Raccoon City - Map Markers Summary
Save Points x4, Supply Boxes x4, Files x23, Mr. Raccoon Memoriam x13, Weapons x3, Upgrades x7, Tracking Modules x9, Formidable Enemy Encounters x6, Key Items x15, Locked Passages x34, Locked Containers x2, Switchable Objects x13, Med Injectors x8, Herbs x18, Ammo x30, Throwables x8, Scraps x7, Gunpowder x7, Breakable Objects x55, Random Loot Containers x14, Hiding Places x3, Plant 43 Seedlings x9, Main Story Milestones x7, Other x4
The following legend of Raccoon City interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Typewriters, laptops, and computer consoles serve as the game's Save Points. When interacting with them, you can manually save your progress. They are usually located inside safe rooms or low-risk areas, allowing players to preserve progress before entering dangerous sections, solving major puzzles, or fighting bosses.
R.P.D. (Main Hall)
Raccoon City (Central Camp)
Raccoon City (Side Street)
Raccoon City (West Point)
Supply Boxes are special containers used by Leon S. Kennedy to manage equipment and resources. Instead of functioning as storage like traditional item boxes, Supply Boxes act more like a trading or resupply system where Leon can purchase weapons, ammunition, and other useful items, as well as sell weapons he is currently carrying to free up inventory space. If a weapon is sold, it is not permanently lost - Leon can buy it back later from the same system.
Files are collectible documents or logs found throughout the game's environments. In most cases, they are optional pieces of lore and information that you can collect up while exploring.
Report on the Raccoon City Incident
Raccoon City File 1/18. Automatically received upon arrival in Raccoon City.
Raccoon Ciity Incident Newspaper
Raccoon City File 2/18. A newspaper lying in the street.
Order for the Engineer Corps
Raccoon City File 3/18.
Battery Storage Locations
Raccoon City File 4/18.
Inventory List
Raccoon City File 5/18.
Engineer Corps Note
Raccoon City File 6/18.
R.P.D. Perimeter Report
Raccoon City File 7/18.
Top Secret Operation
Raccoon City File 8/18.
Record of Events
Raccoon City File 9/18. A note pinned to the magnetic board.
Guide Pamphlet
Raccoon City File 10/18. You will only be able to reach this location after completing the orphanage section.
Library Card
Raccoon City File 11/18. The note will show up about 2 seconds after you open the drawer.
Barry's To Do List
Raccoon City File 12/18.
Scavenger Hunt - Clue 1
Raccoon City File 13/18. Inside a jacket hanging on the wall.
Scavenger Hunt - Clue 2
Raccoon City File 14/18. It's lying on a shelf inside the cabinet.
Photograph
Raccoon City File 15/18. You won't be able to pick up and open the book until you have read the Library Card.
Toe Tag
Raccoon City File 16/18. Within a coffin inside the crypt.
Series 60 Results
Raccoon City File 17/18.
New Researcher's Notebook
Raccoon City File 18/18.
From Meryl to Mommy
1998 Letters File 1/5. Deluxe Edition Only. On a red couch inside the building.
These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
From Meryl to Mommy 2
1998 Letters File 2/5. Deluxe Edition Only.
These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
From Meryl to Mommy 3
1998 Letters File 3/5. Deluxe Edition Only. On the dashboard of a wrecked car.
These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
From Meryl to Mommy 4
1998 Letters File 4/5. Deluxe Edition Only. At the garage entrance, between the wall and the car wreck.
These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
From Meryl to Mommy 5
1998 Letters File 5/5. Deluxe Edition Only. It's lying on the ground, behind the Gun Shop Kendo. Once you've read it, you can grab the charm.
These notes must be collected in the correct order. Your reward for gathering them all is the R.P.D. Charm.
Mr. Raccoon Figurines are hidden collectible statues scattered throughout various locations in the game. They are small figurines modeled after Mr. Raccoon, a recurring mascot character in the Resident Evil series. These statues cannot be picked up. Instead, you must destroy them - usually by shooting or striking them - to register them as collected.
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
Mr. Raccoon (East Raccoon City)
On top of a vehicle on the overpass. You can shoot it from the logistics warehouse's rooftop.
Mr. Raccoon (Raccoon City Center)
Mr. Raccoon (Raccoon City Center)
Mr. Raccoon (Raccoon City Center)
Mr. Raccoon (Raccoon City Center)
Standard weapons and items that can be used as weapons.
Gal
Type: Submachine Gun. Ammo Capacity: 50
Description: A submachine gun developed in the 1950s. Lacks accuracy but has a large ammo capacity, suitable for bursts of sustained fire.
Marksman 1A
Type: Rifle. Ammo Capacity: 10
Description: A semi-automatic marksman rifle. The damage per shot is limited, but it boats a high rate of fire and fast reload speeds.
W870 Police
Type: Shotgun. Ammo Capacity: 5
Description: A pump-action shotgun that boats an impressive spread. Requires a firm grip to keep its high power in check.
Upgrades are permanent enhancements for Grace and Leon that expand inventory, boost health, increase damage/firepower, or provide utility.
BSAA Emblem Charm
A charm for sniper rifles. Increases firepower only when the scope is not equipped.
Cute Bear Charm
A charm for shotguns. Increases mid-range firepower, sacrificing close-quarter potency.
Power Shades Charm
A charm for Requiem. Offers limitless bullet penetration and increases the firepower of the last bullet in the cylinder.
R.P.D. Charm
Deluxe Edition Only. To collect this charm, you must read all the files from the "1998 Letters" category - the first one being the "From Meryl to Mommy."
A key chain Marvin gave to his daughter. Can be used as a charm for any gun. Increases firepower when near death.
S.T.A.R.S. Emblem Charm
A charm for automatic guns. Increases firepower at the cost of more sway while aiming.
Silver Finish Scope
A custom part for the Classic 70. This scope boasts a high optical performance, making it ideal for hitting those long-range targets.
Tactical Tracker
A device that records combat data. Credits earned from kills can be used at a supply box.
Tracking Modules are collectible items that store combat data and can be exchanged for credits at the supply boxes.
Tracking Module (Common) (2500)
Tracking Module (Common) (3000)
Tracking Module (Common) (3700)
Tracking Module (Common) (3700)
Tracking Module (Legendary) (8600)
Tracking Module (Rare) (4200)
Tracking Module (Rare) (4900)
Tracking Module (Rare) (5100)
It drops from the Chainsaw Guy.
Tracking Module (Rare) (5100)
Locations where you'll face formidable enemies. In most cases, you'll have to defeat them in combat, but some encounters will force you to sneak past or make a quick escape.
Blister Borne (Sewage Facility)
It will attack you when you try to move the footbridge using the Valve Handwheel.
To kill Blister Borne you should focus on destroying the tumors covering its body.
Chainsaw Guy
He and other enemies will spawn once you pick up the Gas Can and head over to fill it with fuel.
Chainsaw Guy
Giant Spider
Plant 43
Target the weak point (the mouth/bulb) / Dodge the tentacle slams (constant movement avoids most damage) / Trigger the finishing explosion.
Super Tyrant
Battery #1
One of the two batteries you need to collect to open the Locked Gate.
Battery #2
One of the two batteries you need to collect to open the Locked Gate.
Broken Signal Receiver
This is the second item you'll need to collect to make the detonator, which is used to unlock the Raccoon City Main Gate. You need the Repair Kit to fix it.
Distributor
This is the first item you'll need to collect to make the detonator, which is used to unlock the Raccoon City Main Gate.
Fire Poker
This will allow you to lower the Ladder and escape from the underground.
Hatch Key
To get this key, first turn on the light, then pull out the drawer and use it to climb up. Unlocks: Hatch.
Locked Passages are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.
Backyard Gate
This gate can be opened from the south. You can get here through the sewage facility.
Basketball Court Gate
You'll be able to open this gate after the fight with the Super Tyrant.
BSAA Container Door
To open this container and access its contents, you must obtain the BSAA Container Key.
BSAA Container Door
To open this container and access its contents, you must obtain the BSAA Container Key.
BSAA Container Door
To open this container and access its contents, you must obtain the BSAA Container Key.
Cedarbrook Apartments Door
This door can be opened from the east, from inside the building.
Crypt Gate
You can open this gate from the inside after jumping over the fence by climbing up the coffins.
Electric Gate
To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
Electric Gate
To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
Electric Gate
To open this gate, you must start the nearby power generator. To do this, you will need a Gas Can filled from the Fuel Tank.
Hanging Crate
Shoot the bracket holding the crate. This will drop the container, allowing you to use it to reach a higher level.
Hanging Crate
Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.
Hanging Crate
Shoot the bracket holding the crate. This will drop the container, allowing you to use it to cross over to the other side.
Ladder
To lower this ladder and use it to exit the underground area, you must obtain the Fire Poker.
Lift
Locked Door
Locked Gate
This gate can be unlocked from the east side.
Locked Gate
Locked Gate
Locked Gate
To open this gate, you will need the Rusty Crank.
Locked Passage
Main Hall Door
Hide under the table and wait patiently for the children to open this door.
Rusted Shutter
You can open this gate from either side, as long as you have the Mechanic Jack.
Rusted Shutter
To open this gate, you will need the Mechanic Jack.
Rusty Crank Door
The door can be opened from the eastern side as you're grabbing the Rusty Crank.
Sewage Facility Door
You need a Rusty Crank to unlock this passage.
Sewage Facility Door
This door can be unlocked from the east side.
Subway Entrance
This door can be unlocked from the south side.
Subway Station Gate
This door can be unlocked from the north side.
Locked Briefcase
Combination to open it: R - R - R. Hint: Photograph ([R]ising [R]ookie [R]ebecca)
Locked Locker
You need the Locker Key to unlock this locker.
Coffin
You can pull it out to climb over it and the other coffins to reach the other side of the fence.
Crane Controls
Desk Lamp
Fuel Tank
You can fill up your Gas Can here.
Gas Powered Generator #1
This generator will allow you to open the nearby gate, but first, you must find a Gas Can and fill it at the Fuel Tank.
Gas Powered Generator #2
This generator will allow you to open the nearby gate, but first, you must find a Gas Can and fill it at the Fuel Tank.
Gas Powered Generator #3
This generator will allow you to open the nearby gate, but first, you must find a Gas Can and fill it at the Fuel Tank.
Lift Controls
Lift Controls
Power Generator
Underground Chapel Switch
Med Injectors are quick-use healing items designed to restore the player's health instantly during gameplay.
Med Injector (Cedarbrook Apartments Roof)
Inside a container found in the rooftop room.
Med Injector (East Raccoon City Street)
Inside a case found within a large metal shipping container.
Med Injector (Gas Station)
Next to the headless corpse.
Med Injector (Grimstone Building)
In the hand of a dead soldier.
Med Injector (Parking Garage)
On a bench in the garage.
Med Injector (Side Street)
On the driver's seat of a battered delivery van.
Med Injector (Side Street)
On a crate located near the save point.
Med Injector (The Applegate Hotel)
In a metal case tucked beneath the counter.
Herbs are healing items that restore your character's health when you take damage. They can be combined together to create stronger healing items.
Ammunition is the bullets or shells that your guns use to shoot enemies. Ammo is an item you can collect or craft. Each weapon type requires its own specific ammo.
Throwables include grenades and other items - such as bottles filled with corrosive liquid - that can be tossed at enemies to deal significant damage.
Hand Grenade
Hand Grenade
Hand Grenade
Hand Grenade
Hand Grenade
Hand Grenade
Hand Grenade x2
Stacked Hand Grenade
Scraps are the primary resource used for crafting ammunition for handguns, shotguns, rifles, and submachine guns, as well as for manufacturing grenades.
Gunpowder is a crafting material and comes in two variants - Small and Large. It is essential for producing ammo and grenades.
Breakable Containers are destructible environmental objects that you can smash to obtain random loot. They typically appear as small fragile objects such as wooden crates, boxes, vases, or other easily breakable items. Once the container is broken, it usually drops a random item that the player can pick up.
Car Trunk
Random Loot x1.
Car Trunk
Random Loot x1.
Car Trunk
Random Loot x1. Gunpowder (Large)?
Car Trunk
Random Loot x1.
Military Crate
Random Loot x3.
Military Crate
Random Loot x3.
Military Crate
Random Loot x4.
Military Crate
Random Loot x3.
Military Crate
Random Loot x3.
Military Crate
Random Loot x3.
Military Crate
Random Loot x2.
Military Crate
Random Loot x4.
Military Crate
Random Loot x4.
Military Crate
Random Loot x2.
Hiding spots your character can use to stay hidden from the children while navigating the orphanage.
Hiding Place (Bed)
You can hide under the bed, where children are chasing you.
Hiding Place (Boxes)
After taking the key, try to approach the trapdoor; you should hear a noise. Then quickly crouch down behind the boxes. Through the gap between the boxes, you can check when the children leave and whether it is safe.
Hiding Place (Table)
Hide under the table and wait patiently for the children to open the locked door. Hide here too when the children standing in the hallway see you.
You must destroy Plant 43 Seedlings to unlock the "Not Today, Buds!" hidden achievement/trophy.
ARK Entrance
Central Raccoon City Starting Point
This is where you start the game after arriving to central Raccoon City.
Orphanage Ending Point
Once you reach this location, you'll complete the orphanage section.
Orphanage Starting Point
Raccoon City Starting Point (Leon)
Ridgewood Station Drop Point
This is where you resume the game after defeating the Giant Spider.
To Orphanage
Once you arrive here, the orphanage section will begin.
Mortar 1
Mortar 2
Mortar 3
Zipline