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Resident Evil Requiem Points of Interest

This Points of Interest list for Resident Evil Requiem offers a concise overview of all map markers placed on interactive maps designed specifically for the game. It acts as a central hub, enabling players to navigate the game world efficiently and effectively.

Ammo

In Resident Evil Requiem, Ammunition is the bullets or shells that your guns use to shoot enemies. Ammo is an item you can collect or craft. Each weapon type requires its own specific ammo.

Antique Coins

In Resident Evil Requiem, Antique Coins are small collectible coins hidden throughout the Rhodes Hill Care Center during the early part of the campaign that serves as a currency for unlocking permanent upgrades. You find them scattered in rooms, on tables, inside safes, or by defeating certain enemies. They appear as items you can pick up and they take up inventory slots.

Breakable Containers

In Resident Evil Requiem (Resident Evil 9), Breakable Containers are destructible environmental objects that you can smash to obtain random loot. They typically appear as small fragile objects such as wooden crates, boxes, vases, or other easily breakable items. Once the container is broken, it usually drops a random item that the player can pick up. The items found inside breakable containers vary but often include useful resources such as ammunition, healing supplies, crafting materials, or other consumables.

Empty Containers

In Resident Evil Requiem, Empty Bottles and Empty Injectors are crafting containers. You can fill them with materials to create useful items. Empty Bottles are used to make throwable or chemical items. Empty Injectors are syringes used to craft injectable items.

Files

In Resident Evil Requiem, Files are collectible documents and logs found throughout the game's environments. They aren't mission objectives but optional pieces of lore and information that you can pick up while exploring.

Formidable Enemy Encounters

Locations where you'll face formidable enemies. In most cases, you'll have to defeat them in combat, but some encounters will force you to sneak past or make a quick escape.

Gunpowder

In Resident Evil Requiem, Gunpowder is a crafting material and comes in two variants - Small and Large. It is essential for producing ammo and grenades.

Herbs

In Resident Evil Requiem, Herbs are healing items that restore your character's health when you take damage. They can be combined together to create stronger healing items.

Infected Blood

In Resident Evil Requiem, Infected Blood is a resource central to the way Grace Ashcroft survives and crafts useful items. Infected Blood is collected by extracting it from defeated enemies or from bloodstains and containers found in the environment. You use a tool called the Blood Collector to gather it. Collected blood can be combined with other materials to make things like ammunition, medical items, etc.

Ink Ribbons

In Resident Evil Requiem, Ink Ribbons and Ink Ribbon Tins are essential components of the game's classic survival-horror save system (specifically for Grace's sections). Ink Ribbons are the only way to save your progress at Typewriters. Because each save consumes one Ink Ribbon, they are a strictly limited resource.

Item Boxes

In Resident Evil Requiem, Item Boxes are essentially usable only by Grace Ashcroft. She can access these storage containers in safe areas to deposit items she cannot currently carry and retrieve them later from another item box, following the classic Resident Evil inventory system where all boxes are linked.

Key Items

In Resident Evil Requiem, Key Items are special objects required to progress through the story. They are used to unlock new areas, solve puzzles, etc. Key Items typically include keys, keycards, mechanical components, puzzle objects, and other unique story-related items.

Locked Passages

Locked Passages in Resident Evil Requiem are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.

Lockpicks

In Resident Evil Requiem, Lockpicks are tools used to open certain locked cabinets, drawers or other containers locked with Simple Locks. They are consumable items, meaning each use consumes one lockpick.

Maps

In Resident Evil Requiem (Resident Evil 9), Maps are typically found hanging on walls, pinned to boards, placed on desks, or stored inside safes. They are most commonly located in larger, multi-floor areas where navigation becomes complex. After collecting one, unexplored sections of that specific area become visible on your in-game map, helping you track doors, locked rooms, and areas you may have missed.

Med Injectors

In Resident Evil Requiem, Med Injectors are quick-use healing items designed to restore the player's health instantly during gameplay. Because of their fast activation and reliable recovery effect, they are valuable emergency resources, particularly in boss fights or when surrounded by enemies.

Mr. Raccoon Figurines

In Resident Evil Requiem, Mr. Raccoon Memoriam are hidden collectible statues scattered throughout various locations in the game. They are small figurines modeled after Mr. Raccoon, a recurring mascot character in the Resident Evil series. Unlike standard items, these statues cannot be picked up and stored in your inventory. Instead, you must destroy them - usually by shooting or striking them - to register them as collected.

Other

The remaining locations marked on the Resident Evil Requiem maps, not classified in other categories.

Plant 43 Seedlings

All Plant 43 Seedlings you must destroy while playing as Leon through the final underground section of Raccoon City to unlock the "Not Today, Buds!" hidden achievement/trophy.

Rare Metal

In Resident Evil Requiem, Rare Metal is a high-grade crafting material found exclusively in locked containers protected with simple locks. You'll need a lockpick to access them, as this metal is essential for producing 12.7x55mm Ammo rounds for the Requiem handgun.

Recipes

In Resident Evil Requiem, Recipe Notes and Blood Specimens serve as the primary sources for discovering new crafting recipes. To unlock the recipes contained within Blood Specimens, you must first analyze them using a microscope. This process requires solving a straightforward logic puzzle.

Safes

In Resident Evil Requiem, Safes are locked containers you find in various areas of the game that require a combination code to open. To open a safe, you must enter the correct combination by rotating the dial left or right to the required numbers before confirming the code. The combinations are usually learned by finding associated Files or notes scattered in the environment, though once you know them you can open the safes without reading the clues.

Save Points

In Resident Evil Requiem, typewriters, laptops, and computer consoles serve as the game's save points. When interacting with them, you can manually save your progress. They are usually located inside safe rooms or low-risk areas, allowing players to preserve progress before entering dangerous sections, solving major puzzles, or fighting bosses.

Scraps

In Resident Evil Requiem, Scrap is the primary resource used for crafting ammunition for handguns, shotguns, rifles, and submachine guns, as well as for manufacturing grenades. Scrap is obtainable as world loot, enemy drops, or by breaking down specific items through crafting.

Simple Locks

Simple Locks in Resident Evil Requiem are drawers or cabinets secured by basic locks that you can open as long as you have a lockpick. Opening a lock consumes the lockpick, so you'll need a new one for every lock you encounter. Inside, you'll typically find the Rare Metal.

Story Milestones

These locations represent key plot points within the game. In most cases, reaching these locations triggers a character swap, allowing you to transition between different protagonists.

Supply Boxes

In Resident Evil Requiem, Supply Boxes are special containers used by Leon S. Kennedy to manage equipment and resources. Instead of functioning as storage like traditional item boxes, Supply Boxes act more like a trading or resupply system where Leon can purchase weapons, ammunition, and other useful items, as well as sell weapons he is currently carrying to free up inventory space. If a weapon is sold, it is not permanently lost - Leon can buy it back later from the same system.

Switchable Mechanisms

Resident Evil Requiem features various interactable objects that can be toggled or activated, such as light switches, levers, and control consoles. While some can be operated through a simple interaction, others require a specific item to function - such as a key, a battery, or a fuel canister filled with gasoline.

Throwables

In Resident Evil Requiem, Throwables are single-use consumable weapons, such as hand grenades, flashbangs, and Molotov cocktails, that you can throw to deal area-of-effect (AoE) damage to groups of enemies.

Tracking Modules

In Resident Evil Requiem, Tracking Modules are collectible items that store combat data and can be exchanged for credits at the Supply Boxes.

Upgrades

Upgrades in Resident Evil Requiem (RE9) are permanent enhancements for Grace and Leon that expand inventory, boost health, increase damage/firepower, or provide utility.

Warped Closets

Warped Closets are special locked storage cabinets in the Rhodes Hill Care Center of Resident Evil Requiem, appearing as distorted doors that Grace cannot open. Only Leon can break them with his melee weapon during his one-time section after Grace's descent. They hold ammunition, healing items, weapon upgrades, files, etc.

Weapons

In Resident Evil Requiem, weapons come in a variety of types, each with different strengths, weaknesses, and tactical uses. The arsenal is split between the two protagonists, Leon S. Kennedy and Grace Ashcroft. Because they feature different gameplay styles - Grace focusing on survival horror and Leon on action - their available weapons differ significantly.