaven

The nest of Grenery, a wyvern that was known to be particularly shy and gentle. The Wyvernflames had a rough time at first because it rarely interacted with its kind, let alone humans.

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452Yalwi-jahr Camp

A Dusksong outpost situated at the Crimson Mountains.

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453Yulgar Beacon

Faction: Ironflame Orcs

A beacon that monitors activity to the south of the territory. While the orcs maintain amicable relations with their neighbors in Delesyia, they remain vigilant.

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454Zargan Tankworks

Faction: Ironflame Orcs

A workshop that crafts siege engine weapons. It produces the region's primary export: sturdy, powerful siege engines.

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