Locked Passages in Resident Evil Requiem are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.

Locations on Wrenwood

1Emergency Exit Door

To unlock it, you need to use the Emergency Exit Key.

Emergency Exit Door

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2Lounge & Bar Door

Use the Old Key to unlock it.

Lounge & Bar Door

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3Rec Room Door

To unlock them, you need to cut the wire with Wire Cutters.

Rec Room Door

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Locations on Rhodes Hill

4Attic Door

You will only be able to open these doors after defeating Chunk (Leon).

Attic Door

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5Cart

You must move this cart so that you can pass through here once the conveyor belt's direction is reversed.

Cart

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6Cell Door

This door will open after you visit the area where the third joint plug is.

Cell Door

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7Cherub Relief Door

You need the Cherub Key to unlock this door.

Cherub Relief Door

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8Control Room Door

This door will unlock when you interact with the Computer Terminal.

Control Room Door

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9Control Room Door

These doors will unlock once you reach the Control Room via a detour and the self-destruct sequence for the research facility begins.

Control Room Door

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10Courtyard Door

Opening these doors requires three items: Moon Quartz, Sun Quartz, and Star Quartz.

Courtyard Door

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11Door without Handwheel

You need the Wrench to open this door.

Door without Handwheel

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12East Wing Door

You need the East Wing Keycard to unlock this door.

East Wing Door

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13Electric Door

To open these doors, insert the Joint Plug into the Power Distributor 1 located right next to them.

Electric Door

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14Electric Door

To open these doors, insert the Joint Plug into the Power Distributor 4 located right next to them.

Electric Door

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15Electric Door

To open these doors, insert the Joint Plug into the Power Distributor 3 located right next to them.

Electric Door

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16Electric Door

To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.

Electric Door

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17Electric Door

To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.

Electric Door

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18Electric Door

To open these doors, insert the Joint Plug into the Power Distributor 2 located nearby.

Electric Door

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19Electric Door

To open these doors, insert two Joint Plugs into the Power Distributor (Bolted) located nearby.

Electric Door

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20Emergency Evacuation Door

These doors will open once the self-destruct sequence for the research facility begins.

Emergency Evacuation Door

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21Forklift

To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift. Additionally, the power must be turned on.

Forklift

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22Forklift

To unlock this passage, you must obtain the Forklift Key and start the forklift to raise its lift.

Forklift

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23Incomplete DNA

Interact with the pedestal and place the Double Helix Model in the empty socket to activate the elevator.

Incomplete DNA

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24Isolation Ward

These doors are initially locked but will open once you collect the ID Wristband (Level 3).

Isolation Ward

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25Isolation Ward Door

These doors are initially locked but will open once you collect the ID Wristband (Level 3).

Isolation Ward Door

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26Isolation Ward Door

These doors are initially locked but will open once you carry Emily to the Security Manager's Office.

Isolation Ward Door

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27Kitchenette Door

It can be unlocked from the south.

Kitchenette Door

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28Lowered Gate

To unlock it (as Grace) you need to get the fuse from the Fuse Box (Locked) and put it into the nearby Fuse Box.

Lowered Gate

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29Movable Crate

Push this crate to access the Boiler Room without turning on the power, which will allow you to reach the areas with water on the floor.

Movable Crate

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30Nurses' Station Door

These doors can be destroyed by The Girl while she is chasing you.

Nurses' Station Door

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31Pantry Door

You need the Pantry Key to unlock this door.

Pantry Door

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32Parlor Door

Use the Red Jewel to unlock this door.

Parlor Door

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33Puzzle Box (Star)

Star - Star - Moon - Sun

Puzzle Box (Star)

Puzzle Box (Star)

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34Rehabilitation Ward Door

Use the chainsaw to break the bolt.

Rehabilitation Ward Door

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35Security Door (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Door (Level 1)

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36Security Door (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Door (Level 1)

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37Security Door (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Door (Level 1)

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38Security Door (Level 3)

You can open these doors as long as you have the ID Wristband (Level 3).

Security Door (Level 3)

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39Security Door (Level 3)

You can open these doors as long as you have the ID Wristband (Level 3).

Security Door (Level 3)

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40Security Gate (Level 1)

You can open these doors as long as you have the ID Wristband (Level 1).

Security Gate (Level 1)

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41Security Gate (Level 2)

You can open these doors as long as you have the ID Wristband (Level 2).

Security Gate (Level 2)

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42Vent

It can be opened using the Square Socket Wrench or by approaching from the northern side.

Vent

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43Waiting Room Door

This door can be unlocked from the east side.

Waiting Room Door

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44Warped Door

These doors can only be opened by Leon.

Warped Door

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45West Wing Door

This door can be opened from the west side.

West Wing Door

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46West Wing Door

Use the West Wing Keycard to unlock this door.

West Wing Door

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47West Wing Locked Door

The door can be unlocked by approaching it from the north side.

West Wing Locked Door

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Locations on Raccoon City

48Backyard Gate

This gate can be opened from the south. You can get here through the sewage facility.

Backyard Gate

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49Basketball Court Gate

You'll be able to open this gate after the fight with the Super Tyrant.

Basketball Court Gate

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50BSAA Container Door

To open this container and access its contents, you must obtain the BSAA Container Key.

BSAA Container Door

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51BSAA Container Door

To open this container and access its contents, you must obtain the BSAA Container Key.

BSAA Container Door

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52BSAA Container Door

To open this container and access its contents, you must obtain the BSAA Container Key.

BSAA Container Door

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53Cedarbrook Apartments Back Gate

You need the Cedarbrook Apartments Key to unlock this gate.

Cedarbrook Apartments Back Gate

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54Cedarbrook Apartments Door

This door can be opened from the east, from inside the building.

Cedarbrook Apartments Door

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55Crypt Gate

You can open this gate from the inside after jumping over the fence by climbing up the coffins.

Crypt Gate

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56Electric Gate

To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.

Electric Gate

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57Electric Gate

To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.

Electric Gate

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58Electric Gate

To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.

Electric Gate

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59Hanging Crate

Shoot the bracket holding the crate. This will drop the container, allowing you to use it to reach a higher level.

Hanging Crate

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60Hanging Crate

Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.

Hanging Crate

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61Hanging Crate

Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.

Hanging Crate

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62Hatch

Use the Hatch Key to open this hatch.

Hatch

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63Ladder

To lower this ladder and use it to exit the underground area, you must obtain the Fire Poker.

Ladder

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64Lift

Lift

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65Locked Door

Locked Door

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66Locked Gate

This gate can be unlocked from the east side.

Locked Gate

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67Locked Gate

Locked Gate

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68Locked Gate

Locked Gate

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69Locked Gate

To open this gate, you will need the Rusty Crank.

Locked Gate

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70Locked Passage

Locked Passage

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71Main Hall Door

Hide under the table and wait patiently for the children to open this door.

Main Hall Door

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72Movable Footbridge

Turn the Valve Handwheel in the Valve Handwheel Slot all the way to move the footbridge so you can cross.

Movable Footbridge

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73Raccoon City Main Gate

The gate leading to the central part of the city. To open it, you must collect: Distributor, Broken Signal Receiver + Repair Kit, and Relay.

Raccoon City Main Gate

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74Rusted Shutter

You can open this gate from either side, as long as you have the Mechanic Jack.

Rusted Shutter

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75Rusted Shutter

To open this gate, you will need the Mechanic Jack.

Rusted Shutter

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76Rusty Crank Door

The door can be opened from the eastern side as you're grabbing the Rusty Crank.

Rusty Crank Door

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77Sewage Facility Door

You need a Rusty Crank to unlock this passage.

Sewage Facility Door

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78Sewage Facility Door

This door can be unlocked from the east side.

Sewage Facility Door

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79Subway Entrance

This door can be unlocked from the south side.

Subway Entrance

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80Subway Station Gate

This door can be unlocked from the north side.

Subway Station Gate

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81Underground Chapel Gate

To restore power and open this gate, use the Underground Chapel Switch.

Underground Chapel Gate

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Locations on ARK

82Archives Door

To open this door, you need the Animus Orb and the Noblesse Orb brass orb. Insert them into the recessed panel to the right of the door.

Archives Door

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83Bioweapon Repository 12 Passage #1

To open this passage, press the button on the Bioweapon Repository Console #1.

Bioweapon Repository 12 Passage #1

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84Bioweapon Repository 12 Passage #2

To open this passage, press the button on the Bioweapon Repository Console #2.

Bioweapon Repository 12 Passage #2

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85Cleanroom Door

You need the Magnetic Key to open this door.

Cleanroom Door

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86Dump / Back Room Ladder

You'll be able to pass through here as Leon, but Grace must first find a way to clear the excavator bucket blocking the path.

Dump / Back Room Ladder

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87Elevator

You need the Override Key (Bioweapon Repository 11) to unlock this elevator.

Elevator

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88Lobby Door

You need the Magnetic Key to open this door.

Lobby Door

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89Security Door

These doors will unlock once you eliminate the elite soldiers, meaning you must reach them from the eastern side.

Security Door

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90Security Door

These doors can be unlocked by approaching them from the north.

Security Door

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91Security Door

These doors, initially locked, will unlock once you interact with the Security Surveillance Console.

Security Door

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92Study Door

These doors will only later in the game, once you take control of Grace again.

Study Door

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93Systems Management Door

You can only open this door from the east side, from inside the room.

Systems Management Door

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