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The Himalayas, Indiana Jones and the Great Circle Map

An interactive map of the KMS Kummetz, a lost Nazi battleship that we are exploring during a visit to the Himalayas. The map features locations such as: Chapter Notes & Photos, Puzzle Solution, Secrets, Consumables, and more.

After finding the Idol of Ra in Gizeh, Gina picked up a Nazi distress signal from the Himalayas. Voss sent his men there to search for the missing Machu Picchu expedition crew, and the lost stone. Dame Nawal arranged transport on her speedy yacht. Indy and Gina prepared for a difficult hike up the Himalayas, trying to beat the Nazis to the stone.

The Himalayas

The Himalayas - Map Markers Summary

Map x1, Adventure Quest x1, Chapter Notes x11, Chapter Photos x5, Adventure Book x1, Puzzle x1, Key Items and Objects x7, Switches x2, Locked Passages x7, Ammunition Box x1, Repair Kits x2, Bandages x13, Transitions x3, Transitions x16

Legend / Points of interest

The following legend of The Himalayas interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Maps

Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.

Icon of Map Kummetz Map

Adventure Quests

Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.

Icon of Adventure A Harsh Climb Previous adventure: The Idol of Ra. Objectives: Reach the Coordinates - Voss has sent Gantz and his men up into the Himalayas to find the lost Machu Picchu stone. How the stone ended up in these mountains is a mystery, but most important now is that the Nazis don't get to it first. -= continued in full description =- Next adventure: Into the Fire.

Chapter Notes

Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Chapter Note Adamic Research You will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.
Icon of Chapter Note Captain's Journal Journal Page. Related adventure: A Harsh Climb.
Icon of Chapter Note Experiment Journal Document. Related adventure: A Harsh Climb.
Icon of Chapter Note Judgement Card Card. Related adventure: A Harsh Climb.
Icon of Chapter Note Laura's Card You will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.
Icon of Chapter Note Machu Picchu Sketch Note. Related adventure: A Harsh Climb.
Icon of Chapter Note Mayan Sketch Sketch. Related adventure: A Harsh Climb.
Icon of Chapter Note New Orders Diary Page. Related adventure: A Harsh Climb.
Icon of Chapter Note Scary Stories #3 Comic Book. Related adventure: A Harsh Climb.
Icon of Chapter Note Survivor's Account Diary Page. Related adventure: A Harsh Climb.
Icon of Chapter Note Witness Account Diary Page. Related adventure: A Harsh Climb.

Chapter Photos

Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Chapter Note Anchor Chain Related adventure: A Harsh Climb.
Icon of Chapter Note Cipher Machine Related adventure: A Harsh Climb.
Icon of Chapter Note KMS Kummetz Take a photo of the battleship on your way up the mountain. Related adventure: A Harsh Climb.
Icon of Chapter Note Life Boat Related adventure: A Harsh Climb.
Icon of Chapter Note Radio Room Related adventure: A Harsh Climb,

Adventure Books

Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.

Icon of Adventure Book Button Man II Category: Combat Description: Two-handed firearms deal more damage. Adventure Points To Unlock: 775

Puzzles

Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.

Icon of Puzzle Captain's Cipher Solution: Read the Captain's Code, you will lear the key word: JÖGM. Pick up four code wheels and place them in the cipher machine in the right order - so that a code can be formed from them. Starting from the left, these will be the circles with letters: JBSRCDOÄ ÖLÜFHEKT GUVZOAHI MTNXßPWY Close the cipher machine and adjust each code wheel so that the top line letters matches the key word. Using one of the code tables (Code Table & Code Table), find the combination of digits for the word from the bottom line of the cipher machine: BLUT. It will be 3666. Use the code to unlock the Combination Lock Door.

Key Items and Objects

Various other items that are useful during the adventure.

Icon of Key Item Captain's Code
Icon of Key Item Code Table
Icon of Key Item Code Table
Icon of Key Item Code Wheel x 4
Icon of Key Item Machu Picchu Stone
Icon of Key Item Pipe Use it to break down the Icy Wall.
Icon of Key Item Valve Wheel

Switches

Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.

Icon of Key Item Chain Rivet #1
Icon of Key Item Chain Rivet #2

Locked Passages

Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.

Icon of Locked Passage Blocked Passage Just approach the pipe and move it.
Icon of Locked Passage Combination Lock Door Lock combination: 3666.
Icon of Locked Passage Icy Wall
Icon of Locked Passage Icy Wall At the bottom of the anchor room.
Icon of Locked Passage Icy Wall Use the Pipe or your revolver to shatter it.
Icon of Locked Passage Icy Wall
Icon of Locked Passage Locked Door Use the Valve Wheel to unlock it.

Ammunition Boxes

Additional ammunition for Indy's revolver. One box contains two bullets.

Bandages

Using bandages restores your health.

Transitions

Icon of Transition Anchor Hole In order to be able to walk thence you must lower the anchor by removing two rivets.
Icon of Transition Ship Entrance A breach through which you get inside the KMS Kummitz.
Icon of Transition Upper Deck Entrance