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Rhodes Hill, Resident Evil Requiem Map

The interactive map of the Rhodes Hill area in Resident Evil Requiem provides a detailed overview of the Care Center complex and its surrounding locations. It displays all accessible floors, including upper wards, offices, restricted sections, and the basement levels. The map highlights key items, puzzles, locked doors, safe rooms, collectibles such as Mr. Raccoon statuettes, Files, and other important locations.

Rhodes Hill

Rhodes Hill - Map Markers Summary

Save Points x8, Ink Ribbons x22, Storage Boxes x6, Maps x5, Files x41, Antique Coins x22, Mr. Raccoon Memoriam x10, Weapons x15, Upgrades x12, Safes x3, Formidable Enemy Encounters x6, Laser Microscopes x2, Recipes x4, Key Items x29, Locked Passages x44, Switchable Objects x25, Lockpicks x5, Simple Locks x5, Med Injectors x8, Herbs x25, Ammo x35, Throwables x5, Warped Closets x5, Empty Bottles x7, Empty Injectors x3, Rare Metal x5, Scraps x17, Infected Blood x37, Breakable Objects x28, Main Story Milestones x14

Legend / Points of interest

The following legend of Rhodes Hill interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Save Points

Typewriters, laptops, and computer consoles serve as the game's Save Points. When interacting with them, you can manually save your progress. They are usually located inside safe rooms or low-risk areas, allowing players to preserve progress before entering dangerous sections, solving major puzzles, or fighting bosses.

Icon of Save Point Chronic Care Center (Custodian's Office)
Icon of Save Point Chronic Care Center (Guard Office)
Icon of Save Point Chronic Care Center (Lead Researcher's Office)
Icon of Save Point Chronic Care Center (Processing)
Icon of Save Point Chronic Care Center (Room 201)
Icon of Save Point Chronic Care Center (Security Room)
Icon of Save Point Research Facility (Reception)
Icon of Save Point Water Treatment (Storage Bay)

Ink Ribbons

Ink Ribbons and Ink Ribbon Tins are essential components of the game's classic survival-horror save system (specifically for Grace's sections). Ink Ribbons are the only way to save your progress at Typewriters. Because each save consumes one Ink Ribbon, they are a strictly limited resource.

Storage Boxes

Item Boxes are essentially usable only by Grace Ashcroft. She can access these storage containers in safe areas to deposit items she cannot currently carry and retrieve them later from another item box, following the classic Resident Evil inventory system where all boxes are linked.

Icon of Item Box Item Box (Courtyard)
Icon of Item Box Item Box (Custodian's Office)
Icon of Item Box Item Box (Guard Office)
Icon of Item Box Item Box (Reception)
Icon of Item Box Item Box (Security Room)
Icon of Item Box Item Box (Storage Bay)

Maps

Maps are typically found hanging on walls, pinned to boards, placed on desks, or stored inside safes. After collecting one, unexplored sections of that specific area become visible on your in-game map, helping you track doors, locked rooms, and areas you may have missed.

Icon of Map Care Center Basement Floor Plan
Icon of Map East Wing Map
Icon of Map Raccoon Round Map (Rhodes Hill) You can find it in the Basement Safe. It's not a regular building layout map - rather, it's a Mr. Raccoon collectible map that marks the locations of all the Mr. Raccoon memorial statuettes within the Rhodes Hill area on your in-game map.
Icon of Map Research Facility Floor Guide
Icon of Map West Wing Map

Files

Files are collectible documents or logs found throughout the game's environments. In most cases, they are optional pieces of lore and information that you can collect up while exploring.

Icon of File Progress Notes Rhodes Hill File 1/41. On a small table next to a large armchair standing in the middle of room 203.
Icon of File Note on Cardboard Box Rhodes Hill File 2/41. In the storage compartment in room 202. The light switch in the room does not work, so use your lighter.
Icon of File Care Center Pamphlet Rhodes Hill File 3/41. On the coffee table in the middle of the room.
Icon of File Whiteboard Scrawl Rhodes Hill File 4/41. Notes on the whiteboard hanging on the wall.
Icon of File Folded Note Rhodes Hill File 5/41. In the pocket of a white lab coat hanging on a hook.
Icon of File Chairman's Note Rhodes Hill File 6/41. A notebook with clues to the puzzle lying on the coffee table. You'll need a Pencil to reveal the hint.
Icon of File Copy of an Email to a Manager Rhodes Hill File 7/41.
Icon of File Note to the Chairman Rhodes Hill File 8/41. A piece of paper tossed into the trash can in the corner.
Icon of File Blood Compound Synthesis Rhodes Hill File 9/41.
Icon of File Safe Replacements Rhode Hill File 10/41.
Icon of File Lead Researcher's Message Rhodes Hill File 11/41.
Icon of File Lead Researcher's Picture 1 Rhodes Hill File 12/41. A photograph lying on the desk.
Icon of File Lead Researcher's Picture 2 Rhodes Hill File 13/41.
Icon of File Lead Researcher's Picture 3 Rhodes Hill File 14/41. A framed photograph standing on the desk.
Icon of File Examination Room Safe Code Rhodes Hill File 15/41. This note contains a clue on how to open the Examination Room Safe.
Icon of File Patient Medical Records Rhodes Hill File 16/41.
Icon of File Spencer's Research I Rhodes Hill File 17/41. You'll find this note in the notebook, which you can check after solving the puzzle.
Icon of File Unlocking the Organ Transport Box Rhodes Hill File 18/41. You'll find this note in the notebook, which you can check after solving the puzzle. It contains a clue on how to open the Organ Transport Box and get the Artificial Lungs.
Icon of File Victor's Journal Entry Rhodes Hill File 19/41.
Icon of File Construction Notice Rhodes Hill File 20/41. A sign hanging on the wall.
Icon of File Bar & Lounge Safe Code Rhodes Hill File 21/41. This note contains a clue on how to open the Bar & Lounge Safe.
Icon of File Background Check Rhodes Hill File 22/41.
Icon of File Disposal Team Report Rhodes Hill File 23/41. A note you can find inside a cardboard box.
Icon of File Double Mutation Rhodes Hill File 24/41.
Icon of File Nurse's Log Rhodes Hill File 25/41.
Icon of File Satiety Suppression Medical Records Rhodes Hill File 26/41.
Icon of File Basement Safe Code Rhodes Hill File 27/41. This note contains a clue on how to open the Basement Safe.
Icon of File Dishwasher's Note Rhodes Hill File 28/41. Inside the Warped Closet, which only Leon can open.
Icon of File Special Directive for Raccoon City Rhodes Hill File 29/41. You will receive this information automatically during a cutscene once Leon reaches this location.
Icon of File Report on Raccoon City Syndrome Rhodes Hill File 30/41. You will receive this information automatically during a cutscene once Leon reaches this location.
Icon of File Staff Member's Last Words Rhodes Hill File 31/41. A note lying on the ground next to a corpse in a dark tunnel.
Icon of File Operation to Eliminate "The Girl" Rhodes Hill File 32/41.
Icon of File Unlocking the Cells Rhodes Hill File 33/41. Instructions hanging on the wall.
Icon of File Technician's Note Rhodes Hill File 34/41.
Icon of File Security Guard's Report Rhodes Hill File 35/41.
Icon of File Visitor Record Rhodes Hill File 36/41.
Icon of File Note Regarding Research Results Rhodes Hill File 37/41.
Icon of File Spencer's Research II Rhodes Hill File 38/41.
Icon of File Subject 170 Record Rhodes Hill File 39/41.
Icon of File Grace Ashcroft Blood Analysis Report Rhodes Hill File 40/41.
Icon of File Roof Hatch Manual Rhodes Hill File 41/41.

Antique Coins

Antique Coins are small collectible coins that serves as a currency for unlocking permanent upgrades. Antique Coins are specifically used to purchase four permanent upgrades for Grace Ashcroft. These upgrades can be bought in a special room called the Parlor.

Icon of Antique Coin Antique Coin You will be able to take this coin and two others after opening the Bar & Lounge Safe.
Icon of Antique Coin Antique Coin You will be able to take this coin and two others after opening the Bar & Lounge Safe.
Icon of Antique Coin Antique Coin You will be able to take this coin and two others after opening the Bar & Lounge Safe.
Icon of Antique Coin Antique Coin
Icon of Antique Coin Antique Coin The coin is lying on the piano keys.
Icon of Antique Coin Antique Coin The coin is located on top of the metal locker. To reach it, you must climb onto the cart before moving it.
Icon of Antique Coin Antique Coin The coin is lying on a simple, light-colored desk.
Icon of Antique Coin Antique Coin Dropped by a singing zombie.
Icon of Antique Coin Antique Coin It's lying on a dresser against the wall.
Icon of Antique Coin Antique Coin
Icon of Antique Coin Antique Coin You will be able to take this coin and two others after opening the Examination Room Safe.
Icon of Antique Coin Antique Coin You will be able to take this coin and two others after opening the Examination Room Safe.
Icon of Antique Coin Antique Coin You will be able to take this coin and two others after opening the Examination Room Safe.
Icon of Antique Coin Antique Coin To get this coin, you must break the small container sitting on the bar counter.
Icon of Antique Coin Antique Coin It's lying on the bar counter.
Icon of Antique Coin Antique Coin You'll find the coin sitting on the edge of the roulette table.
Icon of Antique Coin Antique Coin The coin is lying on a half-round table.
Icon of Antique Coin Antique Coin This is one of two coins you will find in a small, open safe.
Icon of Antique Coin Antique Coin To collect this coin, you must break the small pitcher sitting on the dresser.
Icon of Antique Coin Antique Coin The coin is lying on a small table near the stairs leading to the upper floor.
Icon of Antique Coin Antique Coin This is one of two coins you will find in a small, open safe.
Icon of Antique Coin Antique Coin On the desk, next to the computer keyboard.

Mr. Raccoon Memoriam

Mr. Raccoon Figurines are hidden collectible statues scattered throughout various locations in the game. They are small figurines modeled after Mr. Raccoon, a recurring mascot character in the Resident Evil series. These statues cannot be picked up. Instead, you must destroy them - usually by shooting or striking them - to register them as collected.

Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center Courtyard) This figurine is sitting on a small desk placed against the wall.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center Courtyard) You can spot this figurine through the window. It is sitting on a fence post.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) The figurine is sitting on top of the coffee maker.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) You can find this figurine while playing as Leon. It's inside a locked wardrobe that only he can open.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) You'll find the figurine resting on the counter at the reception desk.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) You can find it on a round table located by the staircase, right next to the grandfather clock.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) This one is tucked away behind the bed, right against the wall.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) The first figurine you'll come across. It is sitting on the edge of the mantelpiece.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) This figurine is sitting on the workbench.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Care Center) This figurine is sitting on top of an old CRT TV.

Weapons

Standard weapons and items that can be used as weapons.

Icon of Weapon B934
Icon of Weapon Classic 70 Type: Rifle. Ammo Capacity: 6 Description: A standard bolt-action rifle. Can deliver serious firepower in skilled hands. The scope can be swapped out or removed.
Icon of Weapon Disposal Tank You can use this as a weapon to kill zombies while escaping from the research facility.
Icon of Weapon Disposal Tank You can use this as a weapon to kill zombies while escaping from the research facility.
Icon of Weapon Disposal Tank You can use this as a weapon to kill zombies while escaping from the research facility.
Icon of Weapon Disposal Tank You can use this as a weapon to kill zombies while escaping from the research facility.
Icon of Weapon Hemolytic Injector A special drug that destroys infected blood cells. Prevents corpses from mutating and can be used to stealthily take out enemies.
Icon of Weapon Makeshift Knife
Icon of Weapon Makeshift Knife
Icon of Weapon Makeshift Knife
Icon of Weapon Makeshift Knife
Icon of Weapon Makeshift Knife
Icon of Weapon Makeshift Knife
Icon of Weapon MSBG 500 Type: Shotgun. Ammo Capacity: 5 Description: A compact, pump-action shotgun. Offers excellent spread, but with limited capacity. Can be customized for an even wider blast.
Icon of Weapon S&S M232

Upgrades

Upgrades are permanent enhancements for Grace and Leon that expand inventory, boost health, increase damage/firepower, or provide utility.

Icon of Upgrade Compensator Description: A custom part for the Aligator Snapper. Reduces muzzle rise. When titled, the barrel looks like an open mouth with bared fangs.
Icon of Upgrade Connoisseur Charm A charm for any gun. Increases firepower.
Icon of Upgrade Eye Spy Charm To get it, you must kill Chunk while playing as Grace. Your best bet is to take him down while he's stuck in a doorway. Description: A mysterious charm that works just by holding it. Increases likelihood you'll survive fatal damage.
Icon of Upgrade Flashlight You will find the flashlight on the infected man and collect it automatically during your first visit to this room.
Icon of Upgrade Hip Pouch A small pouch that adds two slots to your (Grace) inventory.
Icon of Upgrade Hip Pouch Cost: 3 Antique Coins. A small pouch that adds two slots to your (Grace) inventory.
Icon of Upgrade Hip Pouch A small pouch that adds two slots to your (Grace) inventory.
Icon of Upgrade Lighter On the shelf in the dressing room of room 201. It will allow you to light up dark rooms during the early stages of the game.
Icon of Upgrade Override Manual Cost: 6 Antique Coins. Increases the blood collector's capacity by 50.
Icon of Upgrade Stabilizer Cost: 4 Antique Coins. Improves gun handling and increases firepower.
Icon of Upgrade Stakeout Takeout Charm A mysterious charm that works just by holding it. Increases knife power and durability.
Icon of Upgrade Steroids Cost: 4 Antique Coins. Increases max health.

Safes

Safes are locked containers that require a combination code to open. To open a safe, you must enter the correct combination by rotating the dial left or right to the required numbers before confirming the code. The combinations are usually learned by finding associated files, though once you know them you can open the safes without reading the clues.

Icon of Safe Bar & Lounge Safe Combination: (◀ 10) - (▶ 80) - (◀ 30). Combination (Insanity): (▶ 20) - (◀ 50) - (▶ 30). Hint: Bar & Lounge Safe Code. Safe Content: Antique Coin x3.
Icon of Safe Basement Safe Combination: (▶ 60) - (◀ 40) - (▶ 80). Combination (Insanity): (◀ 70) - (▶ 50) - (◀ 20). Hint: Basement Safe Code. Safe Content: Raccoon Round Map (Rhodes Hill), Handgun Ammo.
Icon of Safe Examination Room Safe Combination: (▶ 30) - (◀ 10) - (▶ 50). Combination (Insanity): (◀ 50) - (▶ 30) - (◀ 90). Hint: Examination Room Safe Code. Safe Content: Antique Coin x3.

Formidable Enemy Encounters

Locations where you'll face formidable enemies. In most cases, you'll have to defeat them in combat, but some encounters will force you to sneak past or make a quick escape.

Icon of Formidable Enemy Encounter Blister Borne (Chapel) To kill Blister Borne you should focus on destroying the tumors covering its body.
Icon of Formidable Enemy Encounter Chef When you first encounter him, you won't have the gear to kill him, so you must bypass him. Later in the game, you'll find him near the doors to the Parlor. Once you kill him, he will drop the Pantry Key.
Icon of Formidable Enemy Encounter Chunk (Grace) He is optional so you don't have to kill him. After following you downstairs, he'll be patroling the corridors of the east wing. He drops Eye Spy Charm - Kill him before you get the Corrosive and visit the Lead Researcher's Office.
Icon of Formidable Enemy Encounter Chunk (Leon)
Icon of Formidable Enemy Encounter The Girl You will first encounter this monster when you enter the nurses' station. If it starts chasing you, run toward well-lit rooms. This creature is the primary obstacle to obtaining the Screwdriver. When necessary, use the crawlspace under the table in the nurses' station to slip past her. Unbeatable for now. Keep your distance.
Icon of Formidable Enemy Encounter The Girl You must avoid her and fend her off by shooting at her or using the spotlights until you restore power to the roof hatch controls. She will die once you open the roof hatch.

Laser Microscopes

Icon of Recipe Laser Microscope Used to analyze collected blood specimens, thereby unlocking new crafting recipes.
Icon of Recipe Laser Microscope Used to analyze collected blood specimens, thereby unlocking new crafting recipes.

Recipes

Icon of Recipe Blood Specimen (Converged) Recipes: Med Injector (Green Herb + 60 Infected Blood / Mixed Herb (G+G) + 30 Infected Blood) 12.7x55mm Ammo x2 (Rare Metal + 80 Infected Blood)
Icon of Recipe Blood Specimen (Denatured) Recipes: Handgun Ammo x8 (Scrap + 40 Infected Blood) Hemolytic Injector (Scrap + 60 Infected Blood)
Icon of Recipe Blood Specimen (Reversible) Recipes: Steroids (Empty Injector + 120 Infected Blood) Stabilizer (Empty Injector + 130 Infected Blood)
Icon of Recipe Molotov Coctail Recipe Recipes: Molotov Cocktail (Empty Bottle + 60 Infected Blood)

Key Items

Icon of Key Item Artificial Heart One of the items you need to collect to get the ID Wristband (Level 2).
Icon of Key Item Artificial Lungs One of the items you need to collect to get the ID Wristband (Level 2). To open the transporter: Turn the dial to HAND Move the switch to meet the middle line Move switch 2 down Move switch 5 down Turn the dial to AUTO Solution hint: Unlocking the Organ Transport Box
Icon of Key Item Blood Collector With it, you will be able to collect Infected Blood. Its initial capacity is 100 units, but it can be upgraded to 150 units after obtaining the Override Manual. Description: An analysis device that collects blood which can be altered to craft other items.
Icon of Key Item Cherub Key In the drawer of the small table standing at the end of the hallway, by the window. Unlocks: Cherub Relief Door.
Icon of Key Item Corrosive This substance is required to open the locker containing the Sun Quartz.
Icon of Key Item Crank Lever Required to operate the Power Distribution Unit #2.
Icon of Key Item Double Helix Model Model is inside the vine bottle. Rotate the label on the bottle until it looks complete, then pull the bottle apart to open it. You need it to fill in the Incomplete DNA and start the elevator.
Icon of Key Item East Wing Keycard You'll find it in the severed hand of a dead scientist. Unlocks: East Wing Door.
Icon of Key Item Forklift Key You can use it to activate Forklift or Forklift to create a path.
Icon of Key Item Fuse Box (Locked) You must use the Screwdriver to open the box. Once you take the fuse, you will need to run quickly toward the Fuse Box located near the gate.
Icon of Key Item Helicopter Key Required to start the helicopter located in the courtyard.
Icon of Key Item Hourglass
Icon of Key Item ID Wristband (Level 1) This wristband allows you to open Level 1 doors: Security Gate (Level 1) Security Door (Level 1) Security Door (Level 1) Security Door (Level 1)
Icon of Key Item ID Wristband (Level 2) To get this wristband you need to collect the Artificial Lungs and Artificial Heart, put them inside the organless body then kill it.
Icon of Key Item ID Wristband (Level 3) Unlocks: Security Door (Level 3) and Security Door (Level 3).
Icon of Key Item Joint Plug #1
Icon of Key Item Joint Plug #2
Icon of Key Item Joint Plug #3
Icon of Key Item Moon Quartz It's first of the items you need to open the Courtyard Door. To open the locker and take the quartz, you must enter the symbols in the correct order: Moon - Sun - Star - Moon. The hint can be found in the Chairman's Note.
Icon of Key Item Pantry Key You will obtain it after killing the Chef. Once you're able to do so, you'll likely encounter him patrolling hallway near the Parlor Door.
Icon of Key Item Pencil It will allow you to reveal and read the Chairman's Note, which contains the hint - combination to the locker holding the Moon Quartz.
Icon of Key Item Red Jewel It's inside the Unicorn Trinket Box. Examine the box and press the button on the back to open it. You need this item to unlock the Parlor Door.
Icon of Key Item Screwdriver It is located in the toolbox sitting on the top shelf. To reach it, move the cart standing nearby and climb onto it. You must act quickly, because "The Girl" attracted by the noise will chase you. Unlocks: Fuse Box (Locked).
Icon of Key Item Severed Hand You can pick it up as Grace after exiting the basement elevator. You can then scan it under a microscope to reveal a hidden message.
Icon of Key Item Square Socket Wrench You need it to open the Power Distributor (Bolted).
Icon of Key Item Star Quartz Grace will receive this from Emily once you escape the basement and exit the elevator. This is the final crystal you need to open the Courtyard Door.
Icon of Key Item Sun Quartz Use the Corrosive to destroy the padlock then Star - Sun - Moon - Sun (You can figure out the code from the photographs in the room, two photographs each show two parts of the combination).
Icon of Key Item West Wing Keycard You will collect it automatically during your first visit to this room. Unlocks: West Wing Door.
Icon of Key Item Wrench You can use it to unlock the Door without Handwheel.

Locked Passages

Locked Passages are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.

Icon of Locked Passage Attic Door You will only be able to open these doors after defeating Chunk (Leon).
Icon of Locked Passage Cart You must move this cart so that you can pass through here once the conveyor belt's direction is reversed.
Icon of Locked Passage Cell Door This door will open after you visit the area where the third joint plug is.
Icon of Locked Passage Cherub Relief Door You need the Cherub Key to unlock this door.
Icon of Locked Passage Control Room Door This door will unlock when you interact with the Computer Terminal.
Icon of Locked Passage Control Room Door These doors will unlock once you reach the Control Room via a detour and the self-destruct sequence for the research facility begins.
Icon of Locked Passage Courtyard Door Opening these doors requires three items: Moon Quartz, Sun Quartz, and Star Quartz.
Icon of Locked Passage Door without Handwheel You need the Wrench to open this door.
Icon of Locked Passage East Wing Door You need the East Wing Keycard to unlock this door.
Icon of Locked Passage Electric Door To open these doors, insert the Joint Plug into the Power Distributor 1 located right next to them.
Icon of Locked Passage Electric Door To open these doors, insert the Joint Plug into the Power Distributor 4 located right next to them.
Icon of Locked Passage Electric Door To open these doors, insert the Joint Plug into the Power Distributor 3 located right next to them.
Icon of Locked Passage Electric Door To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.
Icon of Locked Passage Electric Door To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.
Icon of Locked Passage Electric Door To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.
Icon of Locked Passage Electric Door To open these doors, insert two Joint Plugs into the Power Distributor (Bolted) located nearby.
Icon of Locked Passage Emergency Evacuation Door These doors will open once the self-destruct sequence for the research facility begins.
Icon of Locked Passage Forklift To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift. Additionally, the power must be turned on.
Icon of Locked Passage Forklift To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift.
Icon of Locked Passage Incomplete DNA Interact with the pedestal and place the Double Helix Model in the empty socket to activate the elevator.
Icon of Locked Passage Isolation Ward These doors are initially locked but will open once you collect the ID Wristband (Level 3).
Icon of Locked Passage Isolation Ward Door These doors are initially locked but will open once you collect the ID Wristband (Level 3).
Icon of Locked Passage Isolation Ward Door These doors are initially locked but will open once you carry Emily to the Security Manager's Office.
Icon of Locked Passage Kitchenette Door It can be unlocked from the south.
Icon of Locked Passage Lowered Gate To unlock it (as Grace) you need to get the fuse from the Fuse Box (Locked) and put it into the nearby Fuse Box.
Icon of Locked Passage Movable Crate Push this crate to access the Boiler Room without turning on the power, which will allow you to reach the areas with water on the floor.
Icon of Locked Passage Nurses' Station Door These doors can be destroyed by The Girl while she is chasing you.
Icon of Locked Passage Pantry Door You need the Pantry Key to unlock this door.
Icon of Locked Passage Parlor Door Use the Red Jewel to unlock this door.
Icon of Locked Passage Puzzle Box (Star) Star - Star - Moon - Sun
Icon of Locked Passage Rehabilitation Ward Door Use the chainsaw to break the bolt.
Icon of Locked Passage Security Door (Level 1) You can open these doors as long as you have the ID Wristband (Level 1).
Icon of Locked Passage Security Door (Level 1) You can open these doors as long as you have the ID Wristband (Level 1).
Icon of Locked Passage Security Door (Level 1) You can open these doors as long as you have the ID Wristband (Level 1).
Icon of Locked Passage Security Door (Level 3) You can open these doors as long as you have the ID Wristband (Level 3).
Icon of Locked Passage Security Door (Level 3) You can open these doors as long as you have the ID Wristband (Level 3).
Icon of Locked Passage Security Gate (Level 1) You can open these doors as long as you have the ID Wristband (Level 1).
Icon of Locked Passage Security Gate (Level 2) You can open these doors as long as you have the ID Wristband (Level 2).
Icon of Locked Passage Vent It can be opened using the Square Socket Wrench or by approaching from the northern side.
Icon of Locked Passage Waiting Room Door This door can be unlocked from the east side.
Icon of Locked Passage Warped Door These doors can only be opened by Leon.
Icon of Locked Passage West Wing Door This door can be opened from the west side.
Icon of Locked Passage West Wing Door Use the West Wing Keycard to unlock this door.
Icon of Locked Passage West Wing Locked Door The door can be unlocked by approaching it from the north side.

Switchable Objects

Icon of Switchable Mechanism Computer Terminal You must use it to unlock the nearby Control Room Door.
Icon of Switchable Mechanism Fuse Box One fuse is missing. You need to get a fuse from Fuse Box (Locked) in room 201.
Icon of Switchable Mechanism Light Switch Flip it to turn on the light in the hallway.
Icon of Switchable Mechanism Light Switch It can be used to distract the infected man, who can't stand light.
Icon of Switchable Mechanism Light Switch It can be used to distract the infected man, who can't stand light.
Icon of Switchable Mechanism Light Switch It can be used to distract the infected man, who can't stand light.
Icon of Switchable Mechanism Light Switch It can be used to distract the infected man, who can't stand light.
Icon of Switchable Mechanism Light Switch It can be used to distract the infected man, who can't stand light.
Icon of Switchable Mechanism Power Distribution Unit #1
Icon of Switchable Mechanism Power Distribution Unit #2
Icon of Switchable Mechanism Power Distribution Unit #3
Icon of Switchable Mechanism Power Distributor
Icon of Switchable Mechanism Power Distributor
Icon of Switchable Mechanism Power Distributor
Icon of Switchable Mechanism Power Distributor (Bolted) First, you must obtain the Square Socket Wrench to open it. To activate it, you will need to have two joint plugs.
Icon of Switchable Mechanism Power Distributor 1
Icon of Switchable Mechanism Power Distributor 2
Icon of Switchable Mechanism Power Distributor 3
Icon of Switchable Mechanism Power Distributor 4
Icon of Switchable Mechanism Roof Hatch Controls To restore power, you must interact with: Power Distribution Unit #1, Power Distribution Unit #2, and Power Distribution Unit #3.
Icon of Switchable Mechanism Spotlight Turn it on to fend off The Girl. It will turn off after a short while.
Icon of Switchable Mechanism Spotlight Turn it on to fend off The Girl. It will turn off after a short while.
Icon of Switchable Mechanism Spotlight Turn it on to fend off The Girl. It will turn off after a short while.
Icon of Switchable Mechanism Switch It is used to change the direction of the conveyor belt.
Icon of Switchable Mechanism Switch It is located on the lower level. Use it to drain the main tank, which will grant you access to a large amount of infected blood.

Lockpicks

Icon of Lockpick Lockpick On the desk, next to the computer keyboard
Icon of Lockpick Lockpick On a cabinet standing between the windows.
Icon of Lockpick Lockpick In a metal storage locker.
Icon of Lockpick Lockpick In the corner of the tunnel you can crawl into.
Icon of Lockpick Lockpick It's on the floor in the water-filled part of the room, meaning you have to go through the entrance behind the Movable Crate.

Simple Locks

Icon of Simple Lock Simple Lock
Icon of Simple Lock Simple Lock
Icon of Simple Lock Simple Lock
Icon of Simple Lock Simple Lock
Icon of Simple Lock Simple Lock

Med Injectors

Med Injectors are quick-use healing items designed to restore the player's health instantly during gameplay.

Icon of Med Injector Med Injector (Chemical Treatment) This injector is lying on a barrel.
Icon of Med Injector Med Injector (Attic) It's behind the wall. You can only collect it after the boss destroys the wall while charging.
Icon of Med Injector Med Injector (Chapel) Inside a metal container on a dresser covered with a shroud.
Icon of Med Injector Med Injector (Collection & Testing) In a drawer of the worn-out metal desk.
Icon of Med Injector Med Injector (Director's Office) Inside a small metal case on the desk.
Icon of Med Injector Med Injector (Nurses' Station) It is lying on the floor next to the corpse.
Icon of Med Injector Med Injector (Storage Bay) On a metal workbench, next to the typewriter.
Icon of Med Injector Med Injector (Warped Chest) You can obtain this injector while playing as Leon, as only he is able to open the locker where it is stored.

Herbs

Herbs are healing items that restore your character's health when you take damage. They can be combined together to create stronger healing items.

Ammo

Ammunition is the bullets or shells that your guns use to shoot enemies. Ammo is an item you can collect or craft. Each weapon type requires its own specific ammo.

Throwables

Throwables include grenades and other items - such as bottles filled with corrosive liquid - that can be tossed at enemies to deal significant damage.

Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade (2)
Icon of Throwable Molotov Cocktail
Icon of Throwable Molotov Cocktail

Warped Closets

Warped Closets are special locked storage cabinets that Grace cannot open. Only Leon can break them with his melee weapon during his one-time section after Grace's descent.

Icon of Warped Closet Warped Closet (Filing Room) The closet is in a locked room that you must first unlock while playing as Grace. Contains: Handgun Ammo (10), Med Injector.
Icon of Warped Closet Warped Closet (Hallway) Contains: Dishwasher's Note, Shotgun Shells (4).
Icon of Warped Closet Warped Closet (Pantry) Contains: Connoisseur Charm.
Icon of Warped Closet Warped Closet (Records Room) Contains: Mr. Raccoon (Care Center), Mixed Herb (G+G), Handgun Ammo (15).
Icon of Warped Closet Wraped Closet (Attic) Contains: Compensator, Basement Safe Code.

Empty Bottles

Icon of Empty Container Empty Bottle On the shelf in the cabinet.
Icon of Empty Container Empty Bottle You can only pick up this bottle after you've collected the Lighter.
Icon of Empty Container Empty Bottle
Icon of Empty Container Empty Bottle On the floor. Appears only if you try to turn on the light before acquiring the Lighter.
Icon of Empty Container Empty Bottle
Icon of Empty Container Empty Bottle
Icon of Empty Container Empty Bottle

Empty Injectors

Icon of Empty Container Empty Injector
Icon of Empty Container Empty Injector
Icon of Empty Container Empty Injector

Rare Metal

Rare Metal is a high-grade crafting material found exclusively in locked containers protected with simple locks. You'll need a lockpick to access them, as this metal is essential for producing 12.7x55mm Ammo rounds for the Requiem handgun.

Icon of Rare Metal Rare Metal
Icon of Rare Metal Rare Metal
Icon of Rare Metal Rare Metal
Icon of Rare Metal Rare Metal
Icon of Rare Metal Rare Metal

Scraps

Scraps are the primary resource used for crafting ammunition for handguns, shotguns, rifles, and submachine guns, as well as for manufacturing grenades.

Infected Blood

Icon of Infected Blood Infected Blood (10)
Icon of Infected Blood Infected Blood (100)
Icon of Infected Blood Infected Blood (100)
Icon of Infected Blood Infected Blood (20)
Icon of Infected Blood Infected Blood (30)
Icon of Infected Blood Infected Blood (30)
Icon of Infected Blood Infected Blood (30)
Icon of Infected Blood Infected Blood (30)
Icon of Infected Blood Infected Blood (30)
Icon of Infected Blood Infected Blood (40)
Icon of Infected Blood Infected Blood (40)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (50)
Icon of Infected Blood Infected Blood (60)
Icon of Infected Blood Infected Blood (60)
Icon of Infected Blood Infected Blood (60)
Icon of Infected Blood Infected Blood (60) Available after approaching the Vent from the northern side.
Icon of Infected Blood Infected Blood (60)
Icon of Infected Blood Infected Blood (60)
Icon of Infected Blood Infected Blood (70)
Icon of Infected Blood Infected Blood (70)
Icon of Infected Blood Infected Blood (70)
Icon of Infected Blood Infected Blood (70)
Icon of Infected Blood Infected Blood (80)
Icon of Infected Blood Infected Blood (80)
Icon of Infected Blood Transfusion Bag (100)
Icon of Infected Blood Transfusion Bag (50) Kill the zombie carrying an IV pole.
Icon of Infected Blood Transfusion Bag (50)
Icon of Infected Blood Transfusion Bag (50)
Icon of Infected Blood Transfusion Bag (50) Kill the zombie carrying an IV pole.
Icon of Infected Blood Transfusion Bag (60)
Icon of Infected Blood Transfusion Bag (80)

Breakable Objects

Breakable Containers are destructible environmental objects that you can smash to obtain random loot. They typically appear as small fragile objects such as wooden crates, boxes, vases, or other easily breakable items. Once the container is broken, it usually drops a random item that the player can pick up.

Main Story Milestones

Icon of Story Milestone Rhodes Hill Starting Point (Grace - Part 1) This is where you begin your adventure in Rhodes Hill as Grace.
Icon of Story Milestone Rhodes Hill Ending Point (Grace - Part 1) Once Grace manages to open the gate, you will take control of Leon ↦ Rhodes Hill Starting Point (Leon - Part 1).
Icon of Story Milestone Rhodes Hill Starting Point (Leon - Part 1) This is where Leon begins his journey through the Care Center.
Icon of Story Milestone Rhodes Hill Ending Point (Leon - Part 1) When Leon reaches the gate just as Grace is trying to escape The Girl and helps her out, you will take control of Grace once again.
Icon of Story Milestone Rhodes Hill Starting Point (Grace - Part 2)
Icon of Story Milestone Rhodes Hill Ending Point (Grace - Part 2) After jumping into this hole, Grace will land in the basement, and you will regain control of Leon.
Icon of Story Milestone Rhodes Hill Starting Point (Leon - Part 2)
Icon of Story Milestone Rhodes Hill Ending Point (Leon - Part 2)
Icon of Story Milestone Rhodes Hill Starting Point (Grace - Part 3)
Icon of Story Milestone Rhodes Hill Ending Point (Grace - Part 3)
Icon of Story Milestone Rhodes Hill Starting Point (Leon - Part 3)
Icon of Story Milestone Rhodes Hill Ending Point (Leon - Part 3)
Icon of Story Milestone Rhodes Hill Starting Point (Grace - Part 4)
Icon of Story Milestone Rhodes Hill Ending Point (Grace - Part 4)