Locked Passages in Resident Evil Requiem are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.
Locked Passages
Locations on Wrenwood
1
Emergency Exit Door
To unlock it, you need to use the Emergency Exit Key.
2
Lounge & Bar Door
Use the Old Key to unlock it.
3
Rec Room Door
To unlock them, you need to cut the wire with Wire Cutters.
Locations on Rhodes Hill
4
Attic Door
You will only be able to open these doors after defeating Chunk (Leon).
5
Cart
You must move this cart so that you can pass through here once the conveyor belt's direction is reversed.
6
Cell Door
Show the map
7
Cherub Relief Door
You need the Cherub Key to unlock this door.
8
Control Room Door
This door will unlock when you interact with the Computer Terminal.
9
Control Room Door
These doors will unlock once you reach the Control Room via a detour and the self-destruct sequence for the research facility begins.
10
Courtyard Door
Opening these doors requires three items: Moon Quartz, Sun Quartz, and Star Quartz.
11
Door without Handwheel
You need the Wrench to open this door.
12
East Wing Door
You need the East Wing Keycard to unlock this door.
13
Electric Door
To open these doors, insert the Joint Plug into the Power Distributor 1 located right next to them.
14
Electric Door
To open these doors, insert the Joint Plug into the Power Distributor 4 located right next to them.
15
Electric Door
To open these doors, insert the Joint Plug into the Power Distributor 3 located right next to them.
16
Electric Door
To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.
17
Electric Door
To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.
18
Electric Door
To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.
19
Electric Door
To open these doors, insert two Joint Plugs into the Power Distributor (Bolted) located nearby.
20
Emergency Evacuation Door
Show the map
21
Forklift
To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift. Additionally, the power must be turned on.
22
Forklift
To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift.
23
Incomplete DNA
Interact with the pedestal and place the Double Helix Model in the empty socket to activate the elevator.
24
Isolation Ward
Show the map
25
Isolation Ward Door
These doors are initially locked but will open once you collect the ID Wristband (Level 3).
26
Isolation Ward Door
These doors are initially locked but will open once you carry Emily to the Security Manager's Office.
27
Kitchenette Door
Show the map
28
Lowered Gate
To unlock it (as Grace) you need to get the fuse from the Fuse Box (Locked) and put it into the nearby Fuse Box.
29
Movable Crate
Push this crate to access the Boiler Room without turning on the power, which will allow you to reach the areas with water on the floor.
30
Nurses' Station Door
Show the map
31
Pantry Door
You need the Pantry Key to unlock this door.
32
Parlor Door
Use the Red Jewel to unlock this door.
33
Puzzle Box (Star)
Show the map
34
Rehabilitation Ward Door
Show the map
35
Security Door (Level 1)
You can open these doors as long as you have the ID Wristband (Level 1).
36
Security Door (Level 1)
You can open these doors as long as you have the ID Wristband (Level 1).
37
Security Door (Level 1)
You can open these doors as long as you have the ID Wristband (Level 1).
38
Security Door (Level 3)
You can open these doors as long as you have the ID Wristband (Level 3).
39
Security Door (Level 3)
You can open these doors as long as you have the ID Wristband (Level 3).
40
Security Gate (Level 1)
You can open these doors as long as you have the ID Wristband (Level 1).
41
Security Gate (Level 2)
You can open these doors as long as you have the ID Wristband (Level 2).
42
Vent
Show the map
43
Waiting Room Door
Show the map
44
Warped Door
Show the map
45
West Wing Door
Show the map
46
West Wing Door
Use the West Wing Keycard to unlock this door.
47
West Wing Locked Door
Show the map
Locations on Raccoon City
48
Backyard Gate
Show the map
49
Basketball Court Gate
You'll be able to open this gate after the fight with the Super Tyrant.
50
BSAA Container Door
To open this container and access its contents, you must obtain the BSAA Container Key.
51
BSAA Container Door
To open this container and access its contents, you must obtain the BSAA Container Key.
52
BSAA Container Door
To open this container and access its contents, you must obtain the BSAA Container Key.
53
Cedarbrook Apartments Back Gate
You need the Cedarbrook Apartments Key to unlock this gate.
54
Cedarbrook Apartments Door
Show the map
55
Crypt Gate
Show the map
56
Electric Gate
To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
57
Electric Gate
To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
58
Electric Gate
To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
59
Hanging Crate
Shoot the bracket holding the crate. This will drop the container, allowing you to use it to reach a higher level.
60
Hanging Crate
Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.
61
Hanging Crate
Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.
62
Hatch
Use the Hatch Key to open this hatch.
63
Ladder
To lower this ladder and use it to exit the underground area, you must obtain the Fire Poker.
64
Lift
Show the map
65
Locked Door
Show the map
66
Locked Gate
Show the map
67
Locked Gate
Show the map
68
Locked Gate
Show the map
69
Locked Gate
To open this gate, you will need the Rusty Crank.
70
Locked Passage
Show the map
71
Main Hall Door
Show the map
72
Movable Footbridge
Turn the Valve Handwheel in the Valve Handwheel Slot all the way to move the footbridge so you can cross.
73
Raccoon City Main Gate
The gate leading to the central part of the city. To open it, you must collect: Distributor, Broken Signal Receiver + Repair Kit, and Relay.
74
Rusted Shutter
You can open this gate from either side, as long as you have the Mechanic Jack.
75
Rusted Shutter
To open this gate, you will need the Mechanic Jack.
76
Rusty Crank Door
The door can be opened from the eastern side as you're grabbing the Rusty Crank.
77
Sewage Facility Door
You need a Rusty Crank to unlock this passage.
78
Sewage Facility Door
Show the map
79
Subway Entrance
Show the map
80
Subway Station Gate
Show the map
81
Underground Chapel Gate
To restore power and open this gate, use the Underground Chapel Switch.
Locations on ARK
82
Archives Door
To open this door, you need the Animus Orb and the Noblesse Orb brass orb. Insert them into the recessed panel to the right of the door.
83
Bioweapon Repository 12 Passage #1
To open this passage, press the button on the Bioweapon Repository Console #1.
84
Bioweapon Repository 12 Passage #2
To open this passage, press the button on the Bioweapon Repository Console #2.
85
Cleanroom Door
You need the Magnetic Key to open this door.
86
Dump / Back Room Ladder
You'll be able to pass through here as Leon, but Grace must first find a way to clear the excavator bucket blocking the path.
87
Elevator
You need the Override Key (Bioweapon Repository 11) to unlock this elevator.
88
Lobby Door
You need the Magnetic Key to open this door.
89
Security Door
These doors will unlock once you eliminate the elite soldiers, meaning you must reach them from the eastern side.
90
Security Door
Show the map
91
Security Door
These doors, initially locked, will unlock once you interact with the Security Surveillance Console.





























































































