The Himalayas, Indiana Jones and the Great Circle Map

An interactive map of the KMS Kummetz, a lost Nazi battleship that we are exploring during a visit to the Himalayas. The map features locations such as: Chapter Notes & Photos, Puzzle Solution, Secrets, Consumables, and more.

After finding the Idol of Ra in Gizeh, Gina picked up a Nazi distress signal from the Himalayas. Voss sent his men there to search for the missing Machu Picchu expedition crew, and the lost stone. Dame Nawal arranged transport on her speedy yacht. Indy and Gina prepared for a difficult hike up the Himalayas, trying to beat the Nazis to the stone.

Markers on the map

Points of interest

Maps

Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.

Kummetz Map

Adventure Quests

Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.

A Harsh ClimbPrevious adventure: The Idol of Ra. Objectives: Reach the Coordinates - Voss has sent Gantz and his men up into the Himalayas to find the lost Machu Picchu stone. How the stone ended up in these mountains is a mystery, but most important now is that the Nazis don't get to it first. -= continued in full description =- Next adventure: Into the Fire.

Chapter Notes

Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Adamic ResearchYou will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.
Captain's JournalJournal Page. Related adventure: A Harsh Climb.
Experiment JournalDocument. Related adventure: A Harsh Climb.
Judgement CardCard. Related adventure: A Harsh Climb.
Laura's CardYou will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.
Machu Picchu SketchNote. Related adventure: A Harsh Climb.
Mayan SketchSketch. Related adventure: A Harsh Climb.
New OrdersDiary Page. Related adventure: A Harsh Climb.
Scary Stories #3Comic Book. Related adventure: A Harsh Climb.
Survivor's AccountDiary Page. Related adventure: A Harsh Climb.
Witness AccountDiary Page. Related adventure: A Harsh Climb.

Chapter Photos

Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Anchor ChainRelated adventure: A Harsh Climb.
Cipher MachineRelated adventure: A Harsh Climb.
KMS KummetzTake a photo of the battleship on your way up the mountain. Related adventure: A Harsh Climb.
Life BoatRelated adventure: A Harsh Climb.
Radio RoomRelated adventure: A Harsh Climb,

Adventure Books

Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.

Button Man IICategory: Combat Description: Two-handed firearms deal more damage. Adventure Points To Unlock: 775

Puzzles

Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.

Captain's CipherSolution: Read the Captain's Code, you will lear the key word: JÖGM. Pick up four code wheels and place them in the cipher machine in the right order - so that a code can be formed from them. Starting from the left, these will be the circles with letters: JBSRCDOÄ ÖLÜFHEKT GUVZOAHI MTNXßPWY Close the cipher machine and adjust each code wheel so that the top line letters matches the key word. Using one of the code tables (Code Table & Code Table), find the combination of digits for the word from the bottom line of the cipher machine: BLUT. It will be 3666. Use the code to unlock the Combination Lock Door.

Key Items and Objects

Various other items that are useful during the adventure.

Captain's Code
Code Table
Code Table
Code Wheel x 4
Machu Picchu Stone
PipeUse it to break down the Icy Wall.
Valve Wheel

Switches

Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.

Chain Rivet #1
Chain Rivet #2

Locked Passages

Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.

Blocked PassageJust approach the pipe and move it.
Combination Lock DoorLock combination: 3666.
Icy Wall
Icy WallAt the bottom of the anchor room.
Icy WallUse the Pipe or your revolver to shatter it.
Icy Wall
Locked DoorUse the Valve Wheel to unlock it.

Ammunition Boxes

Additional ammunition for Indy's revolver. One box contains two bullets.

Bandages

Using bandages restores your health.

Transitions

Anchor HoleIn order to be able to walk thence you must lower the anchor by removing two rivets.
Ship EntranceA breach through which you get inside the KMS Kummitz.
Upper Deck Entrance