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Gizeh, Indiana Jones and the Great Circle Map

Interactive map of Gizeh, the third location we visit in Indiana Jones and the Great Circle. The map features locations such as: Chapter Notes & Photos, Gizeh Stelae, Fieldwork Notes, Discoveries, Mysteries, Puzzle Solutions, Field Notes & Photos, Adventure Books, Medicine Bottles, Ancient Relics, Lost Artifacs of Africa, Keys, Disguises, etc.

Indy and Gina arrived to Gizeh on the same airship as Voss. Gizeh was crawling with Nazis searching for something, perhaps connected to the thirteen Great Circle stones that Voss stole from the Vatican. Before leaving the Vatican, Gina arranged to meet with a contact in Gizeh to help find her sister. Maybe this person knows more about what Voss and the Nazis are up to?

Gizeh

Gizeh - Map Markers Summary

Maps x4, Signposts x5, Disguises x3, Adventure Quests x2, Chapter Notes x9, Chapter Photos x23, Fieldwork x3, Fieldwork Notes x18, Fieldwork Photos x7, Discoveries x7, Field Notes x34, Field Photos x38, Gizeh Stelae x10, Adventure Books x24, Radio Frequencies x4, Medicine Bottles x25, Ancient Relics x15, Lost Artifacts x5, Mystery Quests x6, Mystery Notes x13, Mystery Photo x1, Puzzles x5, Key Items & Objects x18, Switches x25, Locked Container x1, Keys x5, Locked Passages x40, Shops x3, NPCs x7, Ammunition Boxes x21, Repair Kits x39, Bandages x69, Currency / Egyptian Pounds x80, Bread x52, Fruit x49, Map Transitions x8, Transitions x70

Legend / Points of interest

The following legend of Gizeh interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Maps

Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.

Icon of Map Ancient Caves Map
Icon of Map Gizeh Map On the table in the Nawal's tent. Taking it is an objective of the "The Race is On" quest. A detailed map of Gizeh and the Nazi excavations.
Icon of Map Khafre Excavation Site
Icon of Map Khentkawes Dig Map Related fieldwork: Secret of the Queen Mother.

Signposts

Signposts allow you to fast travel between them. In order to be able to select a specific signpost as a destination, you must first unlock it by reaching it on foot.

Icon of Signpost Gizeh Village
Icon of Signpost Great Sphinx
Icon of Signpost Khafre Excavation
Icon of Signpost Khentkawes Excavation
Icon of Signpost Workers' Area

Disguises

Disguises allow you to hide from enemies and enter restricted areas without being noticed.

Icon of Disguise Digsite Outfit One of the possible locations. On Nawal's desk, if you follow the main storyline to help Nawal find the four steles and smuggle them by placing them in a box with a double bottom.
Icon of Disguise Digsite Outfit One of the possible locations.
Icon of Disguise Wehrmacht Uniform

Adventure Quests

Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.

Icon of Adventure The Race is On Previous adventure: The Stolen Cat Mummy. Objectives: Exit the Airship - The airship is about to land in Gizeh. There should be a service hatch in the back of the gondola. -= continued in full description =- Next adventure: The Idol of Ra.
Icon of Adventure The Idol of Ra Previous adventure: The Race is On. Objectives: Get to the Village Market - The Nazis are stealing stone stelae from Gizeh and shipping to Berlin. Nawal needs help smuggling them to a contact from the Cario Museum who in return will procure work passes to the Nazi Compound. There's a market in the village where they sell supplies that might come in handy. Talk to Asmaa and buy the Lighter. -= continued in full description =- Next adventure: A Harsh Climb.

Chapter Notes

Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Chapter Note Affirmation Letter Letter. Related adventure: The Idol of Ra.
Icon of Chapter Note Genesis Chapter Note. (Clue). Related adventure: The Idol of Ra.
Icon of Chapter Note Meier's Letter Letter. Related adventure: The Idol of Ra.
Icon of Chapter Note Mural Observation Document. Related adventure: The Idol of Ra.
Icon of Chapter Note Second Stelae List Note. You can find it after escaping the northern compound during the "The Idol of Ra" adventure. Related adventure: The Idol of Ra.
Icon of Chapter Note Secret Phrase You will receive this note automatically after solving the "The Resonance Chamber" puzzle. Related adventure: The Idol of Ra.
Icon of Chapter Note Stelae List Received from Nawal at the beginning of the "The Idol of Ra" adventure. Related adventure: The Idol of Ra.
Icon of Chapter Note Symbols Rubbing Sketch. (Clue). Related adventure: The Idol of Ra.
Icon of Chapter Note Three Eyed Gate Combinations You will receive this note after solving the Three Eyed Gate puzzle. Related adventure: The Idol of Ra.

Chapter Photos

Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Chapter Note "Al haht sheram" You need the Tablet Piece to "fix" it. Related adventure: The Idol of Ra.
Icon of Chapter Note "Eo-shohd" Related adventure: The Idol of Ra.
Icon of Chapter Note "Hat sha-Athon" Related adventure: The Idol of Ra.
Icon of Chapter Note "Leneph" Strange Symbol Tablet. Related adventure: The Idol of Ra.
Icon of Chapter Note "Lezeem" Related adventure: The Idol of Ra.
Icon of Chapter Note "Vuha" Related adventure: The Idol of Ra.
Icon of Chapter Note Ageless Cave Mural Related adventure: The Idol of Ra.
Icon of Chapter Note Chamber of Resonance Related adventure: The Idol of Ra.
Icon of Chapter Note Dead Raider Related adventure: The Idol of Ra.
Icon of Chapter Note Destroyed Mural Related adventure: The Idol of Ra.
Icon of Chapter Note Eternal Rest Mural Related adventure: The Idol of Ra.
Icon of Chapter Note Giant's Tattoo Related adventure: The Idol of Ra.
Icon of Chapter Note Gift of the Gods Mural Related adventure: The Idol of Ra.
Icon of Chapter Note Great Pyramid Symbol Related adventure: The Idol of Ra.
Icon of Chapter Note Guardian Symbol Related adventure: The Idol of Ra.
Icon of Chapter Note Khufu's Command Mural Related adventure: The Idol of Ra.
Icon of Chapter Note Nephilim Symbol Marking Related adventure: The Idol of Ra.
Icon of Chapter Note Queen's Pyramid Symbol Related adventure: The Idol of Ra.
Icon of Chapter Note Sphinx Symbol Related adventure: The Idol of Ra.
Icon of Chapter Note Temple Entrance Related adventure: The Idol of Ra.
Icon of Chapter Note The Dream Stele Related adventure: The Idol of Ra.
Icon of Chapter Note The Three Eyed Gate Related adventure: The Idol of Ra.
Icon of Chapter Note Voss Arriving You can take this picture after examining all the five clues in Voss' office. Related adventure: The Idol of Ra.

Fieldwork

Fieldwork, Gizeh. Fieldwork are local activities / side quests that are of greater importance and may or may not be related to the main adventure.

Icon of Fieldwork A Savage Predicament How to start: Talk to Professor Savage. Reward: 525 Adventure Points + Construction Stele Objectives: Search the Detention Center - Professor Savage said that Sidney's likely held at the detention center in the Nazi Compound. -= continued in full description =-
Icon of Fieldwork Sanctuary of the Guardians How to start: Talk to Gina once you complete the "The Race is On" adventure. Reward: 400 Adventure Points Objectives: Explore the Sphinx Dig - Voss men are digging by the Sphinx, searching for the "Sanctuary of the Guardians". It seemed to be of particular importance to him. -= continued in full description =-
Icon of Fieldwork Secret of the Queen Mother How to start: Talk to Professor Omar. Reward: 375 Adventure Points Objectives: Find the Queen Mother's Tomb - Omar showed an ostracan saying there is a secret in the tomb of Queen Mother Khentkawes. The Nazis have been excavating the tomb but it's on hold right now, presenting a great opportunity to try finding the secret before the Nazis do. -= continued in full description =-

Fieldwork Notes

Fieldwork Notes. Notes and photographs that are related to fieldwork tasks.

Icon of Fieldwork Note Dig Report Document. Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Excavation Photograph Received from Gina at the beginning of the "Sanctuary of the Guardians" fieldwork. Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Fortune Card Card. Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Gantz's Journal Journal Page. Related fieldwork: A Savage Predicament.
Icon of Fieldwork Note Gantz's Orders Note. Related fieldwork: A Savage Predicament.
Icon of Fieldwork Note Golden Medallion Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Hanged Man Card Related fieldwork: A Savage Predicament.
Icon of Fieldwork Note Jack Card Card. Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Jürgen's Note Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note King Card Card. Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Logbook Entry Journal Page. Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Malfunction Notice Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Nightshift Diary Diary Page. Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Ostracan Shard You will receive it from Professor Omar at the beggining of the "Secret of the Queen Mother" fieldwork. Related fieldwok: Secret of the Queen Mother.
Icon of Fieldwork Note Radiogram Transcript Note: Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Savage's Letter Letter. Related fieldwork: A Savage Predicament.
Icon of Fieldwork Note Shutdown Notice Note. Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Sidney's Letter Letter. Related fieldwork: A Savage Predicament.

Fieldwork Photos

Fieldwork Notes. Notes and photographs that are related to fieldwork tasks.

Icon of Fieldwork Note Gina Holding the Mask Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Gold Mask Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Guardian Mural Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Hidden Chamber Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Khentkhawes Ruins Related fieldwork: Secret of the Queen Mother.
Icon of Fieldwork Note Mirror Statue Related fieldwork: Sanctuary of the Guardians.
Icon of Fieldwork Note Mural Puzzle Related fieldwork: Secret of the Queen Mother.

Discoveries

Discoveries, Gizeh. Discoveries are activities that span over greater sections, some of them throughout the entire game. To complete one of these you will have to explore the world to find something that relates to the discovery.

Icon of Discovery A Remedy for All (Gizeh) How to start: Talk to Dr. Kafour. Objectives: Find Medicine Bottles in Gizeh x 25 - The local medical worker is in dire need of medicine and all recovered bottles should be brought there. Summary: All the medicine bottles have been returned to the local medical workers.
Icon of Discovery A World of Knowledge (Gizeh) How to start: Buy the "Gizeh Books" from Asmaa for 350 Pounds. Objectives: Find Adventure Books in Gizeh x 27 - These have been discovered in Gizeh. Summary: All the Adventure Books and Map Guides have been discovered.
Icon of Discovery Belongs in a Museum How to start: Progress the "The Idol of Ra" adventure through the northern Nazi Compound and approach the Nawal's Spy. Reward: Ancient Relic Objectives: Talk to the Delivery Boy - Nawal's delivery boy is back from his delivery. Any remaining stone stelae in Gizeh should be taken to him, so he can transport them back to the Cairo Museum. Find Stelae x 10 - Bring the remaining stelae to Nawal's delivery boy. Deliver the Stelae - Bring the final stone stele to Nawal's delivery boy. Summary: Found all the lost stelae in Gizeh and gave them back to the Cairo Museum.
Icon of Discovery Knuckle Duster Den How to start: Try to enter the Knuckle Duster Den. Reward: 300 Adventure Points Objectives: Find Disguise - Only Nazi uniforms are welcome at this refined establishment. Enter Boxing Den - The boxing den is Nazi only. Should be possible to get in wearing a disguise. Enter Ring - A Nazi off-duty boxing ring. They seem to run prize money bare-knuckle boxing matches. An opportunity to fight Nazis for some cash. Defeat the Fighter - First Nazi fighter does not look much to the world. Get Prize Money - First Nazi knocked down. Let's pick up the prize money the organizer got over at his table. (75 Pounds) Enter Ring - Another Nazi fighter is waiting in the ring, eager to get knocked down. Defeat the Fighter - This Nazi has more meat on his bones. Let's see if he can keep up. Get Prize Money - Second Nazi down. Better collect the reward over at the organizer's table. (150 Pounds) Enter Ring - The final fighter is waiting in the ring. Defeat the Fighter - This final guy actually looks pretty intimidating. Get Prize Money - All the fighters knocked down. The final reward is waiting on the organizer's table. (300 Pounds) Summary: All Nazi boxers defeated. There's no more prize money to win here.
Icon of Discovery Lost Artifacts of Africa How to start: Find one of the lost artifacts located in Gizeh. Objectives: Find Lost Artifacts x 5 - Artifacts from different parts of Africa. They should be returned to the right museum. Aduno Koro Ba'al Statuette Ivory Mask Jambiya Dagger Nok Sculpture Summary: Found all the lost artifacts in Gizeh. They'll be returned to their rightful home.
Icon of Discovery Riddles of the Ancients (Gizeh) Objectives: Find Ancient Relics in Gizeh x 15 Summary: All the Ancient Relics have been added to the collection. Maybe they were once part of a greater mystery?
Icon of Discovery Wehrmacht Transmissions How to start: Find and read the first of the radio frequencies. Reward: 150 Adventure Points Objectives: Find Radio Frequencies x 4 - Take the radio frequency to Gina. She might be able to use it for spying on the Nazis. Give Radio Frequency to Gina - All the radio frequencies have been found. Return to Gina and talk to her. Take Gina's Article Summary: All the radio frequencies in Gizeh have been found and handed over to Gina.

Field Notes

Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.

Icon of Field Note Airship Document Document. An alternative place where you can find this document if you did not collect it on board the airship.
Icon of Field Note Airship Document Document.
Icon of Field Note Assignment Letter Letter.
Icon of Field Note Code Letter Letter.
Icon of Field Note Code Note
Icon of Field Note Code Note Mystery Note.
Icon of Field Note Disappearance Report Document. (Clue)
Icon of Field Note Dr. Kafour
Icon of Field Note Dunes Climb to the roof of the temple and then photograph the dunes from its lower part at the back.
Icon of Field Note Engel's Report Document.
Icon of Field Note Excavation Orders Document.
Icon of Field Note Excavation Plans Sketch.
Icon of Field Note Fattah Recipe Recipe.
Icon of Field Note Ful Medames Recipe Recipe.
Icon of Field Note Geomantic Analysis Journal Page. On a small table in Nawal's tent.
Icon of Field Note Gun Approval Document Document.
Icon of Field Note Hamam Mashi Recipe Recipe.
Icon of Field Note Horror Tales #1
Icon of Field Note Horror Tales #2 Comic Book.
Icon of Field Note Klebér's Letter Letter.
Icon of Field Note Kozra Letter Letter.
Icon of Field Note Margaret Portrait Sketch. On Nawal's desk. Spawns after completing the "The Race is On" adventure.
Icon of Field Note Marya's Letter Letter.
Icon of Field Note Meroë Page Journal Page.
Icon of Field Note Nawal Article News Article.
Icon of Field Note Numeral Basics
Icon of Field Note Old Research Journal Journal Page.
Icon of Field Note Old Scholar's Diary Journal Page.
Icon of Field Note Omega Book Page Journal Page.
Icon of Field Note Peru Postcard Postcard.
Icon of Field Note Scary Stories #1 Comic Book.
Icon of Field Note Scary Stories #2 Comic Book.
Icon of Field Note Thieves Article
Icon of Field Note Voss Article

Field Photos

Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.

Icon of Field Note Adamic Tablet You can get here during the "A Savage Predicament" fieldwork.
Icon of Field Note Asmaa
Icon of Field Note Camels
Icon of Field Note Carpet Merchant
Icon of Field Note Conveyor Belt View
Icon of Field Note Crashed Bulldozer
Icon of Field Note Date Harvesting
Icon of Field Note Field Kitchen
Icon of Field Note Funerary Temple Dig Take a picture from the top of the watchtower.
Icon of Field Note Funerary Temple Tunnel
Icon of Field Note Gizeh Story Teller
Icon of Field Note Gizeh Village Take a picture of the village from the top of the watch tower.
Icon of Field Note Gizeh Vista Field Photo.
Icon of Field Note Goat
Icon of Field Note Great Sphinx
Icon of Field Note Khafre's Pyramid
Icon of Field Note Khentkawes Mural
Icon of Field Note Khufu's Pyramid
Icon of Field Note Menkaure's Pyramid
Icon of Field Note Nazi Cinema
Icon of Field Note Nazi Compound
Icon of Field Note Osiris Field Photo.
Icon of Field Note Oud Master
Icon of Field Note Parked Car
Icon of Field Note Pipeline Construction
Icon of Field Note Poker Tent
Icon of Field Note Professor Omar
Icon of Field Note Savage and Sidney You will be able to take this picture when you rescue Sidney, which is an objective of the "A Savage Predicament" fieldwork.
Icon of Field Note Senet Players
Icon of Field Note Snake Charmer
Icon of Field Note Tea House
Icon of Field Note Temple Entrance
Icon of Field Note The Blue Tent Field Photo. Take a picture of a blue tent in the village from the hill.
Icon of Field Note The Bridge Cavern
Icon of Field Note Train Take a photo of the train while standing at the top of the entrance to the underground.
Icon of Field Note Village Dog
Icon of Field Note Weather Station
Icon of Field Note Winning Hand

Gizeh Stelae

Icon of Gizeh Stele Amon Stele In the room behind the locked Wehrmacht Door.
Icon of Gizeh Stele Construction Stele It's a reward form completing the "A Savage Predicament" fieldwork.
Icon of Gizeh Stele Death Stele You can get here through the Underground Entrance (Sphinx Temple Ruins).
Icon of Gizeh Stele Giant Stele You can get here through the Underground Entrance (Giant Stele).
Icon of Gizeh Stele Harvest Stele Lock combination is: 0805. You can find it in the Code Letter.
Icon of Gizeh Stele Light Stele
Icon of Gizeh Stele Protector Stele
Icon of Gizeh Stele Ra Stele
Icon of Gizeh Stele Sebek Stele
Icon of Gizeh Stele Victory Stele Inside the underground tomb accessed via the Underground Entrance. Use the Lighter to burn the hay covering the crawl space in the first chamber.

Adventure Books

Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.

Icon of Adventure Book Block Head Category: Brawling Description: Enemy melee weapon attacks can be efficiently blocked. Adventure Points To Unlock: 400
Icon of Adventure Book Brawler III Category: Brawling Description: Deal increased damage in armed and hand-to-hand melee combat. Adventure Points To Unlock: 700
Icon of Adventure Book Bread Basket Category: Packing Description: Carry twice the amount of bread. Adventure Points To Unlock: 400
Icon of Adventure Book Button Man I Category: Combat Description: One-handed firearms deal more damage. Adventure Points To Unlock: 500
Icon of Adventure Book Climbing Ace II Category: Fitness Description: Drains less stamina and enables faster movement by using [L Shift] while ledge climbing. Adventure Points To Unlock: 150
Icon of Adventure Book Cutman II Here you can find the book if you didn't pick it up aboard an airship. Category: Fitness Description: Improved health bar regeneration efficiency. Adventure Points To Unlock: 550
Icon of Adventure Book Cutman II Category: Fitness Description: Improved health bar regeneration efficiency. Adventure Points To Unlock: 550
Icon of Adventure Book Gizeh Artifacts You can buy it for 350 Pounds from Asmaa. Category: Exploration Description: A guidebook with information on the possible locations of lost artifacts in Gizeh.
Icon of Adventure Book Gizeh Books You can buy it for 350 Pounds from Asmaa. Category: Exploration Description: A literature compendium of all the adventure books to be found in Gizeh.
Icon of Adventure Book Gizeh Frequencies Category: Exploration Description: Secret military intelligence concerning the radio frequencies present in Gizeh.
Icon of Adventure Book Gizeh Medicine Lock combination is: 0609. Category: Exploration Description: A guidebook with information on the medicine bottles located in Gizeh.
Icon of Adventure Book Gizeh Mysteries You can buy it for 350 Pounds from Asmaa. Category: Exploration Description: A collection of curious mysteries that can be discovered in Gizeh.
Icon of Adventure Book Gizeh Notes You can buy it for 700 Pounds from Asmaa. Category: Exploration Description: A handy guidebook to all of notes that can be gathered in Gizeh.
Icon of Adventure Book Gizeh Relics Category: Exploration Description: An esoteric research journal concerning the locations of rumored ancient relics in Gizeh.
Icon of Adventure Book Hardboiled II You can buy it for 850 Pounds from the Shady Vendor (Gizeh). Category: Survival Description: Harden protection by merging two health bars into one. Adventure Points To Unlock: 1000
Icon of Adventure Book Jumbo Lasso Category: Combat Description: Heavyweight enemies can be whip-pulled into a grab. Adventure Points To Unlock: 325
Icon of Adventure Book Patch Up Category: Survival Description: Improves the amount of health that is restored when applying bandages. Adventure Points To Unlock: 550
Icon of Adventure Book Pep II Category: Fitness Description: Add a boost to stamina recovery speed. Adventure Points To Unlock: 575
Icon of Adventure Book Pitcher Category: Combat Description: Throw items farther and deal more damage. Adventure Points To Unlock: 375
Icon of Adventure Book Sawbones II You can buy it for 550 Pounds from the Shady Vendor (Gizeh). Category: Packing Description: Bandage inventory capacity is increased by one. Adventure Points To Unlock: 500
Icon of Adventure Book Slug Boy I Category: Packing Description: Increase handgun ammunition capacity by a half-dozen bullets. Adventure Points To Unlock: 500
Icon of Adventure Book Slugger I Category: Brawling Description: Increases damage from charged-up attacks. Adventure Points To Unlock: 450
Icon of Adventure Book Street Scrapper II Category: Combat Description: Deal increased damage with one and two handed melee weapons. Adventure Points To Unlock: 750
Icon of Adventure Book True Grit Category: Survival Description: Take less damage when down to the last bar of health. Adventure Points To Unlock: 450

Radio Frequencies

Radio Frequencies that are needed to complete the "Wehrmacht Transmissions" discovery. These are small notes that can be found in areas occupied by enemy soldiers. Mostly they are located right next to radio sets.

Icon of Radio Frequency Gizeh, Khafre Excavation Inside a locker standing in a large military tent. Related discovery: Wehrmacht Transmissions.
Icon of Radio Frequency Gizeh, Meteorological Station In the weather station building, on a desk with a radio. Related discovery: Wehrmacht Transmissions.
Icon of Radio Frequency Gizeh, Nazi Compound On the second floor of the building, on a desk with radios standing against the north wall. Related discovery: Wehrmacht Transmissions.
Icon of Radio Frequency Gizeh, Nazi Recreational Area I a military tent, on the table with radios. Related discovery: Wehrmacht Transmissions.

Medicine Bottles

Medicine Bottles can be exchanged for Adventure Books that either raise your HP or stamina bar permanently.

Icon of Medicine Bottle Medicine Bottle In a small bedroom adjacent to Voss office.
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle In the room behind the locked Wehrmacht Door.
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle On the cargo bed of a truck standing next to the road.
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle At the very top of the elevator shaft. To get here, call the elevator to the top and hop on top of it as it goes up.
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle
Icon of Medicine Bottle Medicine Bottle

Ancient Relics

Finding all the ancient relics is the objective of the "Riddles of the Ancients (Gizeh)" discovery.

Icon of Ancient Relic Ancient Relic (Ancient Caves #1)
Icon of Ancient Relic Ancient Relic (Ancient Caves #2)
Icon of Ancient Relic Ancient Relic (Ancient Caves #3)
Icon of Ancient Relic Ancient Relic (Ancient Caves #4)
Icon of Ancient Relic Ancient Relic (Belongs in a Museum) It's a reward for completing the "Belongs in a Museum" discovery.
Icon of Ancient Relic Ancient Relic (Gizeh Tomb)
Icon of Ancient Relic Ancient Relic (Haunted Tomb) It's inside the Haunted Tomb.
Icon of Ancient Relic Ancient Relic (Khentkawes Excavation)
Icon of Ancient Relic Ancient Relic (Nazi Compound #1) Safe combination: 40926. You can find the code on the Code Note.
Icon of Ancient Relic Ancient Relic (Nazi Compound #2)
Icon of Ancient Relic Ancient Relic (Sanctuary #1)
Icon of Ancient Relic Ancient Relic (Sanctuary #2)
Icon of Ancient Relic Ancient Relic (Sanctuary #3)
Icon of Ancient Relic Ancient Relic (Seat of Eternity)
Icon of Ancient Relic Ancient Relic (Secret Stash) In a locked crate at the back of the barracks, accessible from the outside through a window. Code 3262. The code can be discovered by combining clues from the Numeral Basics and from the Egyptian Numeral Code.

Lost Artifacts

Finding all the lost artifacts is the objective of the "Lost Artifacts of Africa" discovery.

Icon of Lost Artifact Aduno Koro
Icon of Lost Artifact Ba'al Statuette
Icon of Lost Artifact Ivory Mask
Icon of Lost Artifact Jambiya Dagger
Icon of Lost Artifact Nok Sculpture In the underground tomb accessed via the Crawl Hole.

Mystery Quests

Mysteries, Gizeh. Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.

Icon of Mystery A Thief's Promise How to start: Read the Desertion Report. Find the Missing Nazi - A Nazi seems to have disappeared mysteriously near the Khentkawes digsite. Summary: The missing Nazi turned out to be dead. He'd been betrayed by one of his comrades and immured inside an old tomb.
Icon of Mystery Bright Future How to start: Read the Pohl's Letter. Reward: 225 Adventure Points Search Bunk - One of the Nazis has been caught stealing equipment to sell on the black market. There could be more information at his bunk bed. Find the Stolen Goods - One of the Nazis has been stealing equipment to sell on the black market. Maybe he has a stash of useful items somewhere? Summary: Seems like the Nazi thief's associate wanted him dead. The stash of stolen goods turned out to be a trap - it was filled with dynamite that ignited when the box was opened.
Icon of Mystery Cloud Atlas How to start: Read the Cloud Atlas Page or Cloud Status Logbook or try to open the chest. Open Lockbox - There's a building in the middle of Gizeh where the Nazis are tracking the weather. There's also lockbox with a combination lock inside. Solution: 13.10 - Cirrus - 0 09.10 - Stratus - 6 16.10 - Cirrus - 0 14.10 - Cumulonimbus - 9 So lock combination is: 0609.
Icon of Mystery Fortune's Reach How to start: Read the Wanted Poster. Reward: 225 Adventure Points Track the Thieves - A couple of thieves are stealing artifacts from the excavation. They're likely still around. Take a photo of the Trail of Red Paint. Follow the Red Footsteps - The thieves managed to step in paint. Should be easy enough to follow the tracks and see where they went. Follow it to the Underground Entrance. Pick up the Graverobbing Plan. Summary: The thieves were found dead in a collapsed excavation tunnel. Seems like they didn't know what they were doing.
Icon of Mystery Seat of Eternity How to start: Enter the tomb and read the Tomb Journal. Reward: 225 Adventure Points Open the Sarcophagus - There's a sarcophagus in the ruins just west of the village. Would be a miracle if it hasn't been plundered. Solution: Place the canopic jars in the following order from left to right: Human Falcon Jackal Baboon Collect the Ancient Relic. Summary: Placing the canopic jars on their proper places opened the tomb, revealing a strange artifact inside.
Icon of Mystery The Haunting How to start: Read the Hauntings Report. Reward: 225 Adventure Points Investigate Tomb - There are rumors about a "haunted tomb" in Gizeh. Sounds like superstition, but there could be more to it. Solution: Take the Tomb Photograph and the Haunted Tomb Key. Unlock the Haunted Tomb entrance. Pick up the Spy's Note. Summary: The "haunting\ was actually caused one of Nawal's spies. They played on the Nazis' superstitions in order to keep them away from a recently discovered artifact.

Mystery Notes

Notes that are related to the mysteries.

Icon of Mystery Note Canopic Jar You will receive it after completing the "Seat of Eternity" mystery. Related mystery: Seat of Eternity.
Icon of Mystery Note Cloud Atlas Page Related mystery: Cloud Atlas.
Icon of Mystery Note Cloud Status Logbook Related mystery: Cloud Atlas.
Icon of Mystery Note Dead Nazi's Note Related mystery: A Thief's Promise.
Icon of Mystery Note Desertion Report Relate mystery: A Thief's Promise.
Icon of Mystery Note Graverobbing Plan Related mystery: Fortune's Reach.
Icon of Mystery Note Hauntings Report Related mystery: The Haunting.
Icon of Mystery Note Nazi Note Related mystery: Bright Future.
Icon of Mystery Note Pohl's Letter Related mystery: Bright Future.
Icon of Mystery Note Spy's Note It's inside the Haunted Tomb. Related mystery: The Haunting.
Icon of Mystery Note Tomb Journal Related mystery: Seat of Eternity.
Icon of Mystery Note Tomb Photograph Related mystery: The Haunting.
Icon of Mystery Note Wanted Poster Related mystery: Fortune's Reach.

Mystery Photos

Photographs that are related to the mysteries.

Icon of Mystery Note Trail of Red Paint Related mystery: Fortune's Reach.

Puzzles

Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.

Icon of Puzzle Mural Puzzle Solution: You must place the three stone glyphs in the mural slots in a specific order: Top Slot (Air): Stone Glyph (Bird) Middle Slot (Earth): Stone Glyph (Snake) Bottom Slot (Water): Stone Glyph (Fish)
Icon of Puzzle Sanctuary Throne Room Mirrors Solution: Move Mirror #A3 to light Mirror #A4 Move Mirror #A6 to light Mirror #A1 Move Mirror #A1 to light Mirror #A5 Move Mirror #A4 to light Mirror #A2
Icon of Puzzle Statue of Light Solution: Move the Mirror #B1 to light the Mirror #B2 located above the right side door. The door won't open, so help Gina enter the room through the hole in the wall. Gina will provide a brass mirror. Move the Mirror #B1 to light the Mirror #B3 located above the left side door. Use the brass mirror provided by Gina to fix the Mirror #B4. Move the Mirror #B1 to light the mirror Gina is holding.
Icon of Puzzle The Resonance Chamber Solution: Take photos of three tablets in the main room: "Leneph", "Hat sha-Athon", and "Vuha". Get through the crawl hole and take photos of two more tablets: "Eo-shohd", and "Lezeem". Pick up the Tablet Piece, use it to fix the "Al haht sheram" tablet, and take photo of it. Approach the central statue and spread out six photos you took. Use them in the following order:
    "Heed" "The Lord's" "Oath" "Protect" "The Secret" "Of the name"
Once the puzzle is solved, you'll fall into an underground tunnel.
Icon of Puzzle Three Eyed Gate Solution: Move the Mirror #C1 so the ray iluminates the symbol in the upper right corner of the door, which will open the door on the left side of the room. Head through the door that opened and move the Mirror #C2 so that the ray passes through the gap and illuminates the Mirror #C3. Move the Mirror #C3 so the ray iluminates the top left symbol on the door and move the Mirror #C1 so that ray illuminates the middle right symbol on the door, which will open the door on the right side of the room. Head through the right door and grab the Brass Mirror. Use it to fix the Mirror #C4. It will illuminate the Mirror #C5. Use three mirrors to unlock one by one the three symbols in the middle of the door. You will unlock each of them by illuminating such three symbols located on the sides which, when overlapped, form the symbol in the middle.

Key Items & Objects

Various other items that are useful during the adventure.

Icon of Key Item Baboon Canopic Jar
Icon of Key Item Brass Mirror
Icon of Key Item Canopic Jar
Icon of Key Item Egyptian Numeral Code
Icon of Key Item Falcon Canopic Jar
Icon of Key Item Gold Mask Related fieldwork: Sanctuary of the Guardians.
Icon of Key Item Guardian Pendant
Icon of Key Item Heavy Weapon
Icon of Key Item Human Canopic Jar
Icon of Key Item Jackal Canopic Jar
Icon of Key Item Laura's Journal
Icon of Key Item Lighter You can buy it from Asmaa for 75 Pounds.
Icon of Key Item Pendant
Icon of Key Item Stone Glyph (Bird)
Icon of Key Item Stone Glyph (Fish)
Icon of Key Item Stone Glyph (Snake)
Icon of Key Item Tablet Piece
Icon of Key Item Torch

Switches

Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.

Icon of Key Item Blue Cable Power Switch One of the switches that must be toggled to restore power to the elevator.
Icon of Key Item Elevator Lever
Icon of Key Item Flag
Icon of Key Item Mirror #A1
Icon of Key Item Mirror #A2
Icon of Key Item Mirror #A3
Icon of Key Item Mirror #A4
Icon of Key Item Mirror #A5
Icon of Key Item Mirror #A6
Icon of Key Item Mirror #B1
Icon of Key Item Mirror #B2
Icon of Key Item Mirror #B3
Icon of Key Item Mirror #B4
Icon of Key Item Mirror #C1
Icon of Key Item Mirror #C2
Icon of Key Item Mirror #C3
Icon of Key Item Mirror #C4 Use the Brass Mirror to fix it.
Icon of Key Item Mirror #C5
Icon of Key Item Power Switch When you toggle this switch, the enemies in the adjacent room will be electrocuted.
Icon of Key Item Pressure Plate #A1
Icon of Key Item Pressure Plate #B1
Icon of Key Item Pressure Plate #B2
Icon of Key Item Pressure Plate #B3
Icon of Key Item Red Cable Power Switch One of the switches that must be toggled to restore power to the elevator.
Icon of Key Item Statue

Locked Containers

Icon of Key Item Locked Crate Lock combination: 0926. It can be found on the Nazi Note. Related mystery: Bright Future.

Keys

Keys you can use to open some locked doors, gates, etc.

Icon of Key Ancient Gizeh Key To get here and collect this key you need to revisit Gizeh after you reach the Sukhothai and buy the Rebreather. You can get here through the Underwater Passage. Related discovery: The Serpent's Chest.
Icon of Key Detention Center Key (Clue). Opens the attic of the Nazi detention and interrogation center. dete
Icon of Key Discarded Key A key to the locked building where a man is calling for help.
Icon of Key Haunted Tomb Key A key to a tomb that the Nazis have locked down. Related locked passage: Haunted Tomb.
Icon of Key Wehrmacht Key This key allows access to areas only available to soldiers of the Wehrmacht.

Locked Passages

Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.

Icon of Locked Passage Breakable Wall
Icon of Locked Passage Breakable Wall
Icon of Locked Passage Breakable Wall
Icon of Locked Passage Breakable Wall
Icon of Locked Passage Breakable Wall Use the hammer to destroy it after completing the Mural Puzzle.
Icon of Locked Passage Breakable Wall
Icon of Locked Passage Breakable Wall
Icon of Locked Passage Burnable Wall
Icon of Locked Passage Crawl Hole To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.
Icon of Locked Passage Crawl Hole
Icon of Locked Passage Crawl Hole To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.
Icon of Locked Passage Crawl Space
Icon of Locked Passage Detention Center Door Key required to open it: Detention Center Key.
Icon of Locked Passage Great Pyramid Excavation Gate
Icon of Locked Passage Haunted Tomb Key required to open it: Haunted Tomb Key.
Icon of Locked Passage Knuckle Duster Den
Icon of Locked Passage Left Locked Door
Icon of Locked Passage Locked Gate Key required to open it: Wehrmacht Key.
Icon of Locked Passage Locked Door
Icon of Locked Passage Locked Door
Icon of Locked Passage Locked Door
Icon of Locked Passage Locked Door
Icon of Locked Passage Locked Door
Icon of Locked Passage Locked Gate
Icon of Locked Passage Locked Gate The lever is in the secret room where the ancient relic is.
Icon of Locked Passage Locked Gate
Icon of Locked Passage Locked Gate It can be unlocked from the south side.
Icon of Locked Passage Locked Gate It can be unlocked from the east side.
Icon of Locked Passage Locked Gate
Icon of Locked Passage Locked Gate It can be unlocked from the east side.
Icon of Locked Passage Locked Gate It can be unlocked from the south side.
Icon of Locked Passage Locked Gate
Icon of Locked Passage Mirror Gate
Icon of Locked Passage Movable Wall
Icon of Locked Passage Right Locked Door
Icon of Locked Passage Watchtower Wehrmacht Door They can be opened from the inside with the Wehrmacht Key. You can enter the watchtower using the grappling point at the back of the tower.
Icon of Locked Passage Wehrmacht Door Key required to open it: Wehrmacht Key.
Icon of Locked Passage Wehrmacht Door Key required to open it: Wehrmacht Key.
Icon of Locked Passage Wehrmacht Door Key required to open it: Wehrmacht Key.
Icon of Locked Passage Wehrmacht Door Key required to open it: Wehrmacht Key.

Shops

Places where you can buy various items, such as adventure books or tools.

Icon of Shop Asmaa She sells: Lighter - 75 Pounds Gizeh Books - 350 Pounds Gizeh Mysteries - 350 Pounds Gizeh Notes - 700 Pounds Gizeh Artifacts - 350 Pounds
Icon of Shop Dr. Kafour He sells: Moxie I - 5 Medicine Bottles Moxie II - 10 Medicine Bottles Moxie III - 15 Medicine Bottles Shaping Up I - 5 Medicine Bottles Shaping Up II - 10 Medicine Bottles Shaping Up III - 15 Medicine Bottles
Icon of Shop Shady Vendor (Gizeh) You can find him next to the boxing ring in the Knuckle Duster Den. He sells: Hardboiled II - 850 Pounds Sawbones II - 550 Pounds

NPCs

Other NPC's.

Icon of NPC Delivery Boy
Icon of NPC Female Villager Give her a photo of the Goat. Reward: 15 Adventure Points.
Icon of NPC Gina Inside Nawal's tent.
Icon of NPC Nawal
Icon of NPC Nawal's Spy
Icon of NPC Professor Omar
Icon of NPC Professor Savage

Ammunition Boxes

Additional ammunition for the handgun. One box contains two bullets. This can be ammunition for Indy's revolver or the P08 pistol while wearing the Wehrmacht uniform.

Repair Kits

With a repair kit you can repair broken weapons in your satchel.

Bandages

Using bandages restores your health.

Currency / Egyptian Pounds

Places where you can find local currency.

Bread

Eating bread, such as cornetti, donuts, crackers and others boosts your total health temporarily.

Fruit

Eating fruit such as apples, oranges, lemons, figs and others gives you an additional stamina boost.

Map Transitions

Transitions between different sections of the map.

Icon of Transition Ancient Caves Entrance Related transition: Ancient Caves Exit.
Icon of Transition Ancient Caves Exit Related transition: Ancient Caves Entrance.
Icon of Transition Ladder
Icon of Transition Ladder
Icon of Transition Sanctuary Door Related fieldwork: Sanctuary of the Guardians.
Icon of Transition Sanctuary Entrance
Icon of Transition Service Hatch
Icon of Transition Starting Point This is where you start your adventure after leaving the airship.