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Locked Passages, Resident Evil Requiem Points of interest

This collection includes every marker from the Locked Passages category of points of interest in Resident Evil Requiem, all placed on interactive maps created specifically for the game.

Locked Passages in Resident Evil Requiem are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - Wrenwood

Locked PassageEmergency Exit Door

To unlock it, you need to use the Emergency Exit Key.

Emergency Exit Door

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Locked PassageLounge & Bar Door

Use the Old Key to unlock it.

Lounge & Bar Door

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Locked PassageRec Room Door

To unlock them, you need to cut the wire with Wire Cutters.

Rec Room Door

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All known locations on the map - Rhodes Hill

Locked PassageAttic Door

You will only be able to open these doors after defeating Chunk (Leon).

Attic Door

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Locked PassageCart

You must move this cart so that you can pass through here once the conveyor belt's direction is reversed.

Cart

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Locked PassageCell Door

This door will open after you visit the area where the third joint plug is.

Cell Door

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Locked PassageCherub Relief Door

You need the Cherub Key to unlock this door.

Cherub Relief Door

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Locked PassageControl Room Door

This door will unlock when you interact with the Computer Terminal.

Control Room Door

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Locked PassageControl Room Door

These doors will unlock once you reach the Control Room via a detour and the self-destruct sequence for the research facility begins.

Control Room Door

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Locked PassageCourtyard Door

Opening these doors requires three items: Moon Quartz, Sun Quartz, and Star Quartz.

Courtyard Door

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Locked PassageDoor without Handwheel

You need the Wrench to open this door.

Door without Handwheel

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Locked PassageEast Wing Door

You need the East Wing Keycard to unlock this door.

East Wing Door

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Locked PassageElectric Door

To open these doors, insert the Joint Plug into the Power Distributor 1 located right next to them.

Electric Door

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Locked PassageElectric Door

To open these doors, insert the Joint Plug into the Power Distributor 4 located right next to them.

Electric Door

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Locked PassageElectric Door

To open these doors, insert the Joint Plug into the Power Distributor 3 located right next to them.

Electric Door

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Locked PassageElectric Door

To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.

Electric Door

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Locked PassageElectric Door

To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.

Electric Door

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Locked PassageElectric Door

To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.

Electric Door

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Locked PassageElectric Door

To open these doors, insert two Joint Plugs into the Power Distributor (Bolted) located nearby.

Electric Door

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Locked PassageEmergency Evacuation Door

These doors will open once the self-destruct sequence for the research facility begins.

Emergency Evacuation Door

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Locked PassageForklift

To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift. Additionally, the power must be turned on.

Forklift

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Locked PassageForklift

To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift.

Forklift

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Locked PassageIncomplete DNA

Interact with the pedestal and place the Double Helix Model in the empty socket to activate the elevator.

Incomplete DNA

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Locked PassageIsolation Ward

These doors are initially locked but will open once you collect the ID Wristband (Level 3).

Isolation Ward

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Locked PassageIsolation Ward Door

These doors are initially locked but will open once you collect the ID Wristband (Level 3).

Isolation Ward Door

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Locked PassageIsolation Ward Door

These doors are initially locked but will open once you carry Emily to the Security Manager's Office.

Isolation Ward Door

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Locked PassageKitchenette Door

It can be unlocked from the south.

Kitchenette Door

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Locked PassageLowered Gate

To unlock it (as Grace) you need to get the fuse from the Fuse Box (Locked) and put it into the nearby Fuse Box.

Lowered Gate

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Locked PassageMovable Crate

Push this crate to access the Boiler Room without turning on the power, which will allow you to reach the areas with water on the floor.

Movable Crate

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Locked PassageNurses' Station Door

These doors can be destroyed by The Girl while she is chasing you.

Nurses' Station Door

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Locked PassagePantry Door

You need the Pantry Key to unlock this door.

Pantry Door

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Locked PassageParlor Door

Use the Red Jewel to unlock this door.

Parlor Door

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Locked PassagePuzzle Box (Star)

Star - Star - Moon - Sun

Puzzle Box (Star)

Puzzle Box (Star)

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Locked PassageRehabilitation Ward Door

Use the chainsaw to break the bolt.

Rehabilitation Ward Door

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Locked PassageSecurity Door (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Door (Level 1)

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Locked PassageSecurity Door (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Door (Level 1)

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Locked PassageSecurity Door (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Door (Level 1)

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Locked PassageSecurity Door (Level 3)

You can open these doors as long as you have the ID Wristband (Level 3).

Security Door (Level 3)

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Locked PassageSecurity Door (Level 3)

You can open these doors as long as you have the ID Wristband (Level 3).

Security Door (Level 3)

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Locked PassageSecurity Gate (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Gate (Level 1)

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Locked PassageSecurity Gate (Level 2)

You can open these doors as long as you have the ID Wristband (Level 2).

Security Gate (Level 2)

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Locked PassageVent

It can be opened using the Square Socket Wrench or by approaching from the northern side.

Vent

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Locked PassageWaiting Room Door

This door can be unlocked from the east side.

Waiting Room Door

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Locked PassageWarped Door

These doors can only be opened by Leon.

Warped Door

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Locked PassageWest Wing Door

This door can be opened from the west side.

West Wing Door

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Locked PassageWest Wing Door

Use the West Wing Keycard to unlock this door.

West Wing Door

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Locked PassageWest Wing Locked Door

The door can be unlocked by approaching it from the north side.

West Wing Locked Door

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All known locations on the map - Raccoon City

Locked PassageBackyard Gate

This gate can be opened from the south. You can get here through the sewage facility.

Backyard Gate

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Locked PassageBasketball Court Gate

You'll be able to open this gate after the fight with the Super Tyrant.

Basketball Court Gate

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Locked PassageBSAA Container Door

To open this container and access its contents, you must obtain the BSAA Container Key.

BSAA Container Door

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Locked PassageBSAA Container Door

To open this container and access its contents, you must obtain the BSAA Container Key.

BSAA Container Door

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Locked PassageBSAA Container Door

To open this container and access its contents, you must obtain the BSAA Container Key.

BSAA Container Door

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Locked PassageCedarbrook Apartments Back Gate

You need the Cedarbrook Apartments Key to unlock this gate.

Cedarbrook Apartments Back Gate

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Locked PassageCedarbrook Apartments Door

This door can be opened from the east, from inside the building.

Cedarbrook Apartments Door

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Locked PassageCrypt Gate

You can open this gate from the inside after jumping over the fence by climbing up the coffins.

Crypt Gate

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Locked PassageElectric Gate

To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.

Electric Gate

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Locked PassageElectric Gate

To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.

Electric Gate

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Locked PassageElectric Gate

To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.

Electric Gate

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Locked PassageHanging Crate

Shoot the bracket holding the crate. This will drop the container, allowing you to use it to reach a higher level.

Hanging Crate

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Locked PassageHanging Crate

Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.

Hanging Crate

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Locked PassageHanging Crate

Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.

Hanging Crate

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Locked PassageHatch

Use the Hatch Key to open this hatch.

Hatch

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Locked PassageLadder

To lower this ladder and use it to exit the underground area, you must obtain the Fire Poker.

Ladder

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Locked PassageLift

Lift

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Locked PassageLocked Door

Locked Door

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Locked PassageLocked Gate

This gate can be unlocked from the east side.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

To open this gate, you will need the Rusty Crank.

Locked Gate

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Locked PassageLocked Passage

Locked Passage

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Locked PassageMain Hall Door

Hide under the table and wait patiently for the children to open this door.

Main Hall Door

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Locked PassageMovable Footbridge

Turn the Valve Handwheel in the Valve Handwheel Slot all the way to move the footbridge so you can cross.

Movable Footbridge

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Locked PassageRaccoon City Main Gate

The gate leading to the central part of the city. To open it, you must collect: Distributor, Broken Signal Receiver + Repair Kit, and Relay.

Raccoon City Main Gate

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Locked PassageRusted Shutter

You can open this gate from either side, as long as you have the Mechanic Jack.

Rusted Shutter

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Locked PassageRusted Shutter

To open this gate, you will need the Mechanic Jack.

Rusted Shutter

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Locked PassageRusty Crank Door

The door can be opened from the eastern side as you're grabbing the Rusty Crank.

Rusty Crank Door

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Locked PassageSewage Facility Door

You need a Rusty Crank to unlock this passage.

Sewage Facility Door

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Locked PassageSewage Facility Door

This door can be unlocked from the east side.

Sewage Facility Door

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Locked PassageSubway Entrance

This door can be unlocked from the south side.

Subway Entrance

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Locked PassageSubway Station Gate

This door can be unlocked from the north side.

Subway Station Gate

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Locked PassageUnderground Chapel Gate

To restore power and open this gate, use the Underground Chapel Switch.

Underground Chapel Gate

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All known locations on the map - ARK

Locked PassageArchives Door

To open this door, you need the Animus Orb and the Noblesse Orb brass orb. Insert them into the recessed panel to the right of the door.

Archives Door

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Locked PassageBioweapon Repository 12 Passage #1

To open this passage, press the button on the Bioweapon Repository Console #1.

Bioweapon Repository 12 Passage #1

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Locked PassageBioweapon Repository 12 Passage #2

To open this passage, press the button on the Bioweapon Repository Console #2.

Bioweapon Repository 12 Passage #2

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Locked PassageCleanroom Door

You need the Magnetic Key to open this door.

Cleanroom Door

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Locked PassageDump / Back Room Ladder

You'll be able to pass through here as Leon, but Grace must first find a way to clear the excavator bucket blocking the path.

Dump / Back Room Ladder

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Locked PassageElevator

You need the Override Key (Bioweapon Repository 11) to unlock this elevator.

Elevator

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Locked PassageLobby Door

You need the Magnetic Key to open this door.

Lobby Door

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Locked PassageSecurity Door

These doors will unlock once you eliminate the elite soldiers, meaning you must reach them from the eastern side.

Security Door

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Locked PassageSecurity Door

These doors can be unlocked by approaching them from the north.

Security Door

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Locked PassageSecurity Door

These doors, initially locked, will unlock once you interact with the Security Surveillance Console.

Security Door

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Locked PassageStudy Door

These doors will only later in the game, once you take control of Grace again.

Study Door

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Locked PassageSystems Management Door

You can only open this door from the east side, from inside the room.

Systems Management Door

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