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Raccoon City, Resident Evil Requiem Map

An interactive map of Raccoon City for Resident Evil Requiem, designed to help you navigate the ruins of this iconic Midwestern town. The map covers key locations across East Raccoon City, Raccoon City Center, and the Orphanage.

Raccoon City

Raccoon City - Map Markers Summary

Save Points x4, Supply Boxes x4, Files x23, Mr. Raccoon Memoriam x13, Weapons x3, Upgrades x7, Tracking Modules x9, Formidable Enemy Encounters x6, Key Items x15, Locked Passages x34, Locked Containers x2, Switchable Objects x13, Med Injectors x8, Herbs x18, Ammo x30, Throwables x8, Scraps x7, Gunpowder x7, Breakable Objects x55, Random Loot Containers x14, Hiding Places x3, Plant 43 Seedlings x9, Main Story Milestones x7, Other x4

Legend / Points of interest

The following legend of Raccoon City interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Save Points

Typewriters, laptops, and computer consoles serve as the game's Save Points. When interacting with them, you can manually save your progress. They are usually located inside safe rooms or low-risk areas, allowing players to preserve progress before entering dangerous sections, solving major puzzles, or fighting bosses.

Icon of Save Point R.P.D. (Main Hall)
Icon of Save Point Raccoon City (Central Camp)
Icon of Save Point Raccoon City (Side Street)
Icon of Save Point Raccoon City (West Point)

Supply Boxes

Supply Boxes are special containers used by Leon S. Kennedy to manage equipment and resources. Instead of functioning as storage like traditional item boxes, Supply Boxes act more like a trading or resupply system where Leon can purchase weapons, ammunition, and other useful items, as well as sell weapons he is currently carrying to free up inventory space. If a weapon is sold, it is not permanently lost - Leon can buy it back later from the same system.

Files

Files are collectible documents or logs found throughout the game's environments. In most cases, they are optional pieces of lore and information that you can collect up while exploring.

Icon of File Report on the Raccoon City Incident Raccoon City File 1/18. Automatically received upon arrival in Raccoon City.
Icon of File Raccoon Ciity Incident Newspaper Raccoon City File 2/18. A newspaper lying in the street.
Icon of File Order for the Engineer Corps Raccoon City File 3/18.
Icon of File Battery Storage Locations Raccoon City File 4/18.
Icon of File Inventory List Raccoon City File 5/18.
Icon of File Engineer Corps Note Raccoon City File 6/18.
Icon of File R.P.D. Perimeter Report Raccoon City File 7/18.
Icon of File Top Secret Operation Raccoon City File 8/18.
Icon of File Record of Events Raccoon City File 9/18. A note pinned to the magnetic board.
Icon of File Guide Pamphlet Raccoon City File 10/18. You will only be able to reach this location after completing the orphanage section.
Icon of File Library Card Raccoon City File 11/18. The note will show up about 2 seconds after you open the drawer.
Icon of File Barry's To Do List Raccoon City File 12/18.
Icon of File Scavenger Hunt - Clue 1 Raccoon City File 13/18. Inside a jacket hanging on the wall.
Icon of File Scavenger Hunt - Clue 2 Raccoon City File 14/18. It's lying on a shelf inside the cabinet.
Icon of File Photograph Raccoon City File 15/18. You won't be able to pick up and open the book until you have read the Library Card.
Icon of File Toe Tag Raccoon City File 16/18. Within a coffin inside the crypt.
Icon of File Series 60 Results Raccoon City File 17/18.
Icon of File New Researcher's Notebook Raccoon City File 18/18.
Icon of File From Meryl to Mommy 1998 Letters File 1/5. Deluxe Edition Only. On a red couch inside the building. These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
Icon of File From Meryl to Mommy 2 1998 Letters File 2/5. Deluxe Edition Only. These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
Icon of File From Meryl to Mommy 3 1998 Letters File 3/5. Deluxe Edition Only. On the dashboard of a wrecked car. These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
Icon of File From Meryl to Mommy 4 1998 Letters File 4/5. Deluxe Edition Only. At the garage entrance, between the wall and the car wreck. These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
Icon of File From Meryl to Mommy 5 1998 Letters File 5/5. Deluxe Edition Only. It's lying on the ground, behind the Gun Shop Kendo. Once you've read it, you can grab the charm. These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.

Mr. Raccoon Memoriam

Mr. Raccoon Figurines are hidden collectible statues scattered throughout various locations in the game. They are small figurines modeled after Mr. Raccoon, a recurring mascot character in the Resident Evil series. These statues cannot be picked up. Instead, you must destroy them - usually by shooting or striking them - to register them as collected.

Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City)
Icon of Mr. Raccoon Figurine Mr. Raccoon (East Raccoon City) On top of a vehicle on the overpass. You can shoot it from the logistics warehouse's rooftop.
Icon of Mr. Raccoon Figurine Mr. Raccoon (Raccoon City Center)
Icon of Mr. Raccoon Figurine Mr. Raccoon (Raccoon City Center)
Icon of Mr. Raccoon Figurine Mr. Raccoon (Raccoon City Center)
Icon of Mr. Raccoon Figurine Mr. Raccoon (Raccoon City Center)

Weapons

Standard weapons and items that can be used as weapons.

Icon of Weapon Gal Type: Submachine Gun. Ammo Capacity: 50 Description: A submachine gun developed in the 1950s. Lacks accuracy but has a large ammo capacity, suitable for bursts of sustained fire.
Icon of Weapon Marksman 1A Type: Rifle. Ammo Capacity: 10 Description: A semi-automatic marksman rifle. The damage per shot is limited, but it boats a high rate of fire and fast reload speeds.
Icon of Weapon W870 Police Type: Shotgun. Ammo Capacity: 5 Description: A pump-action shotgun that boats an impressive spread. Requires a firm grip to keep its high power in check.

Upgrades

Upgrades are permanent enhancements for Grace and Leon that expand inventory, boost health, increase damage/firepower, or provide utility.

Icon of Upgrade BSAA Emblem Charm A charm for sniper rifles. Increases firepower only when the scope is not equipped.
Icon of Upgrade Cute Bear Charm A charm for shotguns. Increases mid-range firepower, sacrificing close-quarter potency.
Icon of Upgrade Power Shades Charm A charm for Requiem. Offers limitless bullet penetration and increases the firepower of the last bullet in the cylinder.
Icon of Upgrade R.P.D. Charm Deluxe Edition Only. To collect this charm, you must read all the files from the "1998 Letters" category - the first one being the "From Meryl to Mommy." A key chain Marvin gave to his daughter. Can be used as a charm for any gun. Increases firepower when near death.
Icon of Upgrade S.T.A.R.S. Emblem Charm A charm for automatic guns. Increases firepower at the cost of more sway while aiming.
Icon of Upgrade Silver Finish Scope A custom part for the Classic 70. This scope boasts a high optical performance, making it ideal for hitting those long-range targets.
Icon of Upgrade Tactical Tracker A device that records combat data. Credits earned from kills can be used at a supply box.

Tracking Modules

Tracking Modules are collectible items that store combat data and can be exchanged for credits at the supply boxes.

Icon of Tracking Module Tracking Module (Common) (2500)
Icon of Tracking Module Tracking Module (Common) (3000)
Icon of Tracking Module Tracking Module (Common) (3700)
Icon of Tracking Module Tracking Module (Common) (3700)
Icon of Tracking Module Tracking Module (Legendary) (8600)
Icon of Tracking Module Tracking Module (Rare) (4200)
Icon of Tracking Module Tracking Module (Rare) (4900)
Icon of Tracking Module Tracking Module (Rare) (5100) It drops from the Chainsaw Guy.
Icon of Tracking Module Tracking Module (Rare) (5100)

Formidable Enemy Encounters

Locations where you'll face formidable enemies. In most cases, you'll have to defeat them in combat, but some encounters will force you to sneak past or make a quick escape.

Icon of Formidable Enemy Encounter Blister Borne (Sewage Facility) It will attack you when you try to move the footbridge using the Valve Handwheel. To kill Blister Borne you should focus on destroying the tumors covering its body.
Icon of Formidable Enemy Encounter Chainsaw Guy He and other enemies will spawn once you pick up the Gas Can and head over to fill it with fuel.
Icon of Formidable Enemy Encounter Chainsaw Guy
Icon of Formidable Enemy Encounter Giant Spider
Icon of Formidable Enemy Encounter Plant 43 Target the weak point (the mouth/bulb) / Dodge the tentacle slams (constant movement avoids most damage) / Trigger the finishing explosion.
Icon of Formidable Enemy Encounter Super Tyrant

Key Items

Icon of Key Item Battery #1 One of the two batteries you need to collect to open the Locked Gate.
Icon of Key Item Battery #2 One of the two batteries you need to collect to open the Locked Gate.
Icon of Key Item Broken Signal Receiver This is the second item you'll need to collect to make the detonator, which is used to unlock the Raccoon City Main Gate. You need the Repair Kit to fix it.
Icon of Key Item BSAA Container Key You can use it to unlock the BSAA Container Door, BSAA Container Door, and BSAA Container Door.
Icon of Key Item Cedarbrook Apartments Key Unlocks: Cedarbrook Apartments Back Gate.
Icon of Key Item Distributor This is the first item you'll need to collect to make the detonator, which is used to unlock the Raccoon City Main Gate.
Icon of Key Item Fire Poker This will allow you to lower the Ladder and escape from the underground.
Icon of Key Item Gas Can After filling it with fuel from the Fuel Tank, you can use it to power up Gas Powered Generator #3, Gas Powered Generator #1, and Gas Powered Generator #2.
Icon of Key Item Hatch Key To get this key, first turn on the light, then pull out the drawer and use it to climb up. Unlocks: Hatch.
Icon of Key Item Locker Key The key will only appear once you have read notes Scavenger Hunt - Clue 1 and Scavenger Hunt - Clue 2. To grab it, climb up onto the wooden pallets. Unlocks: Locked Locker.
Icon of Key Item Mechanic Jack You can use ot to unlock the Rusted Shutter or Rusted Shutter.
Icon of Key Item Relay This is one of the items you need to create a detonator and open the Raccoon City Main Gate.
Icon of Key Item Repair Kit You need that to repair the Broken Signal Receiver.
Icon of Key Item Rusty Crank You can use it to open the Rusty Crank Door, Locked Gate, or Sewage Facility Door.
Icon of Key Item Valve Handwheel Related: Valve Handwheel Slot.

Locked Passages

Locked Passages are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.

Icon of Locked Passage Backyard Gate This gate can be opened from the south. You can get here through the sewage facility.
Icon of Locked Passage Basketball Court Gate You'll be able to open this gate after the fight with the Super Tyrant.
Icon of Locked Passage BSAA Container Door To open this container and access its contents, you must obtain the BSAA Container Key.
Icon of Locked Passage BSAA Container Door To open this container and access its contents, you must obtain the BSAA Container Key.
Icon of Locked Passage BSAA Container Door To open this container and access its contents, you must obtain the BSAA Container Key.
Icon of Locked Passage Cedarbrook Apartments Back Gate You need the Cedarbrook Apartments Key to unlock this gate.
Icon of Locked Passage Cedarbrook Apartments Door This door can be opened from the east, from inside the building.
Icon of Locked Passage Crypt Gate You can open this gate from the inside after jumping over the fence by climbing up the coffins.
Icon of Locked Passage Electric Gate To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
Icon of Locked Passage Electric Gate To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
Icon of Locked Passage Electric Gate To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
Icon of Locked Passage Hanging Crate Shoot the bracket holding the crate. This will drop the container, allowing you to use it to reach a higher level.
Icon of Locked Passage Hanging Crate Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.
Icon of Locked Passage Hanging Crate Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.
Icon of Locked Passage Hatch Use the Hatch Key to open this hatch.
Icon of Locked Passage Ladder To lower this ladder and use it to exit the underground area, you must obtain the Fire Poker.
Icon of Locked Passage Lift
Icon of Locked Passage Locked Door
Icon of Locked Passage Locked Gate This gate can be unlocked from the east side.
Icon of Locked Passage Locked Gate
Icon of Locked Passage Locked Gate
Icon of Locked Passage Locked Gate To open this gate, you will need the Rusty Crank.
Icon of Locked Passage Locked Passage
Icon of Locked Passage Main Hall Door Hide under the table and wait patiently for the children to open this door.
Icon of Locked Passage Movable Footbridge Turn the Valve Handwheel in the Valve Handwheel Slot all the way to move the footbridge so you can cross.
Icon of Locked Passage Raccoon City Main Gate The gate leading to the central part of the city. To open it, you must collect: Distributor, Broken Signal Receiver + Repair Kit, and Relay.
Icon of Locked Passage Rusted Shutter You can open this gate from either side, as long as you have the Mechanic Jack.
Icon of Locked Passage Rusted Shutter To open this gate, you will need the Mechanic Jack.
Icon of Locked Passage Rusty Crank Door The door can be opened from the eastern side as you're grabbing the Rusty Crank.
Icon of Locked Passage Sewage Facility Door You need a Rusty Crank to unlock this passage.
Icon of Locked Passage Sewage Facility Door This door can be unlocked from the east side.
Icon of Locked Passage Subway Entrance This door can be unlocked from the south side.
Icon of Locked Passage Subway Station Gate This door can be unlocked from the north side.
Icon of Locked Passage Underground Chapel Gate To restore power and open this gate, use the Underground Chapel Switch.

Locked Containers

Icon of Other Locked Briefcase Combination to open it: R - R - R. Hint: Photograph ([R]ising [R]ookie [R]ebecca)
Icon of Other Locked Locker You need the Locker Key to unlock this locker.

Switchable Objects

Icon of Switchable Mechanism Battery Box Unlocks: Locked Gate. Requires: Battery #1 and Battery #2.
Icon of Switchable Mechanism Coffin You can pull it out to climb over it and the other coffins to reach the other side of the fence.
Icon of Switchable Mechanism Crane Controls
Icon of Switchable Mechanism Desk Lamp
Icon of Switchable Mechanism Fuel Tank You can fill up your Gas Can here.
Icon of Switchable Mechanism Gas Powered Generator #1 This generator will allow you to open the nearby gate, but first, you must find a Gas Can and fill it at the Fuel Tank.
Icon of Switchable Mechanism Gas Powered Generator #2 This generator will allow you to open the nearby gate, but first, you must find a Gas Can and fill it at the Fuel Tank.
Icon of Switchable Mechanism Gas Powered Generator #3 This generator will allow you to open the nearby gate, but first, you must find a Gas Can and fill it at the Fuel Tank.
Icon of Switchable Mechanism Lift Controls
Icon of Switchable Mechanism Lift Controls
Icon of Switchable Mechanism Power Generator
Icon of Switchable Mechanism Underground Chapel Switch
Icon of Switchable Mechanism Valve Handwheel Slot Requires: Valve Handwheel.

Med Injectors

Med Injectors are quick-use healing items designed to restore the player's health instantly during gameplay.

Icon of Med Injector Med Injector (Cedarbrook Apartments Roof) Inside a container found in the rooftop room.
Icon of Med Injector Med Injector (East Raccoon City Street) Inside a case found within a large metal shipping container.
Icon of Med Injector Med Injector (Gas Station) Next to the headless corpse.
Icon of Med Injector Med Injector (Grimstone Building) In the hand of a dead soldier.
Icon of Med Injector Med Injector (Parking Garage) On a bench in the garage.
Icon of Med Injector Med Injector (Side Street) On the driver's seat of a battered delivery van.
Icon of Med Injector Med Injector (Side Street) On a crate located near the save point.
Icon of Med Injector Med Injector (The Applegate Hotel) In a metal case tucked beneath the counter.

Herbs

Herbs are healing items that restore your character's health when you take damage. They can be combined together to create stronger healing items.

Ammo

Ammunition is the bullets or shells that your guns use to shoot enemies. Ammo is an item you can collect or craft. Each weapon type requires its own specific ammo.

Throwables

Throwables include grenades and other items - such as bottles filled with corrosive liquid - that can be tossed at enemies to deal significant damage.

Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade x2
Icon of Throwable Stacked Hand Grenade

Scraps

Scraps are the primary resource used for crafting ammunition for handguns, shotguns, rifles, and submachine guns, as well as for manufacturing grenades.

Gunpowder

Gunpowder is a crafting material and comes in two variants - Small and Large. It is essential for producing ammo and grenades.

Breakable Objects

Breakable Containers are destructible environmental objects that you can smash to obtain random loot. They typically appear as small fragile objects such as wooden crates, boxes, vases, or other easily breakable items. Once the container is broken, it usually drops a random item that the player can pick up.

Random Loot Containers

Icon of Other Car Trunk Random Loot x1.
Icon of Other Car Trunk Random Loot x1.
Icon of Other Car Trunk Random Loot x1. Gunpowder (Large)?
Icon of Other Car Trunk Random Loot x1.
Icon of Other Military Crate Random Loot x3.
Icon of Other Military Crate Random Loot x3.
Icon of Other Military Crate Random Loot x4.
Icon of Other Military Crate Random Loot x3.
Icon of Other Military Crate Random Loot x3.
Icon of Other Military Crate Random Loot x3.
Icon of Other Military Crate Random Loot x2.
Icon of Other Military Crate Random Loot x4.
Icon of Other Military Crate Random Loot x4.
Icon of Other Military Crate Random Loot x2.

Hiding Places

Hiding spots your character can use to stay hidden from the children while navigating the orphanage.

Icon of Other Hiding Place (Bed) You can hide under the bed, where children are chasing you.
Icon of Other Hiding Place (Boxes) After taking the key, try to approach the trapdoor; you should hear a noise. Then quickly crouch down behind the boxes. Through the gap between the boxes, you can check when the children leave and whether it is safe.
Icon of Other Hiding Place (Table) Hide under the table and wait patiently for the children to open the locked door. Hide here too when the children standing in the hallway see you.

Plant 43 Seedlings

You must destroy Plant 43 Seedlings to unlock the "Not Today, Buds!" hidden achievement/trophy.

Main Story Milestones

Icon of Story Milestone ARK Entrance
Icon of Story Milestone Central Raccoon City Starting Point This is where you start the game after arriving to central Raccoon City.
Icon of Story Milestone Orphanage Ending Point Once you reach this location, you'll complete the orphanage section.
Icon of Story Milestone Orphanage Starting Point
Icon of Story Milestone Raccoon City Starting Point (Leon)
Icon of Story Milestone Ridgewood Station Drop Point This is where you resume the game after defeating the Giant Spider.
Icon of Story Milestone To Orphanage Once you arrive here, the orphanage section will begin.

Other

Icon of Other Mortar 1
Icon of Other Mortar 2
Icon of Other Mortar 3
Icon of Other Zipline