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ARK, Resident Evil Requiem Map

An interactive map of ARK, a secret underground complex hidden beneath Raccoon City in Resident Evil Requiem. Explore the full layout of the facility and discover all important points of interest. Find collectibles, key items, weapons, ammo, containers, documents, and other useful resources.

ARK

ARK - Map Markers Summary

Save Points x4, Ink Ribbons x6, Storage Boxes x3, Map x1, Files x10, Mr. Raccoon Memoriam x2, Weapons x3, Upgrade x1, Tracking Modules x2, Safes x2, Formidable Enemy Encounters x2, Recipe x1, Key Items x5, Locked Passages x12, Switchable Objects x7, Med Injectors x6, Herbs x6, Ammo x5, Throwables x8, Gunpowder x3, Empty Bottles x7, Scraps x5, Infected Blood x5, Breakable Objects x25, Main Story Milestones x8

Legend / Points of interest

The following legend of ARK interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Save Points

Typewriters, laptops, and computer consoles serve as the game's Save Points. When interacting with them, you can manually save your progress. They are usually located inside safe rooms or low-risk areas, allowing players to preserve progress before entering dangerous sections, solving major puzzles, or fighting bosses.

Icon of Save Point ARK (B4 Staff Room)
Icon of Save Point ARK (Lab Entrance)
Icon of Save Point ARK (Operations Room)
Icon of Save Point ARK (Staff Room)

Ink Ribbons

Ink Ribbons and Ink Ribbon Tins are essential components of the game's classic survival-horror save system (specifically for Grace's sections). Ink Ribbons are the only way to save your progress at Typewriters. Because each save consumes one Ink Ribbon, they are a strictly limited resource.

Storage Boxes

Icon of Item Box Item Box
Icon of Supply Box Supply Box
Icon of Supply Box Supply Box

Maps

Maps are typically found hanging on walls, pinned to boards, placed on desks, or stored inside safes. After collecting one, unexplored sections of that specific area become visible on your in-game map, helping you track doors, locked rooms, and areas you may have missed.

Icon of Map ARK Lab Unit 01-02 Floor Plan

Files

Files are collectible documents or logs found throughout the game's environments. In most cases, they are optional pieces of lore and information that you can collect up while exploring.

Icon of File N0-AH Status Report ARK File 1/10.
Icon of File Product Catalog 1 (2026) ARK File 2/10.
Icon of File Raccoon City Bioweapon Research - Report ARK File 3/10.
Icon of File Product Catalog 2 (2026) ARK File 4/10.
Icon of File Access Log: 51st Assembly Minutes ARK File 5/10.
Icon of File Sterilization Chamber Safe ARK File 6/10.
Icon of File Monitor Control Room Safe ARK File 7/10.
Icon of File Access Log: First Assembly Minutes ARK File 8/10.
Icon of File Alyssa's Interview Notes ARK File 9/10. You will receive this automatically once you regain control of Grace.
Icon of File Letter from Patrick ARK File 10/10. You will receive this automatically once you regain control of Grace.

Mr. Raccoon Memoriam

Mr. Raccoon Figurines are hidden collectible statues scattered throughout various locations in the game. They are small figurines modeled after Mr. Raccoon, a recurring mascot character in the Resident Evil series. These statues cannot be picked up. Instead, you must destroy them - usually by shooting or striking them - to register them as collected.

Icon of Mr. Raccoon Figurine Mr. Raccoon (ARK, 1F) On the crates sitting in a niche.
Icon of Mr. Raccoon Figurine Mr. Raccoon (ARK, B2) The figurine is sitting on top of the console, right next to the large screen.

Weapons

Standard weapons and items that can be used as weapons.

Icon of Weapon Makeshift Knife
Icon of Weapon Makeshift Knife
Icon of Weapon Mortal Edge Type: Melee. You can pick it up after defeating the Commander. Description: A hatchet used by special forces. Capable of delivering fatal blows, but requires regular maintenance to stay sharp.

Upgrades

Upgrades are permanent enhancements for Grace and Leon that expand inventory, boost health, increase damage/firepower, or provide utility.

Icon of Upgrade Hip Pouch A small pouch that adds two slots to your (Grace) inventory.

Tracking Modules

Tracking Modules are collectible items that store combat data and can be exchanged for credits at the supply boxes.

Icon of Tracking Module Tracking Module (Legendary) (10100)
Icon of Tracking Module Tracking Module (Rare) (4500)

Safes

Safes are locked containers that require a combination code to open. To open a safe, you must enter the correct combination by rotating the dial left or right to the required numbers before confirming the code. The combinations are usually learned by finding associated files, though once you know them you can open the safes without reading the clues.

Icon of Safe Monitor Control Room Safe Combination: (◀ 50) - (▶ 60) - (◀ 80). Combination (Insanity): (▶ 20) - (◀ 0) - (▶ 70). Hint: Monitor Control Room Safe. Safe Content: Bottle of Acid, Empty Bottle, Med Injector.
Icon of Safe Sterilization Chamber Safe Combination: (▶ 10) - (◀ 90) - (▶ 20). Combination (Insanity): (◀ 80) - (▶ 50) - (◀ 0). Hint: Sterilization Chamber Safe. Safe Content: Molotov Cocktail, Handgun Ammo, Med Injector.

Formidable Enemy Encounters

Locations where you'll face formidable enemies. In most cases, you'll have to defeat them in combat, but some encounters will force you to sneak past or make a quick escape.

Icon of Formidable Enemy Encounter Commander The enemy commander. He will confront you here, and the battle takes place in the room below. Take him down to claim the Mortal Edge as your reward.
Icon of Formidable Enemy Encounter Victor Gideon You will face Victor in a final showdown if you choose to release Elpis.

Recipes

Icon of Recipe Bottle of Acid Recipe Recipes: Bottle of Acid (Empty Bottle + 80 Infected Blood) Scrap (5 Antique Coins)

Key Items

Icon of Key Item Animus Orb One of two orbs needed to unlock the Archives Door.
Icon of Key Item Magnetic Key You can only pick it up after restoring power to the room. You can use it to unlock: Cleanroom Door and Lobby Door.
Icon of Key Item Noblesse Orb One of two orbs needed to unlock the Archives Door.
Icon of Key Item Override Key (Bioweapon Repository 11) Unlocks: Elevator.
Icon of Key Item Override Key (Dump Control Room) Unlocks: Dump Control Room Panel. Description: A power activation key. It should restore electricity to the Dump Control Room.

Locked Passages

Locked Passages are all locked doors, gates, barred areas, and other passages requiring keys, ID wristbands, fuses, tools, puzzles, or special actions (e.g., chainsaw for bolts) to open.

Icon of Locked Passage Archives Door To open this door, you need the Animus Orb and the Noblesse Orb brass orb. Insert them into the recessed panel to the right of the door.
Icon of Locked Passage Bioweapon Repository 12 Passage #1 To open this passage, press the button on the Bioweapon Repository Console #1.
Icon of Locked Passage Bioweapon Repository 12 Passage #2 To open this passage, press the button on the Bioweapon Repository Console #2.
Icon of Locked Passage Cleanroom Door You need the Magnetic Key to open this door.
Icon of Locked Passage Dump / Back Room Ladder You'll be able to pass through here as Leon, but Grace must first find a way to clear the excavator bucket blocking the path.
Icon of Locked Passage Elevator You need the Override Key (Bioweapon Repository 11) to unlock this elevator.
Icon of Locked Passage Lobby Door You need the Magnetic Key to open this door.
Icon of Locked Passage Security Door These doors will unlock once you eliminate the elite soldiers, meaning you must reach them from the eastern side.
Icon of Locked Passage Security Door These doors can be unlocked by approaching them from the north.
Icon of Locked Passage Security Door These doors, initially locked, will unlock once you interact with the Security Surveillance Console.
Icon of Locked Passage Study Door These doors will only later in the game, once you take control of Grace again.
Icon of Locked Passage Systems Management Door You can only open this door from the east side, from inside the room.

Switchable Objects

Icon of Switchable Mechanism Bioweapon Repository Console #1 Press the button to open the Bioweapon Repository 12 Passage #1.
Icon of Switchable Mechanism Bioweapon Repository Console #2 Press the button to open the Bioweapon Repository 12 Passage #2.
Icon of Switchable Mechanism Container Opening Button The button on the container that opens it and reveals its contents.
Icon of Switchable Mechanism Container Opening Button The button on the container that opens it and reveals its contents.
Icon of Switchable Mechanism Container Opening Button The button on the container that opens it and reveals its contents.
Icon of Switchable Mechanism Container Opening Button The button on the container that opens it and reveals its contents.
Icon of Switchable Mechanism Dump Control Room Panel This panel will restore power to the room, but you need the Override Key (Dump Control Room) to use it.

Med Injectors

Med Injectors are quick-use healing items designed to restore the player's health instantly during gameplay.

Icon of Med Injector Med Injector (B4 Staff Room) Inside a metal container on a table in the center of the room.
Icon of Med Injector Med Injector (Monitor Control Room Safe) In the Monitor Control Room Safe.
Icon of Med Injector Med Injector (Operations Room) On a rolling cart next to the servers.
Icon of Med Injector Med Injector (Staff Room) In a metal case sitting on a cabinet.
Icon of Med Injector Med Injector (Sterilization Chamber Safe) In the Sterilization Chamber Safe.
Icon of Med Injector Med Injector (Systems Management) Inside a metal case on the control console.

Herbs

Herbs are healing items that restore your character's health when you take damage. They can be combined together to create stronger healing items.

Ammo

Ammunition is the bullets or shells that your guns use to shoot enemies. Ammo is an item you can collect or craft. Each weapon type requires its own specific ammo.

Throwables

Throwables include grenades and other items - such as bottles filled with corrosive liquid - that can be tossed at enemies to deal significant damage.

Icon of Throwable Bottle of Acid
Icon of Throwable Bottle of Acid
Icon of Throwable Bottle of Acid
Icon of Throwable Bottle of Acid safe
Icon of Throwable Hand Grenade
Icon of Throwable Hand Grenade
Icon of Throwable Molotov Cocktail
Icon of Throwable Molotov Cocktail

Gunpowder

Gunpowder is a crafting material and comes in two variants - Small and Large. It is essential for producing ammo and grenades.

Empty Bottles

Empty Bottles are used as distraction tools or for crafting. They can be combined with certain resources to create throwable weapons, such as Molotov cocktails or acid bottles.

Scraps

Scraps are the primary resource used for crafting ammunition for handguns, shotguns, rifles, and submachine guns, as well as for manufacturing grenades.

Infected Blood

Infected Blood is a resource central to the way Grace Ashcroft survives and crafts useful items. Infected Blood is collected by extracting it from defeated enemies or from bloodstains and containers found in the environment.

Breakable Objects

Breakable Containers are destructible environmental objects that you can smash to obtain random loot. They typically appear as small fragile objects such as wooden crates, boxes, vases, or other easily breakable items. Once the container is broken, it usually drops a random item that the player can pick up.

Main Story Milestones

Icon of Story Milestone ARK Ending Point (Grace - Part 1) After interacting with the console, you'll finish the first part of the ARK as Grace and begin the next segment as Leon.
Icon of Story Milestone ARK Ending Point (Leon - Part 1) Upon reaching this location, a series of events will occur, landing Leon and Grace in the scrapyard and shifting control over to Grace.
Icon of Story Milestone ARK Ending Point (Leon - Part 2)
Icon of Story Milestone ARK Starting Point (Grace - Part 1) This is where you begin your first playthrough as Grace in the ARK.
Icon of Story Milestone ARK Starting Point (Grace - Part 2)
Icon of Story Milestone ARK Starting Point (Leon - Part 1) This is where you begin the game after passing through the massive gate to the ARK, located in Raccoon City.
Icon of Story Milestone ARK Starting Point (Leon - Part 2)
Icon of Story Milestone Security Surveillance Console Interacting with it will trigger an attack by a group of enemies.