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Key Items, Resident Evil Requiem Points of interest

This collection includes every marker from the Key Items category of points of interest in Resident Evil Requiem, all placed on interactive maps created specifically for the game.

In Resident Evil Requiem, Key Items are special objects required to progress through the story. They are used to unlock new areas, solve puzzles, etc. Key Items typically include keys, keycards, mechanical components, puzzle objects, and other unique story-related items.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - Wrenwood

Key ItemEmergency Exit Key

You will find it and pick it up automatically during the struggle with the infected police officer after you find the Alyssa's Journal.

Unlocks: Emergency Exit Door.

Emergency Exit Key

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Key ItemOld Key

Take the photo of Grace attached to the bar post, turn it around, and you will see a key attached to the back of the photo.

Unlocks: Lounge & Bar Door.

Old Key

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Key ItemWire Cutters

You'll find them in the case sitting on the snooker table.

Unlocks: Rec Room Door.

Wire Cutters

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All known locations on the map - Rhodes Hill

Key ItemArtificial Heart

One of the items you need to collect to get the ID Wristband (Level 2).

Artificial Heart

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Key ItemArtificial Lungs

One of the items you need to collect to get the ID Wristband (Level 2). To open the transporter:

Solution hint: Unlocking the Organ Transport Box

Artificial Lungs

Artificial Lungs

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Key ItemBlood Collector

With it, you will be able to collect Infected Blood. Its initial capacity is 100 units, but it can be upgraded to 150 units after obtaining the Override Manual.

Description: An analysis device that collects blood which can be altered to craft other items.

Blood Collector

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Key ItemCherub Key

In the drawer of the small table standing at the end of the hallway, by the window.

Unlocks: Cherub Relief Door.

Cherub Key

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Key ItemCorrosive

This substance is required to open the locker containing the Sun Quartz.

Corrosive

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Key ItemCrank Lever

Required to operate the Power Distribution Unit #2.

Crank Lever

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Key ItemDouble Helix Model

Model is inside the vine bottle. Rotate the label on the bottle until it looks complete, then pull the bottle apart to open it. You need it to fill in the Incomplete DNA and start the elevator.

Double Helix Model

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Key ItemEast Wing Keycard

You'll find it in the severed hand of a dead scientist.

Unlocks: East Wing Door.

East Wing Keycard

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Key ItemForklift Key

You can use it to activate Forklift or Forklift to create a path.

Forklift Key

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Key ItemFuse Box (Locked)

You must use the Screwdriver to open the box. Once you take the fuse, you will need to run quickly toward the Fuse Box located near the gate.

Fuse Box (Locked)

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Key ItemHelicopter Key

Required to start the helicopter located in the courtyard.

Helicopter Key

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Key ItemHourglass

Hourglass

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Key ItemID Wristband (Level 1)

This wristband allows you to open Level 1 doors:

ID Wristband (Level 1)

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Key ItemID Wristband (Level 2)

To get this wristband you need to collect the Artificial Lungs and Artificial Heart, put them inside the organless body then kill it.

ID Wristband (Level 2)

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Key ItemID Wristband (Level 3)

Unlocks: Security Door (Level 3) and Security Door (Level 3).

ID Wristband (Level 3)

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Key ItemJoint Plug #1

Joint Plug #1

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Key ItemJoint Plug #2

Joint Plug #2

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Key ItemJoint Plug #3

Joint Plug #3

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Key ItemMoon Quartz

It's first of the items you need to open the Courtyard Door.

To open the locker and take the quartz, you must enter the symbols in the correct order: Moon - Sun - Star - Moon. The hint can be found in the Chairman's Note.

Moon Quartz

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Key ItemPantry Key

You will obtain it after killing the Chef. Once you're able to do so, you'll likely encounter him patrolling hallway near the Parlor Door.

Pantry Key

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Key ItemPencil

It will allow you to reveal and read the Chairman's Note, which contains the hint - combination to the locker holding the Moon Quartz.

Pencil

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Key ItemRed Jewel

It's inside the Unicorn Trinket Box. Examine the box and press the button on the back to open it. You need this item to unlock the Parlor Door.

Red Jewel

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Key ItemScrewdriver

It is located in the toolbox sitting on the top shelf. To reach it, move the cart standing nearby and climb onto it. You must act quickly, because "The Girl" attracted by the noise will chase you.

Unlocks: Fuse Box (Locked).

Screwdriver

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Key ItemSevered Hand

You can pick it up as Grace after exiting the basement elevator. You can then scan it under a microscope to reveal a hidden message.

Severed Hand

Severed Hand

Severed Hand

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Key ItemSquare Socket Wrench

You need it to open the Power Distributor (Bolted).

Square Socket Wrench

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Key ItemStar Quartz

Grace will receive this from Emily once you escape the basement and exit the elevator. This is the final crystal you need to open the Courtyard Door.

Star Quartz

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Key ItemSun Quartz

Use the Corrosive to destroy the padlock then Star - Sun - Moon - Sun (You can figure out the code from the photographs in the room, two photographs each show two parts of the combination).

Sun Quartz

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Key ItemWest Wing Keycard

You will collect it automatically during your first visit to this room.

Unlocks: West Wing Door.

West Wing Keycard

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Key ItemWrench

You can use it to unlock the Door without Handwheel.

Wrench

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All known locations on the map - Raccoon City

Key ItemBattery #1

One of the two batteries you need to collect to open the Locked Gate.

Battery #1

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Key ItemBattery #2

One of the two batteries you need to collect to open the Locked Gate.

Battery #2

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Key ItemBroken Signal Receiver

This is the second item you'll need to collect to make the detonator, which is used to unlock the Raccoon City Main Gate. You need the Repair Kit to fix it.

Broken Signal Receiver

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Key ItemBSAA Container Key

You can use it to unlock the BSAA Container Door, BSAA Container Door, and BSAA Container Door.

BSAA Container Key

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Key ItemCedarbrook Apartments Key

Unlocks: Cedarbrook Apartments Back Gate.

Cedarbrook Apartments Key

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Key ItemDistributor

This is the first item you'll need to collect to make the detonator, which is used to unlock the Raccoon City Main Gate.

Distributor

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Key ItemFire Poker

This will allow you to lower the Ladder and escape from the underground.

Fire Poker

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Key ItemGas Can

After filling it with fuel from the Fuel Tank, you can use it to power up Gas Powered Generator #3, Gas Powered Generator #1, and Gas Powered Generator #2.

Gas Can

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Key ItemHatch Key

To get this key, first turn on the light, then pull out the drawer and use it to climb up. Unlocks: Hatch.

Hatch Key

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Key ItemLocker Key

The key will only appear once you have read notes Scavenger Hunt - Clue 1 and Scavenger Hunt - Clue 2. To grab it, climb up onto the wooden pallets. Unlocks: Locked Locker.

Locker Key

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Key ItemMechanic Jack

You can use ot to unlock the Rusted Shutter or Rusted Shutter.

Mechanic Jack

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Key ItemRelay

This is one of the items you need to create a detonator and open the Raccoon City Main Gate.

Relay

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Key ItemRepair Kit

You need that to repair the Broken Signal Receiver.

Repair Kit

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Key ItemRusty Crank

You can use it to open the Rusty Crank Door, Locked Gate, or Sewage Facility Door.

Rusty Crank

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Key ItemValve Handwheel

Related: Valve Handwheel Slot.

Valve Handwheel

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All known locations on the map - ARK

Key ItemAnimus Orb

One of two orbs needed to unlock the Archives Door.

Animus Orb

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Key ItemMagnetic Key

You can only pick it up after restoring power to the room.

You can use it to unlock: Cleanroom Door and Lobby Door.

Magnetic Key

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Key ItemNoblesse Orb

One of two orbs needed to unlock the Archives Door.

Noblesse Orb

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Key ItemOverride Key (Bioweapon Repository 11)

Unlocks: Elevator.

Override Key (Bioweapon Repository 11)

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Key ItemOverride Key (Dump Control Room)

Unlocks: Dump Control Room Panel.

Description: A power activation key. It should restore electricity to the Dump Control Room.

Override Key (Dump Control Room)

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