Locations on Pywel

1A Rumor at Hills of No Return

Greymanes > Ground of the Sunrise

How to start: Complete the "Rumors of the Greymanes" faction quest.

Description: Rumor has it that a group of Greymanes have gathered at Hills of No Return.

Objectives:

  • Look into the rumor

Rewards: 800 Camp Oats, Abyss Artifact x1, Beer x5, Wine x2

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2Abandoned Clifftop Cabin

Abandoned Clifftop Cabin.

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3Abandoned Dock

Shadows of a bygone life haunt the path along the murky waters of the Upper Denn River. Debris and floating wood whisper the forgotten memories of the riverbank.

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4Abyss Cell: No. 0

Abyss Cell: No. 0

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5Abyss Cell: No. 0

Abyss Cell: No. 0

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6Abyss Cresset

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7Abyss Cresset

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8Abyss Cresset

At the peak of the mountain overlooking the village.

Abyss Cresset

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9Ancient Ruins

A remnant of ancient construction.

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10Ancient Ruins

A remnant of ancient construction.

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11Arehaza Cave

A cave nestled among the rocks near the Red River. Though the entrance is narrow and the interior cramped, it once served as a secret sanctuary where explorers could catch their breath away from the local wildlife. If you are lucky, you might still find objects left behind by those who sought refuge here.

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12Artisan's Touch

Life > White Crow's Gaze

Challenge: Craft a one-handed sword at the smithy x1 + Craft a bow at the smithy x1

Reward: Abyss Artifact x1

Artisan's Touch

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13Ashclaw Gate

The gateway to Ashclaw Keep. An ironclad checkpoint designed to repel intruders and prevent slaves from escaping.

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14Ashclaw Keep

The Black Bears' base is situated in the heart of an active volcanic crater. It is an unassailable fort that leverages the rugged volcanic regions. Thanks to this natural line of defense, subjugation forces have repeatedly tasted defeat despite the Black Bears' ongoing atrocities.

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15Ashclaw Outpost

An outpost established by the Black Bears. It is a strategic base constructed for the invasion of Pailune.

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16Ashclaw Slave Camp

A detention facility where those captured by the Black Bears are taken to. It is a hellish site for holding live prisoners. Between the forced labor and being used as live targets for training, they are treated so horrificly that death is considered a mercy in this place of utter despair.

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17Azure Moon Labyrinth

Azure Moon Labyrinth

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18Back Alley Shop

Craig, a smuggler lurking in the shadows of Odeck, dealing in goods whose origins are always questionable.

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19Back Alley Shop

Randolph, a smuggler who brings goods into Pailune through secret routes. His bag is always filled with rare items.

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20Back Alley Shop

Thrak, a smuggler who continues his trade in the back alleys of Calphade, with fearless deals that are popular among adventurers.

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21Bluemont Cask House

Faction: House Roberts (Blockaded: First Trial of Trust)

A warehouse that stores fruit wine from the Roberts Estate. The Count personally oversees the production of banquet wine, even importing exotic fruits.

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22Bonfire

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23Bonfire

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24Bounty Notice - Jeffrey

Hernand > House Celeste

How to start: Talk to Pedro.

Description: A guard is sighing with a stack of bounty notices in his hands. It looks like he's running out of space to post them due to the overwhelming numbers.

  • Objectives:
  • Talk to Pedro
  • Take the bounty notice
  • Read the bounty notice
  • Find Jeffrey, the pickpocket
  • Turn in Jeffrey, the pickpocket

Reward: 1.00 Silver, Mask x1

Finished: The outlaw Jeffrey has been handed over to the guards. The guard acknowledged the skill and requested that any more such individuals be brought to the guards.

Bounty Notice - Jeffrey

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25Bow Aimed at Fate I

Challenge: Defeat 5 enemies with a bow within 60 seconds

Reward: Abyss Artifact x1

Bow Aimed at Fate I

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26Bruna's Request

Hernand > Hernand Commissions

How to start: Talk to Bruna.

Description: Bruna from the Saddlery seems restless.

Objectives:

  • Talk to the person
  • Examine Bruna's note
  • Visit the stable - Find the Saddler's Note lying on a barrel behind the stable.
  • Visit the royal trading post
  • Examine the note found at the delivery post - examine the Royal Trading Post Note.
  • Get feedback on the new tack

Rewards: Medium Bag x1, Iron Ore x3.

Bruna's Request

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27Butchery

A butchery in Pailune selling high-quality meat and poultry.

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28Castlewood Ruins

Faction: Hernandian Parish of Solumen

The ruins of a castle that once stood as the center of the forest. It was strategically positioned on high ground deep within thick woods. After being abandoned, it was used by bandits.

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29Chapelside Hearth

Chapelside Hearth.

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30Charged Shot

Skill

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31Cloister of Ruination

An ominous temple. It is an ancient structure of unknown origin. A chilling, macabre aura hangs in the air, sending shivers down your spine as you draw near.

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32Cloth Armors of the World, Vol. I

Cloth Armors of the World, Vol. I

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33Confessional

A church in Kharonso. It is a place where sins are cleansed through atonement and forgiveness under merciful teachings.

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34Contradiction

Complete the Investigation.

Description:The villagers' stories have been heard. Return and organize the leads gathered so far.

Objectives:

Talk to the institute steward

Question 1: Heard there was a meeting with a noble from out of town that day.Question 2: They were at the lab with Tarho all day, and reckon the guard's the one acting suspicious.Question 3: While working on their research with Grunil, they stopped by the library and got scolded by the librarian.Question 4: It seems the library has records of everyone's visits, except Raphael's.Question 5: They insist they couldn't have stolen it - since they didn't know about the forbidden books or the ancient language.

Bring in the culprit - Javier

Reward: Kinetic Dolphin Family x1

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35Crowcaller

Related quests: Bloodwind

Bloodwind

Crowcaller

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36Crumbling Gate

A gate in the midst of collapse. Its origins and administrators remain unconfirmed. The structure is unstable, posing a risk of falling debris and collapsing platforms.

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37Demeniss Wagon Fence

A place where stolen wagons are traded. Mainly purchases farm wagons stolen from Demeniss farms. Thieves use this channel to quickly liquidate stolen goods for cash, crippling the region's agricultural logistics.

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38Dyehouse

A dyehouse in Delesyia Town, run by Castiel. You can dye all manner of equipment in beautiful colors.

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39Equipment Shop

Bargul, an equipment merchant in Odeck, improves his gear with new materials and designs. He offers everything from the latest trends to classic styles.

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40Equipment Shop

Temir, an equipment merchant in Calphade, is renowned for crafting lightweight yet powerful gear, which is especially popular among warriors who travel frequently.

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41Equipment Shop

Nork, an equipment merchant in Scholastone, adds academic knowledge to traditional crafting methods. He produces sturdy yet refined equipment.

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42First Trial of Trust

Hernand > House Roberts

How to start: Talk to House Roberts's Servant.

Description: A despondent figure stands near Bluemont Manor. Listen to their story and offer assistance.

Objectives:

  • Speak with the man near Bluemont Manor
  • Speak with House Roberts's caretaker
  • Defeat the enemies around the cask house

First Trial of Trust

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43Fishing Shop

Alric, a tackle vendor in Pailune, keeps a stock of fish and equipment sourced directly from the nearby waters.

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44Fishing Shop

Alfric, a tackle vendor in Pailune, stocks his shop daily with fresh fish raised at a nearby fish farm.

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45Fishing Shop

Bartolo, a tackle vendor in Hernand, sells gear perfectly suited for the nearby fishing spots, guaranteeing both quality and performance.

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46Flame Knights Castle

Faction: House Azerian

A fortress situated on the border of Demeniss and Hernand. Originally built for the invasion of Hernand, it is now used as a training ground by the Flame Knights under Bastier's command.

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47Focused Force Palm

Focused Force Palm

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48Forest of Trickery

Hernand > Hernand Requests

How to start: Tak to the Isolated Patient standing near the path.

Description: A woman is urgently calling for help on the roadside.

Objectives:

  • Follow the woman asking for help - Follow the woman to the marked area and eliminate the bandits who attack you.

Finished: Only herb gathering tools remained where the woman led, and no traces of wild animals. When the bandits appeared, it became clear that it was a trap.

Forest of Trickery

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49Fort Askelund

Faction: Pailune Militia

One of the Black Bears' main bases. This citadel was constructed with the goal of occupying western Pailune. Alongside Ashclaw Keep, it serves as one of the Black Bears' two primary strongholds—a menacing fort that tightens its grip on the entire region.

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50Furniture Shop

Erik, a carpenter of Beighen, runs this shop. His furniture, crafted from natural materials, is popular for its cozy atmosphere and nature-friendliness.

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51Furniture Shop

Vincent is a carpenter of Hernand. With his refined taste and meticulous skill, he crafts furniture that could turn any home into an elegant manor.

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52Golden Trading Post

Faction: Goldleaf Merchant Guild

A trading post in Demeniss, operated by the Goldleaf Merchant Guild. Boasting an impressive scale, this hub bustles day and night with merchants and workers hauling cargo, showcasing the Goldleaf Merchant Guild's immense wealth and information network.

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53Goldenfist Arena

Related quests: Disturbance at the Arena

Faction: Goldleaf Merchant Guild

An arena operated by the Goldleaf Merchant Guild. High-stakes fights take place here every day. Renowned as a gathering place for true fighters, winning here is considered a great honor.

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54Grey Rock Quarry

A quarry yielding hard, uniform stone. This rock is used in various constructions, including city walls, docks, and fortresses.

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55Grimnir's Kuku Shop

A kuku pot shop run by Grimnir. Kuku pots can be purchased and enhanced here.

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56Grocer's Shop

Solham, the shop's owner, sources grains and vegetables from the verdant fields of Calphade. He is the go-to merchant for customers who seek meals made with care.

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57Halbert Harpoonery

Faction: Knytlingar Clan

A harpoon workshop situated by the river. It teaches fishing techniques alongside harpoon crafting. Since the local culture views fishing as an essential survival skill, the workshop serves as an indispensable training ground for the community.

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58Harmonious Hooves IV

Challenge: Go from Sunset Valley to Varnia on horseback in 40 minutes.

Rewards: Abyss Artifact x1, Faded Abyss Artifact x1

Harmonious Hooves IV

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59Investigation

Hernand > Hernand Commissions

How to start: Complete The Missing Forbidden Book quest.

Description: Talk to the suspicious people.

Objectives:

  • Talk to Raphael Bartro
  • Talk to Grunil
  • Talk to Anselmo
  • Talk to Tarho
  • Talk to Javier

Finished: The movements of the people on the day of the incident were investigated.

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60Ironwood Farm

Faction: House Wells

A farm operated in the Wells Estate. A variety of crops are cultivated here, thanks to the fertile soil.

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61Kearush the Slayer

Related quests: Demenissian Delegation

Kearush the Slayer

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62Knytlingar Ruins

Ancient ruins located near Odeck.

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63Leafshade Cabin

A small cabin at the mountain's foothills. Tucked between the grass and trees, a small space has been prepared to weather the cold.

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64Livestock Black Market

There are rumors that if you visit Baldwin in Pailune, he'll take care of livestock of unknown origin for you.

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65New Journey (Starting Point)

Related quests: New Journey

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66Northern Riverside Bandit Camp

A bandit outpost located at a riverside.

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67Notice Board

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68Notice Board

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69Odeck Floodgate

A floodgate installed to regulate the water level of Odeck Lake. It was built to manage the lake that serves as the source of the Denn River. By controlling the discharge through the gate, it prevents flooding and maintains stable water levels.

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70Odeck Pier

A small fishing pier on the eastern shore of the great lake. Once a bustling leisure hub that hosted major fishing tournaments, it has since faded into a quiet spot, visited only by locals looking to catch their evening meal.

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71On a Storm of Beasts

Challenge: Hang onto a bear for more than 10 seconds

Rewards: Abyss Artifact x1, Vigor I

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72Other

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73Other

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74Pailune South Gate

Faction: Pailune Militia

The gate leading to Pailune. This border gate connects to Hernand and sees a high volume of travelers.

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75Palmar Pill

In the crypt you enter during the "Secret at the Church" quest.

Palmar Pill

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76Pets - Tailor's Shop

A pet shop owned by a warm-hearted merchant who sells a variety of outfits and accessories for cats and dogs that will help your pet be more lovely.

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77Pets - Tailor's Shop

The pet shop owner sells a variety of outfits and accessories to elevate the elegance of cats and dogs. Here, your can make your companion look even more magnificent.

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78Plate Armors of the World, Vol. I

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79Produce Shop

A merchant who sells fresh products from cultivators and ranchers.

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80Produce Shop

A merchant who sells fresh products from cultivators and ranchers.

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81Produce Shop

A merchant who sells fresh products from cultivators and ranchers.

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82Provisioner's Shop

Provisioner's shop in Calphade. Peregrine collects rare and unique goods to sell, making it the perfect place for people who enjoy new discoveries.

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83Ranged Weapons of the World - Bows, Vol. I

Inside the locked hut. It lies on a stack of books. It must be stolen.

Ranged Weapons of the World - Bows, Vol. I

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84Recipe: Braised Meat

Recipe: Braised Meat

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85Recipe: Braised Ribs

Recipe: Braised Ribs

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86Recipe: Clear Soup

Related quests: Reward for Their Sweat

You will find it after setting up your camp, during the "Reward for Their Sweat" main quest.

Recipe: Clear Soup

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87Recipe: Fish Porridge

Given by Renee during the "Renee's Request" faction quest.

Recipe: Fish Porridge

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88Recipe: Fishball Soup

A recipe to make delicious fishball soup.

Effect: Restores Health

Required Tool: Cooking Tool

Ingredients: Grain x2 + Vegetable x1 + Fish Fillet x2 + Salt x1 + Water x3

※ Grains: lentils, peas, beans, etc.

※ Vegetables: onion, garlic, carrot, etc.

A soup made by simmering crushed fish meat into tender balls. Its clean, subtly sweet flavor makes it a light and pleasant meal.

Recipe: Fishball Soup

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89Recipe: Honey Tea

Recipe: Honey Tea

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90Recipe: Meat and Vegetable Porridge

The recipe is lying on the table in the castle kitchen.

Recipe: Meat and Vegetable Porridge

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91Recipe: Meat Skewers

Recipe: Meat Skewers

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92Recipe: Mild Herbal Tea

Recipe: Mild Herbal Tea

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93Renee's Request

Hernand > Hernand Commissions

How to start: Talk to Renee.

Description: Renee, the butcher, has requested fish porridge.

Objectives:

  • Talk to the person
  • Check the fish porridge recipe
  • Cook fish porridge x3
  • Hand over 3 bowls of fish porridge

Rewards: Recipe: Fish Porridge x1, Medium Bag x1, Barley x2

Finished: The fish porridge was made and delivered to Renee.

Renee's Request

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94Research Institute

Stonefell, the research director of the Gorthak Ironworks. He explores the properties of iron and fire to discover new possibilities.

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95Rhett's Request

Hernand > Hernand Commissions

How to start: Talk to Rhett.

Description: It seems like something is going on with Rhett, the blacksmith in Hernand.

Objectives:

  • Talk to the person
  • Mine iron ores x2
  • Hand over 2 iron ores - Give them to Rhett's Assistant at Equinsher Saddlery.

Rewards: Pickaxe x1, Mediium Bag x1, Stone x1

Finished: Materials have been gathered for Rhett, who was struggling with his work.

Rhett's Request

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96Ridgehunter Tannery

Faction: Longleaf Tribe

A tannery for residents who prefer hunting. It sells hunted leather and processes meat. With many customers traveling from afar for rare mushrooms, it serves as a trade hub beyond its role as a simple workshop.

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97Rumors of the Greymanes

Greymanes > Grounds of the Sunrise

How to start: Will appear in your journal when Chapter IV of the game begins.

Description: Marius has important word about your comrades.

Objectives:

  • Listen to the rumor about the Greymanes

Finished: Marius shared rumors of potential Greymanes being spotted.

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98Sacred Beast's Cave

A cave hidden behind the Red River Waterfall. The deep resonance of the crashing torrent echoes like the cries of a legendary sacred beast. These grand vibrations ripple along the inner walls, creating an air of intimidation that warns all who dare to enter.

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99Saddlery

A saddlery run by Eldred, who crafts sturdy tack in Pailune and insists on using materials and skills that ensure horses' safety even in harsh environments.

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100Saddlery

A shop run by Driana in Calphade, who is a trusted merchant among knights preparing for combat and specializes in sturdy horse gear that protects mounts on the battlefield.

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101Shadow Cliff Watch Camp

A camp established within the rainforest. Built by the Wolf Tracker faction on a cliff overlooking the Red River, this camp was created to ensure no travelers passing through the rainforest go unnoticed.

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102Shorthanded

How to start: Talk to Gerard.

Description: A noble plans to renovate Bremer's house in an attempt to impress Duke Celeste. He is seeking manpower for the project.

Objectives:

  • Speak with the noble
  • Dispatch to construct Bremer's house

Reward: Full Copper Pouch x3

Finished:

Shorthanded

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103Skallcove

Faction: Stjar Clan

A fishing village once home to a community of fishermen who made their living through net fishing. Recently, a barrage of mysterious lightning strikes has driven most of the residents away. There are growing fears that the village will soon be completely abandoned if this extreme weather continues.

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104Snowwind Cave

A cave hidden behind the waterfall near Vannstein Lake. A frigid wind carries heavy snow through the cave, filling the air as if winter itself was breathing deep within the stone.

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105Special Weapon: Vessel of Dark Pursuit

Challenge: Defeat 100 enemies with Vessel of Dark Pursuit.

Rewards: Abyss Artifact x1, Energy Drain III

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106Stable

A stable in Varnia, run by Faisal. It boasts Varnia's unique horse training methods, infused with the scent of the sea.

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107Stable

A stable in Pailune, run by Bronton. It is famous for safely raising and caring for horses even in the snowy mountains.

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108Stable

A stable in Tommaso, run by Sora. Skilled at raising horses adapted to strong sunlight and desert environments.

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109Stable

A stable in Calphade, run by Oswin. He values trust and raises strong horses for adventurers.

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110Stable

A stable in Hernand, run by Merton. Well-trained horses and special mounted training are offered here.

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111Stjar Ruins

Ancient ruins located near Odeck.

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112Stolen Quarry

Hernand > House Roberts

How to start: Complete Troubled Count

Description: The Bleed Bandits are occupying Karin Quarry. Drive them out and reclaim the site.

Objectives:

  • Defeat the Excavatron

Rewards: Gold Vein Map x1, Mining Knuckledrill x1

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113Street Shop

A small shop in the town. You can purchase goods here.

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114Street Shop

A small shop in the town. You can purchase goods here.

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115Street Shop

A merchant from a small village in the northern area.

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116Street Shop

A merchant from a small village in the northern area.

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117Street Shop

A merchant from a small village in the northern area.

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118Street Shop

A merchant from a small village in the northern area.

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119Street Shop

A merchant from a small village in the northern area.

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120Street Shop

A small shop in the town. You can purchase goods here.

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121Street Shop

A small shop in the town. You can purchase goods here.

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122Street Shop

A small shop in the town. You can purchase goods here.

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123Street Shop

A small shop in the town. You can purchase goods here.

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124Street Shop

A vendor at a small town in Hernand. You can purchase provisions here.

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125Street Shop

A small shop in the town. You can purchase goods here.

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126Street Shop

A small shop in the town. You can purchase goods here.

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127Street Shop

A small shop in the town. You can purchase goods here.

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128Street Shop

A merchant from a small village in Hernand.

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129Street Shop

A small shop in the town. You can purchase goods here.

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130Street Shop

A vendor at a small town in Hernand. You can purchase provisions here.

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131Svinholt Ranch

Faction: Knytlingar Clan

A ranch for livestock. It raises hardy goats that withstand the extreme cold. Their fur provides materials for warm clothing, while their milk serves as nutritious provisions, helping the residents survive the winter.

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132Swift Stab

Dance with the Devil

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133Sword of Trials IV

Challenge: Defeat 3 enemies at once using a one-handed sword using Turning Slash

Rewards: Abyss Artifact x1

Sword of Trials IV

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134Tailor's Shop

Lola's tailor's shop in Pailune, offering outfits with exotic patterns and unique tailoring. It's a beloved spot for adventurers and artists alike.

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135Tailor's Shop

A clothing shop run by Adrina in the heart of Calphade, famous for luxurious fabrics and exquisite tailoring. Her garments lend an air of nobility and enhance the wearer's elegance.

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136Tannery

At the tannery, Galen selects only durable, long-lasting leather from Calphade. His shop is a favorite among those seeking leather for crafting combat wings or armor.

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137Tavern

A tavern owned by Ava of Pailune. Offering warm meals and cozy lodging in the cold weather, it serves as a haven where travelers and locals share information.

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138Tavern

A tavern run by Mathilde of Calphade. Located near the bustling market, it offers hearty meals and rest to relieve the fatigue of the day.

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139Tenebrum

Related quests: Gate to the Otherworld

The battle with this boss takes place in the fourth chapter of the game, during the "Gate to the Otherworld" quest.

Tenebrum

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140The Missing Forbidden Book

Hernand > Hernand Commissions

Description: There appears to be a commotion at the institute. Find out what is happening.

Objectives:

  • Talk to the institute steward
  • Talk to Amaris

Reward: Investigative Log: The Weight of Knowledge

Finished: It's said that a forbidden book of the institute has gone missing.

The Missing Forbidden Book

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141The Witch of Wisdom

How to start: Read the Unsealed Letter you receive during the main quest "The Missing Seal".

Description: They say witches live in hidden locations throughout Pywel.

Objectives:

Rewards: Blue Lavender x20, Peony x20, Small Bone x20, Empty Bottle x20, Alchemy Formula: Freya's Lesser Elixir, Witch's Token x1.

The Witch of Wisdom

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142Thinker's Meadow

A wide meadow with fresh green grass. Once a rest stop for the Goldleaf Merchant Guild, it became the meadow it is today after it was abandoned.

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143Timberham Sawmill

Faction: House Alfonso

The sawmill responsible for timber production in Hernand. Managed by Baron Alfonso, this facility handles reforestation, maintenance, as well as logging.

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144Totemfelt

Faction: Stjar Clan

A village that has long preserved the art of traditional wood crafting. Meticulously handcrafted to honor tradition, these wood totems are both a vital livelihood and a sacred link to the spirits of their ancestors.

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145Trade Goods Black Market

A black market for trade goods run by Darroch of the Goldleaf Merchant Guild. From priceless treasures to goods that are hard to get rid of, everything is up for trade.

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146Trading Center

A trading center operated by the Goldleaf Merchant Guild. Ordinary on the outside, those who know the true value of the goods agree that the most intense battle over prices takes place here.

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147Troubled Count

Hernand > House Roberts

How to start: Complete the "First Trial of Trust" faction quest.

Description: The cask house has been reclaimed. Meet Count Roberts to discuss the situation.

Objectives:

  • Speak with Erich at Bluemont Manor
  • Speak with Count Roberts

Finished: The Bleed Bandits continue to occupy other parts of the Roberts estate. The Count requested your help in reclaiming Karin Quarry.

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148Turnali's Request

Hernand > Hernand Commissions

How to start: Talk to Blacksmith Turnali.

Description: Blacksmith Turnali has requested for wood, saying he needs them for his tools.

Objectives:

  • Talk to the person
  • Get fine timber x3
  • Hand over 3 pieces of fine timber
  • Read Turnali's flyer
  • Refine the Bekker Shield

Rewards: Logging Axe x1, Medium Bag x1, Turnali's Smithy Flyer x1, Bekker Shield x1, Timber x10, Hernand Refinement Token x1

Finished: High-quality wood was delivered to Turnali.

Turnali's Request

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149Valgrind Tomb

Faction: Pailune Militia

The tomb of the esteemed leader of Pailune. It boasts a massive size befitting the leader's status. Locals voluntarily patrol and guard the site to ward off raiders.

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150Vannstein Lake

Faction: Stjar Clan

A lake formed beneath the grand waterfall. On the island at the lake's center, there remain stones arranged in a unique pattern by the locals. This peculiar arrangement is believed to be linked to the ancient cultural traditions of Pailune.

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151Venomblade Grotto

A cave hidden behind the Red River Waterfall. The crashing waves catch the light, flashing like sharp silver shards. A chilling aura seeps through the brilliance, creating a palpable tension as if an invisible poison is slowly consuming the air.

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152Village of the Sick

Hernand > Hernand Commissions

How to start: Talk to Freidis, a healer in Sunset Valley.

Description: The healer in Sunset Valley needs herbs, as the patients' conditions are very serious.

Objectives:

  • Talk to the healer
  • Get a satintail root x1
  • Hand over the satintail root

Rewards: Rattan Shield x1, Medium Bag x1

Village of the Sick

Village of the Sick

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153Volstein Ruins

Ancient ruins located near Odeck.

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154Wagon Black Market

Rumor has it that Berna near Hayscent Farm takes wagons of questionable origin off your hands.

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155Well of Tragedy Grotto

A cave hidden behind the waterfall of the Denn River. Legend has it that this place once bore witness to someone's final moments. Perhaps that is why the constant sound of rushing water feels so mournful, like a whispered elegy for a departed soul.

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156Wholesale Grocer's Shop

The generous wholesale grocer, who supplies the town's food, offers a much wider and richer selection of ingredients than any ordinary grocer.

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157Wolf Protecting Hernand

Hernand > Hernand Requests

How to start: Talk to the Noble.

Description: Build a wolf statue at the Hernand south entrance.

Objectives:

  • Speak with the noble
  • Dispatch to build a wolf statue in the vacant lot

Reward: Modest Silver Pouch x1

Wolf Protecting Hernand

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158Wolfsnare Trapsmith

Faction: Knytlingar Clan

A workshop specializing in traps and various other tools. Their inventory ranges from standard hunting snares to mysterious torture devices. Despite the unsettling atmosphere, their craftsmanship is second to none.

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159Young Monk's Request

Demeniss > Demeniss Commissions

How to start: Talk to Shai Looking for a Mystical Mushroom.

Description: The young monk is desperately looking for something. Hear what he has to say.

Objectives:

  • Talk to the young monk
  • Obtain the mystical pine mushroom x1

Reward: Pine Mushroom x5

Young Monk's Request

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