In Resident Evil Requiem, weapons come in a variety of types, each with different strengths, weaknesses, and tactical uses. The arsenal is split between the two protagonists, Leon S. Kennedy and Grace Ashcroft. Because they feature different gameplay styles - Grace focusing on survival horror and Leon on action - their available weapons differ significantly.

After completing the main story, you can spend Challenge Points (CP) in the Extra Content Shop to unlock additional weapons:

  • Freya's Needle (Grace) - A lightweight machine pistol that can be carried in one hand. Prioritizes firing rate over precision. Uses handgun ammo (4,000 CP)
  • Kotetsu (Grace) - An unbreakable knife (5,000 CP)
  • Matilda IMP (Leon) - A handgun that has a three-round burst (500 CP)
  • Ghost Grudge (Leon) - A revolver that uses 12.7x55mm ammo (1,000 CP)
  • Redemption (Leon) - A single-shot pistol. Uses rifle ammo (3,500 CP)
  • Clatter Carbine (Leon) - An assault rifle fitted with a large suppressor. Has a moderate rate of fire, but each shot packs a punch. Uses machine gun ammo (6,000 CP)
  • Mortal Edge (Leon) - An axe that has exceptional parry capabilities (3,000 CP)
  • RPG-7 (Leon) - A rocket launcher that boasts devastating firepower (15,000 CP)

Locations on Rhodes Hill

1B934

B934

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2Classic 70

Type: Rifle. Ammo Capacity: 6

Description: A standard bolt-action rifle. Can deliver serious firepower in skilled hands. The scope can be swapped out or removed.

Classic 70

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3Disposal Tank

You can use this as a weapon to kill zombies while escaping from the research facility.

Disposal Tank

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4Disposal Tank

You can use this as a weapon to kill zombies while escaping from the research facility.

Disposal Tank

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5Disposal Tank

You can use this as a weapon to kill zombies while escaping from the research facility.

Disposal Tank

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6Disposal Tank

You can use this as a weapon to kill zombies while escaping from the research facility.

Disposal Tank

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7Hemolytic Injector

A special drug that destroys infected blood cells. Prevents corpses from mutating and can be used to stealthily take out enemies.

Hemolytic Injector

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8Makeshift Knife

Makeshift Knife

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9Makeshift Knife

Makeshift Knife

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10Makeshift Knife

Makeshift Knife

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11Makeshift Knife

Makeshift Knife

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12Makeshift Knife

Makeshift Knife

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13Makeshift Knife

Makeshift Knife

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14MSBG 500

Type: Shotgun. Ammo Capacity: 5

Description: A compact, pump-action shotgun. Offers excellent spread, but with limited capacity. Can be customized for an even wider blast.

MSBG 500

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15S&S M232

S&S M232

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Locations on Raccoon City

16Gal

Type: Submachine Gun. Ammo Capacity: 50

Description: A submachine gun developed in the 1950s. Lacks accuracy but has a large ammo capacity, suitable for bursts of sustained fire.

Gal

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17Marksman 1A

Type: Rifle. Ammo Capacity: 10

Description: A semi-automatic marksman rifle. The damage per shot is limited, but it boats a high rate of fire and fast reload speeds.

Marksman 1A

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18W870 Police

Type: Shotgun. Ammo Capacity: 5

Description: A pump-action shotgun that boats an impressive spread. Requires a firm grip to keep its high power in check.

W870 Police

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Locations on ARK

19Makeshift Knife

Makeshift Knife

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20Makeshift Knife

Makeshift Knife

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21Mortal Edge

Type: Melee. You can pick it up after defeating the Commander.

Description: A hatchet used by special forces. Capable of delivering fatal blows, but requires regular maintenance to stay sharp.

Mortal Edge

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